Fudge RPG - The Matrix

Important! This is an archived mailing list. Subscription information included in any messages is no longer current. Over the years, addresses and websites have changed. Follow offsite links at your own risk.


From: DavidJaquith

Date: Sun, 02 May 2004 06:41:02 GMT

Subject: The Matrix


This is a very old post that I'm interested in.
Figured I'd bring it up again.

>From: Carl D Cravens
>Date: Wed, 20 Dec 2000 22:08:09 cst 


>On Wed, 20 Dec 2000, Sam Hart wrote:

>> Hey, anyone converted Matix to FUDGE? Probably not
so hard

>Welllll... that depends.  I've given a lot of thought
to it, but my first
>obstacle is that I don't want to convert the exact
setting of the movie...
>I don't buy the hokey "human battery" thing.  But I
can come up with other
>reasons, possibly more interesting, for humans to be
stuck in the Matrix
>by the computers.  Ones that give the humans a good
chance of finding a
>way out.  (I'm inclined to go the route of
"computers, given the task of
>protecting humanity, decide that the best way to do
so is to put them in a
>simulated world where they can't really kill
themselves."  Or something
>like that.)

Well, there are easier ways of handling the 'battery'
thing... maybe have cows in the tanks instead of
humans... but what about a combination? What if the
humans provided energy as well as the computers having
a need to protect them? And as for protection... it
would allow the machines to hunt down individual
humans in order to save the mass... sacrifice a couple
thousand to save billions.

>For purposes of a game, I think I'd throw out the
concept of a savior (the
>"One")... at least as fact.  Once the savior shows
up, things change too
>much.  (Maybe... supposedly The Matrix was all a
setup to do a superhero
>movie as a sequel... we'll see how they do.)  So I
might keep it as a
>legend, but I don't think I'd go quite so far as
Neo's final ability.

The sequals suffer from "Every Issue Has New and More
Powerful Baddies" syndrom, which I think was dumb... I
mean, in the first one three squid robots was a huge
deal... in the later ones a hover ship could take
dozens and still be ok. I also don't like the idea of
The One as a character in an RPG as he or she would be
too powerful.

>But in either case, faithful adaptation or concept
adaptation, you come
>down to the problem of defining just what people can
and cannot do.  How
>does an adept manipulate the Matrix?  How far can
they stretch it?  Which
>rules can be bent, which can be broken?  A solid,
clearly understood model
>is important, in my opinion.  I came up with a model
early on, but it's
>based on an object-oriented database paradigm and I'm
not sure a
>non-programmer could really work with it.

I think that the Magick system found in Mage: The
Ascension could be adapted fairly well to handle
hackers of the Matrix.

>If I were going to write rules to deal with
manipulating the Matrix, I'd
>be inclined to go with a simple "pool" of sorts. 
Each combat round, you'd
>get X points (based on your ability) to manipulate
things... spread 'em
>thin or pile 'em on one ability, etc.  That would be
faster than asking
>for Willpower rolls (or whatever) for every time they
want to bend or
>break a rule.

I don't like 'pools', but perhaps a Fudge Points
system could be used in a similar way as you
describe.... but I'd rather handle it much like a
high-powered magic campaign.

>Oh, the other problem that has to be dealt with...
the "hardline".  I've
>never come up with a model that makes it make sense. 
What is it?  When
>they "cut it" you can't get out... but you're still
connected?  As if
>you've "uploaded" your mind into the Matrix (and they
come close to
>implying that's what's going on.)  That doesn't make
sense to me.  But the
>type of story they want to tell requires being able
to *trap* people in
>the Matrix looking for a way out... no exciting
fights with agents if you
>can just jack out the moment they show up.  If you
could come up with
>something to trap people in the Matrix without a
gross violation of common
>computer sense, it'd help a lot.  (Or, you can throw
common sense out and
>buy the "hardline" thing, writing it off as a
necessary function of the
>genre.)

Well, I've been thinking... hover ships have to be in
broadcast depth and they have to find a way to connect
to the Matrix. The Matrix is obviously highly secure,
so the humans would have to find a way to break in...
maybe these weak points coincide with something the
machines represent with certain telephones. As for
being 'trapped', maybe it is easy to monitor and
broadcast small amounts of data into the Matrix... but
to broadcast huge amounts of data (aka: jacking in or
out of the matrix) you have to find those weak points.
The way the movie seems the handle this is that when a
person jacks into the matrix they create mini-programs
that are then controlled by their minds and it's so
real that the brain is fooled into thinking it is
real.... if one were to damage this mini-program you'd
hurt the mind quite badly... it's sort of like a
computer that if it's turned off without being
properly shutdown it would get corrupted.... Oh! Maybe
it can be handled this way: when you are in the Matrix
your mind is a 'file' that's constantly being saved to
and if you jack out inproperly that save file is
corrupted.

Anyways, I'm interested in making a Matrix RPG using
the Fudge engine. I hope others are interested as well.


	
		
__________________________________
Do you Yahoo!?
Win a $20,000 Career Makeover at Yahoo! HotJobs  
http://hotjobs.sweepstakes.yahoo.com/careermakeover 
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
                 ** Please trim your quotes ** 

SequenceFirst LineUsernameDate
0 Except that...the "real world" of hovercraft and robot squid attacks is simply another level of the Matrix. MarkJones 2004-05-07 20:36:14
1

> they'd have to stop all this activity...

CarlCravens 2004-05-07 20:01:13
2

> No, I'd say that it's simply how they were taught that things work.

Only inside the Matrix is it arbitrary.

CarlCravens 2004-05-07 20:00:01
3

I've always thought it would be good if no one ever figured out the secret to sapience, just the means to copy it.

BrettRitter 2004-05-07 20:06:59
4

Yes, but it'd still be rather inefficient.

DavidJaquith 2004-05-02 17:15:31
5

Studies show that dreams are your mind's way of filing away and restudying what it has learned that day.

The study took two groups of people.

DavidJaquith 2004-05-03 01:54:32
6

> Maybe there's something inherent in a human brain (awareness,

Maybe the machines lack creativity and they need the conscious creativity of the human mind in order to be creative themselves.

CarlCravens 2004-05-07 19:58:51
7

Perry Mason asked, "David Jaquith , on Sun, 2 May 2004 01:41:02 CDT, did you not say:

>This is a very old post that I'm interested in.

>Well, there are easier ways of handling the 'battery'

If I were going to run a

MarkJones 2004-05-02 07:31:09
8

> In my "Matrix" the humans exist to provide

That idea wouldn't work...

DavidJaquith 2004-05-02 08:01:06
9

> Yes, but it'd still be rather inefficient.

JamesPacek 2004-05-03 00:39:50
10

Perry Mason asked, "James Pacek , on Sun, 2 May 2004 19:39:50 CDT, did you not say:

>On May 2, 2004, at 10:15 AM, David Jaquith wrote:

Now _there's_ a thought.

MarkJones 2004-05-03 00:52:41
11

Quoting David Jaquith :

> --- Ben Wilson wrote:

(I meant to respond to the earlier, but I've been busy.

EdwardWedig 2004-05-07 14:51:34
12

From:<A> "Mark Jones"

Unfortunately, I expect most players would leap to this conclusion long before it's ever presented in the game, robbing it of some of the surp

DarrenHill 2004-05-02 08:07:43
13

> That idea wouldn't work...

BenWilson 2004-05-02 15:28:09
14

> Studies show that dreams are your mind's way of filing

Ya know, it's possible to let reality get too much in the way of our fantasy.

CarlCravens 2004-05-07 20:03:15
15

Why ignore it?

BrettRitter 2004-05-07 20:16:31
16 I like it! MarkJones 2004-05-07 20:48:15
17 [snip]

Next thing you'll be telling us is that Earth is just a really big computer trying to find the question to the answer of the meaning of Life, the Universe, and Everything for a bunch of rats.

Ben


The Fudge List FAQ is at
BenWilson
2004-05-07 20:10:14
18 (No text) BrettRitter 2004-05-07 20:37:09
19

Which is the irony of the setup.

CarlCravens 2004-05-07 21:46:46
20

This is a very old post that I'm interested in. Figured I'd bring it up again.

>From: Carl D Cravens

DavidJaquith 2004-05-02 06:41:02
21

> Except that...the "real world" of hovercraft and robot squid attacks is

If we're not going to discuss the canon, we don't have much foundation for discussion unless we agree on one.

If we're going to reinterpret the Matrix, I'm not going to bot

CarlCravens 2004-05-07 21:38:49
22 That's true. MarkJones 2004-05-07 21:56:28
23

> Next thing you'll be telling us is that Earth is just a really big

Nooo...

CarlCravens 2004-05-07 21:34:29
24

Begin Carl D Cravens quotation:

I think that all of us were disappointed by the lack of development of the Matrix universe in the two sequels.

NickMoffitt 2004-05-08 04:26:40