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GenerIcjoe
genericjoe

Thu

Mar 1
2001

21:24Z

Brainstorming Oddball Magic Items

I'm getting ready to run a one-shot (or at least short) adventure for a 
group of about 7 people, one of whom has never played an RPG and the rest --
 for the most part -- are relatively new gamers.

We're in the middle of a fairly serious 3rd Ed. game, and I wanted to break 
it up with something less serious for a while.  We were going to run 
Ironclaw as a one-shot, but since we're not familiar with that, and want to 
give our new gamer a non-annoying experience, we've decided to go with what 
we all know already.

To that end, I've been coming up with campy character ideas (the halfling 
monk name Nah Tso Tal, devotte of the art of Shin Keek)  and I've been 
trying to come up with similarly campy magic items.

The campaign I have in mind has the PC's as a second-string of heros out to 
stop the evil and save the first-string.  As such, there are all 
these "leftover" magic items that the first-string didn't use -- mainly b/c 
the all had a catch.  Think the R&D division in Paranoia, for instance.

I want to have a sizeable list, at least a couple or three items per 
player,maybe even a table I can roll on so we'll all be surprised by it;)

Here are my ideas so far.  Most of these items are good items, with a 
critical flaw.  I'd prefer they'd be balanced in and of themselves, but I'm 
not sure I've quite gotten it.  Let me know what you think of this list, 
and any other ideas you might have.

Unbalancing the characters isn't a big deal, as this is a very short 
adventure...

+1 Nerf bat 
	This item is obviously magical, and made of a spongy substance.
	Along one side the leter "J" is inscribed in a complicated rune.
	Treat this as a club (d8) that only does subdual damage, and can
	affect magical creatures.
Boomerang Hammer  
	
	This hammer looks like a Hammer of Throwing, and in fact, it 
	tends to work like one.  Although, if it misses it's foe by more
	than 5 points, it strikes the wielder on its return flight.

Boots Made For Walking
	These are 7-league boots, and can be used as such.  However, the
	boots cannot be remvoed once worn, and the wearer can't run (or
	charge) while wearing them.  (Although they can take really long
	steps.)
	
Sword of Showtune Singing
	This appears to be a normal +1 longsword.  However, when it is 
	drawn it begins to sing the very worst selections -- often from
	off-Broadway musicals.  Everyone in hearing range must make a
	Will save vs a DC of 15, or take a -5 initiative.
	
	The bard ability dealing with music will cancel this affect, but
	it will also take away the magical +1 bonus.
	
Potion of SuperEgoism
	This appears to be a normal postion of superheroism, and gives the
	imbiber +1 AC, and d10 temporary hitpoints.  However, it also gives
	her the belief in her own immortality;  the imbiber will use the 
	most brute-force tactics while under the influence of the potion.
	
Ring of the Deciever
	This appears to be a ring of truth.  In fact, the wearer can detect 
	lie 3/day.  Unfortunately, the ring always returns the opposite 
	result (truth if a lie, lie if truth.)	The ring is also cursed, 
	and cannot be removed.  
	
	Once per day the wearer makes a Will Save vs DC 15, or suffer from 
	mild to acute paranoia.
	
Armor of Sex Appeal
	This is good +1 leather armor, and gives that bonus.  However, 
	after the wearer puts it on, it shapes itself to their body, 
	firming here, adding there, and showing as much skin as possible.
	
	People attracted to the gender of the wearer have to make a will
	save vs DC of 13 + wearer's charasma (if positive) or be dazzled 
	for 2d4 rounds.
	
Spear of Perceived Destiny
	+1 Spear.  The wielder believes that he is a hero of some great 
	purpose, and must fulfill that destiny.  However, he also beleives 
	that he won't die until that destiny is fullfilled.	
	
	affect magical creatures.


Well, that's about it...
GenericJoe
-- 
Bi Poly Pagan Switchy Writer Gamer Geek
Journal and Stories at
http://www.offthebeatenpath.org/genericjoe/
Butter vs. Margarine? I trust cows over Scientists.

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GmDslOnlyNet
Mike Harvey

Thu

Mar 1
2001

23:01Z

Brainstorming Oddball Magic Items

Great idea!

Boogie Shoes: When worn, these rhinestone-studded shoes force the
wearer to dance around like John Travolta, waving his word in the
air, singing in a falsetto, etc. All this movement grants a dodge
bonus of +1 to AC. They also grant the feats Mobility and Spring
Attack. However, they also force the wearer to take his full move
every round, and he cannot end in the same place he started in. Once
donned, they cannot be removed for three minutes.

Chainmail bikini: This armor is enchanted to provide +10 protection
(+5 chainmail, +5 bonus), but only provides 50% coverage, if that.
Roll percentile dice each time the wearer is attacked; on a roll of
51-00, the armor does not protect. This armor cannot be worn in
conjunction with other armor, but does lend it's +5 to all saving
throws, and has no armor check penalty.

Mike


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ChrisTutty
Chris Tutty

Fri

Mar 2
2001

00:33Z

Brainstorming Oddball Magic Items

From: 
> The campaign I have in mind has the PC's as a second-string of heros out
to
> stop the evil and save the first-string.  As such, there are all
> these "leftover" magic items that the first-string didn't use -- mainly
b/c
> the all had a catch.  Think the R&D division in Paranoia, for instance.
>
I recall giving out a ring of levitation that 'leaked' - the character
slowly became weightless.  Mine took months, but you could speed
the process up.

How about:

Armour of StormTrooping
Smooth, white +2 plate mail that causes the wearer to be knocked
down on any successful hit.  On any hit that does more than ten
damage the nearest friend is also knocked down.  Lose two attacks
getting back to your feet.

Rings of Stooging
These three rings, when worn by three individuals, will allow them
to enter into a bizarre ritual of gestures and blows that will serve
to entrance and confuse any spectator.  Entranced spectators
may be attacked from surprise by either the 'stooges' or anyone
else.  Confused spectators won't question the next action of the
'stooges' ("we'll just be walking in this door, taking this chest,
closing this gate..".).

Randomly (1/6?) the stooges themselves will become entranced
by the ritual, continuing it for two rounds in spite any actions by
the spectators (binding, attacking, pushing into the moat...).


The Shades of Destiny
This pair of black eye-protectors will allow the wearer to convince
an individual or group that he or she is on "a mission from god"
and that they should render assistance.  This power is usable only
once a day and only if the protectors are worn all day.  The
blackness of these protectors will cause the wearer to be penalised
as if partially blinded.

Rumours abound that more than one of these divine
aids exists and the party may discover two pairs.  However, if more
 than one member of the party dons them simultaneously all spectators
will break into a funky musical dance number that the party will
be irresistibly drawn into for several minutes.


I should be working...

Chris Tutty

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GMAST Home Page:  http://www.phoenyx.net/gmast/

AndrewMartin
Andrew Martin

Fri

Mar 2
2001

13:30Z

Brainstorming Oddball Magic Items

Designed by a player in a game I ran:

Hero's Sword
============
A seemingly normal long sword. When drawn, it plays "Ride of the Valkyries"
extremely loudly and glows brightly, sufficient to light a room with the
equivalent of daylight. Stealth, back attacks and so on are impossible.
Otherwise, a normal magic sword.

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
-><-


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JimJanousek
jim janousek

Sat

Mar 3
2001

05:49Z

Brainstorming Oddball Magic Items

>From: "Michael Harvey" 
>Great idea!
>
>Boogie Shoes: When worn, these rhinestone-studded shoes force the
>wearer to dance around like John Travolta, waving his word in the

see Boots of Elviskind, from an april fools issue of Dragon
>
>Chainmail bikini: This armor is enchanted to provide +10 protection
>(+5 chainmail, +5 bonus), but only provides 50% coverage, if that...

what? no charisma bonus? *sigh*
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GMAST Home Page:  http://www.phoenyx.net/gmast/

RichardHopkins
Richard Hopkins

Sun

Mar 4
2001

03:53Z

Brainstorming Oddball Magic Items

I had a couple of ideas for something I called Monty Python's Flying Dungeon

7 LEAGUE BOOTS
The trick is that someone else wears these and Kicks the willing recipent 7
leagues in the direction they want to go! Great for overcoming THE REQUISITE
IMPASSABLE MOUNTAINS.

UNIVERSAL SEASONING aka SECRET SAUCE
This makes everything smell and taste great. You can sprinkle this on a
target  and monsters will go after it in preference to all other prey.

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GmDslOnlyNet
Mike Harvey

Thu

Mar 8
2001

07:10Z

Brainstorming Oddball Magic Items

Richard Hopkins wrote:
> UNIVERSAL SEASONING aka SECRET SAUCE
> This makes everything smell and taste great. You can sprinkle this on a
> target  and monsters will go after it in preference to all other prey.

For some inscrutable reason this reminds me of the Magic Boot Wax 
from one of the Cugel stories. A pot of this special wax is enough to 
cover one pair of boots. If said pair of boots are worn, and are used 
to kick an object, that object (regardless of size and mass) acquires 
a sort of anti-gravity. A very light kick will just make the 
item light, like a puff of down -- it will rest lightly on the 
ground, but it can be effortlessly lifted by a breeze or a hand. 
However a good swift kick will cause it to float rapidly up into the 
air -- at one point Cugel escaped by kicking a large canopy bed and 
turning it into a impromptu sky-boat. Unfortunately, floating objects 
are at the mercy of the winds.

The boot wax wears off (and the boots lose their magic) after a few 
days. The duration of antigravity depends on the vigor behind the 
kick, and may last anywhere from a few minutes to a week or more. 
There is no way to shorten this duration, and it takes practice to 
learn how hard to kick something to achieve a particular result. As 
the effect wears off, the object loses altitude and eventually 
settles gently to the ground.

Mike
----------------------------------------------------------------------
Mike Harvey
gm@dsl-only.net (formerly bing@iccom.com)
http://members.dsl-only.net/~bing/

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RichardHopkins
Richard Hopkins

Sun

Mar 11
2001

03:37Z

Cugel??

I'm not familiar with that story line. Do you know the author?

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EdHogg
edhogg

Sun

Mar 11
2001

08:47Z

Cugel??

On Sat, 10 Mar 2001 21:37:15 cst, "Richard Hopkins"
 wrote:

>I'm not familiar with that story line. Do you know the author?
>
I seem to be missing the start of this but the Cugel stories are part of
the Jac Vance stories set in the "Dying Earth"

ed
-- 
edhogg@equus.demon.co.uk           |  Dragons Rescued  |      _////  
http://www.equus.demon.co.uk/      |  Maidens Slain    |   o_/o ///  
For devilbunnies, Diplomacy, RPGs, |  Quests P.O.A.    |  __\   ///__
Science-Fiction and other stuff    |                   |      <*>
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GmDslOnlyNet
Mike Harvey

Fri

Mar 16
2001

02:50Z

Cugel??

Richard Hopkins wrote:
> I'm not familiar with that story line. Do you know the author?

Jack Vance, from his "Dying Earth" stories. You can get a taste of 
the setting here, particularly "Lesser Magician of the Northern 
Saskevoy Reach" in the downloads section:

http://www.DyingEarth.com/

Mike
----------------------------------------------------------------------
Mike Harvey
gm@dsl-only.net (formerly bing@iccom.com)
http://members.dsl-only.net/~bing/

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RobertAHoward
Robert A. Howard

Sat

Mar 31
2001

17:15Z

A GMAST Web-site?

I just had an odd idea. What we could use is a GMAST-L Web-site advertising
our presence here and with several pages with some of the more interesting
discussions we've had. We've had some really fun discussions (like the
now-lost White Wolf "were-ape" post as well as dozens of game world ideas).

What do y'all think of it? And does anyone have the HTML knowledge to make
such a site?

Rob

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GMAST Home Page:  http://www.phoenyx.net/gmast/

BrettRitter
Brett Ritter

Sat

Mar 31
2001

23:48Z

A GMAST Web-site?

> What do y'all think of it? And does anyone have the HTML knowledge to make
> such a site?

I've got the knowledge, but I've only been on the list for a short time,
and thus don't know the interesting threads.  

If someone could work with me, it shouldn't be hard.  (Does Phoenyx offer
webspace?)



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CarlCravens
Carl D Cravens

Sat

Mar 31
2001

23:53Z

A GMAST Web-site?

On Sat, 31 Mar 2001, Robert A. Howard wrote:

> I just had an odd idea. What we could use is a GMAST-L Web-site advertising
> our presence here and with several pages with some of the more interesting
> discussions we've had. We've had some really fun discussions (like the
> now-lost White Wolf "were-ape" post as well as dozens of game world ideas).

The Gmast list already has a web site.  The archives since it moved to the
Phoenyx are available under the "Web Read" button.  If someone could
supply me with older archives, they could be made available as well.

   http://www.phoenyx.net/gmast/

There isn't much there and it hasn't changed in a long time.  If somebody
wanted to actively maintain it, I would be open to the idea.

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
    [                     Trim Your Quotes!                     ]
Hey! Lower your landing gear! !@#$*!?% NO HARRIER

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GMAST Home Page:  http://www.phoenyx.net/gmast/

KarenCravens
Karen Cravens

Sun

Apr 1
2001

02:17Z

A GMAST Web-site?

On 31 Mar 2001, at 17:53, Carl D Cravens wrote:

> The Gmast list already has a web site.  The archives since it moved to the
> Phoenyx are available under the "Web Read" button.  If someone could
> supply me with older archives, they could be made available as well.

And the Phoenyx front page usually has a couple of pointers in the 
news section, one to an interesting thread in a discussion list, and 
one to a game list.  GMAST has been featured at least once in 
that, and it also wouldn't be any great stretch to do a "Flashback" 
pointer to an older discussion instead of a current one.

-- 
Karen J. Cravens (silver@phoenyx.net)
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GMAST Home Page:  http://www.phoenyx.net/gmast/

Thom
Thom

Mon

Apr 2
2001

17:05Z

A GMAST Web-site?

>We've had some really fun discussions (like the
>now-lost White Wolf "were-ape" post as well as dozens of game world ideas).

My archives go back to November of 1994. Were-ape, anyone?

--------------------------------------

Date:    Thu, 11 Jan 1996 11:16:58 -0600
From:    Richard Scott 
Subject: The Pongida : Wereapes for the WoD

     THE PONGIDA - The last of the Bete.

     "Well I'm as old as the hills
     and young as the day
     Nobody sees things in quite the same way"

     -Midnight Oil, Feeding Frenzy


     Phoenix rose.

     Gaia wept.

     Luna woke.

     Gaia's lament, the War of Rage. "Who will defend me?" she cried.

     "Mother, I know not."

     Phoenix watched.

     "There must be, daughter, or I am lost."

     "Mother, I am sorely weakened with the deaths of the changing breed."

     Phoenix stirred.

     "Luna you must try."

     "Mother, there may be one. The last, but I had feared to try."

     "Daughter, save me."

     Phoenix spread his wings.

     Luna sped through the night sky. West, ever west.

     Phoenix flew.

     Luna called the East Wind to her. "I have a task for you."

     East Wind bowed to Luna, and sped through the night.

     Phoenix watched.

     Luna shone.

     "Here are Gaia's Pongida, flaming Phoenix. The last of the Changing 
Breed."

     Phoenix saw the wind.

     The East Wind came, bringing another.

     "Go, Wind, call your brothers and sister. Let them bring their gifts 
again."

     East Wind bowed, and left.

     "You, Phoenix, you must give a gift too."

     Fiery Phoenix, bathing all in his glow.

     And the Pongida were strong.

     The Winds blew.

     The Pongida knew the Rite-Gifts.

     Gaia saw, and was glad. She blessed them with the Way of Gaia.

     Phoenix took wing.

     Luna showed her many faces to the Pongida.

     Ahroun, Galliard, Philodox, Theurge, Ragabash. All of the Pongida.

     Then formed the tribes of the Pongida.

     Beringa. Peaceful mountain defender, rarest of them all.

     Gora. Strength of the Last breed.

     Graua. Scouts of the plains, the hidden.

     Troglo. Swift and clever, the many.

     Two other tribes came, as the East Wind blew.

     Sumpygma. Warrior-mystics.

     Borpygma. The hermits and philosophers, the thinkers.

     Luna shone.

     Luna spoke.

     "You are the last of Gaia's defenders, my Pongida. Others have strayed,
     and lost the way. You must not. Beware the Garou. Help the Changing 
Breed."

     Luna dimmed.

     "I am tired, my children, I must sleep. Go. Save our mother."

     Again, the East Wind came. The Pygma were gone.

     Luna slept.

     Still, Phoenix watched.

     --------------------------------------------------------------------------

     The mist of light
     from which they take their grace
       Hides what they are.

      -Richard Monckton Milnes

     "These are the last days. May Gaia have mercy on us." - Prophecy of the
     Phoenix.

     SETTING

     The Pongida are the last of the Changing Breed, created in response to
     the War of Rage. In Africa and Asia the Garou went not, or went warily,
     so the Pongida helped save many of the hidden Changing Breed, unknown to
     the Garou. Mostly legends and old tales abound. Luna created them as they
     were most like man, hoping they could understand and guide the humans
     more than any others of the Bete.


     The Cities

     "So you cut all the tall trees down
     You poisoned the sky and the sea
     You've taken what's good from the ground
     But you left precious little for me"

     - Midnight Oil, River Runs Red

     The Troglo are the Pongida most comfortable with cities, although others
     can be found there. However, as more and more forest is cut down, and
     becomes more urban, and the rapaciousness of increased subsistence
     farming continues, this will change.


     The Wilderness

     Found mostly in the places of their creation, the Pongida have begun to
     range throughout the world, and hence have more interaction with others,
     including the Garou. Stories of the White Gorilla, and Congorilla have
     surfaced in modern times.


     Apes

     "don't want to be a member of a species that's deceasing"

     - Midnight Oil, pictures

     The mountain gorilla, from whence Beringa kinfolk come, is extinct.
     The lowlands gorillas of both varieties number in the thousands. A
     similar case with the orangutan. There are still over a hundred thousand
     of the chimpanzees alive, so they are the most plentiful of the Pongida,
     particularly in the Simus breed.


     Other Lycanthropes

     "Who'd like to change the world
     Who wants to shoot the curl"

     - Midnight Oil, One Country

     The Pongida never participated in the Impergium as such, and often see
     the Garou as the enemy, and misunderstandings abound. There are rumours
     of other Bete, unknown to the Garou, and the Pongida may well have allies
     with the Ophidi and the Raptora, others of the Bete existing where they
     live, and mostly unknown to the Garou.


     Pongida Society

     "Tarzan wasn't a ladies man
     He'd just come along and scoop 'em up under his arm"

     -Crash Test Dummies, Superman's Song

     Pongida are an affectionate bunch as a whole, and like to live in
     families, around Nests, much like the Garou packs and Caerns. The
     non-African Pongida, the Pygma (their own term for the two tribes,
     Borpygma and Sumpygma) tend to be a lot more solitary, however, which
     perhaps has not helped them. Becoming Pongida is easier than Garou, there
     is no harsh rite of passage, but children are taken at around the same
     age from human society. (Of course leaving their families like this gives
     rise to the ape-man stories, and the raped-by-apes stories). The Pongida
     used to fight over breeding rights for ape families, too, but no longer,
     as the numbers are not there.


     Breeds

     Homid: These Pongida grew up in human society, with all the problems that
     entailed with their Pongida nature. They can talk and know the ways of
     humans. Some were taken as teenagers, a few others were of the 'lost
     variety' just turning up, unknown to other Pongida.

     Metis: Children of two Pongida parents. They often have deformities, but
     are not reviled as Garou Metis are. They are valued members, although
     perhaps a little bit prejudiced against when it comes to certain 
areas, like
     leadership.


     "Monkey see and monkey do
     Making babies, eating food
     Smelly things, pubic hair
     Words of love in the air"

     - Talking Heads, Facts of Life

     Simus: Raised as apes, often smarter than their family, hence rising to
     leadership positions in the hierarchy. Have some problems relating to man
     and with speech of the human variety. However, they will be able to
     communicate with apes of their own kind. i.e. a Troglo Simus could
     communicate with chimpanzees.


     Nests

     "The girls and boys combine
     like monkeys in the zoo"

     - Talking Heads, Facts of Life

     Much like Garou Caerns, Pongida families guard and gather round Nests,
     their own magical sites. Nests can be really bizarre, especially if in
     cities, and not what you might expect. The Pongida share similar
     dominance patterns with the Garou, as well, but tend a little less to
     bloody violence to settle things, with more ritualistic displays of
     aggression. The Pongida do have their own special language, as well.
     Also, they can communicate over long distances by special cries,
     screeches, and grunts, much like apes. Pongida are not as hung up on
     lineage and standing, other than dominance.


     The Tribes

     "I'm absolutely free
     Living in the trees
     The birdies and the bees
     'Cause I'm a nature boy"

     - Talking Heads, Totally Nude

     Beringa - The Mountain Gorilla is what they most resemble. Male Beringa
     will have a silver back when they are in Simus form, and in Homid form
     will often have white or grey streaks in their black hair. They are
     peaceful creatures, and Gaia's staunchest defender. However, very few of
     the Beringa remain, unfortunately.

     Gora - The lowland gorilla is their kind, they will appear as dark or
     black apes, and likewise with human appearance will be dark or black 
haired.
     Very strong, and can be fearsome warrios. Often hirsute in homid form.

     Graua - Plains dwellers of the east, they like to travel and scout, often
     mating with any gorillas they find in their travels. They are adept at
     scouting and hiding and travel. They tend to have little to do with
     humans, other than observation or spying.

     Troglo - The African chimpanzee is the most plentiful ape alive, giving
     the Troglo a certain advantage. They are the smallest in Simus or Crinos
     form of all the Pongida. Often they will be brunette as homid, and will
     be brown-furred as Simus, and tend toward the shorter end of the human
     height specturem. Troglo are the tribe that seek most to influence the
     humans, or work with them.

     Borpygma - Originating in Borneo, they like to keep to themselves
     whenever possible, and are deep thinkers, contemplating the ways of the
     world and the Pongida and other Bete. Other tribes will often come to
     them for advice. (and often get impatient with the seeming endless
     philosophical lecture that will inevitably follow)

     Sumpyga - The Sumatran orang is their flock, and they have a decided
     mystical bent, which some Pongida are in awe of, and some are a little
     distrustful of. Both varieties of Pygma will be orange or red-furred in
     Simus form, and red/auburn/ginger/haired as homid. A balding appearance
     is even not uncommon.


     Wyrm Corruption

     "Come down for a minute
     touch the grass on the other side
     meet the devil who is your host
     Strike down what you believe in"

     - Entombed, Rotten Soil

     Lots of the mythology and cosmology is similar to the Garou, and, of
     course, there is the ever-present Wyrm. The Garou's greatest evil, the
     Black Spiral Dancers, has unfortunately affected the Pongida, as well,
     but in far fewer numbers. The Troglo are most likely to fall prey to this.
     To become Nean Ravagers, (the Pongida equivalent of the Black Spiral
     Dancers) Pongida are taken to abandoned mines by Nean Ravager packs (a
     term taken from the Garou, eo echo their destruction of other Bete) , 
where
     pits of corruption are found, and immersed in all manner of foulness. When
     they come out of this Wyrm-spawned horror they are insane, more brutish,
     more human looking, and out to cause the downfall of the Pongida. Pentex
     and the Fomori of course affect the Pongida as well. Mines and other such
     sites from particularly environmentally noxious industries will be the
     most common sites to become Nean Ravager pits.

     The Ravagers will look like an evil echo of what they were before, a nasty
     glint to their eyes, often drooling or foaming, and becoming more brutish,
     hairier. Chins and teeth will be a little more pronounced, and heads more
     sloping.


     ------------------------------------------------------------------------

     CHARACTER CREATION

     "Well I told you about the forest and trees and the chlorophyll green
     Yes I told you the birds will endure flutter wings dance on leaves

     Hold onto dreams, hold onto dreams tonight"

     - Midnight Oil, Renaissance Man


     The usual Storyteller process is followed, with the same point
     distribution as the Garou. Concept/Attributes/Talents etc. The same number
     of freebie points.


     Breed  Initial Gnosis

     Homid    1
     Metis    3
     Simus    5

     Initial Breed gifts, same as the Garou, substituting Pongida for Garou
     where appropriate of course.  Simus characters may not have
     abilities that could only be learned by humans, except anything that
     involves very simple tool use, etc.

     Assimilation becomes a Level Four gift for the Pongida homid.

     Heightened Senses, Scent of Sight, and Gnaw are all taught by an 
Ape-spirit.


     Auspice  Initial Rage
     *If the character is Troglo, use the second number.

     Ragabash   1/2
     Theurge    2/3
     Philodox   3/4
     Galliard   4/5
     Ahroun     5/6

     Initial Auspice gifts are the same, except Ahroun get Iron Hands,
     instead of Razor Claws. Sense of the Prey is limited to Troglo only, and
     taught by a chimpanzee spirit.

     Call of the Wyld is taught by an ape spirit, and involves the calls of
     the particular tribe, screeching, etc.

     Heart of Fury will be taught by a Lion spirit.

     Clenched Jaw will be taught by an Ape spirit.

     Iron Hands (Level One) - The Pongida may make their fists iron hard. A
     Rage Point is spent, and the Pongida must pound something and scream.
     This will add one die of damage in combat, and allow the hand to be used
     as a hammer or other applications.

     Tribe   Initial Willpower

     Troglo      3
     Gora        4
     Graua       4
     Beringa     5
     Sumpygma    5
     Borpygma    6


     Troglo   - Beginning gifts:  Glib Tongue, Persusasion.     Totem - Rat.
     Gora     - Beginning gifts:  Resist Pain, Iron Hands.      Totem - Bear
     Graua    - Beginning gifts:  Camouflage, Speed of Thought. Totem - Owl
     Beringa  - Beginning gifts:  Sense Wyrm, Mother's Touch.   Totem - Ngagi
     Sumpygma - Beginning gifts:  Sense Wyrm, Resist Pain       Totem - Stag
     Borpygma - Beginning gifts:  Sense Wyrm, Sense Magic       Totem - Mawas


     Troglo Gifts

     Glib Tongue
     Persuasion
     Snarl of the Predator
     Distractions
     Merciful Blow
     Invisibility
     Speed Beyond Thought
     Stoking Fury's Furnace
     Riot
     Trees in the Air

     Trees in the Air(Level Five) - The Troglo may actually move through the
     air as though there were trees there for them to climb and swing between.
     They may also take whatever they can carry (including others, with them)
     They may move at running speed.


     Beringa Gifts

     Mother's Touch
     Sense Wyrm
     Calm
     Luna's Armor
     Dazzle
     Spirit Friend
     Beast Life
     Serenity
     The Living Wood
     Summon Ngagi

     Summon Ngagi(Level Five) - The Beringa may summon a representation of the
     great white gorilla to aid him in one task. Roll Charisma and
     Primal-Urge, difficulty 8, the number of successes = the numbers of turns
     that the Ngagi-mirror will exist to aid the summoner.  5 or more
     successes may allow the Ngagi to stay longer than the usual (at the
     Storyteller's discretion, or until the task is completed.)


     Gora Gifts

     Resist Pain
     Iron Hands
     Howl of the Banshee
     Clap of Thunder
     Might of Thor
     Wrath of Gaia
     Open Wounds
     Hero's Stand
     Luna's Avenger
     Shake the Earth

     Shake the Earth(Level Five) - Striking both fists on the ground, and
     spending a rage and gnosis point the Gora may produce a small earthquake
     lasting for a number of turns equal to a strength roll at difficulty 7.
     To escape, Dexterity+Alertness must be rolled at difficulty 8. A botched
     roll will mean that the botcher is swallowed up by the earth. Failure will
     result in damage of some kind. The Gora may direct this within line of 
sight.

     Graua Gifts

     Camouflage
     Speed of Thought
     Blissful Ignorance
     Messenger's Fortitude
     Adaptation
     The Great Leap
     Attunement
     Speed beyond Thought
     Gate of the Moon
     Maze of Doom

     Maze of Doom(Level Five) - by spending one Gnosis and rolling
     Manipulation+Subterfuge difficulty 7 the Graua may cause any group they
     are tracking, following, or near, to become hopelessley lost in the
     terrain they are in (even in the Umbra), allowing them to be harrassed,
     escaped (or even being fatal, depending where they were lost)


     Sumpygma Gifts

     Sense Wyrm
     Resist Pain
     Luna's Armor
     Beastmind
     Icy Chill of Despair
     Silver Hands
     Strength of the Dominator
     Doppelganger
     Circular Attack
     Paws of the Newborn


     Borpygma Gifts

     Sense Magic
     Sense Wyrm
     Spirit of the Bird
     Spirit of the Fish
     Call Flame
     Invisibility
     Call Elemental
     Ultimate Argument of Logic
     Wisdom of the Seer
     Gaia's Divine Insight

     Gaia's Divine Insight - With a roll of Charisma+Occult difficulty 9 and
     spending one Gnosis point, the Borpygma may ask Gaia (the Storyteller) one
     question for each success.


     Totems

     Ngagi - Totem of Respect. Background cost 5.

     The ancient white Gorilla, Ngagi teaches wisdom, courage and resolve.
     He will add +3 to rolls against fear, and will allow the use of one extra
     Willpower point per day. It is even rumored that some of the ancient
     surviving Beringa have seen and talked to Ngagi, an ominous omen.


     Mawas - Totem of Wisdom. Background cost 6.

     The wide old man of the forest, this ancient orangutan will add +3 to
     rolls involving knowledge, mysteries, or puzzles.


     Rites and Renown

     Very similar to the Garou. As is rank.


     Backgrounds

     Pongida do not have the Pure Breed background.


     The Many Forms

     "there are times when not being human
     would be a source of inner pride"

     - Entombed, Full of Hell


     Homid: The Human

     No adjustments, shift difficulty 5. May carry silver items without harm.
     Homids look as described above.


     Glabro: The Near Man, shift difficulty 6.

     In Glabro form, chests will get deeper, bodies hairier, jaws more
     prominent and heads more beetle-browed. The Glabro will gain 100-200% of
     their own weight, and grow several inches taller. teeth get bigger and
     bodies more muscular.


              STR STA DEX MAN APP

     Troglo    3   1   0   -1  -1
     Gora      6   0   0  -3  -3
     Graua     4   2   0   -3  -3
     Beringa   5   1   0   -3  -3
     Sumpygma  5   1   0   -2  -2
     Borpygma  5   1   0   -2  -2


     Crinos: The Ape-Man, shift difficulty 6.

     The Crinos form will be at least one and a half times taller than the
     homid form. The body will be completely hairy, hands bigger. Teeth will be
     even more pronounced than an ape's, with large canines. Movement on 
all fours
     will now be undertaken. Another 100-200% weight will be added. The 
head will
     become very apelike. Oh, and will be really mad and not good at talking
     (think the Hulk for speech patterns, in the less-intelligent incarnations)


              STR STA DEX MAN APP
     Troglo    5   2   1   -3  0
     Gora      8   1   0   -4  0
     Graua     6   3   0   -4  0
     Beringa   7   2   0   -4  0
     Sumpygma  7   1   0   -3  0
     Borpygma  6   2   0   -3  0


     Hispo: The Near-Ape

     Basically, a giant ape, almost as big as the Crinos form, and will be
     able to charge on all fours like an ape. Big, hairy, and scary.


              STR STA DEX MAN APP
     Troglo    4   2   2  -3  0
     Gora      7   1   0   -3  0
     Graua     5   3   0   -3  0
     Beringa   6   2   0   -3  0
     Sumpygma  6   1   1  -3  0
     Borpygma  5   2   1   -3  0


     Simus:Ape

     Smaller than the Hispo form, and looking almost exactly like an ape of
     the same variety (although quite a bit larger) the Simus form will be
     less aggressive, as well. All the sensory advantages and
     ape-communications will be available.


              STR STA DEX MAN APP
     Troglo    2   1   2   -3  0
     Gora      5   0   0  -3  0
     Graua     3   2   0   -3  0
     Beringa   4   1   0   -3  0
     Sumpygma  3   1   1  -3  0
     Borpygma  2   2  1   -3  0


     Other stuff

     More later, but just substitute appropriate Werewolf system for other
     stuff, in general.




--
Pants off Australia! It's just another afternoon when too much sport is barely
enough!  Now here's the team that can open the batting & take the new ball up
the hill into the wind, who can turn defense into attack in the twinkling
of an eye!  H.G. Nelson and Rampaging Roy Slaven !!!!!!!!!!!!!!!!!!!

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GMAST Home Page:  http://www.phoenyx.net/gmast/

AndyKybett
Bigfoot

Thu

Apr 5
2001

00:29Z

A GMAST Web-site?

Im a x webdesigner my self and i have plenty of space on my company server
and i dont mind hosting the site for free

what do you people think



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GMAST Home Page:  http://www.phoenyx.net/gmast/

CarlCravens
Carl D Cravens

Thu

Apr 5
2001

02:54Z

A GMAST Web-site?

On Wed, 4 Apr 2001, Bigfoot wrote:

> Im a x webdesigner my self and i have plenty of space on my company server
> and i dont mind hosting the site for free
>
> what do you people think

I think that Gmast already has a web site being hosted for free as part of
having its mailing list hosted by the Phoenyx.

You're welcome to give your input into revamping it if you want.

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
    [ The Idea Factory: Helping GM's Create, One Idea at a Time ]
    [ http://www.rpg.net/news+reviews/collists/ideafactory.html ]
No sense being pessimistic.  It wouldn't work anyway.

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GMAST Home Page:  http://www.phoenyx.net/gmast/

NoctIfer
Noctifer

Thu

Apr 5
2001

06:00Z

A GMAST Web-site?

>> Im a x webdesigner my self and i have plenty of space on my company server
>> and i dont mind hosting the site for free
>> what do you people think
>
>I think that Gmast already has a web site being hosted for free as part of
>having its mailing list hosted by the Phoenyx.
>
>You're welcome to give your input into revamping it if you want.

Me, I think a fan site to GMAST-L would be cool.  Maybe dig up some old or 
"historic" posts (like does anyone remember how the Lakota stuff got 
started?) and put it on there as well as any interesting discussions, 
flamewars or ideas.  That would certainly help some of the newbies get up to 
speed with what some of us crusties are talking about.  A FAQ would be good, 
too.

This sort of thing, though, takes a lot of time and effort...something I'm 
guessing you and Karen don't have much of.*

Whoever made the offer above (I didn't save the original post)...go for it 
and let us know what the address is.  You'll get at least one hit ;)

Lucifer >:}

*clarification: I understand that statement could be taken very negatively.  
It's not meant to suggest that you don't spend enough time around 
GMAST-L...but with the other stuff you've got rolling on pheonix and I'm sure 
in your personal lives, it might be better if someone with less 
responsibilities or less tasks to divide their attention between sets up a 
fan site.  Or someone who just wants to pour through that much data and 
filter out the best of the best. That's all :)

--

"The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1

Homepage: http://members.aol.com/noctifer/index.html
Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html
Lucifer's Vampire Webpage: 
http://members.aol.com/noctifer01/private/VampHome/index.html
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GMAST Home Page:  http://www.phoenyx.net/gmast/

CarlCravens
Carl D Cravens

Thu

Apr 5
2001

13:46Z

A GMAST Web-site?

On Thu, 5 Apr 2001 Noctifer@aol.com wrote:

> in your personal lives, it might be better if someone with less
> responsibilities or less tasks to divide their attention between sets up a
> fan site.  Or someone who just wants to pour through that much data and

What's wrong with someone that has less responsibilities maintaining the
existing site?  They don't even have to go through me to get the pages
uploaded... we've got a web editor tool for that.

As long as the web site remains here, it remains accessable to the Gmast
community.  A web site maintained by a fan at his place of business can
disappear when that person changes jobs or his employer decides that they
don't need to host that kind of thing any more.  He could also get burned
out and disappear.  As long as the pages are hosted here, they're easy to
maintain control of...  if the current maintainer burns out, loses his
job, or gets hit by a beer truck, the site doesn't have to move, we just
have to assign a new maintainer and give them the password.

--
Carl D Cravens (raven@phoenyx.net)                GMAST List Owner
    [ The Idea Factory: Helping GM's Create, One Idea at a Time ]
    [ http://www.rpg.net/news+reviews/collists/ideafactory.html ]
Illusions of grandeur are not visions of greatness.
   -Dr. Ed Cole

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GMAST Home Page:  http://www.phoenyx.net/gmast/

WooDelf
woodelf

Mon

Apr 9
2001

13:36Z

A GMAST Web-site?

>On Thu, 5 Apr 2001 Noctifer@aol.com wrote:
>
>  > in your personal lives, it might be better if someone with less
>  > responsibilities or less tasks to divide their attention between sets up a
>  > fan site.  Or someone who just wants to pour through that much data and
>
>What's wrong with someone that has less responsibilities maintaining the
>existing site?  They don't even have to go through me to get the pages
>uploaded... we've got a web editor tool for that.
>
>As long as the web site remains here, it remains accessable to the Gmast
>community.  A web site maintained by a fan at his place of business can
>disappear when that person changes jobs or his employer decides that they
>don't need to host that kind of thing any more.  He could also get burned
>out and disappear.  As long as the pages are hosted here, they're easy to
>maintain control of...  if the current maintainer burns out, loses his
>job, or gets hit by a beer truck, the site doesn't have to move, we just
>have to assign a new maintainer and give them the password.

also, as an organizational/info-structure matter, it makes more sense 
to host the website about the mailing list in the same place as the 
website about the mailing list (which already exists, and is sitting 
on the Phoenyx server, same as the mailing list and its archives). 
for one thing, links to the archives are easier.  of course an applet 
or script or link or whatever can be accessing another server (that's 
the whole point of URLs), but if they're both on the same machine, 
you don't run into the problem of part of the site working and part 
not (because one of the machines is hiccoughing, or your (client) 
machine can't seem to find one of them, or whatever.

there is also a faint (probably unintended) undertone of insult to 
putting it elsewhere when the listserv providers already have a site, 
and are willing to let others muck with it.  i can see why Carl has 
his hackels(sp?) up (unless, of course, he doesn't, and it's just his 
terse, straight-forward style).  there are several good reasons to 
host the GMAST-L website on Phoenyx, and a couple of reasons not to 
host it elsewhere. does anybody have a good reason to host it 
elsewhere, or a reason not to host it on Phoenyx?

----
as for content: i like the idea of highlighting some of the tastier 
bits from the archives, especially since this list has had some 
particularly delicious content at times.  however, through no fault 
of the Phoenyx's (as near as i can tell), most of them are from 
before the list's stay here (and, for that matter, from before it's 
previous host--what was that again?), so those old archives would be 
a necessity.  not to mention that having more of the archives 
available to the search engine sure wolud be nice.

my only concern is that we should decide what we want to do with an 
overview of the list.  personally, i like the idea of highlighting 
some of the classic, old-guard discussions.  implying that they 
represent the current tone of the list might trick newbies into 
thinking that is the current tone of the list (it isn't, by a long 
shot), and thus cause them to recreate it (something i would dearly 
love--sadly, i just haven't had the time to contribute much to 
mailing lists lately).  [actually, the list that i really want to do 
this to is TAOGM-L.  i don't think there's been an interesting 
discussion on there for months, and i can't remember the last time a 
good discussion didn't get rapidly warped into a D&D discussion--a 
couple of years, at least.  ah, for the good ol' days, when someone 
asking a D&D-specific question got blank stares, because the rest of 
the list didn't even play D&D....]

otherwise, if you confine yourself to an accurate snapshot of the 
current list, it would be mostly blank.  ;-)

woodelf                <*>
woodelf@rpg.net
http://members.home.net/woodelph/

The Laws of Anime :
#17 Law of Transient Romantic Unreliability
Minmei is a bimbo.
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GMAST Home Page:  http://www.phoenyx.net/gmast/

Thom
Thom

Mon

Apr 16
2001

15:47Z

A GMAST Web-site?

At 06:36  4/9/01, you wrote:
>i like the idea of highlighting some of the tastier
>bits from the archives, especially since this list has had some
>particularly delicious content at times.

Here here.
For a nice example of how to do archives, see

http://www.greycitadel.com/greycitadel/greytalk.nsf

Readers can nominate certain posts as "Best of Greytalk" and there is a 
nice link to go straight to those.

Also, the search engine and sortability (date, author, etc.) is quite nice.

I'll be shipping the 1994++ archives to Carl later today (25 megs?  Who'd 
have thought the traffic was once that high?) and will be happy with 
whatever search engine he devises...

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