Hi Group,
I actually ran a game of Fudge a couple a days ago for some family members, including someone that had never roleplayed before, and two children aged 12 and 14. None of them are 'gamers' as such.
I used the same scenario I'd run at a small convention back in April, using my Kalyr RPG playtest build, which uses Keys (As in The Shadow of Yesterday, but giving Fudge points rather than experience points)
What took me by surprise is how *all* the players instantly grasped the concept of keys, and roleplayed them far more strongly that would ever happened if I'd used Faults.
Who else has used keys, and were your experiences with them as positive as mine?
-- Tim