Fudge RPG - ASCB and GoF

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From: TimHuntley

Date: Fri, 02 Apr 2004 14:32:40 GMT

Subject: ASCB and GoF


Good morning.

Short of the actual signatures on the contracts, we (Domibia Games) have
reached an accord with Ken Hood to acquire all the copyrights for the
Aptitudes, Specialties, Culture and Background (ASCB) System and Guns of
Fudge (GoF).

Our plan is to base all future Fudge publications on ASCB, creating a viable
alternative to Five Point Fudge and other character creation systems.  In
addition, as Fudge goes into the OGL, so will ASCB and GoF.

I think this is a good thing, as it adds more to the growing body of
prospective Fudge Open Game Content and, together with Five Point Fudge and
FATE's Aspects, gives Fudge players another customized, ready-to-go version
of Fudge.

Thanks,
Tim.
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
       ** Don't start deliberately off-topic threads. ** 

SequenceFirst LineUsernameDate
0

I have been saying this almost since I discovered Fudge.

DavidRobin 2004-04-17 10:45:17
1

Bruce, I think you are very much correct.

AndreasDavour 2004-04-15 22:40:40
2

> WotC reigns supreme in sales, obviously a simple mechanic used in many

One problem with doing any sort of analysis is that when you sufficiently dislike the subject, you're likely to not understand its appeal, and in not understanding what custo

BruceBaugh 2004-04-15 17:10:35
3

> I mean, maybe it won't win the esteem of Us Old Hands At The Game, but

Not that I fit none of those descriptions, but I remember when Ken Hite did his "Out of the Box" cloumn about the state of the business, latest.

WotC reigns supreme in sales

AndreasDavour 2004-04-15 16:41:38
4

> To riff on something Ann said earlier, I too have learned

This is why Terra Incognita (and Deryni, as Tim Huntley astutely guessed) present quite solid game systems (based on Five Point Fudge).

However, in Deryni, I'm emphasizing the freeform

GhostGames 2004-04-03 17:20:34
5

> But that said, I can make a d20 character, a Fudge

Well, that's not exactly what I was going for.

TimHuntley 2004-04-03 05:04:48
6

> But that said, I can make a d20 character, a Fudge

Except that with Hero and d20 you're working against the grain.

JohnRudd 2004-04-03 04:50:32
7

>> Well, I don't necessarily agree that the characters can be

I think a lot of the success in doing something like that will depend very heavily on the Game Master and the players involved.

RobbNeumann 2004-04-02 20:45:08
8

But I think that the thing to consider in this case, isn't the Fudge community but to reach outside of it and to bring Fudge "to the masses" as the case may be. Besides, all publishing is a competition.

ChrisHelton 2004-04-02 16:52:37
9

> I think this "feature" has worked against d20.

FredHicks 2004-04-02 16:46:30
10

> I don't think that the above summary at all catches why the people

(I feel the same way about the other summaries, but I have less direct knowledge of them.)


The Fudge List FAQ is at
http:
BruceBaugh 2004-04-15 17:26:37
11

> > Well, I don't necessarily agree that the characters

Not arguing that.

But that said, I can make a d20 character, a Fudge character, and a Hero system character work side-by-side in a freeform game.

But all folks who play

FredHicks 2004-04-03 03:27:02
12

Hi, I'm new to this list!

MinsTrel 2004-04-15 18:31:02
13

> > > White Wolf was second is sales, so abviously a

I'm not so sure it isn't the wish fulfillment from kewl powers that have kept WW going, actually...

But, your comments about Exalted is interesting.

AndreasDavour 2004-04-15 23:14:10
14

> I think this is a good thing, as it adds more to the

It's definitely a good thing.

FredHicks 2004-04-02 16:01:39
15

> It's definitely a good thing.

CarlCravens 2004-04-02 16:33:31
16

> Will one published supplement become the most popular in a

Here's the rub, however, with Fudge - it really doesn't matter.

TimHuntley 2004-04-02 18:38:59
17

> Well, I don't necessarily agree that the characters can be

Interesting.

TimHuntley 2004-04-02 19:05:18
18

I would argue that it's actually easier for first-time roleplayers to pull this off, simply because they don't have many pre-conceived ideas of how roleplaying games should work...

"Experienced in roleplaying" can, IMO, actually inhibit full unde

GhostGames 2004-04-03 00:47:35
19

I think the issue is not one of the GM, but rather, of player expectations.

RobDonoghue 2004-04-03 01:25:50
20

> Here's the rub, however, with Fudge - it really doesn't

Well, I don't necessarily agree that the characters can be played right alongside each other flawlessly, but that's beside what my<U> particular point is -- that Fudge is so ut

FredHicks 2004-04-02 18:46:08
21

> Well, I don't necessarily agree that the characters can be

Going completely subjectively with action resolution, yes, indeed, they can indeed be played alongside one another flawlessly.

It took me a few years to learn to "let go" and "just fu

GhostGames 2004-04-03 00:44:23
22

If you're playing it as a freeform game, you can.

JohnRudd 2004-04-03 03:02:46
23

> But all folks who play Fudge -- an in particular, I think

This is an important point.

BruceBaugh 2004-04-03 03:34:43
24

Exactly!

FredHicks 2004-04-03 04:10:03
25

> The bottom line, though, is (don't hate me for

This, actually, touches on what I regard as the real distinction between professional work and pure for-the-love-of-it fan work, actually.

BruceBaugh 2004-04-03 04:27:38
26

But that's not a "freeform game."

Fudge is more freeform, but not completely freeform, exactly.

Unless you use it the way I am in the Phoenyx Fantasy game: once character generation is done, there aren't any more rules.

KarenCravens 2004-04-03 05:11:48
27

Which is kind of what I was saying at the end of my message.


The Fudge List FAQ is at
http:/fudge.phoenyx.netlistfaq.html<A>

** Don't start deliberately off-topic threads.

JohnRudd 2004-04-03 05:29:49
28

Ann Dupuis writes:

>I would argue that it's actually easier for first-time roleplayers to

That's actually a really good point and, in a way, what I meant about role-playing savvy.

RobbNeumann 2004-04-03 05:46:30
29

----- Original Message -----
From: David & Robin
ma

I would say here that I don't know the statistics - in terms of, games released per week - but my impression is that the diversity of games being published is just as

KyleSchuant 2004-04-17 00:00:14
30

> The sort of people who are attracted to Fudge are all going to just modify

> I mean, every GM does this in every game.

And my 3-year-old son claims to know everyone in the world.

Isn't this a little overly broad and presumptious to say "ever

CarlCravens 2004-04-16 21:19:54
31

----- Original Message -----
From: Carl D Cravens

Yeah, sure, it's presumptious.

KyleSchuant 2004-04-17 01:04:00
32

> but we can be reasonably sure: every GM modifies the rules of a game to suit

No we can't, because it only takes one counter-example to prove your broad-brush statement wrong, and I have multiple counter-examples.

CarlCravens 2004-04-17 02:19:25
33

Carl Cravens mused across the aether,

The sort of people who are attracted to Fudge are all going to just modify the crap out of whatever they get, anyway.

KyleSchuant 2004-04-15 13:19:11
34 Or classic Heroic Fantasy gaming is still king of the hill, as it has been pretty much since RPGs were invented. MarkJones 2004-04-15 18:18:42
35

> >White Wolf was second is sales, so abviously a house-system and angsty

Well, on a more serious note I actually like Mage a lot.

AndreasDavour 2004-04-15 22:48:03
36

(Honestly, both Fudge and Fate are simple mechanics used in many complex ways.

FredHicks 2004-04-15 17:36:24
37

> You have to be aware that, roleplaying in Poland is invariably linked

Hmm.

BruceBaugh 2004-04-15 18:42:04
38

----- Original Message -----
From: "Bruce Baugh"
To:
Sent: Thursday, April 15, 2004 8:42 PM
Subject: Re: FUDGE: Fudge, alternate versions thereof

> > Also, there is a rising popularity of another

MinsTrel 2004-04-16 18:39:26
39

For me I actually find the number of new ways of doing things to be a positive feature of d20.

DavidRobin 2004-04-16 12:00:36
40

> I'm talking about companies like Grey Ghost, Rogue Publishing, Seraphim

Wow, thanks for lumping us in there.

TimHuntley 2004-04-17 03:30:25
41

> How will this - another version of Fudge - affect the

I tend to agree.

FredHicks 2004-04-17 03:41:53
42

> No, I'm saying that Ryan Dancey said that.

BruceBaugh 2004-04-17 17:15:38
43

Good morning.

Short of the actual signatures on the contracts, we (Domibia Games) have reached an accord with Ken Hood to acquire all the copyrights for the Aptitudes, Specialties, Culture and Background (ASCB) System and Guns of Fudge (GoF).

Our

TimHuntley 2004-04-02 14:32:40