Greetings All,
I am looking for a damage system that will block or reduce the effects of the damage
spiral or death spiral. I like the Fudge wound track (I actually also use a endurance/stun
track that merges with the wound track), but I have a problem with the damage spiral.
Fudge and other games (Shadowrun comes to mind) that use damage tracks have the effect
that if you are wounded it becomes easier to hit you and harder for you to avoid the damage.
Has anyone designed something that would get around this damage spiral? An old Fudge
Factor article called "A Non-Linear Wounding System" by Helge Lund Kolstad gets me part
way there by disassociating the levels. But the characters will still get easier to hurt
the more hurt they become.
The endurance track refreshs at an insane rate, 4 to 6 'wounds' per turn. This allows the
endurance track to fuel special actions and spells. It means that endurance effects only
last a turn or two unless you are really pushing yourselves. I don't want to have a wound
track that refreshs that often.
Any ideas?
-- -------------------------------------------------------------------
Shane
shane.knysh at YonerDotCom http://churchofthegame.blogspot.com/
"If you try and take a cat apart to see how it works,
the first thing you have on your hands is a non-working cat."
- Douglas Adams
-- -----------------------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/listfaq.html
** Don't start deliberately off-topic threads. **
| Sequence | First Line | Username | Date |
| 0 |
Irrelevant straw man. |
NickMoffitt |
2005-06-08 00:09:01 |
| 1 |
Didn't you retire for diverting this thread in your previous post? |
DanFrohlich |
2005-06-08 14:41:08 |
| 2 |
DF>Didn't you retire for diverting this thread in your previous post? |
KarenCravens |
2005-06-08 14:56:38 |
| 3 |
> I am looking for a damage system that will block or
I'd suggest something like this:
Health Rolls to Ignore Penalties
Whenever someone is injured by more than a Scratch,
he's entitled to a Health roll. |
JonathanBenn |
2005-06-09 20:03:54 |
| 4 |
> Has anyone designed something that would get around this damage spiral? |
BillHamilton |
2005-06-07 23:35:25 |
| 5 |
Having been in more fights than I would really care to
count (a mis-spent youth), I don't consider the
so-called damage spiral to be all that unrealistic.
After you've taken a few hits from someone it is
harder to avoid being hit, and |
ChrisHelton |
2005-06-07 23:47:14 |
| 6 |
On Wed, 08 Jun 2005 00:47:14 +0100, Chris Helton
wrote:
> --- Shane Knysh wrote:
Whether true or not, isn't that irrelevant? |
DarrenHill |
2005-06-07 23:52:29 |
| 7 |
Probably no less irrelevant than threadjacking would
be, would you say? |
ChrisHelton |
2005-06-08 00:04:25 |
| 8 |
>Greetings All,
The easiest way to avoid the "death spiral" (and the method I use now
in the Fudge games I run -- having encountered that "death spiral"
before...) is to not apply wound penalties until after the
combatbattle/danger is over |
GhostGames |
2005-06-07 23:43:01 |
| 9 |
I'd split the difference. |
RobDonoghue |
2005-06-08 01:12:20 |
| 10 |
>Greetings All,
Is there anything in particular you want this system TO do? |
JohnUghrin |
2005-06-08 00:54:24 |
| 11 |
> Gamers have this tendency to decry
There has been plenty of evidence for and against the 'death spiral'
effect. |
BillHamilton |
2005-06-08 00:17:54 |
| 12 |
On Wed, 08 Jun 2005 01:04:25 +0100, Chris Helton
wrote:
> --- Darren Hill wrote:
That's purely a matter of opinion - personally, I think the "no death
spiral" is just as realistic as t |
DarrenHill |
2005-06-08 11:33:38 |
| 13 |
Greetings all,
On Tue, 7 Jun 2005 19:54:24 CDT, John Ughrin wrote
I hadn't thought about what I want it to do, but rather what I don't want it to do. |
ShaneKnysh |
2005-06-08 03:41:43 |
| 14 |
On Wed, 08 Jun 2005 01:05:23 +0100, Mitch Williams
wrote:
> ----- Original Message -----
And neither does yours. |
DarrenHill |
2005-06-08 12:16:57 |
| 15 |
>I am looking for a damage system that will block or reduce the effects of the damage
>Any ideas?
As Ann mentioned, a good solution is to ignore the damage penalties till after the fight. |
EricPaquette |
2005-06-08 13:14:18 |
| 16 |
Don't make me come back there and subnet you two. |
ChrisDoherty |
2005-06-08 16:05:49 |
| 17 |
> So you could have the option: take a Hurt result (with the -1 penalty)
Especially the last two, since you then have the choice between being
taken out for the rest of the fight and then in need of hospitalisation,
and being out cold for a littl |
HelgeLundKolstad |
2005-06-08 14:43:31 |
| 18 |
On Wed, 08 Jun 2005 15:41:08 +0100, Dan Frohlich
wrote:
> On 6805, Darren Hill wrote:
:) Actually that's one of the pitfalls of sending simultaneous emails via
the inte |
DarrenHill |
2005-06-08 17:13:49 |
| 19 |
> Another solution comes from the latest Marvel rpg. |
DarrenHill |
2005-06-08 17:15:01 |
| 20 |
The style was taken from a superhero game. |
EricPaquette |
2005-06-08 18:12:12 |
| 21 |
Yeah, I agree. |
EricPaquette |
2005-06-08 18:06:58 |
| 22 |
damage you have three options:
- Take it like a man/woman.: Apply wound penalties normally.
|
JohnUghrin |
2005-06-08 19:30:12 |
| 23 |
...or, spend some Fudge points. |
MarkPerotti |
2005-06-08 20:26:23 |
| 24 |
Yeah, I would. |
JohnUghrin |
2005-06-08 22:05:29 |
| 25 |
Greetings All,
I am looking for a damage system that will block or reduce the effects of the damage
spiral or death spiral. |
ShaneKnysh |
2005-06-07 23:21:50 |
| 26 |
>On Tue, 7 Jun 2005 20:12:20 CDT, Robert Donoghue wrote
The wound penalties shouldn't be cumulative -- not in the sense that for
every Hurt wound you receive an additional -1 penalty, at any rate. |
GhostGames |
2005-06-08 12:01:59 |
| 27 |
I was going to suggest something like this (or rather, a Willpower roll), but it does introduce an extra roll into combat, which is not ideal.
So, then I started wondering about giving the player the choice: let them choose to ignore wound penalties |
RobRendell |
2005-06-10 00:20:13 |
| 28 |
----- Original Message -----
From: "Darren Hill"
> Whether true or not, isn't that irrelevant? |
Mitchw |
2005-06-08 00:05:23 |