Fudge RPG - Vanilla Fudge Damage System

Important! This is an archived mailing list. Subscription information included in any messages is no longer current. Over the years, addresses and websites have changed. Follow offsite links at your own risk.


From: CarlCravens

Date: Wed, 11 Aug 2004 16:50:35 GMT

Subject: Vanilla Fudge Damage System


Forwarded on behalf of Paul T, who doesn't subscribe but reads the 
archives on the web.

=====
Hello, everyone.

I have a question about the vanilla Fudge damage system. It seems to
produce very reasonable results most of the time, and clearly many people
are quite happy with it--the only complaints/issues I've seen tend to come
from people who find the rules too crunchy or "un-Fudgelike".

I haven't tried them in play (I've either used crunchier systems like
GURPS, or run Fudge with Story Element Combat), but looking them over I
see a potential problem. As I said, they seem to me to generate reasonable
results in most situations... except those where a low Strength character
attacks a character with higher Strength/Damage Capacity/Scale.

For instance, a character with a Strength just two levels below their
target's Damage Capacity/Strength will find it incredibly difficult to
even cause a "Scratch" result in unarmed combat (unless he or she is
highly skilled). A small person (say, Poor strength) armed with a knife
attacking a "barbarian" type with Great or Superb strength and no armor
can be pretty much safely ignored--and will almost never do any damage if
the bigger guy is actually defending himself. Against a defenseless
target, said person needs to make a Great or Superb roll just to Scratch
them! Now, if I was a big football player (say), and someone significantly
smaller (a youth, perhaps, or an elderly person) was coming at me with a
knife in real life, I would imagine I would still feel it quite worthwhile
to defend myself. From the playability side of things, it also seems like
it would be a drag--extremely frustrating for the players of low-strength
characters.

This sounds like a problem to me, and I haven't been able to come up with
any good fixes. What has your experience playing Fudge borne out? Is this
a problem? If so, have you thought of any ways to fix it? I really like
the results the standard system generates for characters of the same
stature or for those bigger than their targets.

Much thanks,

Paul T.

=====

--
Carl D Cravens (raven@phoenyx.net)                    Fudge List Owner
     [  General RP Discussion -- http://www.phoenyx.net/gamers/  ]
Don't bother pressing that key, there is no Esc.
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
       ** Don't start deliberately off-topic threads. ** 

SequenceFirst LineUsernameDate
0

Forwarded on behalf of Paul T, who doesn't subscribe but reads the archives on the web.


Hello, everyone.

I have a question about the vanilla Fudge damage system.

CarlCravens 2004-08-11 16:50:35
1

> they seem to me to generate reasonable

I don't factor in the attacker's Strength nor the target's Damage Capacity.

On the to-hit roll, I give the character who is stronger/tougher a +1.

Once it is decided who hit (most melee is opposed roll

JohnRudd 2004-08-11 19:05:39
2

>

A while back I wrote about the difference between a +1 to the attack and a +1 to damage.

Mitchw 2004-08-11 20:23:12