Fudge RPG - Marvel stats (was: distinctive...; was: logo)

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From: MikeJones

Date: Tue, 05 Jun 2001 20:51:10 GMT

Subject: Marvel stats (was: distinctive...; was: logo)


>From lizard:
>Since every character sheet included the 'effect value' of the stat next
>to the name, it was pretty easy. Monstrous(75) was better than Amazing
>(50). Aunt May's Feeble(2) Endurance compared poorly to healty-but-human
>Nick Fury's Excellent(20) endurance. (I might have the numbers wrong,
>but you get the idea). Given a small sampling of character sheets,
>anyone could piece together the sequence of attributes in short order.

Right. Anyone could... *given the numbers*. So essentially, the names were 
superfluous. While clever, they couldn't generally convey a whole lot by 
themselves.

Fudge's levels don't cover quite the same range though and are able to be 
more intuitive. With no numbers attached, most people will figure out Great 
is better than Good, Mediocre is better than Poor, etc. That's one of the 
prime advantages of Fudge ranks. Their drawback (conversely) is that they 
don't apply so well when a group covers much more than the typical human 
range. That's when you need explanations or scale values or what-have-you.

Mike Jones
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SequenceFirst LineUsernameDate
0 them over. MikeJones 2001-06-06 15:48:02
1 of the stat next >to the name, it was pretty easy. MikeJones 2001-06-05 20:51:10
2 that don't involve charts (for instance, roll two pairs of d6, two positive, two negative, and the lowest die counts.) ISTR that non-FEE GGG products tend not to mention them, though. DrIanMcDonald 2001-06-21 20:18:07
3 unmatchable abilities (Superman's strength, > > Galactus's abilities) [MSH Shift X/Y/Z] and then said: >How do you (or do you?) account for the fact that both Doomsday and >Darkseid are marginally stronger than Supes? MikeJones 2001-06-06 17:31:35
4 Pat said: >I noticed it. MikeJones 2001-06-06 17:23:55
5 -- the one of a kind, unmatchable abilities (Superman's strength, > Galactus's abilities) [MSH Shift X/Y/Z] How do you (or do you?) account for the fact that both Doomsday and Darkseid are marginally stronger than Supes? ShawnMcMahon 2001-06-06 16:06:22
6 sheet I would have >NO >IDEA of how many points better Good was than Poor. MikeJones 2001-06-06 16:03:53
7 logically > say that a particular > leap of logic is obvious to someone with Superb > intelligence and then > rationally have a Fair-intelligence person roll to > make the leap, but I > don't think it makes any sense to assume Strength > works GmtcaCkler 2001-06-06 16:00:28
8 In a message dated 6/5/01 3:51:36 PM Eastern Daylight Time, olibarro@hotmail.com writes: > < more intuitive. HudarKlord 2001-06-06 15:42:36
9 Super's campaign > > information. GmtcaCkler 2001-06-06 14:50:18
10 MSH system levels to come up with my own Super's campaign > information. WoEd 2001-06-06 12:26:52
11 extend the > fudge scale with those terms. GmtcaCkler 2001-06-06 03:51:59
12 Marvel only allowed normal humans to go up to Remarkable. ShawnMcMahon 2001-06-06 00:29:34
13 FUDGE range to the human range in a game. MikeDemetro 2001-06-06 00:03:15
14 In a message dated 06/05/2001 2:52:08 PM Pacific Daylight Time, punkabilly@sprint.ca writes: > The important thing to remember I believe is not so much how to match the > FUDGE Terrible-Superb to the attribute range in a game but how to match MalaGigi 2001-06-05 23:05:29
15 am an >old fan of the game. ScottBBarrie 2001-06-05 22:21:28
16 In a message dated 06/06/2001 7:48:47 AM Pacific Daylight Time, olibarro@hotmail.com writes: > That sounds very similar to what I've been working on for a supers game. MalaGigi 2001-06-06 16:06:47
17 game. GmtcaCkler 2001-06-06 16:00:39
18 did to the levels. ShawnMcMahon 2001-06-06 15:04:51
19 The important thing to remember I believe is not so much how to match the FUDGE Terrible-Superb to the attribute range in a game but how to match the FUDGE range to the human range in a game. MikeDemetro 2001-06-05 22:51:03
20 could... WoEd 2001-06-05 22:06:26