Here's an odd idea I just had about organizing traits, very loosely based
upon warhammer frp (and, this is a VERY rough idea):
Attributes:
Maneuver (to get where you want on a battle field, you have to make
a maneuver roll against an assigned difficulty, and if
someone wants to intercept you, it becomes an opposed roll)
Melee Weapon Skill
Ranged Weapon Skill
Strength (among other things, increases likelihood you deal melee wounds)
Toughness (among other things, decreases the likelihood you take a wound)
Wounds (how many times you can take a wound, hits generally inflice 1 wound)
Actions (how many things you can do at once)
Dexterity
Intelligence
Charisma
Power (acts like mystical strength and toughness)
Skills: in the classic Fudge sense, there are no skills, instead Skills
are Gifts that enable you to use one or more of your Attributes with
a particular activity. Such as:
Lockpicking (you can use Dexterity to try to open locks)
Longsword (you can use Melee Weapon Skill to attack with a Longsword)
Fusion Rifle (you can use Ranged Weapon Skill to shoot a Fusion Rifle)
Damage: take the RD of your hit roll + Strength + weapon bonus
If that's greater than the target's Toughness + armor bonus,
they take a wound. If you run out of wounds, you're "near death".
Some weapons might be capable of dealing more than 1 wound per
hit (but generally only a few).
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