Sorta...
I was perusing http://bluerose.greenronin.com/ and it
seems to me that a lot of the changes are changes that
take the basic D20SRD material in a direction much
more like Fudge.
-less class-based determinism (albeit still
class-based)
-ability scores reduction to just modifiers (-4 to 4)
-more skill/feat based
-more narrative combat design (although full rules
unseen)
-extremely Fudgey damage track (see fastplay rules)
-no hit points
Now, I don't think this is going to "change the world"
or "revolutionize roleplaying" or whatever. I just
find it interesting. I also got the impression from
some of the designer's notes that they might be
targetting a new audience for the game.
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