> From: David Jaquith
> Subject: FUDGE: Magical Internet
>
> I was thinking about netrunning while I happened to be reading the
> Fudge Fantasy section in the new Fudge book. I happened to start
> thinking about a magical internet.
>
> Just a thought. If people show interest, I might develop this into a
> full system rather than just an idea.
It sounds interesting but you must remember the old magic design question "If magic is that easy why don't wizards run the whole world". (Unless they DO run the world in your campaign). This leads to the questions like "Why would a city that is trying to modernize go to the trouble of putting in gas lamps when a magic user can just case continual light in every light pole?".
Just something to consider if you do develop this.
Have a good day,
Mitch
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| Sequence | First Line | Username | Date |
| 0 |
> From: David Jaquith
It sounds interesting but you must remember the old magic design question "If magic is that easy why don't wizards run the whole world". |
Mitchw |
2005-07-28 17:25:16 |
| 1 |
I have always liked the answer, "They wouldn't." That is why fantasy
worlds often have thousands of years of history with little if any
technological development. |
JuddGoswick |
2005-07-28 18:58:11 |
| 2 |
Exactly.
The whole point of RPing is to do something you can't do in real life.
I mean, who wants to RP working as a dishwasher in a bad restaurant?
Nobody... |
DavidJaquith |
2005-07-28 21:20:53 |
| 3 |
> It sounds interesting but you must remember the old magic design question "If magic is that easy why don't wizards run the whole world". |
DavidJaquith |
2005-07-28 21:08:14 |
| 4 |
I think if you're going to allow "magical internets" and such that you'd
have to disallow or curb the fireballs and whatnot. |
JohnUghrin |
2005-07-30 15:07:37 |
| 5 |
> I think if you're going to allow "magical internets" and such that you'd
Why? |
DavidJaquith |
2005-07-31 04:07:53 |
| 6 |
> One possible reason could be that with the increase is
That's something to figure out in the story. |
DavidJaquith |
2005-07-31 18:01:20 |
| 7 |
>>I think if you're going to allow "magical internets" and such that you'd
Because fireballs cast at 900MHz would be possibly/probably disruptive
to your game. |
JohnUghrin |
2005-07-31 13:18:16 |
| 8 |
> Because fireballs cast at 900MHz would be possibly/probably disruptive
See, you're putting too much into this world. |
DavidJaquith |
2005-07-31 18:15:00 |
| 9 |
> However, few fantasy worlds run on the concept that everyone has the |
JohnRudd |
2005-07-31 18:55:35 |
| 10 |
> I've been thinking about magicpunk, replacing technology with magic in
I love the idea, except for the astral internet. |
DavidJaquith |
2005-08-01 04:35:45 |
| 11 |
> Wizards would take the role of Mega-corps. |
JohnRudd |
2005-08-01 04:45:21 |
| 12 |
>>Because fireballs cast at 900MHz would be possibly/probably disruptive
So how many nodes are you talking without some form of mass production? |
JohnUghrin |
2005-08-01 04:19:39 |
| 13 |
I imagine the magical internet happening as a wonderful accident in
scrying technology. |
DavidJaquith |
2005-08-01 05:13:34 |
| 14 |
YMMV: Your Mileage May Vary
IME: In My Experience
Darren
The Fudge List FAQ is at http:/fudge.phoenyx.netlistfaq.html<A>
The Fudge List Guide to Fudge DarrenHill |
2005-08-01 05:17:08 |
| 15 |
Sorry, "Your Mileage May Vary." From American car advertisements, I
believe.
>
"In My Experience"
>And I'm sure that people would create magical amazon.com and
While I think that I might... |
JohnUghrin |
2005-08-01 13:59:57 |
| 16 |
> >And I'm sure that people would create magical amazon.com and
I think you're concentrating on the negatives and ignoring the
positives... |
DavidJaquith |
2005-08-01 15:56:52 |
| 17 |
Not sure what utility this will provide, but I will answer from my
game's standpoint.
On 8105, John Ughrin wrote:
> So how many nodes are you talking without some form of mass production?
In my game, using the obe |
JuddGoswick |
2005-08-01 16:35:15 |
| 18 |
This may be due to your not realizing that the Hobbit Mafia loves to
move in on new taverns and try and bomb them out. |
JuddGoswick |
2005-08-01 16:44:33 |
| 19 |
> Firstly, I wasn't trying to insult. |
RobbNeumann |
2005-08-01 18:37:12 |
| 20 |
> I think you're concentrating on the negatives and ignoring the
In my experience it's better if you compliment the good bits and add the
parts that should be fixed with "and" instead than with "though", "on
the other hand" or "but", to cite a few.
|
GobLyn |
2005-08-01 18:57:49 |
| 21 |
It seems kind of rude to assume that any differences in play style
between a group of players and their GM is due to the GM not being
"creative" enough.
That was not my intent, and hopefully I didn't come off that way to
the original poster. |
JuddGoswick |
2005-08-02 14:26:47 |
| 22 |
Although I didn't take any particular insult, thanks to those jumping to
my defense.
Anyway, Robb just about hit the nail on the head as far as the game
situation went.
While it indeed had something to do with the dynamics of my group at the
time |
JohnUghrin |
2005-08-01 19:45:39 |
| 23 |
hmm...the profit motivation might have moved them. |
JohnUghrin |
2005-08-01 19:30:08 |
| 24 |
Maybe that is the perfect segue into a new topic - how to keep a
serious tone in a game? |
JuddGoswick |
2005-08-02 14:40:21 |
| 25 |
> Often, this is to blow off steam from workschool and to just have a
In my group, when we were meeting to game, we would always have a
mandatory 'BS Hour' before the game, to catch up, to rant, or just to
BS...if we didn't do this, it came out |
NosfeRandu |
2005-08-02 14:54:36 |
| 26 |
>Often, this is to blow off steam from workschool and to just have a
Personally, I never interfered with my players saying something silly and jokes. |
EricPaquette |
2005-08-02 15:04:10 |
| 27 |
>>Often, this is to blow off steam from workschool and to just have a
What I've found is that when I set the proper tone with my descriptions
and my rolplaying of the supporting cast, the other players tend to fall
into that same mode. |
BradfordYounie |
2005-08-02 15:10:22 |
| 28 |
> Personally, I never interfered with my players saying something silly and
jokes.
Yeah, me too. |
ThomasCackler |
2005-08-02 15:14:17 |
| 29 |
>Often, this is to blow off steam from workschool and to just have a
I don't know about maintaining a serious tone all the time, but if there is some specific scene that you consider important, and want the players to take it se |
RobRendell |
2005-08-03 03:09:58 |
| 30 |
Firstly, I wasn't trying to insult. |
DavidJaquith |
2005-08-01 17:32:29 |
| 31 |
>> No plot is more important than the player's desires.
I think the point that the original post was trying to make was that the players were taking the game in a different direction and that particular direction didn't appeal to him. |
RobbNeumann |
2005-08-01 17:11:02 |
| 32 |
> This may be due to your not realizing that the Hobbit Mafia loves to
Exactly what I've been trying to say. |
DavidJaquith |
2005-08-01 16:52:05 |
| 33 |
I've been thinking about magicpunk, replacing technology with magic in
the cyberpunk genre. |
NormanJHarmanJr |
2005-08-01 01:45:40 |
| 34 |
One possible reason could be that with the increase is
magical tools like a magical internet, magical car,
magical ipod, whatever, people will be less inclined
to do the task with just<STRONG> magic and will likely opt
for the more effecien |
NH |
2005-07-31 08:10:01 |