Mike, That's an interesting system. Thank you for sharing it. Testing it with your son shows not only how easy Fudge is, but illustrates the value of role-playing games. (If I hear another story about the demonic influence of such games or the Harry Potter novels, I'll going to run my vorpal blade through them.... :) Joel >For any action, take the appropriate skill (or attribute), then add your >usual 4dF roll, and also add any situational modifiers as determined by the >GM. This gives you a final result that tells you how well you did according >to something like the following chart: > >Terrible -- You screwed up royally > >Poor -- You failed > >Mediocre -- Ooooh, you almost made it > >Fair -- The bare minimum that would qualify as success for this task OR >only >partial success > >Good -- You succeeded pretty well > >Great -- Perfect job. You did exactly what you set out to do > >Superb -- You not only succeeded, but did it better than you imagined > >Therefore, a Fair or better result always equates to some measure of >success. It eliminates situations where a character does a Great (or maybe >even Suberb) job, only to find out that Great still equals failure. >Instead, >the result in this case is your results _relative to this task_. If I'm >applying my Good Archery skill to simple target shooting in an indoor >gallery at 20 paces, my average result will probably be Great. On the other >hand, if I use the same skill to shoot apples from a tree 100 yards away in >a high wind, my average result will probably be Poor. > > >One disadvantage... well, it does add more numbers. Now instead of taking >everything into account and saying, "Yeah, you'll need at least a Great >result for this one," the GM has to instead say, "Well, based on the >situation, you'll have to roll at a -2." This moves away from Steffan's >original simple intent of having only a few +'s or -'s to count. > >On the other hand, it makes it easier to break down the modifying >conditions. +1 for the relatively simple task, but -2 for the woefully >inadequate tools, etc. This is especially helpful with my kids. I started >using this for my six-year-old son. I even made up + and - tokens (color >coded to match the dice). Then I can actually hand him the + token for >having such a good idea and the - token because his brother's trying to >distract him, etc. It works well for him to have concrete representations >of >the bonuses and penalties. After only a few tries and a little explanation, >he quickly caught on, and now he checks his trait, takes his modifier >tokens >and rolls the dice, and he can figure out on his own if he's succeeded or >not and how well. > -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **