Fudge RPG - English Language and Fudge

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From: PaulTarus

Date: Fri, 04 Mar 2005 00:37:06 GMT

Subject: English Language and Fudge


This is a proposal for a different way of using the Fudge ladder. Let me
preface this post by saying that I have no qualms with the standard Fudge
scale, which I find fully satisfying. I have no problem saying, "you need
a Great roll to jump the chasm." However, I have noticed a lot of people
(at least on the Twiki) seem to see a need to design trait ladders for
various qualities, such as Size, Quantity, Duration, etc, and, most often,
Difficulty.

Therefore, I am sharing a thought I had with you, in case anyone finds it
interesting. The idea is that instead of using adjectives, we may redesign
the Fudge ladder with adverbs. (Or so traditional English grammar calls
these words, as far as I can tell. Many linguists, on the other hand,
refer to them as a category of "modifiers": in this case, words that
modify adjectives.)

The idea looks clunky on paper, but in practice allows the use of game
terminology in everyday dialogue. I assume that is what people designing
Difficulty and Size ladders are after. Fudge is Great in that we can use
it in everyday English, but we still run into problems. The following
statements (as, perhaps, heard at a game table) clearly bother at least
some people.

"The difficulty for that shot is Poor."
"How powerful is that handgun?" "It does Superb damage."
etc.

So, I thought, how about one trait ladder that allows us to describe all
these things? A single ladder would allow easy comparison between
different qualities (for instance, if you have to compare Size to
Quantity, and you want to resolve the situation with a 4dF roll).

The Master Table would look like this:

+3 Incredibly [quality]
+2 Remarkably [quality]
+1 Very [quality]
 0 [quality]; or Fairly [quality]
-1 Not Very [quality]
-2 Not [quality]; or [opposite of quality]
-3 Very [opposite of quality]
-4 Extremely [opposite of quality]

(The "0" could just as easily sit one level lower, if you're bothered by
all the negative numbers.)

Looks pretty awful. But look what happens when we plug in a quality that
concerns us, like the Difficulty of an action:

+3 Incredibly Difficult
+2 Remarkably Difficult
+1 Very Difficult
 0 Difficult (or Fairly Difficult)
-1 Not Very Difficult
-2 Easy
-3 Very Easy
-4 Extremely Easy

Or size:

+3 Incredibly Large
+2 Remarkably Large
+1 Very Large
 0 Large (or Fairly Large)
-1 Not Very Large
-2 Small
-3 Very Small
-4 Extremely Small

The same goes for Intelligent/Dumb, Strong/Weak, Nimble/Clumsy, Rich/Poor,
Skilled/Unskilled, etc.

Of course, you can customize the words to whatever works for you (I used
Extremely at one end, and Incredibly at the other, for instance, which may
or may not be good, depending on whether you want to be able to memorize
the table quickly or to be able to recognize at a glance which end a
particular trait belongs to). Others I considered included Quite
[quality], Somewhat [quality], and Fairly [quality], as well as
Exceptionally and Unusually.

Characters will now look like this:

Zog, barbarian
---
Remarkably Strong
Not Very Smart
Incredibly Sweaty
Clumsy
Very Poor
Very Skilled in combat
Tall
etc... (Remember, no modifiers means "0" on the ladder. I find it kind of
neat that certain traits just appear with no "game terms" next to them.
For really fast character creation, you could just list all the traits a
character has, and then allow a few levels to raise the most important
ones.)

The really nice part (aside from making everything easy to roll off the
tongue) is that it's easy to compare things from unrelated scales. This
could come in handy--for instance, a Remarkably Powerful handgun will blow
down a Not Very Sturdy door very reliably (unless you roll a -4). How big
a boulder can Zog lift? Well, a Remarkably heavy one. And so on.

In addition, sometimes qualities are an advantage, and sometimes a
disadvantage. So just flip the [quality] and [opposite of quality] around.
How hard is that Mugwump to hit? Well, how small is this unusual critter?
Very small? Then it's probably Very Difficult to hit.

It just occurred to me that this might be worth sending to Fudge Factor.
Let me know what you all think.


Paul
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
                 ** Please trim your quotes ** 

SequenceFirst LineUsernameDate
0

Maybe I'm just dense, but how do you figure this?

ChrisHelton 2005-03-05 01:00:52
1

> and usually get some funky language twisting to avoid them

Right.

TimHuntley 2005-03-04 01:45:53
2

Though I'm very happy with Fudge, I do find statements like those (well, just the difficulty one) bothersome, and usually get some funky language twisting to avoid them.

> The Master Table would look like this:

Ugh.

BrettRitter 2005-03-04 00:55:50
3

Okay, this reminds me of something that I've often noticed about the FUDGE ladder.

NickMoffitt 2005-03-04 00:49:38
4

Hi

You might be interested in knowing that such a kind of ladder is used by 2 french RPG of the late Multisim company, Nephilim 3rd ed.

LoicProt 2005-03-04 08:28:40
5

Again, it looks as though you are reinventing the Likert scale. Google and ye shall find.

NickMoffitt 2005-03-05 01:15:25
6

I think it's all in how you use the adjectives.

TimHuntley 2005-03-04 01:15:44
7

Thus my statement:

"Though I'm very happy with Fudge, I do find statements like those (well, just the difficulty one) bothersome, and usually get some funky language twisting to avoid them."

:)

BrettRitter 2005-03-04 01:33:00
8

Nah, it's not that it's that funky, just that anything that makes me change what I was going to naturally say is effort.

BrettRitter 2005-03-04 01:55:19
9

> anything that makes me change what I was going to naturally say is effort. And I'm lazy :)

Ah!

TimHuntley 2005-03-04 01:59:23
10

Quoting Tim Huntley :

sorry it is a greate +1 adjective to use.

PSimmons 2005-03-04 01:56:40
11

> I think it's all in how you use the adjectives.

PaulTarus 2005-03-04 04:14:08
12

>
That is pretty neat, IMHO.

JohnUghrin 2005-03-04 01:30:44
13

Hi

You might be interested in knowing that such a kind of ladder is used by 2 french RPG of the late Multisim company, Nephilim 3rd ed.

LoicProt 2005-03-04 08:28:40
14

Its got nothing to do with keen-ness.

ChrisHelton 2005-03-04 04:31:58
15


PaulTarus 2005-03-04 04:24:04
16

Remakably was ugly, and didn't distinguish well from Incredibly.

BrettRitter 2005-03-04 15:24:36
17

>Its got nothing to do with keen-ness.

JohnUghrin 2005-03-05 00:42:41
18

This is a proposal for a different way of using the Fudge ladder.

PaulTarus 2005-03-04 00:37:06
19

Agreed.

PaulTarus 2005-03-04 22:35:46
20 I only just noticed it a few weeks ago when we were talking about something else. JohnUghrin 2005-03-07 15:09:11
21

Which ones rub you the wrong way?

PaulTarus 2005-03-04 04:17:12