
I was wondering how any of you handled magic negation. I had a variant AD&D game, and had an enemy cast an Anti-Magic Shell. One player, who had shapeshifted into a bat and wanted to attack this round, was thinking of flying into the Sphere and landing, human, to attack. How would you rule this? Does the magic just fade quickly, leaving you "normal"? Would a shapeshifted person be stuck in the new form (Polymorph Self) or instantly turn into their old form? How do you deal with these situations? :) The PC in question just landed behind the enemy, outside the Sphere. And then cast a new spell designed to deal with magic-resistant creatures - it merges several arrows into one arrow. If it hits a magic negation, then it splits back into several arrows. Usually as it enters into something. ;) The Anti-magic worked rather nicely and he rolled rather well to hit... we had an enemy pincushion. :) So I didn't have to worry about how quickly someone would change their form if dispelled from a shapechange. But I was wondering what you would do. :) Rob ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.
> I was wondering how any of you handled magic negation. > > I had a variant AD&D game, and had an enemy cast an Anti-Magic Shell. One > player, who had shapeshifted into a bat and wanted to attack this round, was > thinking of flying into the Sphere and landing, human, to attack. Robert, I probably would treat it as if a _dispel magic_ had been cast. If you're really in a mood leave some traces of the polymorphed form for a few rounds (such as big, furry ears) just to mess with the player. Or you can have the PC morph back and forth quickly (like a TV on the fritz) as the magical energies fight with each other. That would probably disable him for a couple of rounds as well as adding some small theatrics to the game. Just my two cents, Alan Haley ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.
>I was wondering how any of you handled magic negation. >I had a variant AD&D game, and had an enemy cast an Anti-Magic Shell. One player, who had shapeshifted into a bat and >wanted to attack this round, was thinking of flying into the Sphere and landing, human, to attack. >How would you rule this? Does the magic just fade quickly, leaving you "normal"? Would a shapeshifted person be stuck >in the new form (Polymorph Self) or instantly turn into their old form? First of all a little introduction as I have been watching the list for a while but this would constitute my first post. Names Dastyni, I've been playing and running games for some 14 years now. I'm a designer of many things including games and clothing. I joined the list in attempt to have some outlet as well as input for some of my ideas. I'm currently redesigning an RPG system of mine as well as creating a world around it. So there you have it. As for the anti-magic shell question above it would really depend on the size of the 'shell'. I have seen it played as a sphere, a dome over the character or even as a magical skin of sorts. My ruling for the shapshifted person attacking through the shell would be one of the following; The shapeshifter would be unable to pass through the shell meeting a magical barrier because, if I remember correctly the shell simply disallows magic to pass through it. The shapeshifter now being a magical being of sorts would be unable to attack through the shell, at least with it's physical body. -or- The moment the shapeshifted character touches the shell the spell wears off as if the duration was up. Having strange lingering affects on parts of the body not in contact with the shell would be interesting though. I find it's always good to throw in a bit of chaos to mix things up. .D. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.