Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
BrianKoppi
Brian Koppi

Fri

Nov 12
1999

02:35Z

Plot Deck

     I read somewhere that there are some sort of cards included in 
the new Star Trek game from Last Unicorn that help the GM direct the 
plot. I have no idea what the truth behind this is or how it works, 
but it did set me thinking.

     I could see a great benefit to having a deck of 52 plot themes to 
use during the course of an adventure. When I GM I tend to focus on 
what is before the characters and what I have planned for them. I 
need to to keep from losing track of the threads on the table. This 
isn't necessarily a bad thing, as it helps form a coherent adventure. 
However, constantly focusing in one direction limits the potential 
scope of the story. That's where a Plot Deck would be handy.

     A plot deck might be drawn from once or more per game session, 
depending on the pace of the action or how much game time has 
elapsed. Each card in the deck represents a plot device such as the 
introduction of personal tragedy, new ally, new enemy, unforeseen 
good fortune, etc. There could be 13 devices (ace through king) and 
four applications (one for each suit). I'm not familiar with tarot 
cards, but the purpose seems similar.

     The Plot Deck would help to inspire new directions for the story 
a busy GM might not otherwise consider. Has anyone encountered 
something like this in the market? Does it seem a useful idea?

Brian Koppi
chikoppi@21stcentury.net
----------------------------------------------------------------
GMAST Home Page:  http://www.phoenyx.net/gmast/
Tech support questions go to support@phoenyx.net.

Subject (required)




 
Refresh