
| >Which just goes to show that you can improvise and still be predictable, | >even if you're only predictable to a few (or one) ;) | > | I plan as much as possible because I find it difficult to think creatively | under pressure. So I 'improvise' my story threads on my own (or with a | player or two in a casual setting). This gives me the confidence to fly | acrobatics during the session because I have practiced answers to the | critical questions (you know - where you have to say one thing but suggest | something else). Amen to that. I mean, no scenario ever survives contact with the party, anyway (at least, not if they're any fun!), so there's no shortage of improvisation even in an entirely plotted-out game. While my planning boils down (usually) to a single page of notes, they're at least _organized_ notes representing a good deal of thought and care. || S. John Ross || Husband · Cook · Writer || In That Order || http://www.io.com/~sjohn/blue.htm · sjohn@io.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.