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ChikOppi
chikoppi

Mon

Aug 16
1999

18:36Z

Need Dice Mechanic

    I need to find a suitable mechanic for rolling open-ended rolls using D20 and D10. Currently, the mechanic I use is as follows:

A] D20 Result
    1 :Go to B
    2-19 :Stop
    20 :Go to C
B] D20 Result
    1-10 :Stop, result is 1
    11-19 :Stop, subtract 10, subtract from prior result (-1 to -9)
    20 :Result is -10, go to D
C] D20 Result
    1-10 :Stop, result is 20
    11-19 :Stop, subtract 10, add to prior result (21 to 29)
    20 :Result is 30, go to E
D] Repeat B
E] Repeat C

    In other words, if the first roll is 1 or 20 roll again. If the second or subsequent roll is 1-10 stop rolling. If the second or subsequent roll is 11-19 then add/subtract 1-9 from the first roll and stop rolling. If the second or subsequent rolls is 20 then add/subtract 10 and roll again.

    The problem with this method is that extreme rolls become very rare. Does anyone know of a better open-ended system that centers on the numbers 1-20? Thanks very much for any suggestions.

Brian Koppi
chikoppi@pipeline.com
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JohnHarper
John Harper

Mon

Aug 16
1999

19:57Z

Need Dice Mechanic

How about this:

1) Roll d20.

* If you roll 1-5, keep this total and roll again, subtracting the "tens"
digit of the second roll from your total.

* If you roll 16-20, keep this total and roll again, adding the "tens"
digit of the second roll to your total.

If on the second roll you get 1-5 or 16-20, add/subtract the "tens" digit
and roll again. Repeat as necessary.

    John Harper         http://www.shootingiron.com/feng
    ----------------------------------------------------
    Talislanta RPG Website     http://www.talislanta.com
    Shootingiron Design      http://www.shootingiron.com
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ChikOppi
chikoppi

Mon

Aug 16
1999

20:44Z

Need Dice Mechanic

At 2:57 PM -0500 8/16/99, John Harper wrote:
>1) Roll d20.
>
>* If you roll 1-5, keep this total and roll again, subtracting the "tens"
>digit of the second roll from your total.
>
>* If you roll 16-20, keep this total and roll again, adding the "tens"
>digit of the second roll to your total.
>
>If on the second roll you get 1-5 or 16-20, add/subtract the "tens" digit
>and roll again. Repeat as necessary.

    Ah, I like it! So, if I'm not mistaken (I'm terrible with statistics, so I probably am), the percentage spread looks something like this:

Etc.
-19 through -10 : 0.3125%
-9 through 5 : 1.25%
6 through 15 : 5%
16 through 25: 1.25%
26 through 36 : 0.3125%
Etc.


Brian Koppi
chikoppi@pipeline.com
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ChikOppi
chikoppi

Tue

Aug 17
1999

00:36Z

Need Dice Mechanic

    In favor of ease in reading dice during play, I took John Harper's model and altered it slightly. Does the following open-end mechanic raise a red flag for anyone? Thanks to all for helping me straighten out this kink in my system.

    Roll D20
    If 1-2 then [A]
    If 3-18 stop
    If 19-20 then [B]

    [A] Roll D20
          If 1-10 result equals -1 to -10
          If 11-18 stop
          If 19-20 repeat [A] and subtract 10 from result

    [B] Roll D20
          If 1-10 result equals 21 to 30
          If 11-18 stop
          If 19-20 repeat [A] and add 10 to result

(11-20) : 0.025%
(1-10) :  0.1%
1-2 :  2.25%
3-18 : 5%
19-20 : 2.25%
21-30 : 0.1%
31-40 : 0.025%

Brian Koppi
chikoppi@pipeline.com
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AlanLauderdale
Alan Lauderdale

Mon

Aug 16
1999

20:23Z

Need Dice Mechanic

...How about:

	On the 1 or 20, roll a d10 and a d20.
	If the d20 is 11 or more, stop without modifying the base score further
else modify the base score by the amount rolled on the d20 (downward
when the original was 1, upward if the original was 20).
	If the score on the d10 is greater than the score on the d20, repeat
else stop.
	
	Discussion:  I'm not sure whether mathematically, the extreme scores
become a lot more likely.  The modified spread becomes interesting
because the more the score is modified by the d20 roll, the less likely
you are to be able to repeat and add more.  If you really like extremes,
you could instead say that whatever was rolled on the d20 modifies the
base score before determining whether to repeat.
	

chikoppi@pipeline.com wrote:
> 
>     I need to find a suitable mechanic for rolling open-ended rolls using D20 and D10. Currently, the mechanic I use is as follows:
> 
> A] D20 Result
>     1 :Go to B
>     2-19 :Stop
>     20 :Go to C
> B] D20 Result
>     1-10 :Stop, result is 1
>     11-19 :Stop, subtract 10, subtract from prior result (-1 to -9)
>     20 :Result is -10, go to D
> C] D20 Result
>     1-10 :Stop, result is 20
>     11-19 :Stop, subtract 10, add to prior result (21 to 29)
>     20 :Result is 30, go to E
> D] Repeat B
> E] Repeat C
> 
>     In other words, if the first roll is 1 or 20 roll again. If the second or subsequent roll is 1-10 stop rolling. If the second or subsequent roll is 11-19 then add/subtract 1-9 from the first roll and stop rolling. If the second or subsequent rolls is 20 then add/subtract 10 and roll again.
> 
>     The problem with this method is that extreme rolls become very rare. Does anyone know of a better open-ended system that centers on the numbers 1-20? Thanks very much for any suggestions.
> 
> Brian Koppi
> chikoppi@pipeline.com
> ----------------------------------------------------------------
> To unsubscribe, send mail to gmast-off@phoenyx.net.
> GMAST Home Page:  http://www.phoenyx.net/gmast/
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JohnHarper
John Harper

Mon

Aug 16
1999

21:34Z

Need Dice Mechanic

>    Ah, I like it! So, if I'm not mistaken (I'm terrible with statistics,
so I probably am), the percentage spread looks something like this:

[percentages snipped]

Er... I have no idea. I suck at statistics, too. But I'm glad you like my
method. If only Mike Harvey were here.. why we'd have an accurate
probability curve for this thing in no time. Mike! Mike! Where are ya?

    John Harper         http://www.shootingiron.com/feng
    ----------------------------------------------------
    Talislanta RPG Website     http://www.talislanta.com
    Shootingiron Design      http://www.shootingiron.com
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