
Karen, for the sake of the gods, just post the part about how to unsubscribe. Everyone deletes/loses those things. I've been on this list since '91, in various forms, and I certainly don't have it any more. And while you're at it, please stop running people off the list. Honey and vinegar, my dear. Lucifer >:} -- "The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1 Homepage: http://members.aol.com/noctifer/index.html Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html Lucifer's Vampire Webpage: http://members.aol.com/noctifer01/private/VampHome/index.html ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
Well, if we can all move along . . .
What kind of game system do you prefer? One that is relatively simple
and fast, or one that is detailed and complex (and more time consuming)?
I'm creating a game, you see. I'd welcome lots of input.
:)
-Zealot
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At 12:59 AM -0600 6/14/01, a & g wrote: >Well, if we can all move along . . . > > What kind of game system do you prefer? One that is relatively simple >and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. Well, there's a raging debate that's going on right now on rpg-create that speaks to this very issue. The consensus is that a game system can cater to one of three types of gamers: narrativists, simulationists, or gamists. "Simple" systems usually attract the narativists or gamists. Either they don't want the rules to intrude on the progress of creating a compelling story or they don't want the rules to slow down the excitement of game play. Simulationists, however, will tolerate more rules if they add to the "realism" of the setting. Maybe you could describe the character of game play that you want your rules to support. That would help to begin to define the types of rules that should be included. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
>three types of gamers: narrativists, simulationists, or gamists.
Hmmm, which am I ?
>"Simple" systems usually attract the narativists or gamists. Either
>they don't want the rules to intrude on the progress of creating a
>compelling story or they don't want the rules to slow down the
>excitement of game play. Simulationists, however, will tolerate more
>rules if they add to the "realism" of the setting.
Urrp. I just started a "historical" game of RUS (but using the GURPS
Russia rules instead).
(standing up before the room) "Hello, my name is Thom and I'm a Simulationist."
Hmmmm seriously, I think the best game should have elements of all of the
above.
Geeks want Star Wars stats (megawatts, baby), the "wild die" lends to the
narrative. Um, what's a gamist again?
--Thom
PS No, I did not just say Star Wars was the best system. Oh lord, where's
that flame resistant barding - I am on my horse and away!
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>What kind of game system do you prefer? One that is relatively simple >and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. That's a really impossible question for me to answer. I really like complexity in my fantasy...my favorite fantasy RPG is Mythus, which is a morass of rules systems and tables (and over 1400 spells!). But I also love D&D3, which I'm running right now, for its simplicity and various options. More on that later. With science fiction I tend to prefer simplicity. I love West End Games' old Star Wars rules...they're what I call a "beer and chips" game...easy to just sit down and play as the mood hits, without complex rules systems...just fun. I really like the Traveller background, for example, but GDW's rules systems made it very, very complex to run (though I love the new GURPS stuff)...I often had a hard time wrapping my brain around the engineering and mathematics. The big thing, I think, isn't simple vs. complex, but options, options, options. Let the player create the character he wants to play, within reason. This results in rather dangerous freedom for min/maxers, but for true role players it gives them a concrete way to create the character they want to create. To me, that's key. Lucifer >:} -- "The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1 Homepage: http://members.aol.com/noctifer/index.html Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html Lucifer's Vampire Webpage: http://members.aol.com/noctifer01/private/VampHome/index.html ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Jun 2001 Noctifer@aol.com wrote:
> But I also love D&D3, which I'm running right now, for its simplicity
> and various options.
This is the funny thing about games... I hate D&D3 because of its
complexity, while you love it for its complexity.
Of course, "complex" doesn't mean "difficult to understand" it means "made
up of many parts"... all of which can be simple in themselves. D&D3's
core mechanic is simple. None of its rules are difficult to understand.
But as a whole, D&D3 is a massive set of rules, even if you count only the
Players Handbook. I don't like memorizing lots of rules, and I don't like
looking things up all the time, and one of these is required to play D&D3.
> The big thing, I think, isn't simple vs. complex, but options, options,
> options. Let the player create the character he wants to play, within
> reason. This results in rather dangerous freedom for min/maxers, but for
> true role players it gives them a concrete way to create the character they
> want to create.
Which is why I like rules-light games and find D&D3 to be too limiting,
despite its massive set of rules. There are just so many things I can't
do without changing the rules or writing new ones. Lighter games like
Fudge, where creating custom character traits is the norm instead of an
exception, grant more freedom through fewer rules instead of more.
--
Carl D Cravens (raven@phoenyx.net) GMAST List Owner
[ GMAST, GM Discussion -- http://www.phoenyx.net/gmast/ ]
Talk is cheap because supply inevitably exceeds demand.
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> Well, if we can all move along . . . > > What kind of game system do you prefer? One that is relatively simple > and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. > :) Boy that's a hard one to answer. If you look at what I've spent the most of my gaming life playing in one form or another (Champions/Hero System), you'd assume I like complex and detailed systems. A lot of this though has more to do with familiarity than a love of complexity. At the time I learned Champions (and had the time to really learn and understand the system), it was as close to a state-of-the-art game system as I could find, and well suited to my needs (I was 18 or 19 and looking for a detailed way to get superheroes "exactly right". Since becoming fluent in Hero System nigh on twenty years ago, I've found it's a bit like being a programmer who prefers an old language. Sure, there may be better ways to program, but I end up going back to what works for me. Today, when I play Champions with my group (mostly similar-minded veterans), the rules tend to remain in the background and are the first thing on the chopping block when they get in the way of the story. Among new systems, I find simple is better, if only because I no longer have the time to learn new systems unless they really grab my attention (I'm currently toying with Tri-Stat). I'm not too fond of complexity clothed as simplicity (d20 is simple on the surface, but the vast number of options dwarf the Hero System in potential complexity, IMHO). But, ultimately, simplicity is relative. I've known people who loved playing mages in 1st edition Chivalry & Sorcery and people who couldn't handle Ghostbusters. Theron Houston ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
> What kind of game system do you prefer? One that is relatively simple > and fast, or one that is detailed and complex (and more time consuming)? It depends on what kinds of actions I am going to be administrating with the system. I like a system that's relevant to the theme of the game; if most of what I'm going to be doing is combat, I want the details to be there. If most of what I am going to be doing is in narrative and character development, that's where I want the emphasis. If magic, similarly so. On top of that, I want easy adaptation of other rules; maybe the genre is angels versus devils in a magic-against- magic society, but I want to run a western-style showdown. How hard would it be for me to adapt the rules to handle that scenario? At the same time, I don't want a system that tries to do everything equally... I want to see focus on its niche; what's going to attract me to the game needs to be met with the system, not just some neat "what if this is what the world is like, you take it from there," stuff. Who is your audience? Simple is fine if you're relying on people to do the work for you...but it's not as popular. Complex has its followers but its multiple drawbacks. Remember, if it's a game-making action, maybe I WANT it to take time (both as GM and player) rather than rolling a few dice (drawing cards, comparing ranks, whatever) and tah-dah, game's basically over. \\ Mb \\ mabarry@xpert.net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
> What kind of game system do you prefer? One that is relatively simple
> and fast, or one that is detailed and complex (and more time consuming)?
> I'm creating a game, you see. I'd welcome lots of input.
1) Consistency. If I'm faced with a situation not covered by a specific
rule, I should be able to devise a rule real easy. Most game systems have
been moving in this direction, so that skills, combat, magic, and what not
all fall under the same rules (Be it GURPS's 3d6 or D20's, um, D20.
[Although they don't really have magic in the fold])
2) In general I prefer simplicity, but it needs to be able to handle
common situations. so:
-I need some way to indicate situational modifers ("It's slippery, so
that's a -1")
-I need some way to indicate assistance from other characters or other
skills.
-I need some way to indicate both simple and complex tasks ("Designing
your own tank? Okay, here's what your character needs to do....")
3) I'm a rules minimist, so I tend to ignore rules often. However, I like
to HAVE rules that I can choose to ignore. :)
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At 12:59 AM 6/14/2001 -0600, a & g wrote: > What kind of game system do you prefer? One that is relatively simple >and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. > :) As so many people have said, it depends upon the flavor you want to create, and the style of GM you want to attract. The concept is that simple and complex itself. *smiles* You definitely won't get the same answer from every GM or every player. You might not even get a concensus. And while one GM says that one style of game requires a certain sort of system, I'd probably disagree. For example, I've played story-oriented games run with Champions. Hells, I've run them, and yeah, I even used dice. *grins* In general, though, I suppose you could say that GMs who want to run story-intensive games want to be able to run in a system where the dice are useful, but not intrusive. I don't want to roll "flattery" when I can roleplay it, although a subtle roll in the background by the GM isn't bad. (This is when prerolled charts are so good for being unnoticable). Then there are GMs who want to run gritty games where there are high risks and every die roll adds an element of chance to that risk, and suddenly the entire plot could change because you rolled a 3. And then there's everything in between. I guess you could say my opinion is that there is no right answer. I prefer to avoid dice. I like running what I call freeform (although I've been told its not true freeform... *shrugs* whatever). The rules are loose, the dice are pretty much absent, and the interaction of story, characters and plot are key. But then, I've also had a huge collection of d6 just so I could have the biggest blast in Champions. Not to mention having run many many combats, both diceless and with dice (I remember one of my players grousing "I would like to make an activation roll." My return, "well, roll the dice Marc." And him, "I have. Five times. Haven't made one yet." I laughed. The element of dice meant he was sitting there basically snapping his fingers trying to turn his bloody power on *laughter*). So, good luck... if you're trying to write a system, it'll never be perfect. some people will love it, some will hate it. If you're lucky, it'll become a major cult war like diceless vs diced. *chuckles* Good luck. Writing a system is hard work. Mine has never been finished and will likely continue to reside in my head for the next 20 years, like it has for the last 15. *smiles* D. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
From: "a & g"> What kind of game system do you prefer? One that is relatively simple > and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. > :) > Detailed and fast thanks. I'm holding my breath until it happens... Chris Tutty ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
Chris Tutty wrote: > Detailed and fast thanks. I'm holding my breath until it > happens... I suspect that would take some computer assist. I like systems that are consistent and rely more on generalizations/simple formulae than lists of specifics. Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
From: "a & g"> What kind of game system do you prefer? One that is relatively simple > and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. > :) > Have you checked out rpg-create@yahoogroups.com? It's specifically dedicated to game design. Of course it's also prone to style wars but that's generally when there aren't game-specific questions outstanding. Chris Tutty ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Wed, 13 Jun 2001 Noctifer@aol.com wrote:
> Karen, for the sake of the gods, just post the part about how to unsubscribe.
> Everyone deletes/loses those things. I've been on this list since '91, in
> various forms, and I certainly don't have it any more.
Getting off the list is rather simple. The message headers indicate how
to. And if you don't think to look there or your mail reader won't show
them to you, if you go to the Gmast home page listed at the bottom of
every message, you could either...
o Use the form at the bottom to edit your list settings.
o Click on the "help" button to learn how to unsubscribe.
o Click on the "settings" button as an alternate way to reach your
settings.
o Click on the "join group" button and perhaps deduce that the opposite of
"gmast-on" is "gmast-off".
But really... that "Help" button will tell you everything you want to know
and then some. I don't see why anybody needs the moderator to tell them
how to unsubscribe.
> And while you're at it, please stop running people off the list. Honey and
> vinegar, my dear.
It was Jim's decision to leave... if he can't take a little of his own
medicine, that's his problem.
--
Carl D Cravens (raven@phoenyx.net) GMAST List Owner
[ Trim Your Quotes! ]
The thoughtless are rarely wordless.
-Howard W. Newton
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On 13 Jun 2001, at 23:01, Noctifer@aol.com wrote:
> Karen, for the sake of the gods, just post the part about how to unsubscribe.
I would, but he says he's looked at the headers, and it's *in* there.
So explaining it wouldn't do any good if that didn't. Even when Carl
explained gmast-off, Jim still had to go to the web page to do it.
> Everyone deletes/loses those things. I've been on this list since '91, in
> various forms, and I certainly don't have it any more.
You'll have gotten it considerably more recently than that, being
that we sent it to the list after it moved here. Not that it really
contains much that isn't in the headers, on the GMAST page, on
the help page that the GMAST page links to, and that's just the
Phoenyx sites.
The Phoenyx also recognizes majordomo commands, Listserv
commands, mailman commands, {listname}-off, {listname}-
unsubscribe, commands that as far as I know nobody uses but
they're logical (the Phoenyx command parser reads like a
thesaurus entry for quit or leave)... you name it. So if you find any
help, anywhere, on how to get off the list, chances are the
Phoenyx would recognize it. If I could make it any easier for
people, believe me, I would.
> And while you're at it, please stop running people off the list. Honey and
> vinegar, my dear.
It's okay, I'll only run off the ones who don't contribute anything but
arguments, which Jim hasn't unless he's done it under an alias. I
mean, come on... unsub me or I'll say naughty words? Was that a
loss?
--
Karen J. Cravens (silver@phoenyx.net)
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>It was Jim's decision to leave... if he can't take a >little of his own medicine, that's his problem. True, but this list is becoming more well known for the vitriol of its moderators than its discussions. I don't see the harm in just answering the question instead of pointing them towards a) a file they likely no longer have (else they wouldn't be asking the question) b) a mysterious header of some sort or c) a webpage whose "help" button may or may not deal with the listserv itself...there's no way to tell from the gmast page... Here... send mail to "gmast-off@phoenyx.net". You don't need to worry about the subject or body - those are ignored. Your email address is taken from the message header, so be sure to unsubscribe from the exact address where you have been receiving mail. That took me about ten seconds...most of that was waiting for the webpage to load. Furthermore, the discussion was meant to be private...Jim admitted way before Karen posted her remark that he accidentally posted it to the list. That aside, Jim's comments, though a bit gruff and perhaps oversensitive, addressed specific points made by the original poster and gave a fairly clear depiction of his viewpoint. Karen's was little more than a one liner...a flame, if you will...that added nothing to the discussion (that was pretty much dead anyways). But Jim isn't the one I'm worried about. It's the other people who watch vocal list members get flamed by the moderators and then refused help when they ask for it that concerns me. Lucifer >:} ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
>I would, but he says he's looked at the headers, and >it's *in* there. So explaining it wouldn't do any
>good if that didn't. Even when Carl explained gmast-
>off, Jim still had to go to the web page to do it.
Ahhhh...I see it now...its the jibberish at the bottom of my e-mail. I can completely understand why he missed that.
>> Everyone deletes/loses those things. I've been on >>this list since '91, in various forms, and I >>certainly don't have it any more.
>
>You'll have gotten it considerably more recently than >that, being that we sent it to the list after it moved >here. Not that it really contains much that isn't in
>the headers, on the GMAST page, on the help page that
>the GMAST page links to, and that's just the
>Phoenyx sites.
Likely I have, but it's still long since gone away.
>The Phoenyx also recognizes majordomo commands,
>Listserv commands, mailman commands, {listname}-off,
>{listname}-unsubscribe, commands that as far as I know
>nobody uses but they're logical (the Phoenyx command
>parser reads like a thesaurus entry for quit or
>leave)... you name it. So if you find any help,
>anywhere, on how to get off the list, chances are the
>Phoenyx would recognize it. If I could make it any
>easier for people, believe me, I would.
Well, simply posting the paragraph instructions in the text body of an e-mail when asked for it would have made it easier...
> And while you're at it, please stop running people
>off the list. Honey and vinegar, my dear.
>It's okay, I'll only run off the ones who don't
>contribute anything but arguments, which Jim hasn't
>unless he's done it under an alias. I mean, come
>on... unsub me or I'll say naughty words? Was that a
>loss?
Erm...you'd better run me off then. I rarely do anything around here but argue and state my opinion. As most of us do around here. And to answer your question, based on that one line...no, not really. Based on the posts he'd been making over the last few days...yes, it was a loss.
Lucifer >:}
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On 14 Jun 01, at 13:22, Noctifer@aol.com wrote: > But Jim isn't the one I'm worried about. It's the other people who > watch vocal list members get flamed by the moderators and then refused > help when they ask for it that concerns me. I think other people are smart enough to not flame the moderator before asking for help. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
From: "M. Jason Knight"> On 14 Jun 01, at 13:22, Noctifer@aol.com wrote: > > But Jim isn't the one I'm worried about. It's the other > > people who watch vocal list members get flamed by the > > moderators and then refused > > help when they ask for it that concerns me. > > I think other people are smart enough to not flame the moderator > before asking for help. > I think it's also a side-effect of a growing tendency for people to treat moderators like servants - they're expected to be quiet, subservient and attentive. This IMHO is unreasonable and gmast is a reminder that you shouldn't assume too much about a list. Although I must admit Karen's reply did seem like a bad day - perhaps Carl can comment? No? Comment on Karen with reference to the "quiet, subservient and attentive"? Hey, where did everyone go? Chris Tutty ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Jun 2001, at 19:36, Chris Tutty wrote: > Although I must admit Karen's reply did seem like a bad day - Nah, I just have a smart mouth. And I tend not to use smilies, and *never* use pukeycutenesses like LOLOLOLs. A bad day, I would have flamed him line by line. > perhaps Carl can comment? No? Comment on Karen with > reference to the "quiet, subservient and attentive"? I figure a bajillion lines of code (Perl, HTML, and other sorts) is enough subservience. You guys don't pay me enough to be polite on top of that... -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
----- Original Message ----- From: "Karen Cravens"> Nah, I just have a smart mouth. And I tend not to use smilies, and I honestly ask you, as a personal favor, to please not exercise it here. I didn't join this list to hear that sort of thing, whether in reply or as the originator and I don't think I should have to be concerned with deleting much of that on a moderated list. > A bad day, I would have flamed him line by line. I am honestly happy you were in a good mood. And I honestly hope that you won't do that sort of thing here. Out of respect for the rest of the people on this list. > I figure a bajillion lines of code (Perl, HTML, and other sorts) is > enough subservience. You guys don't pay me enough to be polite > on top of that... If it's bothering you to be polite, please stop providing a free service. (I am serious, I'm not being a smartass) Providing a free service and then griping because you aren't paid enough to be polite sounds like a self-created problem. I would be happy to help if I could, but I don't see how I can, except to ask as politely as I can that people act with respect, even when it may be hard, especially when it may be hard. And I am a programmer, I have played in Perl. At the moment I have some free time, if you need or desire a hand with some Perl, I would love to get a chance to advance my knowledge and help out the community if I can. Sincerely, Ryan Fisk woed at earthlink dot net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Jun 2001, at 21:17, woed wrote: > I honestly ask you, as a personal favor, to please not exercise it here. I > didn't join this list to hear that sort of thing, whether in reply or as the > originator and I don't think I should have to be concerned with deleting > much of that on a moderated list. It's not a moderated list. "Moderator," at the Phoenyx, means what "listowner" means elsewhere... we tend to call them "groups" rather than lists, and "members" rather than users, and other such things. The listowner is mostly in charge of cleaning up whatever bouncing addresses the software can't decipher, and things like that. Contrary to what Jim thought, nobody sits at the switch here and says "This message goes... this one doesn't." The only time a message will be held for moderation is if it fails on technical criteria: * it's posted by a non-member (this is usually spam, but sometimes it's someone posting from an alternate account so we can't just auto-delete it) * it is overlines of text (to prevent technical glitches, flooding, etc.) * it looks like it contains a virus warning (to prevent hoaxes from propagating) This is a system-wide thing, the minimum to keep the list functioning in a technically clean way. Moderating-for-content only happens when someone threatens to abuse the list... had Jim posted a thesaurus of profanity by way of blackmailing someone into unsubscribing him, it wouldn't have been passed on, but had he posted that I was a blankity-blank blank and he was really blanked off about the blanking service around here, I'd probably have let it go through, depending on how much new content there really was. Same like last time; "cra2" got put on user-moderation, but all of his messages got put through to the list. (One, I think.) > I am honestly happy you were in a good mood. And I honestly hope that you > won't do that sort of thing here. Out of respect for the rest of the people > on this list. Okay, so it's okay for Noctifer and Mike to reminisce about how it was nice to have unfettered flamewars, but not okay for me to *respond* to one? Using darn near the original poster's own words? > If it's bothering you to be polite, please stop providing a free service. > (I am serious, I'm not being a smartass) Providing a free service and then > griping because you aren't paid enough to be polite sounds like a > self-created problem. I would be happy to help if I could, but I don't see But I'm not griping. I'm just being my usual peanut-gallery heckler self. Other people are then doing the griping. I have no problem with me. If I used more smilies, and posted as John Doe, I'd probably be fine. > how I can, except to ask as politely as I can that people act with respect, > even when it may be hard, especially when it may be hard. And I am a > programmer, I have played in Perl. At the moment I have some free time, if > you need or desire a hand with some Perl, I would love to get a chance to > advance my knowledge and help out the community if I can. Well, that's cool. How are you with MySQL, daemons, Mail::Internet and MIME::Parser, and CGI? -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On Thu, 14 Jun 2001, Chris Tutty wrote:
> Although I must admit Karen's reply did seem like a bad day -
> perhaps Carl can comment? No? Comment on Karen with
> reference to the "quiet, subservient and attentive"?
When I disagree with Karen's actions, you won't see it in public... public
disapproval is bad marriage policy. And when Karen and I do discuss these
things in private, I don't take it too seriously... this is a mailing list
after all, and no mailing list is worth marital strife.
I do take comments like Lucifer's seriously, though. Ask Karen how much
I've been fretting over this since it started.
--
Carl D Cravens (raven@phoenyx.net) GMAST List Owner
[ The Fudge List -- http://fudge.phoenyx.net/ ]
Illusions of grandeur are not visions of greatness.
-Dr. Ed Cole
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On 14 Jun 2001, at 22:21, Carl D Cravens wrote: > I do take comments like Lucifer's seriously, though. Ask Karen how much > I've been fretting over this since it started. A lot. If I hear, "What, I get held to a higher standard because I'm the list moderator? That's not fair. If members of the community are supposed to be allowed to flame each other, why is it a crime when one of us does it? Are we excluded from the community? And how come I always get blamed for what *you* say, anyway? You mouth off, and people say *I'm* rude, what's up with that?" any more, I'm going to tell him he should ask the list, not me. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
>Okay, so it's okay for Noctifer and Mike to reminisce about how it >was nice to have unfettered flamewars, but not okay for me to >*respond* to one? Using darn near the original poster's own words? You may respond to this point later, but two situations would be fine by me... The first is that you never moderate beyond the technical things you mentioned earlier, in which case you can flame all you like and you'll never hear a peep out of me (except maybe to flame back). The second is that you moderate to your heart's content and never flame, ever. Now the situation we're in here, from my perspective, is somewhere in between those. You do moderate, albeit rarely, but you also involve yourself in the periodic flame (and periodic flame war). The problem with this is that you have the power to moderate someone and are willing to use it, giving you a very unfair advantage. That's what I have a problem with. You mentioned cra2 as someone you put on user-moderation. That was the "I can keep it in my pants" flamewar, yes? That was a fun one, until cra2 was put on moderation. It wasn't important that you let the only message he sent after that through...the point was made...you had the power to shut him up and used that power. That makes it very un-fun to see it when you flame, because I know the end result could possibly, if not likely, be someone leaving the list. Lucifer >:} -- "The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1 Homepage: http://members.aol.com/noctifer/index.html Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html Lucifer's Vampire Webpage: http://members.aol.com/noctifer01/private/VampHome/index.html ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
>> I do take comments like Lucifer's seriously, though. Ask Karen how much >> I've been fretting over this since it started. > >A lot. If I hear, "What, I get held to a higher standard because I'm >the list moderator? That's not fair. No, it's not fair, but it is life. > If members of the community >are supposed to be allowed to flame each other, why is it a crime >when one of us does it? Are we excluded from the community? In a way, this is true. It is a crime when one of you does it because you are willing to moderate those you get into a flame war with. You've (collective) used powers beyond what the normal list community has. That excludes you from the rest of the community somewhat. >And how come I always get blamed for what *you* say, anyway? >You mouth off, and people say *I'm* rude, what's up with that?" any >more, I'm going to tell him he should ask the list, not me. Well, there's the whole issue of the tag-team thing, but that's neither here nor there. That's not to say you shouldn't agree/defend one another/etc. Its to say that if she's rude, you're going to catch some flak for it because the two of you are often in a position of agreeing. If I've suggested that you, Carl, have been rude in this situation, I do apologize. That was never my intent. Even in the "keep it in my pants" flame war, you were often the voice of reason. Its Karen's temper that I'm concerned about. Lucifer >:} -- "The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1 Homepage: http://members.aol.com/noctifer/index.html Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html Lucifer's Vampire Webpage: http://members.aol.com/noctifer01/private/VampHome/index.html ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Jun 2001, at 23:32, Noctifer@aol.com wrote: > Its Karen's temper that I'm concerned about. I think the problem is that it *isn't* my temper. I've been online a looong time. Not a whole lot has the power to get my blood pressure up anymore. It merely *amuses* me to see people like Jim or "cra" froth. That's the problem: it's a low-stakes game for me, but not for them. Like I said earlier, a bad day and I might have actually flamed someone. Kids these days, they don't know what a *real* flame is. In *my* day... Fortunately, I can't remember the last time I had a bad day. Well, yes I can, but it involved a machine refusing to recognize the CD- ROM drive because the motherboard wouldn't recognize it without the drivers that were located... on a CD-ROM. It was also refusing to recognize the network card, though, so I couldn't have posted that day. And I was in the middle of podunk Arkansas and that was the only machine I had so I couldn't copy the CD, get on the net to download the drivers, or otherwise get around it. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Jun 2001, at 23:06, Noctifer@aol.com wrote: > You mentioned cra2 as someone you put on user-moderation. That was the "I > can keep it in my pants" flamewar, yes? That was a fun one, until cra2 was Uh... no. Unless you're speaking metaphorically, in which case... uh... I dunno what you mean. This was the "good roleplayers always take weaker characters" flamewar. More specifically, it was "We all agree with Bob" "No we don't" "Yes we do" "nah nah nah nah nah nah (fingers in ears) i'm not listening to you nah nah nah nah" flamewar. And the "Mrs. Cravens, I'm sorry your son Carl and I are apparently having a disagreement of a profound nature." flamewar. No pants were involved, to my recollection. It is also, as I review it in the archives, the flamewar where the very same Jim who just caused a fuss popped up with two or three sockpuppets to scream about injustice (the list didn't get to see most of it, since he neglected to remember to *subscribe* some of those sockpuppets, which he then wailed about because they were CENSORED!!1!!). I had forgotten that part until just now. In reviewing my posts, I'm not at all sure that that was clear to everyone else... at one point I mentioned "administrative issues" that I wasn't going to bring on-list, and I think I was referring to that (since it had mostly died down at that point and I didn't want to open a new can of worms). And I addressed the sock-puppet (the one that was subscribed) as "Jim," but didn't otherwise indicate who it was... I was letting him know that I knew without making a fuss. I suspect Jim remembered. I further suspect that he'd be really, REALLY offended that he hadn't made sufficient impression on me to remember. Heh. > put on moderation. It wasn't important that you let the only > message he sent after that through...the point was made...you had > the power to shut him up and used that power. That makes it very > un-fun to see it when you flame, because I know the end result > could possibly, if not likely, be someone leaving the list. I used that power when I got three unsubscribes in a row, as I mentioned at the time. This time around, I used it when someone threatened to abuse the list. See now, I wouldn't do a thing if GMAST was a high-volume list and these events were just a drop in the bucket. But the list, despite the number of subscribers, is well-nigh dead, and a nice big holy war is all it needs to kill it the rest of the way. Which is fine, as long as it doesn't sully the Phoenyx name in the process. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 14 Jun 01, at 23:48, Karen Cravens wrote: > It is also, as I review it in the archives, the flamewar where the > very same Jim who just caused a fuss popped up with two or three > sockpuppets to scream about injustice (the list didn't get to see most > of it, since he neglected to remember to *subscribe* some of those > sockpuppets, which he then wailed about because they were Is the sock puppet still subscribed? I assume the primary id isn't. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 15 Jun 2001, at 16:27, M. Jason Knight wrote: > Is the sock puppet still subscribed? I assume the primary id isn't. I don't think so. The primary one he was posting from, on further review, wasn't subscribed ever. I was approving the posts anyway, then stopped (CENSORSHIP!!1!!!) because I got tired of doing it when he wouldn't subscribe. I forget what the other one was. Doesn't really matter, he's welcome to post here from somewhere else. Or from his primary, I'm not the one made him leave. He really can't assume I'm holding a grudge and will flame him arbitrarily, considering that I'd forgotten the *last* go-round. (Guess he hadn't. Some people just need to get over it.) -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
I feel so honored. I've been immortalized. I had no idea. Here, I bother to check this email account, dreading the 600+ messages I'll have to go through and I find out that I'm being talked about. Oh, what joy! So, now that I'm being talked about - and the list is in turmoil - do I actually get to respond? Karen Cravens wrote: On 14 Jun 2001, at 23:06, Noctifer@aol.com wrote: > You mentioned cra2 as someone you put on user-moderation. That was the "I > can keep it in my pants" flamewar, yes? That was a fun one, until cra2 was Uh... no. Unless you're speaking metaphorically, in which case... uh... I dunno what you mean. This was the "good roleplayers always take weaker characters" flamewar. and what a dreadful "war" it was. waged for days...nay...weeks on end. full of hate-speech and obscenities. where were out kansas lawyers when we needed them???? thank bob, we had a moderator who could step in and take sides. after all, her actions WERE to prevent the "abuse" of the list that was going on. No abuse like that had ever been seen before on a list. It couldn't be allowed. And no better way to stop a supposed flamewar than by jumping into it, taking sides, and insulting someone. Right? More specifically, it was "We all agree with Bob" "No we don't" "Yes we do" "nah nah nah nah nah nah (fingers in ears) i'm not listening to you nah nah nah nah" flamewar. Stop it! STop it!!! There are children present, for bob's sake! And the "Mrs. Cravens, I'm sorry your son Carl and I are apparently having a disagreement of a profound nature." flamewar. Oh yeahhhhh,... now I remember. That was the part where Carl (and I) were apparently saying nothing of much importance (yes we do, no we don't, yes we do, etc.). Then suddenly Karen decided to step in, take sides, act rude to me, and even bring up (and somehow threaten) my gaming on some unrelated pbem. Then Karen's arrows were returned (by yours truly), and she got mad and said "i'm taking my ball and going home". That's when I said something about others who agreed with me. She said no there weren't and if there were, she'd moderate Carl too. Then two or three people piped up with agreement. But Karen had some excuse to brush it away and I was banned to the cellar forever, only to be fed peas by a slingshot. Whooooaaa is meeee. (and the funny part is Carl emailed me privately and actually said he too agreed. but that marital bliss in his household was more important than disagreeing with the might Karen. don't believe me, karen? ask him. i never brought it up because i thought it was a pretty honorable thing to do. i actually respected him after that. but now....what the hell? if you're going to talk about me and slant the truth, then i might as well pipe up.) I used that power when I got three unsubscribes in a row, as I mentioned at the time. This time around, I used it when someone threatened to abuse the list. eh?? I abused the list? "nanny boo boo Carl, i don't agree with you" is abusive to the list? or do you mean the part where i openly challenged you AFTER you needed to step in? you know, the part where i asked you why you didn't pull both myself AND Carl aside, if you felt the need to assert your maternal authority. and why you didn't have the class to make it private (since the point was to protect the list after all,......wasn't it? or was it? i mean, adding insults to a flame war isn't exactly the smartest way to make it go away now is it? or is it just an opportunity to flex some imagined power?). and what the hell my playing some pbem had to do with posting nanny boo boo on this list. is that when i suddenly got moderated? i can't remember. i don't have the logs. but i'm sure you do. or at least your version of them. Anyways, on to more on-topic stuff: a) lucifer, please take over. carl had a great idea. b) like it's going to change anything? who here is soooo naive as to think it will make any difference to either list? what are you - new to the net or something? the most heavily moderated list i'm on - a forum for Ph.D.s to discuss distance learning technologies in higher learning - still gets into the occasional flame war over something stupid. it's the nature of the beast. the only difference will be that the NEW phoenyx list-owners will be able to say, "shut up or i'll squash you" withOUT the possible calls of "nepotism" or "power-mongers". No wait. those calls will still happen. but now they'll be able to moderate them based solely on the fact that it will be THEIR list. which in the end will create the same problems that it created here. viva la revolucion! - changing the rules or the setting won't change the behaviour that strikes up this controversary from time to time. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
cra2: Heh. You send this piece of flamebait with apparently the sole purpose of getting a response out of people (aren't you proud of yourself, you got one). You complain about how the list is run. You whine about being treated badly, but bring up a private conversation with no obvious reason other than to cause personal problems. Tell ya what, if you don't like it when the lifeguards smack you for pissing in the pool, go piss in someone else's pool. The only thing I'm trying to figure out right now is whether the internet is actually populated by 8 year olds, or if they just are really good at finding me. (No offense intended to actual 8 year olds, or to people who don't act like them). Whatever happened to "play nice with others" and friendly notions of that ilk? I start to think people will start acting like adults, and then another pissing contest starts up. Please, don't piss in our pool, it makes the water all yellow and nasty and leaves a funny ring that's hard to clean off the tile. Perhaps not the most coherent thought I've expressed, but it's late and I've had a long, boring day. And then I come home to read this drivel, rather than the happy friendly gaming conversation I like and expect. -Bill ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/
On 13 Jun 01, at 23:01, Noctifer@aol.com wrote: > Karen, for the sake of the gods, just post the part about how to > unsubscribe. Karen is not the only one who can. How did anyone unsubscribe back when the list was on the university server and the moderator was not to be found? > And while you're at it, please stop running people off the list. > Honey and vinegar, my dear. I think what Karen said was much more trivial than what other people, Jim included, were saying to each other. He merely took it differently because she's got @phoenyx.net after her name. Otherwise he'd have slung mud just as he did at Michael, only less so, it being such a throwaway line. I've been there -- I have, as a longtime hanger-on here, got a dropbox at phoenyx.net. If I use it on the discussion lists, I go from being merely cantankerous to being damfino what, some kind of vicious ogre. If Silver posted from Yahoo or somewhere, and called herself Jane Doe, or better yet John, she wouldn't get near the flak. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/