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FredKrug
Fred.Krug

Mon

Dec 4
2000

14:04Z

greetings

'lo, out there.

Since yesterday in the evening I am new to this list. My name is Fred
Krug. I am quite new to roleplaying games having played them, especially
AD&D 2E and AD&D Options, for ten years now and mastered them for nine
years.
I have collected many experiences in AD&D, SR and CoC and some of the
World of Darkness games. And right now I am DMing D&D in two different
groups.
It is a pleasure for me to join this list and I'm looking forward to
exchanges with this list.

Now, here is something to think about:

How useful would it be to convert the speedfactors from AD&D on the D&D
3E system?
I often listened to D&D gamers arguing that so many different weapons
existed which did not have any effect on the individual initiative by
the rules of D&D.
In AD&D this was highly interesting, for the speedfactors of the weapons
were able to change a lot in the moments when to act. Thereby the rules
about the speedfactors were optional.
In D&D we have only one 'intiative check' right at the start of an
encounter in which the speedfactors of weapons would only work one time
in a whole.
So: Would it be wise or useful to enter the speedfactors (somehow) from
AD&D to D&D?

Greetings
Fred


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ChrisTutty
Chris Tutty

Mon

Dec 4
2000

14:44Z

greetings

From: 
> How useful would it be to convert the speedfactors from AD&D on the D&D
> 3E system?
> I often listened to D&D gamers arguing that so many different weapons
> existed which did not have any effect on the individual initiative by
> the rules of D&D.
>
If you're interested in rule discussions you might also like to 
investigate the 'rpg-create' list on eGroups.  A search of the
list archive for 'weapon speed' should show the extent of the
discussion this subject can provoke.

Chris Tutty

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GMAST Home Page:  http://www.phoenyx.net/gmast/

WhytCrow
whytcrow

Mon

Dec 4
2000

15:07Z

greetings

>'lo, out there.

And a Haloo back. :)

>How useful would it be to convert the speedfactors from AD&D on the D&D
>3E system?

I don't know, how useful would it be?  Do you feel you need it?  I 
have only a nodding familiarity with the new 3e, and it's been a long 
time since I've played 2e (and even then, we didn't use the speed 
factors), so I could be wrong about the impact, but I would think you 
could add the speed factors relatively easily if you really wanted 
them.

Combat is an abstraction.  With them isn't really all that greater in 
realism than without, but it does impinge upon some people's 
suspension of disbelief, and that's an important issue.  If it messes 
with what *you* think is the way it should be, than fix it.

 From what I understand, speed factors were removed to slim down the 
combat system and make it work quicker (along with only one init 
roll).  If that bugs you, go ahead and fix it.

Jennifer

The White Crow
FUDGE Deryni and Brave New World stuff:
http://www.io.com/~whytcrow/
"I love being married. It's so great to find that one special person you
want to annoy for the rest of your life." -- Rita Rudner
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