Just curious, how many people even use Damage Capacity? I've never
used it. For heroic games I just provide extra Fudge points.
Mike
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
** Don't start deliberately off-topic threads. **
| Sequence | First Line | Username | Date |
| 0 |
You could also try something like this:
http://www.fudgefactor.org20040201hit_point_track.html
:-)
Tim.
The Fudge List FAQ is at |
TimHuntley |
2004-08-27 22:19:04 |
| 1 |
>Duplicate posts are okay. |
EricPaquette |
2004-08-26 13:43:20 |
| 2 |
>If a character who has almost no damage
capacity left decides to take on a hoard of very angry hobgoblins, then
I'm not going to roll out a big safety net. |
HpgEek |
2004-08-22 21:49:00 |
| 3 |
There is a school of roleplaying that seems to believe that the dice are
essentially God. |
AaronClausen |
2004-08-22 17:05:38 |
| 4 |
> Yes, how well the group adapts to the player of the
[Minor Rant Warning]
If a player is going to sit around and act like a
child when something doesn't go their way, then I have
no use for them in my gaming group. |
AlanHaley |
2004-08-21 22:38:10 |
| 5 |
>
I think this discussion of the value of GM fiat over blind adherence to
dice has been very eloquently argued by Carl and John. |
JamesPacek |
2004-08-21 04:38:21 |
| 6 |
"I think it would be best to distill combat down to not one roll for the
entire combat, but one roll for each important "unit", which would be
determined by the narrative flow. |
LoicProt |
2004-08-19 08:13:22 |
| 7 |
Thomas Cackler quotation:
I've done this, and it tends to make characters play acrobats
and ninja-types. |
NickMoffitt |
2004-08-18 01:37:41 |
| 8 |
Frank Filz quotation:
Okay, see, I tend to play with every sort of attack being an
attack on some sort of characteristic. |
NickMoffitt |
2004-08-17 21:40:02 |
| 9 |
> Frank Filz quotation:
Hmm, not sure that's a real solution. |
FrankFilz |
2004-08-17 19:21:07 |
| 10 |
rather
I
players
Hit points do have the advantage of being simple. |
FrankFilz |
2004-08-17 19:01:19 |
| 11 |
Herman Duyker writes:
They seem to have been a victim of the Wizard's Attic debacle. |
TKurtBond |
2004-09-11 21:46:21 |
| 12 |
> I happen to like the results of a hit point
What specific results of hit point systems do you like?
Mike
The Fudge List FAQ is at http:/fudge.phoenyx.netlistfaq.html<A>
|
GmDslOnlyNet |
2004-08-17 20:10:21 |
| 13 |
Ok, so, I haven't really been following this thread, but I saw the line above
and it made me think of the hit point track I came up with a while ago for
Fudge. |
TimHuntley |
2004-08-17 19:33:44 |
| 14 |
Frank Filz quotation:
You could always use a geometric or logarithmic scale for health. |
NickMoffitt |
2004-08-17 19:08:15 |
| 15 |
Frank Filz quotation:
Or you require six scratches to take you from superb down to
great.
> Of course it all comes down to what you think you're modeling, and
I think that most hit-point systems are somewhat arbitrary, in
|
NickMoffitt |
2004-08-17 19:31:37 |
| 16 |
> For myself, I "solved" the problem of visualizing what hit points
I like this! |
BradfordYounie |
2004-08-17 20:00:19 |
| 17 |
> The major problem with one-roll combat is that its outcome is REALLY
> On the other hand the outcome of a multiple-roll combat tends
The number of die rolls in even a long Champions combat is still not
statistically significant... |
CarlCravens |
2004-08-20 19:48:52 |
| 18 |
I've been working on a version of Damage Capacity (Health Roll). |
RonaldPyatt |
2004-08-19 13:47:10 |
| 19 |
>The problem I have with hit points is some thing that comes up regularly
If you wish tto have hit points and the option of a good or freak hit to bring down someone (i.e. |
EricPaquette |
2004-08-30 13:11:33 |
| 20 |
>Just curious, how many people even use Damage Capacity? |
EricPaquette |
2004-08-11 18:07:35 |
| 21 |
> > Just curious, how many people even use Damage Capacity? |
MartinPolansky |
2004-08-17 07:13:48 |
| 22 |
> Just curious, how many people even use Damage Capacity? |
CarlCravens |
2004-08-17 02:20:58 |
| 23 |
> Just curious, how many people even use Damage Capacity? |
AaronClausen |
2004-08-17 18:11:50 |
| 24 |
Over on the "Guild of OD&D" list there's been a recent discussion of
a very Fudgey take on hit points. |
GmDslOnlyNet |
2004-08-17 19:27:24 |
| 25 |
> In fact, I think that's the issue with the vanilla system. |
JohnRudd |
2004-08-17 19:42:43 |
| 26 |
>I like this! |
EricPaquette |
2004-08-17 20:14:47 |
| 27 |
> Frank Filz quotation:
But then you're keeping track of fractions, even if you try and conceal that
fact.
> > Of course it all comes down to what you think you're modeling, and
Ok. |
FrankFilz |
2004-08-17 19:49:38 |
| 28 |
> You know, I've always found the wound system in Vanilla Fudge to be a rather
I must say one of the best ideas I've had recently is this: you're hit,
you're dead. |
ThomasCackler |
2004-08-18 01:25:44 |
| 29 |
Quoting Nick Moffitt :
> Frank Filz quotation:
- See
http://members.iinet.net.au/~psimmonstoakcharacter_crea |
PSimmons |
2004-08-18 12:06:12 |
| 30 |
----- Original Message -----
From: "Karen J. |
FrankFilz |
2004-08-18 13:08:23 |
| 31 |
> Thomas Cackler quotation:
I can see that. |
FrankFilz |
2004-08-18 13:03:44 |
| 32 |
TC>I must say one of the best ideas I've had recently is this: you're hit,
TC>you're dead. |
KarenCravens |
2004-08-18 01:48:42 |
| 33 |
FF>----- Original Message -----
FF>> I keep wanting to try a really different approach... |
KarenCravens |
2004-08-18 13:45:10 |
| 34 |
|
FrankFilz |
2004-08-18 14:15:13 |
| 35 |
As regards a "one-roll" non-subjective combat system, I have had success
using the following simple guideline:
RD Result
1 Scratched
2 Hurt
3 Very Hurt
4 Incapacitated
5 Near Death
Optionally:
6 Instant Kill, if win |
PaulTarus |
2004-08-18 16:14:17 |
| 36 |
Karen J. |
NickMoffitt |
2004-08-18 15:37:13 |
| 37 |
>
It's an interesting idea, but it still looks like you do need a damage
counter (unless I'm missing something). |
AaronClausen |
2004-08-18 17:11:17 |
| 38 |
> > I happen to like the results of a hit point
My players like it mainly because it's the system they've been using since
they were kids. |
AaronClausen |
2004-08-18 17:14:31 |
| 39 |
> > I happen to like the results of a hit point
It's largely a gut feeling, but here are some points:
- relative simplicity since they don't try and describe specific wounds
- easy to visualize how close to death you are
- allow
|
FrankFilz |
2004-08-17 20:30:24 |
| 40 |
> FF> In my book, the trick is to distill the combat system down to the
> That's what my system (well, my hypothetical system) would do,
I think it would be best to distill combat down to not one roll for the
entire combat, but one roll for each |
CarlCravens |
2004-08-18 15:57:28 |
| 41 |
> All the contestants decide up front what their "win" and "quit" conditions
Nice. |
BrettRitter |
2004-08-18 17:28:52 |
| 42 |
> Karen J. |
AaronClausen |
2004-08-18 17:37:54 |
| 43 |
FF>I guess it depends on how the subjectivity actually plays out. |
KarenCravens |
2004-08-19 01:14:04 |
| 44 |
"I think it would be best to distill combat down to not one roll for the
entire combat, but one roll for each important "unit", which would be
determined by the narrative flow. |
LoicProt |
2004-08-19 08:13:22 |
| 45 |
Just curious, how many people even use Damage Capacity? |
GmDslOnlyNet |
2004-08-11 17:44:59 |
| 46 |
> (MarkS-MAN also has a story of nearly being killed by an
Nothing kills a campaign faster than a straw death. |
JamesPacek |
2004-08-20 22:30:20 |
| 47 |
> Totally
Without the larger context of that GM's overall style and how they ran
the rest of the game, I'm not sure I accept that criticism just as it
is stated.
If the story the GM wants to tell isn't mutable by the dice, then why
use dic |
JohnRudd |
2004-08-20 22:50:28 |
| 48 |
>> Totally
Much as I'd like to vent here about the nature of the specific game I
cited; I won't. |
JamesPacek |
2004-08-20 23:21:01 |
| 49 |
> If you accept that the dice are used to make the little parts of the
The difference is that dice are dumb... |
CarlCravens |
2004-08-21 00:37:07 |
| 50 |
> But you've just implied that the frequency and circumstances should be
Except that, you may not know whether or not that will or wont build up
the story in advance -- the GM might take a chance with the best of
story building intentions and have |
JohnRudd |
2004-08-21 01:09:27 |
| 51 |
> Except that, you may not know whether or not that will or wont build up
When in doubt, I prefer to err on the side of less trauma to the player. |
CarlCravens |
2004-08-21 02:48:14 |
| 52 |
> So, I see the situation in the reverse from you. |
JohnRudd |
2004-08-21 03:13:45 |
| 53 |
AH>If a player is going to sit around and act like a
AH>child when something doesn't go their way, then I have
On the other hand, there is a problem when you are effectively telling
someone "Sorry, you're done. |
KarenCravens |
2004-08-22 00:42:47 |
| 54 |
For me the issue very much comes down to the style of game being played. |
DavidRobin |
2004-08-22 13:26:45 |
| 55 |
> That's why some GMs let the players of dead or incapacitated PCs take
Of course if you view roleplaying as a creative endeavor then the death
of a character is an opportunity to find a creative and convincing way
for the player of the dead chara |
GordonLeVasseur |
2004-08-22 13:34:42 |
| 56 |
>That's why some GMs let the players of dead or incapacitated PCs take
Or if you and your group have a sense of humor, this is when another
wandering adventurer just happens to come over the hill (or around a
corner, or whatever) and decides to jo |
JosephRDietrich |
2004-08-22 13:18:52 |
| 57 |
I'm not advocating that every dice toss be thrown out, or that even most
of them be modified. |
AaronClausen |
2004-08-22 20:23:32 |
| 58 |
Bystanders were shocked to hear Aaron Clausen
say, on Sun, 22 Aug 2004 15:23:32 CDT,:
>I'm not advocating that every dice toss be thrown out, or that even most
Once, many years ago, I was playing in a game where another |
MarkJones |
2004-08-22 22:03:40 |
| 59 |
>
That's why some GMs let the players of dead or incapacitated PCs take
over NPCs for the rest of the session. |
TimHall |
2004-08-22 09:32:25 |
| 60 |
TH>That's why some GMs let the players of dead or incapacitated PCs take
TH>over NPCs for the rest of the session.
Sometimes that works, sometimes not, depending on the situation in the
particular session.
Of course, I've never actually had anyo |
KarenCravens |
2004-08-22 22:27:11 |
| 61 |
>Sometimes that works, sometimes not, depending on the situation in the
The last time I killed a PC while GMing was a one shot with
pregenerated characters. |
TimHall |
2004-08-22 22:48:14 |
| 62 |
For me, this is a fun hobby, and I'm not going to allow the dice to
rule so completely that the fun is overrided by the rule of the dice. |
AaronClausen |
2004-08-25 18:25:28 |
| 63 |
> [Minor Rant Warning]
Nice topic for your first post, eh?
> If a player is going to sit around and act like a child when something
There's been a bit of conversation on this while I let it sit and mulled
it over for awhile, and I think I'm |
CarlCravens |
2004-08-25 19:49:59 |
| 64 |
First off, we should all realize and accept that there are a several reasons
people play RPGs and several expectations they have out of them (I've
recently been reading stuff at The Forge http:/www.indie-rpg |
FrankFilz |
2004-08-25 17:46:30 |
| 65 |
I don't know if playing a game of equals would really work all that
well. |
AaronClausen |
2004-08-25 22:51:29 |
| 66 |
Sorry about the duplicate post. |
AaronClausen |
2004-08-25 22:48:51 |
| 67 |
AC>Sorry about the duplicate post. |
KarenCravens |
2004-08-25 23:20:53 |
| 68 |
Ooops! |
AaronClausen |
2004-08-25 23:43:38 |
| 69 |
You're still doing it (very, very rarely is it necessary to requote quoted
text, only the new stuff), plus your sig really ought to be the standard
two-dashes-plus-a-space and only four or five lines max.
That goes for everybody... |
KarenCravens |
2004-08-26 02:31:59 |
| 70 |
>I think it really depends on how close to reality you truly want to model a
Not sure the vanilla fudge system IS realistic... |
LanceDyas |
2004-08-30 05:06:47 |
| 71 |
>
Yes, well, I rather get the impression that that's what my players like
about hit points :-)
I think it really depends on how close to reality you truly want to model a
game. |
AaronClausen |
2004-08-29 15:37:06 |
| 72 |
> > The problem I have with hit points is some thing that comes
I think that sums up what I like about hit points pretty well.
I'm still thinking about what I will actually do for my upcoming Fudge
Tekumel campaign.
Frank
The Fudge List F |
FrankFilz |
2004-08-30 03:25:34 |
| 73 |
The problem I have with hit points is some thing that comes up regularly
in the D&D group I play with. |
BillHamilton |
2004-08-27 22:02:16 |
| 74 |
I know I'm coming in pretty late with a response to
this, but I didn't see an answer to this in a quick
scan of related messages. |
HermanDuyker |
2004-09-11 13:43:37 |