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ChrisTutty
Chris Tutty

Tue

Aug 17
1999

10:37Z

Re: The Sword (and Tome) of Shadows

From: tangent@concentric.net 
>Sword Skill, which allows the sorceror while in combat to fight like a
>warrior (not specialized, but same THACO as a warrior).
>
Stuff like this has always got under my skin a bit.  It seems strange that
many high level mages design spells to negate the benefts of warrior
specialisation but argue vehemently against items that will give fighters
full spell casting powers.

I found that the mages and warriors in my campaign got on a lot better when
I rebuilt the system to highlight their vulnerabilities.  It forced the
players to take their choices seriously.  No-one can be strong alone, but a
balanced party of adventurers can take on all that heaven and earth can
throw at them.

Chris.

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EdHogg
edhogg

Tue

Aug 17
1999

17:51Z

Re: The Sword (and Tome) of Shadows

On Tue, 17 Aug 1999 05:37:08 CDT, "Chris Tutty"
 wrote:

>From: tangent@concentric.net 
>>Sword Skill, which allows the sorceror while in combat to fight like a
>>warrior (not specialized, but same THACO as a warrior).
>>
>Stuff like this has always got under my skin a bit.  It seems strange that
>many high level mages design spells to negate the benefts of warrior
>specialisation but argue vehemently against items that will give fighters
>full spell casting powers.
>
>I found that the mages and warriors in my campaign got on a lot better when
>I rebuilt the system to highlight their vulnerabilities.  It forced the
>players to take their choices seriously.  No-one can be strong alone, but a
>balanced party of adventurers can take on all that heaven and earth can
>throw at them.

One of those reasons for running games that done make these artificial
and ludicrous restrictions. Which ever system it is, take your pick.

Hell, there should be ways even to make D&D conform to this if you are
willing to play with the rules

ed
-- 
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ChrisTutty
Chris Tutty

Tue

Aug 17
1999

22:14Z

Re: The Sword (and Tome) of Shadows

From: edhogg@equus.demon.co.uk 
>One of those reasons for running games that done make these artificial
>and ludicrous restrictions. Which ever system it is, take your pick.
>
Um.  Actually that campaign had been a skill-based system for about five
years at that point.  The _players_ thought of their characters as fighters,
mages, merchants, whatever.  The fact that the game system imposed no limits
to the skills a character could study doesn't take away character classes.

Unless you ignore the benefits of specialisation (which, IMHO, is like
ignoring gravity) character classes are realistic under any system.  You
might be playing a campaign where everyone is a generalist (or basically
unskilled) - there are solid advantages to this - but if one of your PC's
studied combat skills for ten years would you refuse to call him a fighter
just because it's 'classist'?


The first point I was making was that a magical spell that provides similar
benefit to ten years of combat training marginalises anyone who took the
path of fighter specialisation.  In a balanced system there is an enormous
amount to a fighter besides their chance to hit, but AD&D only has three
basic combat stats (to-hit chance, armour class and hit points).  When a
mage can cast himself into fighter-level to-hit rolls, use a potion to bring
his hit-points up and cast defensive magic to bring his armour class up
anyone in that campaign who's been played a fighter to high level is
beginning to wonder why they bothered.

In a campaign that only ran mages I could accept it, but in a camapign which
has player-character warriors this sort of power for mages fails to respect
the investment the higher-level fighters have made.  A player whos'
character isn't respected by the campaign is going to have a hard time
getting enthusiastic about it.

Now I realise that I've gone a long distance sideways from the subject
tangent rose, but I've been down the track of making magic-users more combat
competant and I'm saying from experience that the players with warriors
hated it.

I mean what's next - cast a spell to pick up bardic charm abilities, cast a
spell to pick up druidic abilities, cast a spell to become an experienced
negotiator?  A mage _trained_ in combat I'd accept.  A mage who casts a
spell that let's him stand toe-to-toe with a fighter I have real problems
with.

Chris.


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EdHogg
edhogg

Tue

Aug 17
1999

23:59Z

Re: The Sword (and Tome) of Shadows

On Tue, 17 Aug 1999 17:14:26 CDT, "Chris Tutty"
 wrote:

>From: edhogg@equus.demon.co.uk 
>>One of those reasons for running games that done make these artificial
>>and ludicrous restrictions. Which ever system it is, take your pick.
>>
>Um.  Actually that campaign had been a skill-based system for about five
>years at that point.  The _players_ thought of their characters as fighters,
>mages, merchants, whatever.  The fact that the game system imposed no limits
>to the skills a character could study doesn't take away character classes.

depends on the Skill system. Of course you can class yourself as
Warrior, of Mage or merchant but if that Warrior specialises in fencing,
has taken up thieving as a hobby and studies languages and magic is he
"just a warrior". I know D&D has multic-classing but a decent skill
system should allow blurring of the lines.

>Unless you ignore the benefits of specialisation (which, IMHO, is like
>ignoring gravity) character classes are realistic under any system.  You
>might be playing a campaign where everyone is a generalist (or basically
>unskilled) - there are solid advantages to this - 

In my time jobs have included Programmer, Sysadmin, DBA, shovelling
horse manure, hauling stuff as unskilled labour on a building site,
telephone answering, form processing and typist.

What "character Class" am I? 

>but if one of your PC's
>studied combat skills for ten years would you refuse to call him a fighter
>just because it's 'classist'?

nope, but I'd want a bit more than that. The character should be the
character, not the job. Else it's a tactical, skirmish level wargame,
not roleplaying. IMHO.

>The first point I was making was that a magical spell that provides similar
>benefit to ten years of combat training marginalises anyone who took the
>path of fighter specialisation.  In a balanced system there is an enormous
>amount to a fighter besides their chance to hit, but AD&D only has three
>basic combat stats (to-hit chance, armour class and hit points).  When a
>mage can cast himself into fighter-level to-hit rolls, use a potion to bring
>his hit-points up and cast defensive magic to bring his armour class up
>anyone in that campaign who's been played a fighter to high level is
>beginning to wonder why they bothered.

There should be payback for this. Mind you I haven't played AD&D since
1983 and thanks for reminding me why. The potions can take a horrible
effect on the system after they wear off (I've created a potion-type
mage for my C&S 3 Campaign that has that built in.), the use of magic
might attract magic-seeking monsters, similar to the old Psi feeding
beasts, the MU might get hit by anti-magick magick.

That's why I've always preferred the C&S mage (see an essay on use of
Mages at the BGD website http://members.aol.com/marakush and follow the
links for "Downloads" "Of Mages and Magicks" IIRC) who DOESN'T get that
much experience for acting as a swat team but gets more for conducting
magical research. If the mages are going into battle then make them take
RISKS, don't give them an easy ride.

>In a campaign that only ran mages I could accept it, but in a camapign which
>has player-character warriors this sort of power for mages fails to respect
>the investment the higher-level fighters have made.  A player whos'
>character isn't respected by the campaign is going to have a hard time
>getting enthusiastic about it.
>
>Now I realise that I've gone a long distance sideways from the subject
>tangent rose, but I've been down the track of making magic-users more combat
>competant and I'm saying from experience that the players with warriors
>hated it.
>
>I mean what's next - cast a spell to pick up bardic charm abilities, cast a
>spell to pick up druidic abilities, 

I also hate most RPG Druids. For a free sample of my take on the type,
see the aforementioned website. Druids are not Californian Tree-huggers.

>cast a spell to become an experienced
>negotiator?  

I seem to remember D&D has this all. The GM might want to take some time
out to RESTRICT the spells available. Try and come up with plausible
spell list based on the concerns facing the mages of his game-world.

>A mage _trained_ in combat I'd accept.  A mage who casts a
>spell that let's him stand toe-to-toe with a fighter I have real problems
>with.

See above "levelling" ideas. Hell, in D&D it'd be acceptable to have an
enchanted weapon that IGNORES spell based armour protection so they have
to use their normal AC.

ed
-- 
edhogg@equus.demon.co.uk           |  Dragons Rescued  |      _////  
http://www.equus.demon.co.uk/      |  Maidens Slain    |   o_/o ///  
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ChrisTutty
Chris Tutty

Wed

Aug 18
1999

01:31Z

Re: The Sword (and Tome) of Shadows

From: edhogg@equus.demon.co.uk 
>I also hate most RPG Druids. For a free sample of my take on the type,
>see the aforementioned website. Druids are not Californian Tree-huggers.
>
I still recall a druid that was looked on by the party as lower-level
(mostly because the player thought that training skills and building stats
was out of character, which I had to agree with).  He was destined to lead
the druids in this region but that doesn't mean much when someone asks what
your highest skill percentage is (feh).

They were in an area preparing for invasion by a neighbouring lord.  It was
pitched as a set of scenarios which would test the more powerful characters.
They happened to end up in this lord's throne room as messengers.  The druid
walked to window, looked out over this lord's territories and mused on what
would happen if the crops failed.  I was caught by surprise and responded
with a spitting fit and called the guards in.  The druid just answered "Kill
me then. That won't change the opinion of the druids to your little war".

Stunned silence.  Reaction roll for the lord.  No more war.

I damn near kissed the player for showing the party what power was.

Chris.

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EdHogg
edhogg

Wed

Aug 18
1999

10:53Z

Re: The Sword (and Tome) of Shadows

On Tue, 17 Aug 1999 20:21:35 CDT, "Chris Tutty"
 wrote:

>From: edhogg@equus.demon.co.uk 
>>depends on the Skill system. Of course you can class yourself as
>>Warrior, of Mage or merchant but if that Warrior specialises in fencing,
>>has taken up thieving as a hobby and studies languages and magic is he
>>"just a warrior". I know D&D has multic-classing but a decent skill
>>system should allow blurring of the lines.
>>
>Yeah, I ran a grouping system that gave 'abilities' when your total skills
>in a group exceeded certain levels.  This meant that you could study as
>widely as you liked, but that you got more payback from early
>specialisation.
>
>>In my time jobs have included Programmer, Sysadmin, DBA, shovelling
>>horse manure, hauling stuff as unskilled labour on a building site,
>>telephone answering, form processing and typist.
>>
>>What "character Class" am I?
>>
>Administrator, tech level 20th century earth  :-)
>
>Although, to be serious, I'd also include several levels of Engineer, if
>accepted as a name for a class dedicated to design and construction of
>complex systems.
>
>The 'unskilled labour' is just that - unskilled.  There ain't a GM alive
>that'll give you experience for that (pauses, listening...)

hey. I was an ace * shoveller

>Sorry, but you don't count as a generalist. :-)  If you seriously pursued
>mountain climbing or martial arts as a full-time hobby and had a solid
>understanding of the application of Qi energy (sp?) to your life flow I'd
>consider it.

Nine years of Dark Ages reenactment using Steel weapons?

>And as for
>
>> nope, but I'd want a bit more than that. The character should be the
>> character, not the job. Else it's a tactical, skirmish level wargame,
>> not roleplaying. IMHO.
>
>I heartily agree, but since identifying people by what they do is a strong
>element of most human cultures you might be pushing a large load to stop
>people saying "my character's a fighter".  I don't think that, in itself,
>stops the campaign around the character being role-playing rather than
>wargaming.

It hurts though dunnit. And I've done it myself. It makes me consider
RPGs where the players don't know the characters numerical abilities to
stop the "I'm an Artogator 4, what are you" type arguments

ed
-- 
edhogg@equus.demon.co.uk           |  Dragons Rescued  |      _////  
http://www.equus.demon.co.uk/      |  Maidens Slain    |   o_/o ///  
For devilbunnies, Diplomacy, RPGs, |  Quests P.O.A.    |  __\   ///__
Science-Fiction and other stuff    |                   |      <*>
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EdHogg
edhogg

Wed

Aug 18
1999

11:06Z

Re: The Sword (and Tome) of Shadows

On Tue, 17 Aug 1999 20:31:05 CDT, "Chris Tutty"
 wrote:

>From: edhogg@equus.demon.co.uk 
>>I also hate most RPG Druids. For a free sample of my take on the type,
>>see the aforementioned website. Druids are not Californian Tree-huggers.
>>
>I still recall a druid that was looked on by the party as lower-level
>(mostly because the player thought that training skills and building stats
>was out of character, which I had to agree with).  He was destined to lead
>the druids in this region but that doesn't mean much when someone asks what
>your highest skill percentage is (feh).
>
>They were in an area preparing for invasion by a neighbouring lord.  It was
>pitched as a set of scenarios which would test the more powerful characters.
>They happened to end up in this lord's throne room as messengers.  The druid
>walked to window, looked out over this lord's territories and mused on what
>would happen if the crops failed.  I was caught by surprise and responded
>with a spitting fit and called the guards in.  The druid just answered "Kill
>me then. That won't change the opinion of the druids to your little war".
>
>Stunned silence.  Reaction roll for the lord.  No more war.
>
>I damn near kissed the player for showing the party what power was.
>

That is a good story. mind if I forward it around a bit?

ed
-- 
edhogg@equus.demon.co.uk           |  Dragons Rescued  |      _////  
http://www.equus.demon.co.uk/      |  Maidens Slain    |   o_/o ///  
For devilbunnies, Diplomacy, RPGs, |  Quests P.O.A.    |  __\   ///__
Science-Fiction and other stuff    |                   |      <*>
----------------------------------------------------------------
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ChrisTutty
Chris Tutty

Wed

Aug 18
1999

01:21Z

Re: The Sword (and Tome) of Shadows

From: edhogg@equus.demon.co.uk 
>depends on the Skill system. Of course you can class yourself as
>Warrior, of Mage or merchant but if that Warrior specialises in fencing,
>has taken up thieving as a hobby and studies languages and magic is he
>"just a warrior". I know D&D has multic-classing but a decent skill
>system should allow blurring of the lines.
>
Yeah, I ran a grouping system that gave 'abilities' when your total skills
in a group exceeded certain levels.  This meant that you could study as
widely as you liked, but that you got more payback from early
specialisation.

>In my time jobs have included Programmer, Sysadmin, DBA, shovelling
>horse manure, hauling stuff as unskilled labour on a building site,
>telephone answering, form processing and typist.
>
>What "character Class" am I?
>
Administrator, tech level 20th century earth  :-)

Although, to be serious, I'd also include several levels of Engineer, if
accepted as a name for a class dedicated to design and construction of
complex systems.

The 'unskilled labour' is just that - unskilled.  There ain't a GM alive
that'll give you experience for that (pauses, listening...)

Sorry, but you don't count as a generalist. :-)  If you seriously pursued
mountain climbing or martial arts as a full-time hobby and had a solid
understanding of the application of Qi energy (sp?) to your life flow I'd
consider it.

And as for

> nope, but I'd want a bit more than that. The character should be the
> character, not the job. Else it's a tactical, skirmish level wargame,
> not roleplaying. IMHO.

I heartily agree, but since identifying people by what they do is a strong
element of most human cultures you might be pushing a large load to stop
people saying "my character's a fighter".  I don't think that, in itself,
stops the campaign around the character being role-playing rather than
wargaming.

Chris.

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