Fudge RPG - +/- tokens (was: Interpreting Results)

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From: MikeJones

Date: Tue, 01 May 2001 16:43:42 GMT

Subject: +/- tokens (was: Interpreting Results)


> > Tim said:
> > And I love the idea of +/- tokens.  Aside from making Fudge easily
> > accessible to 6 year olds (which is great in and of itself) it could
> > be used to help grown adults keep track of more persitent modifiers.
> > For instance, "You've been gassed, you're now at (toss token) -1 to
> > all actions until the gas wears off."
>
>Then David asked:
>So what do you use for +/-? You could use dimes/pennies (I like the color
>differences.) What about cards? Has anyone tried using a card-augmented
>system for FUDGE?

Yeah, I use pennies. I made my own fudge dice by using 1/4" round color 
coding stickers. Plus sides have a yellow sticker with a big "+" on it. 
Minus sides are blue sticker with a "-" on it. Blank sides are a blank red 
sticker. I put those exact same stickers onto a handful of pennies and 
created yellow plus tokens and blue minus tokens.

To make this even easier on him, the traits on his character sheet all have 
a number of yellow plusses or blue minuses after them to indicate the number 
of tokens he gets for the trait. Therefore, a typical roll is something like 
this:

Jacob (my son) is playing Mr. Potato Head (it was a Toy Story type game). 
He's trying to rescue his friend Lenny who he knows is stuck in on top of 
the tall dresser. [You'll note that we use a slightly skewed Fudge scale.]

Jacob: I want to take off my arm and throw it up there like a hook. I'll tie 
a string to it or something.

Me: Okay, look at your sheet. What skill do you need?

Jacob: Throwing? [He lays out 2 + tokens for his Good throwing skill]

Me: Well, it's really high up [I lay out two - tokens] but you're feeling 
lucky today [I give him a + token just for having such a clever idea]

[Jacob has 3 + and 2 - tokens out. He rolls 4dF, getting 2 +'s, 1 -, and 1 
blank. Now all the dice and tokens are simply +'s and -'s to get rid of. He 
pulls off the blank, and then pulls off +/- pairs until there's nothing but 
2 +'s left on the table.]

Me: So how did you do?

Jacob [Checking the chart]: I got 2 plusses, so... Good!

Me: Excellent! Your arm makes it right to the top and grabs onto the edge of 
the open drawer. You tug a couple of times and it seems solid. You ready to 
try climbing?

Etc.

This scene is pretty much verbatim from an actual game we played. My son is 
so damn cool.

Mike Jones
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SequenceFirst LineUsernameDate
0 Stats were 1-6. DhobErman 2001-05-02 05:29:34
1 What's the core mechanic, and how well did the 7-year-old follow it? dhoberman@earthlink.net wrote: > I do. DrIanMcDonald 2001-05-01 21:43:18
2 Fudge easily > > accessible to 6 year olds (which is great in and of itself) it could > > be used to help grown adults keep track of more persitent modifiers. MikeJones 2001-05-01 16:43:42
3 use, I > don't know what it is. DhobErman 2001-05-01 21:36:55
4 If there is another RPG system than Fudge that a six year old can use, I don't know what it is. DrIanMcDonald 2001-05-01 21:16:05