Issues? I'm curious as to what they are. I, too, have BESM2.
>From: Carl D Cravens
>Reply-To: fudge@phoenyx.net
>To: fudge@phoenyx.net
>Subject: FUDGE: Fudge vs BESM
>Date: Tue, 17 Apr 2001 13:56:57 cst
>
>On Tue, 17 Apr 2001, The White Crow wrote:
>
> > And BESM is perfect for what it does. It would be one thing to compete
> > against the Fuzion anime games that came before BESM, but BESM...well,
>you
> > could do anime in Fudge just as well, but I'm not sure how you'd do
> > better.
>
>I *really* got interested in BESM2 recently. To the point that I was
>almost convinced to abandon Fudge as my primary "universal" system because
>BESM doesn't have to be "anime" and is becoming very popular for
>superheroic roleplaying. (It tastes like a very simple Champions in a lot
>of ways.) But after some serious review, I find that it doesn't quite fit
>together. The rules are somewhat kludgey because they tried to cram every
>power into six levels, resulting in Light Armor (2.5 points of defense per
>level at a cost of 1 point/level) and Heavy Armor (10 points per level at
>a cost of 4 points per level). They're completely identical in
>per-defense-point costs and the way they work, but they're two completely
>separate "powers" in different (alphabetical) sections of the book. If
>you want ten points of defense, you take Heavy Armor Level 1. If you want
>12 points of defense, you take Heavy Armor Level 1 and Light Armor Level
>1.
>
>Own a Big Mecha costs 4 points per level and gets you 20 Mecha Points per
>level. And if you only want 25 Mecha Points, you buy OBM Level 2 (40
>Mecha Points) and sell back 15 Mecha Points for 3 character points. That
>is, Mecha Points cost 1 character point per 5 Mecha Points, but they
>kludge it up to make it fit.
>
>But if you want Weapon Attack, it comes in 15-damage-point increments and
>I can't find any place where you can change that. (When the average
>character has 40 health points, 15 point increments is a lot. Especially
>when you can buy armor in 2.5 point increments.)
>
>Overall, I'm very impressed with the simple design. But I'm somewhat
>disappointed in the details of execution. As someone pointed out earlier,
>a stat of 4 is human average, but they fail an "easy" task on a six or
>greater on 2d6... far more than 50% of the time. Defense rolls are
>independent of your attacker's skill... dodging a mook's blow and a
>swordmaster's blow are equally easy. I figured if I can fix all the
>little things that bug me, I might as well fix all the little things that
>bug me about Fudge. And I can't publish games based on BESM without a
>license. :)
>
>So I've decided to stick with Fudge and use some of the things I've
>learned from BESM to finally complete the superhero supplement I've
>wanted. BESM helped me focus on what I do and don't want out of a game.
>
>(I still have some minor issues with Fudge, but I think I can resolve
>them now. Some of my issues have been meta-issues... lack of support and
>popularity, some of us basically playing different games even though we
>all call it Fudge, etc.)
>
>--
>Carl D Cravens (raven@phoenyx.net) Fudge List Owner
> [ Trim Your Quotes! ]
>I *wish* I could remember where I parked my hard disk.
>
>-- -----------------------------------------------
>The Fudge List FAQ is at http://fudge.phoenyx.net/
>** Don't start deliberately off-topic threads. **
-- -----------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/
** Don't start deliberately off-topic threads. **
| Sequence | First Line | Username | Date |
| 0 |
truth, it's > several complete games, and if you want to play
"straight" Fudge, > then you > need to decide going in which of those
versions you want. |
DhobErman |
2001-04-18 17:20:11 |
| 1 |
fudge-error@phoenyx.net [mailto:fudge-error@phoenyx.net]On Behalf >
them is the WWG/LUG model of > > > > >Another question is whether
there should be a flexible, baseline version > >of Fudge with a clear,
Fuzion-style, deliniation of the main |
DrIanMcDonald |
2001-04-24 01:35:13 |
| 2 |
individual, advised by the people around them, > >on the list, that
have a stake or who know about marketing, to simply > >choose what
works for Fudge. |
DrIanMcDonald |
2001-05-12 03:07:08 |
| 3 |
questions. |
CarlCravens |
2001-04-25 15:59:35 |
| 4 |
I was wondering about the fact that no-else does Fudge supplements the
other day. |
DrIanMcDonald |
2001-04-24 23:16:24 |
| 5 |
Hey all- I finally started making the Fudge Fan Logo repository.
Basically, submit your logos to me and I'll put them up on the
internet for all to see, download and use (I'll update that page once
a week). |
TempleOfTheZiggu |
2001-04-24 04:57:27 |
| 6 |
hands-down; but it doesn't fare so well in > terms of accessibility -
Fuzion is a lot easier to use "out of the box", even > _with_ all of
its alternatives and options, because said alternatives and > options
are clearly marked as such, and th |
DrIanMcDonald |
2001-04-24 01:35:56 |
| 7 |
In a message dated Mon, 23 Apr 2001 3:52:37 PM Eastern Daylight Time,
Carl D Cravens writes: <<> About Grey Ghost-only logos: we already
have one; "Ghostdancer" (the > rearing ghostly horse, created for the
company when we were > Ghostdancer P |
FrogGod |
2001-04-23 22:08:04 |
| 8 |
Ghost-only logos: we already have one; "Ghostdancer" (the > rearing
ghostly horse, created for the company when we were > Ghostdancer
Press). |
CarlCravens |
2001-04-23 20:51:56 |
| 9 |
bunnies now. |
JohnMorrow |
2001-04-23 17:49:38 |
| 10 |
encourage >retailers to shelve those next to the Fudge Expanded
Edition (even more >so if Fudge EE had this logo on it as well --
which it could, in 2nd >printing, which I hope to have to do in
another year). |
JoelArellano |
2001-04-23 17:24:29 |
| 11 |
objection to it I've seen so far. |
WhytCrow |
2001-04-23 16:33:56 |
| 12 |
tweaking (how do we know it's a > fudge mix box? |
GhostGames |
2001-04-23 16:30:30 |
| 13 |
only the GGG lines of Fudge products > only? |
GhostGames |
2001-04-23 16:28:20 |
| 14 |
handspring. |
GhostGames |
2001-04-23 16:09:29 |
| 15 |
would like some amalgam of Fudge and Fuzion > something I have been
considering for a while is making fuzion less > snickety err... |
CarlCravens |
2001-04-23 14:12:15 |
| 16 |
It's an okay core mechanic. |
DrIanMcDonald |
2001-04-22 01:48:16 |
| 17 |
Twister (as in the game with the > spinner and dots and strange
contortions, not a tornado) I recently got Twister as a birthday
present, and then played it at a party. |
JonathanBenn |
2001-04-21 22:29:16 |
| 18 |
It makes +/-4 even rarer. |
DraGon |
2001-04-21 13:31:53 |
| 19 |
have an aversion to D&D/RPGs (as in that > is how they see it).
However the vast majority of gamers like D&D so I > don't see how
weird dice are going to turn them off. |
JohnMorrow |
2001-04-21 08:17:53 |
| 20 |
get as far as trying RPGs have a vague awareness, or > have been
prejudiced by, rules heavy games like D&D. |
WoEd |
2001-04-21 02:23:05 |
| 21 |
Cool :). |
DrIanMcDonald |
2001-04-21 02:10:07 |
| 22 |
Unless she chooses one that is satisfactory for everyone, some >
people won't use it. |
WoEd |
2001-04-21 01:38:08 |
| 23 |
Okay, first me: > > Or how about: it's a general purpose Fudge logo
that Ann has chosen for >Grey > > Ghost's use. |
MikeJones |
2001-04-21 01:35:41 |
| 24 |
the weird die misleads them into thinking > >the game has complex
rules. |
DrIanMcDonald |
2001-04-21 01:25:45 |
| 25 |
alas, difficult to get hold of. |
WoEd |
2001-04-21 01:22:37 |
| 26 |
general purpose Fudge logo that Ann has chosen for Grey > Ghost's use.
If anyone else wants it, fine. |
WoEd |
2001-04-21 01:15:06 |
| 27 |
alternative combat system for Fudge... |
JonathanLang |
2001-04-21 01:11:26 |
| 28 |
double-check, and I'm way too lazy to go back and look). |
MikeJones |
2001-04-21 00:56:40 |
| 29 |
happy with the chosen > logo and what it signifies, but there's really
not too much that can be > done about it, IMO - the list has already
proved that we can't come to any > decision as to what makes the right
logo right. |
DrIanMcDonald |
2001-04-21 00:52:24 |
| 30 |
intended to be a logo for only the GGG lines of Fudge products >
logo, then why offer it for other people to use? |
DrIanMcDonald |
2001-04-21 00:52:24 |
| 31 |
d100 I'm going with the chart > in the FEE. |
JonathanLang |
2001-04-21 00:50:37 |
| 32 |
across directly, in other words a D&D +1 sword would also be +1 in
this system (in Fudge, it would be a +0 magic sword (divide number of
+'s by 2). |
AndrewMartin |
2001-04-21 00:46:41 |
| 33 |
really a part of "core" FUDGE. |
JonathanLang |
2001-04-20 23:14:10 |
| 34 |
the GGG lines of Fudge products >only? |
MikeJones |
2001-04-20 23:04:27 |
| 35 |
That's a nice starting point. |
DrIanMcDonald |
2001-04-20 23:03:09 |
| 36 |
building blocks, or bunnies as a > > > logo. |
DrIanMcDonald |
2001-04-20 22:59:03 |
| 37 |
Ann, Is this intended to be a logo for only the GGG lines of Fudge
products only? |
DrIanMcDonald |
2001-04-20 22:51:37 |
| 38 |
How about a mixing bowl with a spoon in it, with a fudge mix box in
the background? |
JoelArellano |
2001-04-20 22:05:57 |
| 39 |
as a > > logo. |
WhytCrow |
2001-04-20 21:27:53 |
| 40 |
Twister (as in the game with the > spinner and dots and strange
contortions, not a tornado) Is this one of those times when we all
shudder and think, "That's not right!"? |
ShogGoth |
2001-04-20 21:18:53 |
| 41 |
Why not just use chunks of chocolate, a fudge brownie, or a bowl of
chocolate being pored into a pan, as a logo? |
StevensDustin |
2001-04-20 21:11:02 |
| 42 |
blocks, or bunnies as a > logo. |
ShogGoth |
2001-04-20 21:09:30 |
| 43 |
anyone has any better ideas? |
WhytCrow |
2001-04-20 21:02:59 |
| 44 |
Not that top-posting isn't annoying, but when people are too lazy to
change the SUBJECT LINE to something at least remotely related to the
subject matter covered in the body of the message beats all... |
JimDickinson |
2001-04-20 20:09:37 |
| 45 |
Here's a thought: throw away your dice and steal a spinner from a
board game. |
MatthewsonKent |
2001-04-20 20:04:18 |
| 46 |
collect >them, and mock them up in HTML. |
WhytCrow |
2001-04-20 19:28:31 |
| 47 |
wide a range (or the extremes > being too common, at least. |
ShogGoth |
2001-04-20 19:09:22 |
| 48 |
could youp provide an example of this 1-20 range in an > example. |
CarlCravens |
2001-04-20 17:54:30 |
| 49 |
d6 solution... |
JohnMorrow |
2001-04-20 17:04:22 |
| 50 |
understand your point of view. |
JohnMorrow |
2001-04-20 16:53:23 |
| 51 |
in a couple of sentences why dice-based logos would be bad? |
JohnMorrow |
2001-04-20 16:48:42 |
| 52 |
get > dFs, how to make dFs, and my favorite d6 alternative and my
favorite d100 > alternative. |
DhobErman |
2001-04-20 16:41:02 |
| 53 |
got all these dice I bought >for Champions that are collecting dust.
Try this. |
MikeJones |
2001-04-20 16:37:18 |
| 54 |
idea if the Fudge rules were extensively hypertexted and > broken up
into small fragments, and then being capable of being joined up in >
the preferred order of the GM or to suit a setting. |
KarenCravens |
2001-04-20 16:00:04 |
| 55 |
die" symbol wouldn't be satisfactory to everyone >> (since not
everyone uses fudge dice), but I think it would be perfectly >>
appropriate for a Fudge logo for Grey Ghost games (since we *do* use
logo >specific to Grey Ghost defeats that purpo |
AdamJ |
2001-04-20 15:49:13 |
| 56 |
disagree about that, but I understand your point of view. |
MikeJones |
2001-04-20 15:41:03 |
| 57 |
enough zero results. |
CarlCravens |
2001-04-20 15:38:28 |
| 58 |
are the advantages of using a greater range. |
CarlCravens |
2001-04-20 15:34:57 |
| 59 |
"fudge die" symbol wouldn't be satisfactory to everyone > (since not
everyone uses fudge dice), but I think it would be perfectly >
appropriate for a Fudge logo for Grey Ghost games (since we *do* use >
fudge dice as the default dice mechanism |
CarlCravens |
2001-04-20 15:22:32 |
| 60 |
the Fudge rules were extensively hypertexted and >broken up into small
fragments, and then being capable of being joined up in >the preferred
order of the GM or to suit a setting. |
AdamJ |
2001-04-20 13:30:21 |
| 61 |
particular group (per campaign, probably) indicating what rules we're
using. |
AndrewMartin |
2001-04-20 13:19:51 |
| 62 |
actually agree that a Fudge symbol is a fantastic idea. |
GhostGames |
2001-04-20 12:41:39 |
| 63 |
Andrew, Let us know. |
JoelArellano |
2001-04-20 06:10:48 |
| 64 |
supplements would help >increase its acceptance. |
MikeJones |
2001-04-20 05:07:48 |
| 65 |
That skill maintanence idea is cool. |
JoelArellano |
2001-04-20 01:08:49 |
| 66 |
There are a couple of questions. |
DrIanMcDonald |
2001-04-19 23:55:20 |
| 67 |
Carl said: > >[ lots more ] Wow Carl. |
MikeJones |
2001-04-19 23:01:22 |
| 68 |
problem is with the width of the range and frequency of the >
extremes... |
TRm |
2001-04-19 22:19:55 |
| 69 |
Joel asked > Could someone provide an example of using--for example--a
21 unit range? |
AndrewMartin |
2001-04-19 22:14:25 |
| 70 |
Carl, I just browsed through the page discussing the last attempt at
creating a super-hero supplement using Fudge. |
JoelArellano |
2001-04-19 20:14:01 |
| 71 |
36 of a Zero TR's right... |
CarlCravens |
2001-04-19 17:54:52 |
| 72 |
incomplete, > > just....umm....."unspecified" or (to use a physics >
term) "indeterminate". |
JUghrin |
2001-04-19 17:14:19 |
| 73 |
you said (and I read it twice to make sure). |
MikeJones |
2001-04-19 17:46:35 |
| 74 |
gives you the same result as when > > you "nly read the die with the
lowest absolute number". |
MacRoss |
2001-04-19 17:05:52 |
| 75 |
results but several interesting ways for costing > powers in objective
chargen, and for applying them were discussed. |
CarlCravens |
2001-04-19 15:30:59 |
| 76 |
don't think fudge is incomplete, > just....umm....."unspecified" or
(to use a physics term) "indeterminate". |
CarlCravens |
2001-04-19 14:29:52 |
| 77 |
Any news on the Companion book? |
JoelArellano |
2001-04-19 07:37:20 |
| 78 |
the same result as when > you "nly read the die with the lowest
absolute number". |
PhillWebb |
2001-04-19 06:32:52 |
| 79 |
"core" Fudge rule? |
JohnMorrow |
2001-04-19 01:15:13 |
| 80 |
The core FUDGE rule: The GM describes a situation, and asks a player
what his/her character is trying to do. |
SgRay |
2001-04-18 20:45:19 |
| 81 |
D&D3 does have firearm rules they are in the Dungeon Masters
guide........Just thought you'd like to know.........they even have
stats for energy weapons ala Expidition to the Barrier Peaks......
Roland Carl D Cravens wrote: > On Wed, 18 Apr 2 |
RolandPerry |
2001-04-18 19:25:41 |
| 82 |
maybe just a little... |
MikeJones |
2001-04-18 17:57:34 |
| 83 |
parties what >>they're trying to do and then ask them to roll some
dice and start >>describing the results. |
JimDickinson |
2001-04-18 17:46:27 |
| 84 |
parties what >they're trying to do and then ask them to roll some dice
and start >describing the results. |
MikeJones |
2001-04-18 17:38:15 |
| 85 |
alright, but I kind of dislike CDC> subtraction. |
JimDickinson |
2001-04-18 17:29:07 |
| 86 |
After considering the genre (anime), I've already come up with two
ways combat will be done in my campaign. |
JoelArellano |
2001-04-18 17:01:45 |
| 87 |
effort >changing and adapting it. |
MikeJones |
2001-04-18 16:43:56 |
| 88 |
Mike, >I think one of the things that sets Fudge apart from something
like GURPS >or >Hero is that you customize the rules to the setting
rather than having >generic rules that can apply to any setting. |
JoelArellano |
2001-04-18 16:33:33 |
| 89 |
apologize to Steffan. |
CarlCravens |
2001-04-18 16:31:58 |
| 90 |
using the "+/- modifiers" approach, then > (e.g., Fair, Fair+, Good-,
Good, Good+, ...). |
CarlCravens |
2001-04-18 16:15:28 |
| 91 |
is not so >much a game as a game-constructor (sorry Steffan). |
MikeJones |
2001-04-18 15:05:09 |
| 92 |
that with a couple extra > levels at the top and making "Mediocre"
more the "norm" than "Fair > is. |
RobBalshaw |
2001-04-17 23:45:15 |
| 93 |
what they are. |
CarlCravens |
2001-04-17 21:17:42 |
| 94 |
Issues? |
JoelArellano |
2001-04-17 20:14:44 |
| 95 |
"average" character getting > results all over the range. |
DrIanMcDonald |
2001-04-17 23:01:06 |
| 96 |
[mailto:fudge-error@phoenyx.net]On Behalf >Of Carl D Cravens >Sent:
Tuesday, April 17, 2001 5:18 PM >To: fudge@phoenyx.net >Subject: Re:
FUDGE: Fudge vs BESM > >You *really* want to hear my peeves about
Fudge? |
JUghrin |
2001-04-18 13:31:54 |
| 97 |
Phill, What was some of the results of the superhero discussion? |
JoelArellano |
2001-04-18 16:25:02 |
| 98 |
[mailto:fudge-error@phoenyx.net]On Behalf >Of Mike Jones >Sent:
Wednesday, April 18, 2001 11:05 AM >To: fudge@phoenyx.net >Subject:
Re: FUDGE: Fudge vs BESM > > >>From: >>Sometimes I feel that way
myself. |
JUghrin |
2001-04-19 04:32:23 |
| 99 |
[mailto:fudge-error@phoenyx.net]On Behalf >Of Carl D Cravens >Sent:
Wednesday, April 18, 2001 12:32 PM >To: fudge@phoenyx.net >Subject:
Re: FUDGE: Fudge vs BESM > > >On Wed, 18 Apr 2001, Mike Jones wrote: >
whole >> intent. |
JUghrin |
2001-04-19 04:32:27 |
| 100 |
BTW: Subtracting 1 d6 from another gives you the same result as when
you "nly read the die with the lowest absolute number". |
Mitchw |
2001-04-19 05:55:06 |
| 101 |
discussion? |
PhillWebb |
2001-04-19 01:04:36 |
| 102 |
1 d6 from another gives you the same result as when you "nly > read
the die with the lowest absolute number". |
TRm |
2001-04-19 10:58:29 |
| 103 |
me back up and rexamine my motives. |
CarlCravens |
2001-04-19 22:41:58 |
| 104 |
I'm wrong. |
DrIanMcDonald |
2001-04-19 23:38:05 |
| 105 |
Interesting suggestion. |
JoelArellano |
2001-04-20 00:54:24 |
| 106 |
be something to go into the > Fudge Companion?) > > >From: "Andrew
Martin" > >Reply-To: fudge@phoenyx.net > >To: fudge@phoenyx.net >
cst > > > >Joel asked > > > Could someone provide an example of
using--for example--a 21 unit range? |
DraGon |
2001-04-20 05:30:25 |
| 107 |
skill in these manouvers, though I feel that's probably a bit too
narrow. |
AndrewMartin |
2001-04-20 08:31:18 |
| 108 |
biggest problem is with the width of the range and frequency of the >
likely as > > 4dF does, exacerbating my problem. |
JohnMorrow |
2001-04-19 22:45:43 |
| 109 |
aesthetically. |
DrIanMcDonald |
2001-04-20 22:48:36 |
| 110 |
little > > thing that looks like a guy doing a cartwheel. |
WhytCrow |
2001-04-20 22:35:59 |
| 111 |
Freeform -- you don't really _need_ to spend any effort > >changing
and adapting it. |
SgRay |
2001-04-18 17:15:56 |
| 112 |
institutes a logo, other people working on > Fudge stuff will follow
her lead, thus unifying them. |
CarlCravens |
2001-04-20 19:09:36 |
| 113 |
everyone, some > > people won't use it. |
DrIanMcDonald |
2001-04-23 00:00:09 |
| 114 |
horse because Ann likes horses. |
KarenCravens |
2001-04-21 04:30:58 |
| 115 |
Another >Fine Mess and Gatecrasher (2nd edition) scattered throughout
the game bins >while all the other games were with their respective
companies. |
WhytCrow |
2001-04-23 17:47:34 |
| 116 |
competes with other systems. |
MichaelOliver |
2001-04-24 02:24:24 |
| 117 |
products > > only? |
DrIanMcDonald |
2001-04-24 01:34:58 |
| 118 |
creation of the trait, Super, above Heroic (Legendary) > and the use
of Scale. |
CarlCravens |
2001-04-25 14:55:55 |
| 119 |
The bunnies works for me too. |
DrIanMcDonald |
2001-05-06 19:21:57 |
| 120 |
Linux has a mascot, not a logo. |
DrIanMcDonald |
2001-05-06 22:41:27 |
| 121 |
does not go > with the rough, tough cover, and doesn't use it. |
BrettRitter |
2001-05-06 21:00:49 |
| 122 |
into this "logo" or other discussions > right now -- still wading
through 300+ messages waiting for me when I > got back from 3 days of
gamestore hopping (out of 6 stores visited in > Eastern Mass/Southern
New Hampshire last Friday, all had he |
DrIanMcDonald |
2001-05-03 00:46:04 |
| 123 |
Grey Ghost-only logos: we already have one; "Ghostdancer" (the > >
rearing ghostly horse, created for the company when we were
Ghostdancer Press). |
GhostGames |
2001-04-24 12:49:39 |
| 124 |
Maybe.... |
TRm |
2001-04-24 03:41:06 |
| 125 |
"Ghostdancer" (the > > rearing ghostly horse, created for the company
when we were > > Ghostdancer Press). |
GhostGames |
2001-04-23 23:23:22 |
| 126 |
almost seems like you would like some amalgam of Fudge and Fuzion > >
something I have been considering for a while is making fuzion less >
stomache. |
JonathanLang |
2001-04-23 20:43:04 |
| 127 |
In a message dated 4/23/01 11:10:05 AM Eastern Daylight Time,
ghostgames@fudgerpg.com writes: > > I think we're back to bunnies now.
:-) > > How about a bunny made of two puzzle pieces, with the
tongue/groove running down the wee beastie's mid |
MalaGigi |
2001-04-23 19:37:05 |
| 128 |
hypertexted and > > broken up into small fragments, and then being
capable of being joined up in > > the preferred order of the GM or to
suit a setting. |
JoeMurphyBroin |
2001-04-23 12:54:41 |
| 129 |
the Fudge levels, then apply that level as a wound. |
AndrewMartin |
2001-04-21 23:06:54 |
| 130 |
[snip bit about using Fudge dice in logo] > It won't put off the "vast
majority of gamers", I agree. |
JosephRDietrich |
2001-04-21 17:54:33 |
| 131 |
or > > have been prejudiced by, rules heavy games like D&D. |
DrIanMcDonald |
2001-04-21 11:31:02 |
| 132 |
chooses one that is satisfactory for everyone, some > people won't use
it. |
JohnMorrow |
2001-04-21 08:29:13 |
| 133 |
are going over this issue again WITH THE > SAME ARGUEMENTS. |
JohnMorrow |
2001-04-21 08:22:38 |
| 134 |
new to RPGs, and the weird die misleads them into thinking > > the
game has complex rules. |
DrIanMcDonald |
2001-04-21 01:51:55 |
| 135 |
that lets you pick all your options, then presents you with a
"compiled" version. |
AndrewMartin |
2001-04-21 00:35:04 |
| 136 |
for Fudge... |
AndrewMartin |
2001-04-21 00:24:43 |
| 137 |
putting people off] > > I disagree about that, but I understand your
point of view. |
DrIanMcDonald |
2001-04-20 23:17:03 |
| 138 |
I still don't think the dice are a negative, but I TWC> realize that
is a minority opinion. |
JimDickinson |
2001-04-20 23:10:37 |
| 139 |
that had been done (some of the ones I've seen, > anyway), were kind
of nifty. |
CarlCravens |
2001-04-20 22:19:23 |
| 140 |
5d6.1 methods mentioned at Mike Harvey's Fudge site: Hum. |
CarlCravens |
2001-04-20 21:51:33 |
| 141 |
think >it carries some implications I'm not sure I'd want to see in an
official >Fudge logo intended for use by multiple companies. |
WhytCrow |
2001-04-20 19:49:24 |
| 142 |
(raven@phoenyx.net) Fudge List Owner > [ Phoenyx PBeM Roleplaying --
http://www.phoenyx.net/ ] > If you don't support shareware, who will?
List FAQ is at http://fudge.phoenyx.net/ > ** Don't start deliberately
off-topic threads. |
DrIanMcDonald |
2001-04-20 19:42:29 |
| 143 |
you mind elaborating on what these are? |
CarlCravens |
2001-04-20 19:13:38 |
| 144 |
you have a much larger range of relative degree. |
JohannHibschman |
2001-04-20 19:03:12 |
| 145 |
Carl, >I can show you how to reasonable use a 20-unit range very
simply though. |
JoelArellano |
2001-04-20 16:39:14 |
| 146 |
logo >specific to Grey Ghost defeats that purpose. |
WhytCrow |
2001-04-20 15:42:05 |
| 147 |
Companion?) It could do. |
AndrewMartin |
2001-04-20 01:51:43 |
| 148 |
Mike, Great suggestion on how to use Fudge. |
JoelArellano |
2001-04-20 01:16:39 |
| 149 |
are the advantages of using a greater range. |
JohnMorrow |
2001-04-19 22:39:12 |
| 150 |
BTW: Subtracting 1 d6 from another gives you the same result as when
you "nly > read the die with the lowest absolute number". |
DrIanMcDonald |
2001-04-19 21:26:10 |
| 151 |
I'm still not to sure what are the advantages of using a greater
range. |
JoelArellano |
2001-04-19 20:34:36 |
| 152 |
rule: That's a generalized description of RPG action resolution, not
the core rules of Fudge. |
CarlCravens |
2001-04-19 02:08:50 |
| 153 |
d6-d6, treating 6's as 1's (or 3's) but > I'm not sure about it. |
TRm |
2001-04-18 23:36:56 |
| 154 |
don't like using the "+/- modifiers" approach, then : > (e.g., Fair,
Fair+, Good-, Good, Good+, ...). |
DeLos |
2001-04-18 21:40:05 |
| 155 |
why he thinks Fudge is a >complete game. |
MikeJones |
2001-04-18 17:09:31 |
| 156 |
that way myself. |
SgRay |
2001-04-18 15:59:14 |
| 157 |
extra levels at the top and making "Mediocre" more the "norm" than
"Fair is. |
AndrewMartin |
2001-04-18 08:34:22 |
| 158 |
that with a couple extra > levels at the top and making "Mediocre"
more the "norm" than "Fair is. |
PhillWebb |
2001-04-18 07:25:58 |
| 159 |
Carl, Thanks for your input. |
JoelArellano |
2001-04-18 06:33:55 |
| 160 |
[mailto:fudge-error@phoenyx.net]On Behalf >Of Dr Ian McDonald >There
are a couple of questions. |
JUghrin |
2001-04-23 23:47:20 |