Fudge RPG - Suggestions for Group Creation (as opposed to character creation)

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From: MarkCunningham

Date: Tue, 14 Sep 2004 15:59:56 GMT

Subject: Suggestions for Group Creation (as opposed to character creation)


I'm about to start a Fudge game with my players, but I want to start
by creating a solid "group" with the players before creating the
characters themselves.

Normally before we'd create our characters, for what ever system we're
using, and then just assume we're some sort of group. Never worked
(except in one instance: a SLA industries game but then each story had
a very fixed format).

I don't want to have some very intangible connection between the
characters such as the common one of having the same Mentor or having
very non-binding  relationships such as "I'm an old friend", "I'm his
lodger" etc.

Nor do I want to "force" a connection between the players such as fear
of punishment.

Anyone got any suggestions or guidelines for creating groups (of
characters), with the players, as opposed to creating characters,
using Fudge?
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I'm about to start a Fudge game with my players, but I want to start by creating a solid "group" with the players before creating the characters themselves.

Normally before we'd create our characters, for what ever system we're using, and then just

MarkCunningham 2004-09-14 15:59:56
1

> '''Game premise.''' The premise of the game (i.e., what it is about),

Essentially I want some process that helps the players decided on a "game premise" they want to play.

MarkCunningham 2004-09-14 20:34:38
2

I would say that you need to throw the idea back to the players.

DanielBlount 2004-09-14 16:49:10
3

> --- Bribery ---

I like this idea.

MarkCunningham 2004-09-14 20:53:14
4

Why don't you make the players do it?

Chuk 2004-09-14 16:48:16
5

On Tue, 14 Sep 2004 10:59:56 CDT, Mark Cunningham wrote:
[...]

I wrote the material below in a different context, but it is fairly general advice, so it should apply to Fudge easily.

ReimerBehrends 2004-09-14 16:35:37
6

> Anyone got any suggestions or guidelines for creating groups (of

I created a group around 1 character that was going to be an NPC.

Mitchw 2004-09-14 17:52:39
7

I disagree actually.

MarkCunningham 2004-09-14 20:42:32
8

--- Bribery ---
I've got an old school fondness for bribery.

RobDonoghue 2004-09-14 19:48:48
9

Yeah, as I read subsequent responses, I realized that a number of tricks I like simply wouldn't work.

RobDonoghue 2004-09-14 21:29:31
10

Quoting Mark Cunningham :

In my long time of GMing this always has posed as a problem.

PSimmons 2004-09-15 01:12:24
11

Alright, I've lurked long enough since rejoining the list after a multi-year absence.

JohnGuilfoyle 2004-09-16 05:02:04
12

> I created a group around 1 character that was going to be an NPC.

MarkCunningham 2004-09-14 20:45:46
13

> I've tried this with a "common Mentor" approach but I end up with the

This reminds me of my last group when I first tried to run a game in my home-brew fantasy world for them.

Because they were unfamiliar with the world, and because I was stil

CarlCravens 2004-09-17 17:52:39
14

> Can't you just ask your group to design some PCs who can at least get

I've already tried that but the players only do it a lip-service.

MarkCunningham 2004-09-16 08:40:11