DEMO GAMES On Friday, I ran a fully subscribed Fudge Bunnies and Burrows game, which went really well. I used Steffan's sample characters, and converted the rescue adventure from G:B&B, also by Steffan. We met near the queue for RPGA events, and there was some good-natured jeering from the RPGA organisers about "We're not having any Bunnies and Burrows here!". I threatened them with the Owsla. Predictably, Fudge and the genre were explained in 5 minutes. (For comparison, I timed fifty minutes to do the same in the Exalted demo.) The most enthusiastic player already had Fudge, but had never played it. There were four players who I guessed were older than thirty, and four who knew each other and seemed around 20. Interestingly, I think the oldest half got more out of it. I got a round of applause at the end, which still gives me a warm feeling - I've never had one for GMing before. A good chunk of the applause belongs to Steffan, for the setting material, the adventure, the rules, *and* the PCs. On Saturday (day 3), I decided after a bad experience with RPGA to run Another Fine Mess on the final day, Sunday. Come Sunday, I got two players, both of them repeats, so I didn't run it. (But I did get to play Once Upon a Time with one of them, which was a personal goal for the convention.) There are a handful for possible explanations for the difference: * Rabbits are a more popular genre than Wizards' familiars * The second day, even if a Friday, is bigger than the last * The poster for the first was neatly printed, with the proper Fudge logo, whereas the second was in my *awful* handwriting. TRADERS I didn't see any Fudge products on sale. I asked around, and there was a chance that Leisure Games had brought some Fudge dice with them but not enough ... but no-one was selling any. NEW VICTORIANA GAME A company called New Breed are bringing out a game called "Dark Continent". It's a historically accurate, well illustrated RPG of the early age of African exploration - the 1860s and 1870s, before the dash for Africa began and armies made the difference instead of PC-sized groups. Their small stall was gorgeously decorated with fake fur, masks, flywhisks and painted Victoriana figures. I had a chat with one of the writers. Although I didn't take a close look, he claimed it was written to be easily convertible. (Perhaps they all do, but somehow I believed him.) I suggested including Fudge stats in future materials, but he doesn't want to treat on the toes of Terra Incognita. I'll pass on his email address to Ann, and perhaps she'll reassure him on that point. When I *find* the email address :). And if, of course, she *wants* him to include Fudge stats. Personally, I don't think that should be a problem - if Fudge is successful, Fudge products are bound to compete with each other sooner or later. Apparently, they sold 100 copies at the convention, more than breaking even. Their future plans include scenarios with setting material, rather than vice versa. Whether that works financially is yet to be seen. Obviously, this competes with the TI Africa book. LISTMEMBERS I met one or two. -- Ian McDonald http://www.tardis.ed.ac.uk/~type40/alternative.html http://travel.to/startrekcolony - Star Trek: Colony site & .mov http://www.tardis.ed.ac.uk/~type40/who-rpg.html - Dr. Who RPGs -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **