
On Wed, 13 Dec 2000 21:48:08 cst "M. Jason Knight"writes: > On 13 Dec 00, at 21:02, mastercougar@juno.com wrote: > > > Thanks. Now I don't have to go away. > > Likewise. So -- do /you/ find that roleplaying varies inversely > with > character power? > I will assume, for the sake of communication, that you are being serious with this question. I appreciate that you put the word you between slashes and assume that means you are asking my opinion, and are not asking me to make a statement of fact. Let me see if I understand the question correctly, for I am not sure, due to the wording. Are you asking me if I feel that the more powerful a character is, the less that the player controlling said character is role playing, as opposed to war gaming? I find this a very strange question. And very hard to satisfactorily answer it. First of all, how are you defining the term role playing here? Are you saying that someone who plays a powerful character is unable to play role? To me, it would seem self evident that to role play properly(sic) you must accurately portray the character you have to play. So if you have a very powerful character and you play this character as such, then you are role playing. Of course it could be argued that if one has a very powerful character one does not have much role playing to do, because one can use one's powers to resolve any and all conflicts with very little thought. So it could be said that the more powerful one's character is, the less one has to role play. However, I don't think that this is necessarily true, or that the conclusion follows the assumption. In conclusion, to answer the question as it is stated, I'd have to say, perhaps, but not necessarily. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 13 Dec 00, at 22:47, mastercougar@juno.com wrote: > I will assume, for the sake of communication, that you are being > serious > with this question. Quasi-serious. I'm sorry, I didn't realize you had missed that which has gone before. We had been, before someone went off on a crackhead tangent, discussing the equivalency hypothesized in the subject line. Others had put their two cents in, I was soliciting yours in a feeble attempt to drag the subject back on topic. >I appreciate that you put the word you between > slashes and assume that means you are asking my opinion, and are not > asking me to make a statement of fact. Let me see if I understand the > question correctly, for I am not sure, due to the wording. Are you > asking me if I feel that the more powerful a character is, the less > that the player controlling said character is role playing, as opposed > to war gaming? That seemed to be the premise in the initial assertion (which wasn't, I should point out, made by me). But if you have another spin to put on it, by all means, don't limit yourself to what you think I'm asking. > I find this a very strange question. And very hard to satisfactorily > answer it. First of all, how are you defining the term role playing > here? Are you saying that someone who plays a powerful character is > unable to play role? To me, it would seem self evident that to role > play properly(sic) you must accurately portray the character you have > to play. So if you have a very powerful character and you play this > character as such, then you are role playing. What do you define as "powerful?" High-points, high-stat, combat- oriented? ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Dec 2000, at 11:11, M. Jason Knight wrote: > Quasi-serious. I'm sorry, I didn't realize you had missed that which > has gone before. We had been, before someone went off on a > crackhead tangent, discussing the equivalency hypothesized in the Hey! Tangent's been a perfectly good member, and no one's gone off on him or her. Let's not be dragging innocents into this. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000 11:11:21 cst "M. Jason Knight"writes: > What do you define as "powerful?" High-points, high-stat, combat- > oriented? That is of course a hard question to answer. High points, as in it takes a lot of points to make the character is one way to compare the power levels of characters. Combat orientation is, IMO, only valid in comparing combat power levels. It is possible to have a very powerful character who has zero combat abilities, but whose power level can effectively let him win all combats. For example a character like Firestarter from the book of the same title, is not a combat orientated character at all, but her pyrokinetic powers do make her a formidable combatant. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Dec 00, at 11:39, mastercougar@juno.com wrote: > That is of course a hard question to answer. High points, as in it > takes > a lot of points to make the character is one way to compare the power > levels of characters. Combat orientation is, IMO, only valid in > comparing combat power levels. It is possible to have a very powerful > character who has zero combat abilities, but whose power level can > effectively let him win all combats. For example a character like > Firestarter from the book of the same title, is not a combat > orientated character at all, but her pyrokinetic powers do make her a > formidable combatant. -- Marc Am not following your terminology. How can a formidable combatant not be a combat-oriented character? ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
An example from The Princess Bride: Inigo was a combat-oriented character, while Fizzik was a formidable combatant. The character wasn't designed to be a fighter, but was capable simply by his physical nature. -Bill At 02:29 PM 12/14/2000 -0600, you wrote: >On 14 Dec 00, at 11:39, mastercougar@juno.com wrote: > > > That is of course a hard question to answer. High points, as in it > > takes > > a lot of points to make the character is one way to compare the power > > levels of characters. Combat orientation is, IMO, only valid in > > comparing combat power levels. It is possible to have a very powerful > > character who has zero combat abilities, but whose power level can > > effectively let him win all combats. For example a character like > > Firestarter from the book of the same title, is not a combat > > orientated character at all, but her pyrokinetic powers do make her a > > formidable combatant. -- Marc > >Am not following your terminology. How can a formidable >combatant not be a combat-oriented character? > >---------------------------------------------------------------- >GMAST Home Page: http://www.phoenyx.net/gmast/ ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000, Bill Hamilton wrote:
> An example from The Princess Bride:
> Inigo was a combat-oriented character, while Fizzik was a formidable
> combatant. The character wasn't designed to be a fighter, but was capable
> simply by his physical nature.
>From a standpoint of the rules, I don't think there's a difference. And
in "point-balanced" games, you really can't be a formidable combatant
without that being the thing your character is best at... which was
actually Fizzik's case. He may not have trained for combat, but it was
still what he was best at.
And that is what I think most of us mean by combat-oriented... it's what
the character does best, sometimes at the exclusion of all else.
You can play games with combat-heavy characters that don't involve much
combat... you can take Superman and play a political or romantic campaign,
where Superman doesn't ever use his most "expensive" abilities, and still
have some fine roleplaying. But I think Superman, by his nature, is still
a "combat-oriented" character from the standpoint of what he's best at.
>From a GM perspective, especially when using a point-limit system, I tend
to assume that whatever a character is best at is what the player wants to
see the most for that character. Unless told otherwise, of course... I
mean, my cloth merchant was best at buying and selling cloth, but I told
the GM I wanted to see adventure. (But those characters weren't
point-limited, so I could take skills in lots of areas... but he still
didn't get combat skills.)
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<> I believe I stated that such a powerful pyrokinetic _could_ be considered a formidable combatant. This is due to the fact that this person could effectively destroy normal people with barely a thought. However, this person would not necessarily be combat oriented, for combat oriented implies that this person would train for combat. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000 mastercougar@juno.com wrote:
> However, this person would not necessarily be combat oriented, for combat
> oriented implies that this person would train for combat.
Depends on where you're viewing the orientation. To me, a character who
excels at combat and little else is combat-oriented *in design*,
regardless of how much training or *inclination* toward combat the
character has.
My Superman example... Superman would prefer peace and that he never have
to enter combat. But combat is still what he's best at because of his
natural ability, even if he never trains for combat. If Superman's
character sheet lacks science, social and knowledge skills of note, if you
look at his character sheet and the things that are taking up the most
points are Super Strength, Super Invulnerability, Super Speed and Super
Flight... the character sheet is combat-oriented, even if "Avoids combat"
is one of his personality traits. It's what the player spent the most
points on and what the player probably expects to use the most. (Possible
exceptions noted, of course.)
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<> Nope. Just because someone has a power the _can_ be used in combat doesn't mean they are combat orientated. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000 mastercougar@juno.com wrote:
> Nope. Just because someone has a power the _can_ be used in combat
> doesn't mean they are combat orientated.
I think you missed my point... the point being the difference between
character and person and character as collection of abilities on the
character sheet in a point-limited game. I'm not sure how to explain it
better, especially when you're being steadfastly negative. I say, "to me
it means this" and you say "no, it means this." Well, *to me* a
character, in terms of stats on the page, is combat-oriented when that's
what the character is best at, regardless of personality and preference of
the character as a "person". But I don't think you're making that
differentiation between character-as-person and
character-as-character-sheet.
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On 14 Dec 00, at 16:08, mastercougar@juno.com wrote: > I believe I stated that such a powerful pyrokinetic _could_ be > considered a formidable combatant. This is due to the fact that this > person could effectively destroy normal people with barely a thought. > However, this person would not necessarily be combat oriented, for > combat oriented implies that this person would train for combat. Got you. "Combat oriented" refers to the character's outlook, rather than his design. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
<> Are you being this dense on purpose? -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000 mastercougar@juno.com wrote: > <rather than his design.>> > > Are you being this dense on purpose? Are you just trying to start a fight on purpose. Okay, you've disagreed with me... saying that just because the character is *good* at combat doesn't mean they're *oriented* toward combat. Now you've disagreed with Jason, who basically just said what I paraphrased above as your position. So maybe I've got your position wrong. But, if combat-oriented doesn't mean "better at combat than anything else" and it doesn't mean "combat-oriented in personal outlook", just what does it mean? I still maintain that Fizzik is a combat-oriented character, even if he never *trains* at combat. It's what he does best, it's what he's *employed* to do in the story he appears in. That he never trained in combat is of no consequence, in my opinion... he's still a combat-oriented character, both in design and in personal outlook. -- Carl D Cravens (raven@phoenyx.net) GMAST List Owner [ Trim Your Quotes! ] Error locating MAFIA.EXE - program not executed. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
I thought a change of subject line might be nice > I still maintain that Fizzik is a combat-oriented character, even if he > never *trains* at combat. It's what he does best, it's what he's > *employed* to do in the story he appears in. That he never trained in > combat is of no consequence, in my opinion... he's still a combat-oriented > character, both in design and in personal outlook. In the case of Fezzik, I have to agree with Carl. From the book, it's obvious that the only thing Fezzik knows is fighting (his father started hiring him out for exhibitions when he was only a child and a "mere 200 pounds"). His training was a lifetime of fighting. For that matter, I see Superman in much the same light, because his unwillingness to fight is part of the schtick, a narrative precursor to violence as it were. The fact is, the superheroic genre is about people using superpowers, generally in violent ways. I've been reading superhero comics for well over half my life and I can't think of more than a handful of published supers that I wouldn't consider combat oriented in some respect. Now, arguing for the other side, I can see where character traits and personality DO have a place in determining whether or not a character is "combat oriented". A character with unconciously controlled powers, for instance, or the aforementioned example of the the title character in Firestarter both strike me as not being specifically combat-oriented, yet could still be quite devastating in a scrap if their powers were triggered. Such a trigger would, however have to be offset by the character's unwillingness/inability to set it off, and (IMHO) a greater-than-average vulnerability to harm on the part of the character. Your own mileage may vary... Theron Houston ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
I'm missing something in this conversation. A character can be effective in combat without that being their main interest. Sometimes a setting can require a character be competent at combat just to get by. Corwin is effective in combat, Benedict is combat-oriented. :-) BTW: http://www.ambercorwin.com/ :-) Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Fri, 15 Dec 2000, Steve Barr wrote:
> I'm missing something in this conversation. A character can be
> effective in combat without that being their main interest.
> Sometimes a setting can require a character be competent at combat
> just to get by. Corwin is effective in combat, Benedict is
> combat-oriented. :-)
As far as I've been concerned, this discussion hasn't been about the
character's *interests*, it's been about the character's *ability*. As a
GM interested in managing the power levels of characters, I don't care how
interested the character is in combat or whether he gained his combat
ability through intense training or natural talent... a character who can
kill ten men in unarmed combat is a character that can kill ten men in
unarmed combat, regardless of how interested he is in doing it.
When I look at a character sheet and the thing the character is best at is
combat, regardless of what the character is intersted in, I consider that
character to be combat-oriented. It's what he's best at and unless the
player tells me otherwise, it's what the *player* is intersted in (having
voted for combat by spending the most points there in a point-limited
game).
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Grad Wrote: <> Go watch The Princes Bride. He's the big guy, played by ex wrestler Andre the Giant. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
I may have missed a few posts on this subject, but could anyone tell me who/what Fizzik is? ----- Original Message ----- From: Theron BretzTo: Sent: Friday, December 15, 2000 11:35 AM Subject: GM: Combat Oriented Characters > I thought a change of subject line might be nice > > > I still maintain that Fizzik is a combat-oriented character, even if he > > never *trains* at combat. It's what he does best, it's what he's > > *employed* to do in the story he appears in. That he never trained in > > combat is of no consequence, in my opinion... he's still a combat-oriented > > character, both in design and in personal outlook. > > In the case of Fezzik, I have to agree with Carl. From the book, it's > obvious that the only thing Fezzik knows is fighting (his father started > hiring him out for exhibitions when he was only a child and a "mere 200 > pounds"). His training was a lifetime of fighting. > > For that matter, I see Superman in much the same light, because his > unwillingness to fight is part of the schtick, a narrative precursor to > violence as it were. The fact is, the superheroic genre is about people > using superpowers, generally in violent ways. I've been reading superhero > comics for well over half my life and I can't think of more than a handful > of published supers that I wouldn't consider combat oriented in some > respect. > > Now, arguing for the other side, I can see where character traits and > personality DO have a place in determining whether or not a character is > "combat oriented". A character with unconciously controlled powers, for > instance, or the aforementioned example of the the title character in > Firestarter both strike me as not being specifically combat-oriented, yet > could still be quite devastating in a scrap if their powers were triggered. > Such a trigger would, however have to be offset by the character's > unwillingness/inability to set it off, and (IMHO) a greater-than-average > vulnerability to harm on the part of the character. > > Your own mileage may vary... > > Theron > Houston > > ---------------------------------------------------------------- > GMAST Home Page: http://www.phoenyx.net/gmast/ ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
> From: Carl D Cravens> > I still maintain that Fizzik is a combat-oriented character, even if he > never *trains* at combat. It's what he does best, it's what he's > *employed* to do in the story he appears in. While I agree with your point in general, I disagree with your example. What Fizzik does best is strength, not combat. As it happens, strength comes in real handy in combat; particularly unarmed combat. --- Jeff Stehman ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Fri, 15 Dec 2000 jbstehman@earthlink.net wrote:
> While I agree with your point in general, I disagree with your example.
> What Fizzik does best is strength, not combat. As it happens, strength
> comes in real handy in combat; particularly unarmed combat.
Which brings us back to the question of what "combat-oriented" means.
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On 14 Dec 00, at 22:36, mastercougar@juno.com wrote: > <rather than his design.>> > > Are you being this dense on purpose? No, although if you'd prefer I was, I can be. Otherwise, it would be more productive if you'd suggest where my interpretation was wrong, rather than merely /that/ it was. I remain curious as to your use of the term. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
<> No, you missed the point. Just because someone has ONE bloody power that can be useful in combat does NOT make the character oritentated towards combat. <<, in terms of stats on the page, is combat-oriented when that's what the character is best at,>> Who the hell said anything about the character being best at combat? I said, many times now, that a character may have a power that may be useful in combat. This HARDLY means the character is best suited for combat. -- Marc ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Dec 00, at 15:54, Carl D Cravens wrote: > And that is what I think most of us mean by combat-oriented... it's > what the character does best, sometimes at the exclusion of all else. Versus "a character with a combat-oriented mindset." The character is himself combat-oriented, rather than in the sense that the character has /been/ combat-oriented by the player. Something like that. Slippery semantic difference. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Dec 2000, M. Jason Knight wrote:
> Versus "a character with a combat-oriented mindset." The
> Something like that. Slippery semantic difference.
'zactly, which is why I was having trouble making the point.
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I'm developing a new game -- FURPS. It stands for F***ed-Up RolePlaying System. Here's the mechanic in a nutshell: All traits (attributes, skills, etc) are rated by a bonus to a roll of 1d6, which is made against a Difficulty. At or above hits/suceeds, below misses/fails. The usual. All character creation is sujective. Combat is just Initiative, Attack & Damage. You can decide what attributes and skills to include, just like Fudge. But, here's where the game gets its name: all characters must have Degree Of F***ed-Upness as an attribute. It's basically Insanity, and all characters in the game are prone at all times to doing really F***ed-Up things. This is rated, like always, by the bonus you add to a roll, in this case called an Insanity roll. Whenever the GM decides that one is necessary, a character will be requested to make a Degree Of F***ed-Upness roll. The higher the roll, the wierder and more inhumane the thing the character must do. Like really evil stuff that I won't post here (because I know I'll either go to moderated or get kicked off the list). Yes, It's a really wierd idea, but I'm sure that somewhere there are a bunch of really tosterone-saturated, angry teenagers who have lots evil feelings and great amounts of creativity when it come to describing really EVIL acts. In fact, I need only look at the people who sit at my lunch table, and perhaps in the mirror. So, I offer this game to the public domain. And please don't kick me off the list. I'm just being creative (though perhaps in the wrong venue). --The Great and Mighty Bob PS: I'm getting the original D&D rulebooks for X_mas. Anyone know some good 1st Edition D&D websites? Thanks. And have a merry, merry christmas. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Dec 2000, at 11:11, M. Jason Knight wrote: >> Quasi-serious. I'm sorry, I didn't realize you had missed that which >> has gone before. We had been, before someone went off on a >> crackhead tangent, discussing the equivalency hypothesized in the Karen Cravens responded: > Hey! Tangent's been a perfectly good member, and no one's gone > off on him or her. Let's not be dragging innocents into this. Sheesh, let a guy go on vacation and come back with 150 GMAST-L messages only to find his name taken in vain... ;) Karen, I'm a he. :) I'd not say I'm an innocent though, as I'm one of the Ancient Ones from the GMAST of old. ;) Yes, I remember our heyday from 1988... (takes out cane and hobbles over to rocking chair, ready to regail everyone on the "good old days..." and then falls asleep in chair.) Actually, Karen, I think Knight was talking about a tangent as in going off on one, not as in my e-mail address. :D And I have been trying hard to bring this list back to life, so I guess I am a bit of a troublemaker. ;) What can I say? It's better than ADND-L... speaking of which, I have to resub to that one. *chuckle* Glad to see GMAST is back with sound and fury, though. :) Rob, you know who ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/