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DebAtwood
Deb Atwood

Sat

Jun 10
2000

02:43Z

M vs F styles in RP

Changing the subject line since we've strayed from strictly sim vs rp now.
*smiles*

Okay, there is no definite "males act this way, females act that way" style.

BUT.

I know that my style has always differed greatly from a lot of the *people*
I've gamed with.  And from people I still do game with.  I'm heavy into the
character interaction, although god save me from GMless games where there
is all emphasis on conversation and no GM intervention whatsoever to save
us from ourselves.  *chuckles*  I have friends who are very plot-oriented
-- they lay down every possible option and plan every little last detail
out.  And a lot of people fall somewhere in between.

These styles of play have been traditionally associated with the female and
male stereotypes.  Females tend (note, not all) to be more
free-associative, nurturing, more emotional, etc.  Men tend to be more
logical, structured.

Hence, in-depth RP vs rules based play.

It's not an unknown stereotype, nor an out of line one, honestly.  It can
be backed up by psychological data.

Now, this isn't to say that everyone fits this stereotype.  I know some
very plot oriented women.  As many of you have heard from me before, one of
the groups I've seen with brutal hack and slash years ago (Warhammer FRP)
was all female.  They enjoyed chorusing the critical hit table.  I also
know several men who really enjoy emotional character RP -- and I love
GMing them.  *big grins*

Anyway, I'm not entirely certain where I set out to go with this... but I
just wanted to point out that generalizations are just that, and that not
everyone fits, but that they quite often come from data that well, fits the
generalization.

Oh, and when I was a kid, I RPed because it came from let's pretend.  I was
doing it before I knew what it was, and having a great time at it, and just
kept going.  Despite the fact that it was male dominated.  But I truly came
into my full all out love of it when I started to GM and started working
with character oriented plots that were far different than what the rules
recommended.  And when I discovered diceless and could cheerfully toss out
mechanics that were more cumbersome than logical to me.  So I guess I am
pretty stereotypical for a girl.  *smiles*

D. 
+-------------------------------------------------+
|    Deb Allen (Atwood?) / D-Singer / Tryslora    |
|          d-singer@hall-of-mirrors.com           |
|         http://www.hall-of-mirrors.com          |
+-------------------------------------------------+
|    The Black Road -- an Amber DRPG Convention   |
|           http://www.theblackroad.org           |
+-------------------------------------------------+
| "You must never run from anything immortal.  It |
|  attracts their attention."                     |
|      - _The_Last_Unicorn_                       |
+-------------------------------------------------+

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JimArona
Jim Arona

Sat

Jun 10
2000

04:20Z

M vs F styles in RP

Deb Attwood wrote:
>I know that my style has always differed greatly from a lot of the *people*
>I've gamed with.  And from people I still do game with.  I'm heavy into the
>character interaction, although god save me from GMless games where there
>is all emphasis on conversation and no GM intervention whatsoever to save
>us from ourselves.  *chuckles*  I have friends who are very plot-oriented
>-- they lay down every possible option and plan every little last detail
>out.  And a lot of people fall somewhere in between.
>
>These styles of play have been traditionally associated with the female and
>male stereotypes.  Females tend (note, not all) to be more
>free-associative, nurturing, more emotional, etc.  Men tend to be more
>logical, structured.
>Hence, in-depth RP vs rules based play.
>It's not an unknown stereotype, nor an out of line one, honestly.  It can
>be backed up by psychological data.

  Frankly, you'd have to back it up in that fashion. My experience has not
shown me any like this. I DM 3 women, and 4 men at the moment, and I would
be forced to define two of the women as being more logical than
free-associative, and two of the men as being more free-associative.

I recognise that you are making the point that it is a generalisation that
people fall into it. And, that it's one that a lot of people don't.
 I just don't accept it as valid. It has not been something that is
validated by my experience, although I am happy to accept that this is what
most people BELIEVE is the case.

>
>Oh, and when I was a kid, I RPed because it came from let's pretend.  I was
>doing it before I knew what it was, and having a great time at it, and just
>kept going.  Despite the fact that it was male dominated.  But I truly came
>into my full all out love of it when I started to GM and started working
>with character oriented plots that were far different than what the rules
>recommended.  And when I discovered diceless and could cheerfully toss out
>mechanics that were more cumbersome than logical to me.  So I guess I am
>pretty stereotypical for a girl.  *smiles*

I, too, prefer diceless games, and am quite prepared to throw out rules. I
suggest to you that it isn't a female propensity, at all.
I further suggest that roleplaying games that centre around combat spring
from war and board gaming, and that games that centre around character story
interaction spring from the 'let's pretend' thing that you mention. This is
not to say that either is better or worse than the other, just that their
sources are different.
In general, people who come to roleplaying games to tell the stories of
their characters, within the framework of the DM's story, came to them late.
Whatever purposes we put a game to currently, there's no denying that it
started out as a simulation of war, at the skirmish scale. In many cases, it
is still used as a model of different kinds of conflict encounter. There's
little doubt that the first players of the game were predominantly male, and
their interests were more to do with the resolution of a particular kind of
conflict.
Nowadays, more people come to roleplaying for different reasons, and those
reasons have more to do with performance and art than they have to do with
the size of their bonuses to hit and damage and their damage capacity.
Roleplaying games have come a long way since the Seventies, and it has
changed in the face of a variety of interests. At one time the only game to
play was Dungeons & Dragons, because that was all there was. Interests have
changed. Now, one sees games like the Masquerade, and the rest of the White
Wolf line, which emphasise story, rather than an environment in which to
meet monsters and introduce them to some sharp steel.
I suggest that there are different roleplayers, now, that they are drawn to
different things, and that the market has widened. To that end, roleplayers
are no longer the same critturs that they were in the Seventies.
As the demographic widens, the range of human behaviour observable within a
given sample changes.

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KarenCravens
Karen Cravens

Sat

Jun 10
2000

04:50Z

M vs F styles in RP

On Fri, 9 Jun 2000, Jim Arona wrote:

JA>  Frankly, you'd have to back it up in that fashion. My experience has not
JA>shown me any like this. I DM 3 women, and 4 men at the moment, and I would
JA>be forced to define two of the women as being more logical than
JA>free-associative, and two of the men as being more free-associative.

Today's (on the web) Dilbert is particularly apt here, I think:

PHB:  Ming, everyone says our web site is ugly.
Ming:  Really?  Every person on Earth said that? Even Tibetan monks?
PHB:  Maybe it was just one person.
Ming:  And you confused him with the entire planet?

Neither Deb nor I am claiming that even Tibetan monks have the broad
gender-biased tendencies we've noted (they're generalities and trends,
only noticeable in large samples), but I think someone is confusing his
experiences with the entire planet...

-- 
Karen J. Cravens  silver@phoenyx.net


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CarlCravens
Carl D Cravens

Sat

Jun 10
2000

04:54Z

M vs F styles in RP

On Fri, 9 Jun 2000, Jim Arona wrote:

>   Frankly, you'd have to back it up in that fashion. My experience has not
> shown me any like this. I DM 3 women, and 4 men at the moment, and I would
> be forced to define two of the women as being more logical than
> free-associative, and two of the men as being more free-associative.

Are you really unfamiliar with the general studies in this area.  It's a
known and well-accepted theory that women and men are different from each
other.  And the way they differ are *generally* as has been stated on this
forum.  Your experiences may differ, but your experiences are not a
scientific study. 

Men Are From Mars, Women Are From Venus.  Not a case-study, specifically,
but certainly a work derived from such knowledge.  Nobody writes such a
popular book about how different men and women generally are without it
having some substantial truth to it.  If it were all a lie, it wouldn't be
so well received.  

In reading this book, I find that my wife and I are often reversed in
several areas.  But that doesn't mean that, in general, the book's
observations are not applicable. 
 
> I recognise that you are making the point that it is a generalisation that
> people fall into it. And, that it's one that a lot of people don't.

But enough do that the generalization can be made. 

>  I just don't accept it as valid. It has not been something that is
> validated by my experience, although I am happy to accept that this is what
> most people BELIEVE is the case.

Your experience is not the whole of experience and not a representative
sample.  Have you ever been in outer space?  How, then, can you be sure
that it is a vacuum?  How can you be sure that the lunar landings weren't
done on a Hollywood soundstage?  Why, then, do you assume that because
your experience with men and women does not match the generalization, the
generalization must be false?  There are hundreds of books whose basis is
this generalization... can they all be inaccurate because they do not
match up with your experience?
 
> I, too, prefer diceless games, and am quite prepared to throw out rules. I
> suggest to you that it isn't a female propensity, at all.

Just because it is a female propensity doesn't mean males cannot be that
way and that all females are that way.  Do you know what "propensity"
means?  In general, women are more likely to accept diceless, ruleless
games than men.  Just because you choose something that is generally
preferred more by women than men doesn't say anything about the general
rule, nor does it say anything about you beyond your not fitting the
general rule.  

> Roleplaying games have come a long way since the Seventies, and it has
> changed in the face of a variety of interests. At one time the only game to
> play was Dungeons & Dragons, because that was all there was. Interests have
> changed.

Are you aware that Dungeons and Dragons still holds the lion's share of
the roleplaying market?  Despite all the distance we have come, the
majority of gamers are still playing in the seventies, if sales figures
are any indicator.

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
Ignoramus? I prefer the term "informationaly impaired"

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JimArona
Jim Arona

Sat

Jun 10
2000

05:16Z

M vs F styles in RP

>JA>  Frankly, you'd have to back it up in that fashion. My experience has
not
>JA>shown me any like this. I DM 3 women, and 4 men at the moment, and I
would
>JA>be forced to define two of the women as being more logical than
>JA>free-associative, and two of the men as being more free-associative.
>
>Today's (on the web) Dilbert is particularly apt here, I think:
>
>PHB:  Ming, everyone says our web site is ugly.
>Ming:  Really?  Every person on Earth said that? Even Tibetan monks?
>PHB:  Maybe it was just one person.
>Ming:  And you confused him with the entire planet?
>
>Neither Deb nor I am claiming that even Tibetan monks have the broad
>gender-biased tendencies we've noted (they're generalities and trends,
>only noticeable in large samples), but I think someone is confusing his
>experiences with the entire planet...


You have chosen to accept a particular kind of activity as being male or
female predominant. Admittedly, as a generalisation. I don't accept your
contention. I have no experience that this is the case, and am disinclined
to take you on your word on the  matter.
I will always prefer my own experience as the final judgement on whether or
not something is right, and simply because a lot of people are prepared to
support a contention doesn't, of itself, convince me to accept yours. There
have been times when people thought the world was flat.
I haven't said that I think women and men play differently. I have said that
I don't believe that men require rules more than women. If anything, my
experience has been that men wish to operate in a world that is freer of
those constraints than women are. On the other hand, I'm not convinced that
there is enough evidence for me to take that position firmly.
What I am convinced of is that there is no distinct evidence one way or the
other. In the view of the fact that the contention has been made, then the
contention ought to be shown. Otherwise, you could make any number of wild
assertions.
I am merely saying that I don't believe a word of this particular
contention, unless it's backed up with some reputable source.

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JimArona
Jim Arona

Sat

Jun 10
2000

05:45Z

M vs F styles in RP

>
>>   Frankly, you'd have to back it up in that fashion. My experience has
not
>> shown me any like this. I DM 3 women, and 4 men at the moment, and I
would
>> be forced to define two of the women as being more logical than
>> free-associative, and two of the men as being more free-associative.
>
>Are you really unfamiliar with the general studies in this area.  It's a
>known and well-accepted theory that women and men are different from each
>other.  And the way they differ are *generally* as has been stated on this
>forum.  Your experiences may differ, but your experiences are not a
>scientific study.
>
>Men Are From Mars, Women Are From Venus.  Not a case-study, specifically,
>but certainly a work derived from such knowledge.  Nobody writes such a
>popular book about how different men and women generally are without it
>having some substantial truth to it.  If it were all a lie, it wouldn't be
>so well received.
>

Men Are from Mars, Woman Are from Venus is not a scientific study. I decline
to accept your source. Point to something from the Lancet or Nature, and I'd
be listening.

>In reading this book, I find that my wife and I are often reversed in
>several areas.  But that doesn't mean that, in general, the book's
>observations are not applicable.
>
>> I recognise that you are making the point that it is a generalisation
that
>> people fall into it. And, that it's one that a lot of people don't.
>
>But enough do that the generalization can be made.


Which is, in fact, what I said. I just don't happen to accept this
particular generalisation as being an accurate one.

>>  I just don't accept it as valid. It has not been something that is
>> validated by my experience, although I am happy to accept that this is
what
>> most people BELIEVE is the case.
>
>Your experience is not the whole of experience and not a representative
>sample.  Have you ever been in outer space?  How, then, can you be sure
>that it is a vacuum?  How can you be sure that the lunar landings weren't
>done on a Hollywood soundstage?  Why, then, do you assume that because
>your experience with men and women does not match the generalization, the
>generalization must be false?  There are hundreds of books whose basis is
>this generalization... can they all be inaccurate because they do not
>match up with your experience?

Books like Men Are from Mars, etc, have been inaccurate in the past. I'm
happy that you find some value in it. I'm not at all convinced if this is
your source of information.
And, as far as other books are concerned, I haven't seen any others
mentioned that could really be defined a reputable source. I'm not prepared
to simply accept your position, simply because you say there are hundreds of
books. There may well be. How many of them would be accepted as reasonable
source material by a sociological institute?

>
>> I, too, prefer diceless games, and am quite prepared to throw out rules.
I
>> suggest to you that it isn't a female propensity, at all.
>
>Just because it is a female propensity doesn't mean males cannot be that
>way and that all females are that way.  Do you know what "propensity"
>means?  In general, women are more likely to accept diceless, ruleless
>games than men.  Just because you choose something that is generally
>preferred more by women than men doesn't say anything about the general
>rule, nor does it say anything about you beyond your not fitting the
>general rule.

What you are saying is that because I like diceless games, then that is no
evidence to suggest that women do not prefer diceless, rulesless games more
than men do. On the other hand, you're prepared to use a book that is aimed
at the market, rather than any objective audience to defend your point.
I am not saying that women and men don't play differently. I am saying that
I see no evidence to support your contention that women prefer games that
have fewer rules than men do.
Perhaps my experience is idiosyncratic, and outside the norm. I doubt it,
but perhaps it is. On the other hand, you seem to offer as justification for
your own position a text that one can really only call commercial, and
indeed, you say that its commerciality supports your position, because if it
is so popular, then it must be true.
Unfortunately, popularity is no measure of an issue's accuracy. Otherwise,
we could vote and have an effect on gravity.
>
>> Roleplaying games have come a long way since the Seventies, and it has
>> changed in the face of a variety of interests. At one time the only game
to
>> play was Dungeons & Dragons, because that was all there was. Interests
have
>> changed.
>
>Are you aware that Dungeons and Dragons still holds the lion's share of
>the roleplaying market?  Despite all the distance we have come, the
>majority of gamers are still playing in the seventies, if sales figures
>are any indicator.
>
Yes. I am aware of that. Are you aware what the sales figures were for White
Wolf in the Seventies? They were exactly zero. That's because they didn't
exist then. They do, now, along with games like EarthDawn, Torg, et al.
Dungeons and Dragons has been around for a long time, and I don't imagine it
going away anytime soon. However, roleplaying is becoming a wider
experience. There are more and more different kinds of game around than
there were. This variety of games attracts different kinds of players.
Different kinds of players means that the original stereotype of a
roleplayer is no longer an accurate model.
I suggest that whoever or whatever that stereotype was, it is folly to draw
on it as a generalisation of a roleplayer, now.


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CharltonWilbur
Charlton Wilbur

Sat

Jun 10
2000

05:51Z

M vs F styles in RP

Carl D Cravens  writes:

> Are you really unfamiliar with the general studies in this area.
It's a
> known and well-accepted theory that women and men are different from
each
> other.  And the way they differ are *generally* as has been stated
on this
> forum.  Your experiences may differ, but your experiences are not a
> scientific study.

It is a known theory that men and women are essentially different.  It
is far from a well-accepted one - indeed, most people actively
theorizing about this sort of thing seem to have reached a conclusion
that notions such as "masculine" and "feminine" are entirely socially
constructed. There are researchers who look for essential
characteristics, but they seem to be doing a lot of handwaving in
order to justify their prejudices and biases biologically.

> Men Are From Mars, Women Are From Venus.  Not a case-study,
specifically,
> but certainly a work derived from such knowledge.  Nobody writes
such a
> popular book about how different men and women generally are without
it
> having some substantial truth to it.  If it were all a lie, it
wouldn't be
> so well received.

It's well received because it plays into the popular myth that men and
women really can't understand each other and because it offers a
compelling and resonant metaphor for the constructions of masculinity
and femininity that we have to live with.  When you've got a pair of
people, one who's been raised to see the world as competitive and
objective, the other who's been raised to see the world as cooperative
and subjective, of *course* you're going to have problems
communicating, and if we say the first person is from Mars and the
second person is from Venus, we then have a convenient and reassuring
metaphor: we don't misunderstand each other because we aren't making
ourselves clear or because we're expected to adhere to certain norms,
we misunderstand each other because we're speaking different languages
and because we're from different planets.   It's not a lie, it's
something more damning than that - it's a comforting half-truth that
in the long run does more damage than good.

As near as I can figure, the male/female split in gaming (which I'm
not denying the existence of, to some degree) is because the culture
of roleplaying game shops is strongly dominated by preteen and teenage
boys.  Any teenage girl who sets foot in that store is most likely
going to be seen as a potential sex object rather than as a fellow
gamer.  Any teenage boy who sets foot in that store is likely going to
be invited to join a game by another teenage boy who is likely not
focusing his eyes at chest-level.  Simply based on that, it's hardly
surprising that the hobby of roleplaying propagates well among teenage
boys but not so well among teenage girls -- who, when they got older,
devised a similar hobby without knowing what the boys were doing.  Do
we really need to defend archaic notions of essential personality
traits in men and women in order to explain this phenomenon?

Charlton

--
Charlton Wilbur
cwilbur@bowdoin.edu



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KarenCravens
Karen Cravens

Sat

Jun 10
2000

23:31Z

M vs F styles in RP

On Sat, 10 Jun 2000, Charlton Wilbur wrote:

CW>It is a known theory that men and women are essentially different.  It
CW>is far from a well-accepted one - indeed, most people actively
CW>theorizing about this sort of thing seem to have reached a conclusion
CW>that notions such as "masculine" and "feminine" are entirely socially
CW>constructed.

Yes, but we *do* live in that social construct.  Whether kids raised in a
social vacuum would develop no differentiating gender-based tendencies is
not an issue here, because no one who roleplays grew up that way.  Nature
vs. nurture is altogether irrelevent when you're dealing with the results.

-- 
Karen J. Cravens  silver@phoenyx.net



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CharltonWilbur
Charlton Wilbur

Sun

Jun 11
2000

16:52Z

M vs F styles in RP

Karen J Cravens  writes:

(in response to me)

> CW>It is a known theory that men and women are essentially
different.  It
> CW>is far from a well-accepted one - indeed, most people actively
> CW>theorizing about this sort of thing seem to have reached a
conclusion
> CW>that notions such as "masculine" and "feminine" are entirely
socially
> CW>constructed.
>
> Yes, but we *do* live in that social construct.  Whether kids raised
in a
> social vacuum would develop no differentiating gender-based
tendencies is
> not an issue here, because no one who roleplays grew up that way.
Nature
> vs. nurture is altogether irrelevent when you're dealing with the
results.

Right - and while I'm not arguing (as some seem to be) that these
differences do not exist, I'm pointing at a couple reasons for the
differences.  What annoys the living @#$% out of me is the continued
use of "masculine" and "feminine", which are exceedingly vague and
often mean little more than "good" and "bad" (or "bad" and "good,"
depending on who's applying them).

If we're going to talk about roleplaying styles, let's use more
precise words.  We can almost certainly agree on what "objective" and
"subjective" mean, or "emotional" and "rational," or "competitive" and
"cooperative."  Rather than lumping subjective, emotional, and
cooperative under the amorphous term "feminine", and objective,
rational, and competitive under the amorphous term "masculine" --
especially when, as several posters have done, you need to explain a
particular play style and how it differs from or adheres to the
concept of "masculine" or "feminine" play by describing it in more
detail -- let's just use the accurate words themselves.

I'm trying hard not to come across as moralizing or knee-jerk
politically correct here.  Apologies if I don't succeed.

Charlton

--
Charlton Wilbur
cwilbur@bowdoin.edu


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KarenCravens
Karen Cravens

Mon

Jun 12
2000

01:35Z

M vs F styles in RP

On Sun, 11 Jun 2000, Charlton Wilbur wrote:

CW>Right - and while I'm not arguing (as some seem to be) that these
CW>differences do not exist, I'm pointing at a couple reasons for the
CW>differences.  What annoys the living @#$% out of me is the continued
CW>use of "masculine" and "feminine", which are exceedingly vague and
CW>often mean little more than "good" and "bad" (or "bad" and "good,"
CW>depending on who's applying them).

Well, but if we're *discussing* the differences between men and women
playing games (which is what this subthread is hypothetically about, not
that we have to be that bound by the subject line), it seems not
unreasonable to classify certain traits as masculine or feminine, at least
within the context of that discussion.  When you're talking about that
trait in terms of a particular person, then yeah, it's not very meaningful
to say "I have a somewhat masculine playing style" (unless I'm discussing
why I happen to run a roleplaying rather than a simming server, with a
mostly-male membership, f'rinstance).

-- 
Karen J. Cravens  silver@phoenyx.net



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HeinRagas
Hein Ragas

Sun

Jun 11
2000

13:22Z

M vs F styles in RP

At 23:54 09-06-00 cdt, Carl D Cravens wrote:
>On Fri, 9 Jun 2000, Jim Arona wrote:

>>   Frankly, you'd have to back it up in that fashion. My experience has not
>> shown me any like this. I DM 3 women, and 4 men at the moment, and I would
>> be forced to define two of the women as being more logical than
>> free-associative, and two of the men as being more free-associative.

>Are you really unfamiliar with the general studies in this area.  It's a
>known and well-accepted theory that women and men are different from each
>other.  And the way they differ are *generally* as has been stated on this
>forum.  Your experiences may differ, but your experiences are not a
>scientific study. 

  Any statement that includes "It's a known and well-accepted theory" sets
off alarms bells with me. Loud alarm bells, accompanied by large red
flashlights. It's the hallmark of shaky rhetoric.
  It makes me want to say: "Yes, so if this is such a known and
well-accepted theory, I'm sure there are many _proper_ studies (proper in
the sense of: following all the methodological rules of, say, psychological
experiments) that demonstrate this theory to be fact. So, if you assert
that this theory is correct, I'm sure you can cite me a few of these
studies so that I can verify that your statements are correct. From then
on, we would not have to argue about this issue any more."
  And while I say that, I think in the back of my head: "Yes, and it was
also a known and well-accepted theory that the earth was flat and that the
sun revolved around it."

  Note that I am not disagreeing with you here - even though I think that
the population on which we try to apply this "known and well-accepted
theory", being people with an interest in "gaming" (either RPG's moderated
by mechanical rules or sims moderated by social rules and genre
conventions), is simply too small in comparison with the population from
which this "known and well-accepted theory" has been derived, being the
complete population of the planet.
  I just want to point out to you that this rhetoric will get your ideas
shot down faster than you can say "statistical significant".

--Hein


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SteveBarr
Steve Barr

Sat

Jun 10
2000

14:10Z

M vs F styles in RP

Deb Atwood wrote:
> Okay, there is no definite "males act this way, females act that way" style.
> BUT.

It has been my (personal, small n) experience that males are more
focussed on extremes, spectacle, etc.  While this is often combined
with competitiveness, I think competitiveness is a general human trait
that's just more obvious in men.  Is delivering a crushing remark and
jockeying for social position really any less competitive than having 
the fastest car or beating everyone in Quake?

For the American experience, it's worth noting that while there are
more women than men in the US, it is only because women live longer.
Until the senior citizen stage of life, there are more men than women 
at any particular age.  This likely has an impact on what men and 
women do in their formative years.  

Steve
-- 
http://www.stevebarr.com
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