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RobertAHoward
Robert A. Howard

Mon

Jun 11
2001

13:13Z

Gaming in the dark

I'm curious as to what is the most unusual place where y'all have run a game.

Rob
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DebAtwood
Deb Atwood

Mon

Jun 11
2001

13:35Z

Gaming in the dark

At 07:13 AM 6/11/2001 -0600, Robert A. Howard wrote:
>I'm curious as to what is the most unusual place where y'all have run a game.

Run an actual game, or roleplayed?  *chuckles*  There's a difference... 
I've done a lot of one on one, or one on few mini-sessions either planned 
or spontaneous in all sorts of places, including while selling tickets for 
a movie (talk talk talk, pause hand ticket over, back IC, talk talk...), at 
a wedding, in Denny's (one of the best AoW sessions actually happened in 
Denny's), on a train (oh that one was wonderful... by the time the trip 
ended there was no one sitting within two seats of us, and all we were 
doing was having one IC conversation!), Burger King in the middle of 
hicksville...

No, no planned sessions in graveyards, nothing like that.  But I've found 
its far more amusing sometimes for the more mundane but unusual 
places.  I've found atmosphere doesn't depend on location... although the 
one live action sesssion I did of AoW (costumed with full semi-formal 
dinner for a wedding in game) was fun.  But I'd rather spend time on 
getting the atmosphere right in game than finding a handy place to go to 
try to enforce the mood outside of the game.

Besides, some of those spontaneous anywhere sessions above were among the 
best I've played, despite the ultra-mundane places they occurred.  *grins*

D.

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WoEd
woed

Mon

Jun 11
2001

17:20Z

Gaming in the dark

----- Original Message -----
From: "Robert A. Howard" 
> I'm curious as to what is the most unusual place where y'all have run a
game.


I ran a Gurps:Vampire game at the church where I used to work where a bat
flew into the room while we were playing (not as odd as you may think since
bats occasionally interrupted services).  In fact about 90% of my games (Gm
or Player) for about 3 years were run at that church.  Really strange when I
ran into one of my old gaming buddies during his wedding at the church.  It
was cool having 24 hour access to the building as part of my job so we could
game to all hours of the night and often I was being paid since 90% of my
job was "open up the building, open the rooms for whoever is using them,
answer the phones (here's a cordless phone for you), close the rooms and
building when everyone is done."  This was all on the up and up, with my
bosses (the two ministers) full knowledge and permission.

Later,

Ryan Fisk
woed at earthlink dot net


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GenerIcjoe
genericjoe

Mon

Jun 11
2001

18:15Z

Gaming in the dark

> 
> ----- Original Message -----
> From: "Robert A. Howard" 
>> I'm curious as to what is the most unusual place where y'all have run
>> a
> game.
> 
> 
> I ran a Gurps:Vampire game at the church where I used to work where a
> bat flew into the room while we were playing (not as odd as you may
> think since bats occasionally interrupted services).  In fact about 90%
> of my games (Gm or Player) for about 3 years were run at that church. 
> Really strange when I ran into one of my old gaming buddies during his
> wedding at the church.  It was cool having 24 hour access to the
> building as part of my job so we could game to all hours of the night
> and often I was being paid since 90% of my job was "open up the
> building, open the rooms for whoever is using them, answer the phones
> (here's a cordless phone for you), close the rooms and building when
> everyone is done."  This was all on the up and up, with my bosses (the
> two ministers) full knowledge and permission.
> 

*LAUGH*

It was the youth co-ordinator at the local Southern Baptist chuch that 
introduced us to gaming, once or twice at the church proper.  
Interestingly, within a year, the minister forbade his son to play D&D with 
us, but he could still play Traveller.  He didn't say anything about his 
son playing Ultima, however. 

GenericJoe


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WoEd
woed

Mon

Jun 11
2001

19:48Z

Gaming in the dark

----- Original Message -----
From: 


> *LAUGH*
>
> It was the youth co-ordinator at the local Southern Baptist chuch that
> introduced us to gaming, once or twice at the church proper.
> Interestingly, within a year, the minister forbade his son to play D&D
with
> us, but he could still play Traveller.  He didn't say anything about his
> son playing Ultima, however. 

Weird!

Actually I was introduced to Dungeons and Dragons by being invited to play
in the game that my 6th grade math teacher was sponsoring at school, she
only barely played, but she was the one who set up the after school time and
use of the classroom.

So I learned to play RPGs at school.

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DebAtwood
Deb Atwood

Mon

Jun 11
2001

20:59Z

Gaming in the dark

At 01:48 PM 6/11/2001 -0600, woed wrote:

>Actually I was introduced to Dungeons and Dragons by being invited to play
>in the game that my 6th grade math teacher was sponsoring at school, she
>only barely played, but she was the one who set up the after school time and
>use of the classroom.
>
>So I learned to play RPGs at school.

Heh, make that two of us... when I was in seventh grade, I was trying to 
learn D&D on my own (from a photocopy my dad gave me of the *original* 
booklet version).  However, I was also in a "creativity" sort of class that 
took over three class periods a week and we did accelerate projects and 
stuff.  Film projects, field trips, things like that.  Some of the 8th/9th 
graders came to visit our class for a couple of weeks and introduced us to 
AD&D.  My reaction?  Oh yeah... so that's how it works.  Geez, so someone's 
just put rules to the stuff I already do anyway.  *grins*

Yah, hooked.

D.

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LlwAtts
LLWatts

Tue

Jun 12
2001

03:00Z

Gaming in the dark

> I'm curious as to what is the most unusual place where y'all have run a 
game.

Probably not all that unusual, and I was playing not running ... back when I 
was in college, there were three or four gamers (including me) in the same 
dorm. One late spring evening, as we're all sitting in the dorm basement 
waiting for the tornado warning to expire, we decided this was the perfect 
opportunity to roll up some high-level characters and run "Tomb of Horrors".

Unfortunately, the storm that produced those tornadoes had also taken out 
power to the entire campus. A word of advice -- do *not* try reading the 
first edition AD&D Players Handbook by the light of a single small candle. I 
had such an eyestrain headache from character generation I didn't care that 
we all died in the first corridor.

Leah
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KarenCravens
Karen Cravens

Tue

Jun 12
2001

03:54Z

Gaming in the dark

On 11 Jun 2001, at 12:15, genericjoe@vnet.net wrote:

> It was the youth co-ordinator at the local Southern Baptist chuch that 
> introduced us to gaming, once or twice at the church proper.  
> Interestingly, within a year, the minister forbade his son to play D&D with 
> us, but he could still play Traveller.  He didn't say anything about his 
> son playing Ultima, however. 

I got introduced to gaming at the Baptist Student Union (which 
shared a building with the Tulsa Baptist Convention HQ).  
Occasionally preachers would wander over from the TBC side to 
schmooze with the Younger Generation, and we'd have to explain 
what the heck we were doing.  (Traveller, mostly Snapshot.)  We 
elected not to play D&D there, though, to be on the safe side, 
being as how most of the preachers wandered back out somewhat 
confused as it was...

-- 
Karen J. Cravens (silver@phoenyx.net)
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BOb
The Great and Mighty Bob

Tue

Jun 12
2001

04:52Z

Gaming in the dark

How about a library, filled with senior citizens and a sociopathic librarian
who won't let anyone talk?

After 5 minutes we moved to the pizzeria across the street.


----- Original Message -----
From: "Karen Cravens" 
To: 
Sent: Monday, June 11, 2001 11:54 PM
Subject: Re: GM: Gaming in the dark


> On 11 Jun 2001, at 12:15, genericjoe@vnet.net wrote:
>
> > It was the youth co-ordinator at the local Southern Baptist chuch that
> > introduced us to gaming, once or twice at the church proper.
> > Interestingly, within a year, the minister forbade his son to play D&D
with
> > us, but he could still play Traveller.  He didn't say anything about his
> > son playing Ultima, however. 
>
> I got introduced to gaming at the Baptist Student Union (which
> shared a building with the Tulsa Baptist Convention HQ).
> Occasionally preachers would wander over from the TBC side to
> schmooze with the Younger Generation, and we'd have to explain
> what the heck we were doing.  (Traveller, mostly Snapshot.)  We
> elected not to play D&D there, though, to be on the safe side,
> being as how most of the preachers wandered back out somewhat
> confused as it was...
>
> --
> Karen J. Cravens (silver@phoenyx.net)
> ----------------------------------------------------------------
> GMAST Home Page:  http://www.phoenyx.net/gmast/
>
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Thom
Thom

Tue

Jun 12
2001

17:56Z

Gaming in the dark

At 06:13  6/11/01, you wrote:
>I'm curious as to what is the most unusual place where y'all have run a game.

Hmmm, the place isn't that unusual I suppose.  But dark . . .

I ran a one-shot of "Under Pressure" (from The Unspeakable Oath, but also 
published as a stand-alone) and did all I could do with special 
effects.  (Whale-song CD's, running water, and custom video tape images 
from the "surface ship").

When the power went out, I shut down all the lights in my apartment and 
handed out those halloween "glow-sticks" for people to read by.  The folks 
in the mini-sub I sequestered in my bedroom, and their communication with 
the main group was via cheap walky-talky - but they had plenty of power and 
light at least.

The game was very successful, and talked about for a while afterwards.  I 
can't wait to run it again!

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MichaelOrton
Michael Orton

Wed

Jun 13
2001

01:03Z

Gaming in the dark

Hmm,

As an active Christian I can understand why certain highly conservative or
"fundamentalist" folk might be unhappy at some elements of the D&D system.

I play a local variation of D&D on occasion and most of the time it does not
trouble my concience at all.   On the other hand if the GM takes the setting
near the real world I start getting unhappy.

Many of the D&D clerical spells are game simulations of things which I
believe can and do happen in the real world, but they don't happen according
to anything like the way D&D game mechanics might imply.

I am unhappy when asked to play in any RPG which uses a Christian frame of
reference but places Divine powers in the hands of the players' characters.

I much prefer to have an obviously fictional polytheistic frame of
reference.

Were I the minister in question I suspect I too would be obliged to forbid
my child to play D&D, both because too many folk get the wrong idea about
RPGs and will not listen to reason on the subject, and because, if
uncontrolled, D&D can so easilly move into frames of reference which are
very dubious theologically speaking.

RuneQuest set in a Glorantha without the monotheist cult would be fine,
likewise Traveller.   The first obviously has no relevance with the real
world, the second is ScFi and has no significant theological bias.

Rgds,
Michael.


-----Original Message-----
From: genericjoe@vnet.net 
To: gmast@phoenyx.net 
Date: 11 June 2001 18:31
Subject: Re: GM: Gaming in the dark
>*LAUGH*
>
>It was the youth co-ordinator at the local Southern Baptist chuch that
>introduced us to gaming, once or twice at the church proper.
>Interestingly, within a year, the minister forbade his son to play D&D with
>us, but he could still play Traveller.  He didn't say anything about his
>son playing Ultima, however. 
>
>GenericJoe


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JimArona
Jim Arona

Wed

Jun 13
2001

01:58Z

Gaming in the dark

Michael Orton wrote:
> 
> Hmm,
> 
> As an active Christian I can understand why certain highly conservative or
> "fundamentalist" folk might be unhappy at some elements of the D&D system.
> 
> I play a local variation of D&D on occasion and most of the time it does not
> trouble my concience at all.   On the other hand if the GM takes the setting
> near the real world I start getting unhappy.
> 
> Many of the D&D clerical spells are game simulations of things which I
> believe can and do happen in the real world, but they don't happen according
> to anything like the way D&D game mechanics might imply.
> 
> I am unhappy when asked to play in any RPG which uses a Christian frame of
> reference but places Divine powers in the hands of the players' characters.
> 
> I much prefer to have an obviously fictional polytheistic frame of
> reference.

So, you have just told the world that Hindu beliefs are a fiction. Not
to mention a number of different religions.

> 
> Were I the minister in question I suspect I too would be obliged to forbid
> my child to play D&D, both because too many folk get the wrong idea about
> RPGs and will not listen to reason on the subject, and because, if
> uncontrolled, D&D can so easilly move into frames of reference which are
> very dubious theologically speaking.

No, actually, a role playing game can't move into dubious theological
grounds. They can merely discuss it. If you are afraid of discussion,
then, fine. Why not burn a few books, while you're at it?
 
> RuneQuest set in a Glorantha without the monotheist cult would be fine,
> likewise Traveller.   The first obviously has no relevance with the real
> world, the second is ScFi and has no significant theological bias.
> 
I don't know what you believe, as far as your religion is concerned, and
frankly, I don't care. Whatever else role playing is about, it's about
communication. Communication involves sharing ideas that we are
uncomfortable with, at times. Aside from religion, issues concerning
sexuality, philosophy and politics can also make people uncomfortable.
That's fine. 

Like books, games can investigate these things, and open our minds to
new ideas, and new worlds, and help us discover more about ourselves.

Or, you could choose to play a game where the framework was always safe,
where nothing controversial was discussed, and wait until tedium and
stagnation strangled the game.

And, as far as being concerned about what the rest of the world thinks
about the game, find another argument. 

Aside from being extremely costly to effect, the opinions of other
people have little relevance. What is important is that the game is
good, not the impression that other people have of us. Would you rather
be seen as a good person, or be a good person? They aren't necessarily
different things, but it sounds to me that your concern is being seen to
be a good person. 

Or, rather, that you want everyone else who shares your interest in
gaming to be seen as good, so that no one accuses you of not being a
good person.

That, it seems to me, is just another form of left-handed bigotry.
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ChrisTutty
Chris Tutty

Wed

Jun 13
2001

02:20Z

Gaming in the dark

From: "Michael Orton" 
> As an active Christian I can understand why certain highly conservative or
> "fundamentalist" folk might be unhappy at some elements of the D&D system.
> 
Bing! You have just triggered our Flamewar Potential Meters.

Please step away from the vehicle keeping your beliefs in clear sight.

While your message seems reasonable to you it's a contentious 
set of statements that invariably result in mud-slinging (Jim including
book-burning in his reply is an example).

So I'm politely asking that any replies that aren't specifically about
game mastering to be taken to private email.

Chris Tutty

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JimArona
Jim Arona

Wed

Jun 13
2001

03:05Z

Gaming in the dark

Then, I withdraw the remark about book burning.

Chris Tutty wrote:
> 
> From: "Michael Orton" 
> > As an active Christian I can understand why certain highly conservative or
> > "fundamentalist" folk might be unhappy at some elements of the D&D system.
> >
> Bing! You have just triggered our Flamewar Potential Meters.
> 
> Please step away from the vehicle keeping your beliefs in clear sight.
> 
> While your message seems reasonable to you it's a contentious
> set of statements that invariably result in mud-slinging (Jim including
> book-burning in his reply is an example).
> 
> So I'm politely asking that any replies that aren't specifically about
> game mastering to be taken to private email.
> 
> Chris Tutty
> 
> ----------------------------------------------------------------
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MichaelOrton
Michael Orton

Wed

Jun 13
2001

03:45Z

Gaming in the dark

Jim,

I thought someone might reply in this form.

>
>So, you have just told the world that Hindu beliefs are a fiction. Not
>to mention a number of different religions.
>

Well, like I said, I am an active Christian and as such I do not believe the
Hindu faith to be correct.

However, I do not believe the Hindu faith is either "obviously fictional" or
completely polytheistic - though I'm probably as confused about their belief
as they are about my belief in One God who is Three.

I did once play in a D&D campaign which used the Hindu pantheon, but I came
to the conclusion that while I do not believe in it, the Hindu faith is
worth as much of my respect as I would hope they would have for my belief.

I would not therefore wish to play in an RPG which used any of the major
world religions.

As I said in my originaI posting:
>> I much prefer to have an obviously fictional polytheistic frame
>> of reference.

You went on to assert:
>
>No, actually, a role playing game can't move into dubious theological
>grounds. They can merely discuss it.
>

I disagree.   The D&D game system, and for that matter many other RPGs,
takes as the premise that a PC actually can "bank" up and subsequently
invoke Divine powers.   The actual game mechanics require the deity to obey
the PC.

I find this at total variance with the way I experience God working in my
life.   I do not find the depiction of my God in a work of fiction, which is
all an RPG session is, as anything less than the Almighty God that He is, at
all plesant.

>
>I don't know what you believe, as far as your religion is concerned, and
>frankly, I don't care.
>

Tough luck - I'm going to tell you anyway!

God is not limited by a spell list that I pray for in the morning.   He is
not limited by my not having any "rank" in a Holy Order.   He is only
limited by my willingness to obey His instrctions.

I know that He can act through me when He wants to, because He has.
But He is the one doing it, not me.
I am his servant, not He mine!

>
>Whatever else role playing is about, it's about communication.
>

Yep. RPGs are about people sitting round a table (or possibly exchaning
emails) spinning a yarn together.

>Communication involves sharing ideas that we are
>uncomfortable with, at times. Aside from religion, issues concerning
>sexuality, philosophy and politics can also make people uncomfortable.

Logic error there.   I agree that the sharing ideas is communication, but
communication does not have to involve religion, sex, philosophy, politcs or
making people uncomfortable.

Playing a game is supposed to be fun.   If it ceases to be fun then it is
time to stop playing.

>
>Aside from being extremely costly to effect,
>the opinions of other people have little relevance.
>

I disagree.

>
> What is important is that the game is good,
> not the impression that other people have of us.
>

Game mechanics themselves are not intrinsically alligned to good or evil.
I believe the way they are used in any given campaign can be for good or
evil.

It is possible for observers of an RPG to misunderstand the situation, or
more likely conclude that the subject matter of a game is not fit for a work
of fiction, and cause significant embarasment and/or general hassle by going
off the deep end.

In the intresets of getting on with the game in question and not having to
deal with arguments like this in mid-session, I prefer to play my RPGs under
conditions where such people are unlikely to intrude.

As for people seeing me and or my game playing friends as being good or not,
the point is that some people have concluded that becasue it is possible to
construct an RPG campaign world which is not in the best possible taste all
RPGs should be outlawed.   I'm not intested in trying to argue with someone
capable of comming to that conclusion.

On the other hand, I have concluded that certain concepts are not fit for
inclusion in an RPG campaign, especially when under church supervision.

I think some books should not have been written, but I'm not going to burn
all books.

Rgds,
Michael.

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JimArona
Jim Arona

Wed

Jun 13
2001

04:30Z

Gaming in the dark

Michael Orton wrote:
> 
> Jim,
> 
> I thought someone might reply in this form.
> 
> >
> >So, you have just told the world that Hindu beliefs are a fiction. Not
> >to mention a number of different religions.
> >
> 
> Well, like I said, I am an active Christian and as such I do not believe the
> Hindu faith to be correct.
> 
> However, I do not believe the Hindu faith is either "obviously fictional" or
> completely polytheistic - though I'm probably as confused about their belief
> as they are about my belief in One God who is Three.
> 
> I did once play in a D&D campaign which used the Hindu pantheon, but I came
> to the conclusion that while I do not believe in it, the Hindu faith is
> worth as much of my respect as I would hope they would have for my belief.
> 
> I would not therefore wish to play in an RPG which used any of the major
> world religions.

What about those religions that are shared by smaller communities? Are
they, somehow, not subject to the same kind of respect, because of their
size?
> 
> As I said in my originaI posting:
> >> I much prefer to have an obviously fictional polytheistic frame
> >> of reference.
> 
> You went on to assert:
> >
> >No, actually, a role playing game can't move into dubious theological
> >grounds. They can merely discuss it.
> >
> 
> I disagree.   The D&D game system, and for that matter many other RPGs,
> takes as the premise that a PC actually can "bank" up and subsequently
> invoke Divine powers.   The actual game mechanics require the deity to obey
> the PC.
> 
> I find this at total variance with the way I experience God working in my
> life.   I do not find the depiction of my God in a work of fiction, which is
> all an RPG session is, as anything less than the Almighty God that He is, at
> all plesant.
> 
> >
> >I don't know what you believe, as far as your religion is concerned, and
> >frankly, I don't care.
> >
> 
> Tough luck - I'm going to tell you anyway!
> 
> God is not limited by a spell list that I pray for in the morning.   He is
> not limited by my not having any "rank" in a Holy Order.   He is only
> limited by my willingness to obey His instrctions.
> 
> I know that He can act through me when He wants to, because He has.
> But He is the one doing it, not me.
> I am his servant, not He mine!

Good for you. I hope you feel good about telling me this. I had no need,
and it doesn't further your position.

It doesn't matter what your point of view is about the nature of God.
That's a matter of your personal belief. I'm glad you have one. 

However, whether or not a game accurately maps a religious position is
completely irrelevant. Most games don't represent the nature of damage
very well, choosing, by and large, an hit point system, which is at odds
with common experience.

Nevertheless, we don't avoid playing these games, because we take it as
read that it's simply a representation of a particular kind of game
resource. We suspend disbelief in the inadequacy of the rules, and work
within it. Or, we don't, and play something else, I suppose. 

If you want to withdraw from a game because it's theological accuracy
grates, then that's fine. I know how annoying it can be to play in a
game where the ruleset jars against your sense of the real to the point
where you lose interest.

However, you said that it was dangerous theologically. How can it be
dangerous, theologically? Because it presents an idea that offends
someone, somewhere? So what? 
> 
> >
> >Whatever else role playing is about, it's about communication.
> >
> 
> Yep. RPGs are about people sitting round a table (or possibly exchaning
> emails) spinning a yarn together.
> 
> >Communication involves sharing ideas that we are
> >uncomfortable with, at times. Aside from religion, issues concerning
> >sexuality, philosophy and politics can also make people uncomfortable.
> 
> Logic error there.   I agree that the sharing ideas is communication, but
> communication does not have to involve religion, sex, philosophy, politcs or
> making people uncomfortable.

You're not reading. There is no logical error. I said 'at times'. This
means from time to time. Now and again. Not all the time,but sometimes.

And, if you don't think that the point of communicating is to confront
difficult issues, then you're not really a part of this species. 
> 
> Playing a game is supposed to be fun.   If it ceases to be fun then it is
> time to stop playing.

You can choose to play a game where controversy never raises its ugly
head, should you choose to. That's up to you. But, you don't really have
any position where you can suggest that other people ought to limit
their gaming to nice, safe areas.

It's the nature of people to try and make sense of the things around
them, usually in stories. Role playing games are stories, too.
Interactive ones. Often issues that may never have been planned arise
within them, and lead to an investigation. That's fine. More, it's
great, because it provides us with an opportunity to see more,
experience more, and to grow more.


> 

> 
> >
> > What is important is that the game is good,
> > not the impression that other people have of us.

You have mistaken my meaning, because I wasn't clear. I meant that the
game was one that was well done. Not morally or ethically good.
> >
> 
> Game mechanics themselves are not intrinsically alligned to good or evil.
> I believe the way they are used in any given campaign can be for good or
> evil.

I'd need an example of this in order to believe it.
> 
> It is possible for observers of an RPG to misunderstand the situation, or
> more likely conclude that the subject matter of a game is not fit for a work
> of fiction, and cause significant embarasment and/or general hassle by going
> off the deep end.

So?

So what if they don't understand. Are you doing anything illegal? Are
you bringing harm to anyone?

You are presuming that they even have a right to offer a hassle. I don't
konw why. I've never been hassled for role playing, except that maybe I
do too much of it at times. 

If you have been hassled, then, I feel sorry for you. But, that still
doesn't give you any particular right to suggest that a game not offer
controversy.
> 
> In the intresets of getting on with the game in question and not having to
> deal with arguments like this in mid-session, I prefer to play my RPGs under
> conditions where such people are unlikely to intrude.
> 
> As for people seeing me and or my game playing friends as being good or not,
> the point is that some people have concluded that becasue it is possible to
> construct an RPG campaign world which is not in the best possible taste all
> RPGs should be outlawed.   I'm not intested in trying to argue with someone
> capable of comming to that conclusion.

The world is full of idiots. They, also, are not illegal. I agree, why
waste your time arguing with them. Yet, you're prepared to tell other
people not to play a particular kind of game. 

> On the other hand, I have concluded that certain concepts are not fit for
> inclusion in an RPG campaign, especially when under church supervision.

Why? Is the Church somehow going to be desecrated by what goes on?
> 
> I think some books should not have been written, but I'm not going to burn
> all books.
> 
I see. But, you will burn a book or two, then. 
Fine.
I'm tired of this conversation.
You're not worth my time, because you're a fool, and basically a bigot. 
I expect you think that you are, in fact, very open minded, but I don't
think you are. You want the world to conform to a nice, ordered little
realm, with nothing to threaten some precious order.
I don't share your views about role playing games JUST being for fun. I
think they have more to offer than that. You, and many other people, all
for different reasons, may not be interested in playing in games like
that, and that's fine, too.
But, basically, buddy, I don't care what you think. I'm quite happy for
you to play  in your way. If I was playing in a Church sponsored place
or event, I'd play the game I want to run, and damn their eyes.
So, bugger off, and do what you want. Your position is  intellectually
hollow, and I can't see that you have raised a single valid point.
But, whatever else, don't try and tell me what I can discuss in my game,
or how I run it. If I  want to raise some challenging points about the
existence of God, or devil worship or whatever the damned hell I want,
then I'll do it, whether you support me, or call for a crusade against
me.

I just really don't give a toss.
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JimArona
Jim Arona

Wed

Jun 13
2001

04:33Z

Gaming in the dark

I just accidentally posted to the list.
Can the moderator just trash it, and I'll re address it.

Michael Orton wrote:
> 
> Jim,
> 
> I thought someone might reply in this form.
> 
> >
> >So, you have just told the world that Hindu beliefs are a fiction. Not
> >to mention a number of different religions.
> >
> 
> Well, like I said, I am an active Christian and as such I do not believe the
> Hindu faith to be correct.
> 
> However, I do not believe the Hindu faith is either "obviously fictional" or
> completely polytheistic - though I'm probably as confused about their belief
> as they are about my belief in One God who is Three.
> 
> I did once play in a D&D campaign which used the Hindu pantheon, but I came
> to the conclusion that while I do not believe in it, the Hindu faith is
> worth as much of my respect as I would hope they would have for my belief.
> 
> I would not therefore wish to play in an RPG which used any of the major
> world religions.
> 
> As I said in my originaI posting:
> >> I much prefer to have an obviously fictional polytheistic frame
> >> of reference.
> 
> You went on to assert:
> >
> >No, actually, a role playing game can't move into dubious theological
> >grounds. They can merely discuss it.
> >
> 
> I disagree.   The D&D game system, and for that matter many other RPGs,
> takes as the premise that a PC actually can "bank" up and subsequently
> invoke Divine powers.   The actual game mechanics require the deity to obey
> the PC.
> 
> I find this at total variance with the way I experience God working in my
> life.   I do not find the depiction of my God in a work of fiction, which is
> all an RPG session is, as anything less than the Almighty God that He is, at
> all plesant.
> 
> >
> >I don't know what you believe, as far as your religion is concerned, and
> >frankly, I don't care.
> >
> 
> Tough luck - I'm going to tell you anyway!
> 
> God is not limited by a spell list that I pray for in the morning.   He is
> not limited by my not having any "rank" in a Holy Order.   He is only
> limited by my willingness to obey His instrctions.
> 
> I know that He can act through me when He wants to, because He has.
> But He is the one doing it, not me.
> I am his servant, not He mine!
> 
> >
> >Whatever else role playing is about, it's about communication.
> >
> 
> Yep. RPGs are about people sitting round a table (or possibly exchaning
> emails) spinning a yarn together.
> 
> >Communication involves sharing ideas that we are
> >uncomfortable with, at times. Aside from religion, issues concerning
> >sexuality, philosophy and politics can also make people uncomfortable.
> 
> Logic error there.   I agree that the sharing ideas is communication, but
> communication does not have to involve religion, sex, philosophy, politcs or
> making people uncomfortable.
> 
> Playing a game is supposed to be fun.   If it ceases to be fun then it is
> time to stop playing.
> 
> >
> >Aside from being extremely costly to effect,
> >the opinions of other people have little relevance.
> >
> 
> I disagree.
> 
> >
> > What is important is that the game is good,
> > not the impression that other people have of us.
> >
> 
> Game mechanics themselves are not intrinsically alligned to good or evil.
> I believe the way they are used in any given campaign can be for good or
> evil.
> 
> It is possible for observers of an RPG to misunderstand the situation, or
> more likely conclude that the subject matter of a game is not fit for a work
> of fiction, and cause significant embarasment and/or general hassle by going
> off the deep end.
> 
> In the intresets of getting on with the game in question and not having to
> deal with arguments like this in mid-session, I prefer to play my RPGs under
> conditions where such people are unlikely to intrude.
> 
> As for people seeing me and or my game playing friends as being good or not,
> the point is that some people have concluded that becasue it is possible to
> construct an RPG campaign world which is not in the best possible taste all
> RPGs should be outlawed.   I'm not intested in trying to argue with someone
> capable of comming to that conclusion.
> 
> On the other hand, I have concluded that certain concepts are not fit for
> inclusion in an RPG campaign, especially when under church supervision.
> 
> I think some books should not have been written, but I'm not going to burn
> all books.
> 
> Rgds,
> Michael.
> 
> ----------------------------------------------------------------
> GMAST Home Page:  http://www.phoenyx.net/gmast/
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ChrisTutty
Chris Tutty

Wed

Jun 13
2001

05:43Z

Gaming in the dark

From: "Jim Arona" 
> I just accidentally posted to the list.
> Can the moderator just trash it, and I'll re address it.
> 
Nope.  Too late.  We all saw it and now feel better about the 
last time we did the same thing.

Chris Tutty

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KarenCravens
Karen Cravens

Wed

Jun 13
2001

23:18Z

Gaming in the dark

On 12 Jun 2001, at 19:58, Jim Arona wrote:

> That, it seems to me, is just another form of left-handed bigotry.

Whereas Jim, on the other hand, is a good, honest, right-handed 
bigot.

-- 
Karen J. Cravens (silver@phoenyx.net)
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JimArona
Jim Arona

Thu

Jun 14
2001

03:42Z

Gaming in the dark

> On 12 Jun 2001, at 19:58, Jim Arona wrote:
> 
> > That, it seems to me, is just another form of left-handed bigotry.
> 
> Whereas Jim, on the other hand, is a good, honest, right-handed 
> bigot.
> 
> -- 
> Karen J. Cravens (silver@phoenyx.net)
> ----------------------------------------------------------------

And, whereas you are a prating fishwife, with an overdeveloped sense of your 
own literary worth.

It's quite clear that my post was intended for whoever that person was that 
emailed me privately. I didn't realise that the reply to: line was set to 
gmast. I HAD assumed he had simply written to me directly. I don't know how 
else you would send an email to this list without first doing so.

That, however, is a matter of my own ineptitude, and for which I apologise. I 
had not intended to send it to the list, and in fact hoped that it would be 
caught by the moderator, when I realised that that's where it was headed. 

I am sorry that the message was sent to the list. But, I am not sorry for it's 
content. There is, as has already been pointed out, no particular need for the 
discussion to have continued on the list.

Some people, however, prefer to pursue the matter where it doesn't need to go.

So, how do I exit this list. I cannot find any simple instruction in the header 
or the footer of the document.

I'm exceedingly tired of reading this Cravens person's comments, and wish to be 
removed before she utters something either bombastic or trite. She appears to 
take turns between these sentiments.


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KarenCravens
Karen Cravens

Thu

Jun 14
2001

03:58Z

Gaming in the dark

On 13 Jun 2001, at 21:42, jimarona@ihug.co.nz wrote:

> And, whereas you are a prating fishwife, with an overdeveloped sense of your 
> own literary worth.

Do you get these out of a book or what?
 
> So, how do I exit this list. I cannot find any simple instruction in the header 
> or the footer of the document.

You can't?  Geez, it's at the top *and* the bottom.  I can't imagine 
why you can't find it.

Keep trying.  You'll figure it out eventually.
-- 
Karen J. Cravens (silver@phoenyx.net)
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JimArona
Jim Arona

Thu

Jun 14
2001

04:05Z

Gaming in the dark

> On 13 Jun 2001, at 21:42, jimarona@ihug.co.nz wrote:
> 
> > And, whereas you are a prating fishwife, with an overdeveloped sense of 
your 
> > own literary worth.
> 
> Do you get these out of a book or what?

Yes. That's because I read, as opposed to having everything read to me by an 
adult, just before I go to bed.
>  
> > So, how do I exit this list. I cannot find any simple instruction in the 
header 
> > or the footer of the document.
> 
> You can't?  Geez, it's at the top *and* the bottom.  I can't imagine 
> why you can't find it.
> 
> Keep trying.  You'll figure it out eventually.
> -- 
> Karen J. Cravens (silver@phoenyx.net)
> ----------------------------------------------------------------
> GMAST Home Page:  http://www.phoenyx.net/gmast/
>
I've tried this. It takes me to a  place that I don't understand. If someone 
doesn't explain to me how to remove myself from this list, I will start posting 
obscenities.


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KarenCravens
Karen Cravens

Thu

Jun 14
2001

04:14Z

Gaming in the dark

On 13 Jun 2001, at 22:05, jimarona@ihug.co.nz wrote:

> I've tried this. It takes me to a  place that I don't understand. If someone 
> doesn't explain to me how to remove myself from this list, I will start posting 
> obscenities.

No, I really don't think you will, though you're welcome to try.  It's a 
very mature response, I'm sure.

Remember, for next time:  get the help you need, *then* insult the 
person you need help from.

Well, okay, okay.  I'll be fair:  All the instructions you need are 
included, in detail, in the welcome message you got at signup 
time.  That'd be the message that starts out, in all-caps:  "KEEP 
THIS FILE SOMEWHERE SAFE.  YOU WILL NEED IT IN THE 
FUTURE."  HTH, HAND.
-- 
Karen J. Cravens (silver@phoenyx.net)
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MJasonKnight
M. Jason Knight

Thu

Jun 14
2001

04:59Z

Gaming in the dark

On 13 Jun 01, at 22:05, jimarona@ihug.co.nz wrote:

> If someone doesn't explain to me how to remove myself from this
> list, I will start posting obscenities. 

Now /this/ is worthy of making Quote of the Week.

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JimJanousek
jim janousek

Thu

Jun 14
2001

16:07Z

Gaming in the dark

>Well, okay, okay.  I'll be fair:  All the instructions you need are
>included, in detail, in the welcome message you got at signup
>time.  That'd be the message that starts out, in all-caps:  "KEEP
>THIS FILE SOMEWHERE SAFE.  YOU WILL NEED IT IN THE
>FUTURE."  HTH, HAND.
>--
>Karen J. Cravens (silver@phoenyx.net)

alternately, you could look up "majordomo" on the web and probably learn 
more than you ever thought you'd know... if such pursuits turn you on.
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MichaelOrton
Michael Orton

Wed

Jun 13
2001

03:51Z

Gaming in the dark

Nicely phrased request Chris!

My reply to Jim crossed with my receipt of your request, but I don't have
anything more to say on the subject than that - at least not that has any
relevance to this list.

I'll drop the subject.

-----Original Message-----
From: Chris Tutty 
To: gmast@phoenyx.net 
Date: 13 June 2001 02:21
Subject: Re: GM: Gaming in the dark


>From: "Michael Orton" 
>> As an active Christian I can understand why certain highly conservative
or
>> "fundamentalist" folk might be unhappy at some elements of the D&D
system.
>>
>Bing! You have just triggered our Flamewar Potential Meters.
>
>Please step away from the vehicle keeping your beliefs in clear sight.
>
>While your message seems reasonable to you it's a contentious
>set of statements that invariably result in mud-slinging (Jim including
>book-burning in his reply is an example).
>
>So I'm politely asking that any replies that aren't specifically about
>game mastering to be taken to private email.
>
>Chris Tutty
>
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>

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