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JimChipHenriksen
Jim 'Chip' Henriksen

Mon

May 1
2000

12:00Z

Getting NEW players

> > Hello Everyone,
> > I am having difficult getting half of my group to post seems almost as 
>if
> > they have vanished. Need advice, Thanks.

>     Unfortunately, that is the breaks of PBeM
>gaming.  You don't hear from one for weeks,
>then all of a sudden you get an eMail that
>says, "Sorry, I can't play any more."  (Shrug)
>I keep adding new players whenever I can
>so they roll over quickly to replace older
>ones who disappear.

My problem is that I can't get enough people to join, even though I think 
it's a fairly interesting PBeM concept that I follow. Any advice how to get 
new players?

Jim "Chip" Henriksen - starhiker@hotmail.com
Science Lab A - http://SciLabA.com

- aka -

Capt. John Pike, USS Starhiker
http://beam.to/u.s.s.starhiker
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WattErs10
watters.10

Mon

May 1
2000

13:15Z

Getting NEW players

> My problem is that I can't get enough people to join, even though I think it's
> a fairly interesting PBeM concept that I follow. Any advice how to get new
> players?
> 
> Jim "Chip" Henriksen - starhiker@hotmail.com
> Science Lab A - http://SciLabA.com

Well, it usually works for most PBEM GMs that I've met to post to 
rec.games.frp.announce over on Usenet.  Despite the number of people who won't 
wade over into Usenet, there are still a LOT of people reading the newsgroups.

It is moderated (by myself) and it can sometimes take 24-48 hours (longer if 
you post on a Friday evening) before your posting is approved.  But most PBeMs 
which have advertised there pick up a bunch of prospective players.



Coyt D. Watters
"The Internet, billions of electrons with nothing better to do."
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CarlCravens
Carl D Cravens

Mon

May 1
2000

14:18Z

Getting NEW players

On Mon, 1 May 2000, Jim 'Chip' Henriksen wrote:

> My problem is that I can't get enough people to join, even though I think 
> it's a fairly interesting PBeM concept that I follow. Any advice how to get 
> new players?

Apply for a mailing list at phoenyx.net and use their recruitment
services.  Part of their offering is advertising your game in various
areas and helping attract players.  And with the Phoenyx reputation for
carrying good games, that's easier than going it alone. 

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
It's not just a mistake, it's an adventure!

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MikeF
Mike Feldhusen

Mon

May 1
2000

19:00Z

Getting NEW players

On Mon, 1 May 2000, Jim 'Chip' Henriksen wrote:

> From: Jim 'Chip' Henriksen 

> My problem is that I can't get enough people to join, even though I think 
> it's a fairly interesting PBeM concept that I follow. Any advice how to get 
> new players?

Advertise.  Discretely, but in venues that you think will attract quality
players.

Here for instance.

However, keep in mind that *how* you advertise will be very important in
attacting those quality players that you want.  An effective ad should
contain a brief description of the game, including what system is being
used, how often players should be prepared to respond and who to follow-up
with if they are interested.  In all, it should not be more than one or
two paragraphs long.

For Example:

Players wanted for a new Classic Traveller-based RPG being run on The
Phoenyx (www.phoenyx.com) called "Rumors of War".  The game will center
around the officers, crew and Marine detachment of the _INS Miller_, a
_MacCloud_ class Patrol Cruiser assigned to patrol the Imperial borders 
in the Deneb Sector.  Characters can come from any Imperial subject race
(this includes Vagr, Aslan and Droyne) but must be either Naval or Marine
personell (some special cases exist, please contact the GM for details).

Players should be able to check their email and respond at least twice a
week, more frequently would be preferred.  For more details, contact the
GM, Michael Feldhusen (mike_f@io.com (home) or mikef@pharlap.com (work)).

BTW, don't be surprised if something like this appears on within the next
week or so. . . .

--
Michael Feldhusen
mike_f@io.com


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KarenCravens
Karen Cravens

Mon

May 1
2000

19:14Z

Getting NEW players

On Mon, 1 May 2000, Michael Feldhusen wrote:

MF>Players wanted for a new Classic Traveller-based RPG being run on The
MF>Phoenyx (www.phoenyx.com) called "Rumors of War".  The game will center

Last I checked, phoenyx.COM was owned by a cybersquatter... you'll be
wanting phoenyx.NET.

(We picked .net on purpose, back when the extensions actually meant
something.  If we had to pick today, I think we'd pick .org.)

-- 
Karen J. Cravens  silver@phoenyx.net



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MikeF
Mike Feldhusen

Mon

May 1
2000

19:58Z

Getting NEW players

On Mon, 1 May 2000, Karen J. Cravens wrote:

> From: Karen J. Cravens 
> 
> On Mon, 1 May 2000, Michael Feldhusen wrote:
> 
> MF>Players wanted for a new Classic Traveller-based RPG being run on The
> MF>Phoenyx (www.phoenyx.com) called "Rumors of War".  The game will center
> 
> Last I checked, phoenyx.COM was owned by a cybersquatter... you'll be
> wanting phoenyx.NET.

You're right, my fingers messed up.  I was just so proud of getting
something coherent out of them that I forgot to make sure it was
*correct*.

My bad.

> (We picked .net on purpose, back when the extensions actually meant
> something.  If we had to pick today, I think we'd pick .org.)

--
Michael Feldhusen
mike_f@io.com


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KarenCravens
Karen Cravens

Mon

May 1
2000

20:53Z

Getting NEW players

On Mon, 1 May 2000, Michael Feldhusen wrote:

MF>something coherent out of them that I forgot to make sure it was
MF>*correct*.
MF>

Well, at least you spelled Phoenyx right.  :}


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MikeF
Mike Feldhusen

Mon

May 1
2000

21:08Z

Getting NEW players

On Mon, 1 May 2000, Karen J. Cravens wrote:

> From: Karen J. Cravens 
> 
> On Mon, 1 May 2000, Michael Feldhusen wrote:
> 
> MF>something coherent out of them that I forgot to make sure it was
> MF>*correct*.
> 
> Well, at least you spelled Phoenyx right.  :}

Of course, I was convinced that it was *wrong* and double checked it at
least 5 times.

The error you think you see is never the true error.

--
Michael Feldhusen
mike_f@io.com


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BeeStie
Beestie

Tue

May 2
2000

04:10Z

Getting NEW players

Lurk Mode OFF...

----- Original Message ----- 
From: "Jim 'Chip' Henriksen" 

> >I keep adding new players whenever I can
> >so they roll over quickly to replace older
> >ones who disappear.
> 
> My problem is that I can't get enough people to join, even though I think 
> it's a fairly interesting PBeM concept that I follow. Any advice how to get 
> new players?

    There are many places where you can advertise your 
game online and draw new players.  The one I use most 
of the time is http://www.pbem.com/new-game.html

    I will periodically re-announce my game there.

    Another good one is on is http://www.pbm.com

    The last thing I do is to make a web site for the game 
and ensure that it is listed in multiple search engines 
(Web Crawler, Lycos, Yahoo, etc.)

    I draw in around 3 or 4 new players each week and can 
keep one of those players every other week.  (The 
remainder of the interested parties either cannot abide by 
my rules or are just not what I am looking for in a player.)

    Tim "Beestie" Baer
    http://aeropaeia.tripod.com

... DM to players: "Seems like the fireball burned up all the treasure.  Bummer."

Lurk Mode ON...

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ScRag
Scrag

Tue

May 2
2000

22:08Z

Getting NEW players

I Find the Hardest thing to do is find a good pbem game , and just when you
think you find one, your character writren up and ready to play the Ref says
` sorry peeps got to much work to continue` Bummer.....
    So If anyone knows of any good pbem that look like they are going to run
for a long time let me know

Thanx
Scrag

Scrag@marbh.freeserve.co.uk


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CarlCravens
Carl D Cravens

Wed

May 3
2000

12:35Z

Getting NEW players

On Tue, 2 May 2000, Scrag wrote:

> I Find the Hardest thing to do is find a good pbem game , and just when you
> think you find one, your character writren up and ready to play the Ref says
> ` sorry peeps got to much work to continue` Bummer.....
>     So If anyone knows of any good pbem that look like they are going to run
> for a long time let me know

The Phoenyx tries hard to screen its gamemasters for reliabilty and
capability... we reject over 90% of our applicants, and those we accept
have a very good idea of what they're getting into.  And so far I'd say
that our track record isn't bad.

http://www.phoenyx.net/pbemlist.html

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
Press any key to continue or any other key to quit.

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AndyUK
Andy

Mon

May 15
2000

21:38Z

Getting NEW players

Hi folks ,

Just a quick question , whats the best way to deal with a powergamer in a
pbem ?


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SteveBarr
Steve Barr

Mon

May 15
2000

21:46Z

Getting NEW players

Andy wrote:
> Just a quick question , whats the best way to deal with a powergamer in a
> pbem ?

E-mail from the Philippines? ;-)

Steve
-- 
http://www.stevebarr.com
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JimJanousek
jim janousek

Tue

May 16
2000

04:12Z

Getting NEW players

>Just a quick question , whats the best way to deal with a powergamer in a 
>pbem ?

um, very difficult commando mission that he alone can pull off, don't bother 
dragging the rest of the party in 'cause they'd just get killed off?
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RicardoOSkimmerD
Ricardo, O Skimmer da Net

Wed

May 17
2000

15:11Z

Getting NEW players

>Just a quick question , whats the best way to deal with a powergamer in a 
>pbem ?

Im not quite sure about the meaning of a powerplayer, but -- if I'm
correct -- is one who spends all his points in raising his combat skills
to the top. Im assuming, in my response, that this is the correct def.

---

  Set difficulties/challenges that makes the character as well as its
player think. Not everything is resolved with an attribute roll...

NOTE: State up front you're rewarding more for RPing than for
RollPlaying...
  
An example: There's this game I'm playing where we all are the top martial
artists of the world. We're attending this kumite (kinda Bloodsport)...
  Now, I'm (almost) convinced the Big Bad Guy is not so Bad after all and
all of his fights are fixed in some way or other (by means of force,
cohesion, blackmail, or drugs, dunno). And there's really a Master Plan
(for what haven't figured out) behind this plot.

  Here's a good example in making the players think and RPing. -- Believe
me. I originally thought this was going to be just one more beat'em up,
but we've done more than beat. ...

  Of course, this doesn't mean there must be some weird plot behind the
main, obvious one... I (my character) can well be wandering off in no
direction!

Just my input,
Ric

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