Fudge RPG - Genre conventions (formerly Numeracy and Supers)

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From: JoelArellano

Date: Wed, 16 May 2001 17:25:48 GMT

Subject: Genre conventions (formerly Numeracy and Supers)


Those are some good rules. I remember someone on this list writing about 
their campaign of Musketeers versus Cthullu. They wrote they had a rule 
where guns couldn't be used against the main characters; only swordplay was 
effective. Again, this was to simulate the particular genre.

Hmmm. A thought. I wonder that, by knowing such conventions, the players 
will try to figure out how to "get around" such conventions to defeat their 
foes in a more unique manner, encouraging more tactical role-playing than 
game mechanics focus. Fudge is already rules-light (at least in my 
campaign).

But that strays from the topic. What do you think about incorporating some 
sort of convention "plot" card in a FUDGE game? For example: have a deck of 
index cards. Each card has a particular convention. At the beginning of the 
game, roll a dF. On a "-", the convention is not used. On a "0", the 
convention is used. On a "+", not only is the convention used, but is 
exaggerated. The GM is, of course, responsible for interpreting the results.

(Hmmm. If rolled secretly, the players may suddenly find the convention that 
their characters are immune from serious injury suddenly gone. Ouch! :)

>
>Nemesis (Power): A Nemesis character is the antithesis of the Hero. A Hero
>may only defeat a Nemesis in Barehanded combat, or through tossing him off 
>a
>cliff or other "accidental" means. In such cases where death is unseen, the
>Nemesis is quite likely to have survived anyway and will return to haunt 
>the
>Hero is future sequels.
>
>Hero (Power): A Hero is the mainstay of the Action genre. A Hero can 
>handily
>defeat Goon opponents in any evenly matched fight. Goon's may only do
>Scratch damage to a Hero, and a Hero killed by Goons is actually just KO'd
>until GM notice. Goon's taking more than scratch damage from a Hero are
>automatically KO'd. No hero may be killed while unconscious. Furthermore,
>the Hero power prevents villains from killing a Hero coldheartedly and
>efficiently, regardless of how many people they may have killed in such a
>manner previously. Villains instead feel the need to leave Hero's in
>generally easily defeated traps awaiting an unwitnessed death.
>


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SequenceFirst LineUsernameDate
0 Sorry for taking so lont to reply to this -- I've been out of town. DukeYork 2001-06-07 01:53:28
1 like this: >> >> Sudden Fortitude >> Objective >> | >> | >> | >> Receptiveness-----------------+-----------------------Suppleness >> | decided it would take too much explaining. ScottBBarrie 2001-05-22 03:51:17
2 Although I'd be surprised if the market would support it, it's a pity. Because using cards for glitches would be much better than the Glitch table. DrIanMcDonald 2001-05-22 00:19:16
3 if Grey Ghost prints this Fudge card deck (it has to be the same size post-Magic, the entire industry has pretty much figured out such things need to be normal sized. ShawnMcMahon 2001-05-21 20:47:14
4 I toyed around with a system of attributes like this: Sudden Fortitude Objective | | | Receptiveness-----------------+-----------------------Suppleness | | | Subjective Affinity Long-term I was trying to evoke a society that never thought o DukeYork 2001-05-21 17:43:00
5 In a message dated 5/20/01 7:28:36 PM Eastern Daylight Time, Malagigi@aol.com writes: > for > the suit, just use the four great trait areas (Spiritual, Social, Mental, > Physical). MalaGigi 2001-05-21 03:03:54
6 to the > >probabilities of the whole thing, but you're right. JweLls 2001-05-20 20:39:06
7 cards and then shuffling the deck every time seems a bit >> much. ScottBBarrie 2001-05-19 23:17:48
8 Why don't use save the time which is needed to draw and use the cards and put a 4dF result on each card, (assuming you use 4dF)? DrIanMcDonald 2001-05-19 21:36:42
9 In a message dated 5/19/01 12:05:39 PM Eastern Daylight Time, spallinoaj@dp.net writes: > > That's possible, but the approach I was taking was that with 8 of each type > (+/-/ ) You have the same number of sides as 4 Fudge dice. MalaGigi 2001-05-19 18:18:55
10 That's possible, but the approach I was taking was that with 8 of each type (+/-/ ) You have the same number of sides as 4 Fudge dice. SpalLino 2001-05-19 17:05:05
11 problem with cards is that you will likely change the probability of certain things of occurrring. HudarKlord 2001-05-19 16:37:03
12 Those are some good rules. JoelArellano 2001-05-16 17:25:48
13 [mailto:fudge-error@phoenyx.net]On Behalf >Of Dr Ian McDonald >One of the things I like about the SAGA Marvel cards is that they >include inspiration for the GM - motivations, characters and events that >the GM could draw on. JUghrin 2001-05-21 02:44:43
14 In a message dated 5/21/01 2:14:04 PM Eastern Daylight Time, joelarellano@hotmail.com writes: > I enjoyed the original MSH game and was dismayed when they released the new > version. MalaGigi 2001-05-21 20:07:11
15 Fudge Fantasy Deck, we could use: > > +4[-] Ancient Dragon (Covetousness/Deception) [Spiritual] > >The conversion's not hard. Value becomes -4 to +4 (4dF), aura stays the >same (basically a single Fudge die), characters can either be monsters JoelArellano 2001-05-21 19:13:21
16 Receptiveness-----------------+-----------------------Suppleness > | > | > | > Subjective Affinity > Long-term [snip] > > I decided it would take too much explaining. DhobErman 2001-05-21 18:57:31
17 deck I'm certainly looking forward to seeing the results, it sounds good... GhostGames 2001-05-21 12:57:14
18 BTW, if Grey Ghost prints this Fudge card deck (it has to be the same size as a normal set of playing cards!), I'll buy several packs. Andrew Martin ICQ: 26227169 http://members.nbci.com/AndrewMartin/ -><- -- ---------------------------------- AndrewMartin 2001-05-21 06:53:49
19 Social, Mental, > > Physical). AndrewMartin 2001-05-21 06:47:12
20 In a message dated 5/20/01 3:40:02 PM Eastern Daylight Time, jwells@netten.net writes: > Better yet: Have four +/0/- symbols on each card. MalaGigi 2001-05-21 00:27:40
21 genere-appropriate > idea/phrase/image. SpalLino 2001-05-20 22:56:12
22 12:05:39 PM Eastern Daylight Time, >spallinoaj@dp.net writes: > > > > That's possible, but the approach I was taking was that with 8 of each type > > (+/-/ ) You have the same number of sides as 4 Fudge dice. You could pick > > out 4 cards, an JweLls 2001-05-20 20:39:05
23 one, then > roll a dF. SpalLino 2001-05-19 21:54:07
24 the best idea is to forget about completely simulating the >dice exactly and just come up with a different/original way of using +/- ideas to consider. JoelArellano 2001-05-19 21:44:38
25 Using > this system you have 24 cards. SpalLino 2001-05-19 19:17:12
26 was that with 8 of each type > (+/-/ ) You have the same number of sides as 4 Fudge dice. AaronSmalley 2001-05-19 18:11:32
27 Dice Cards". JoelArellano 2001-05-19 18:09:22
28 tailored to the > genre, written generically enough that folks using other systems (sniff) > could use them. SpalLino 2001-05-19 16:33:54
29 idea. JoelArellano 2001-05-18 20:49:55
30 [mailto:fudge-error@phoenyx.net]On Behalf >Of Joel Arellano > >Those are some good rules. JUghrin 2001-05-18 11:08:54