A couple of points, which may or may not be pedantic, and some rambling
about magic and technology.
First, I think the point Mr. Clarke was making wasn't that there is no
effective difference between magic and sufficiently advanced technology,
but that sufficiently advanced technology will seem like magic. The
difference is there, but the appearance to someone who is unfamiliar with
the technology is that it is magic. The difference is subtle, but
important in my opinion.
Second, the follow on discussion appears to assume a strict cause and
effect model for magic. If you are going to use magic, you can also make
it more mysterious and subject to the whims of fate, and less like a
substitute for technology. There are many different types of magic. I
loved the Toxic Spell Dump book by Mr. Turtledove, and I like magic systems
which are neat, clean and consistent, but there are other ways to run a
magic system. I haven't successfully run anything like that myself, but I
would be interested in hearing if anyone else has done so.
In the typical fantasy gaming world, though, I agree completely that magic
is usually just a substitute for technology. If this is the case, then
introducing technology will only cause the inhabitants to decide which is
more cost effective, and use that particular solution. If one type of
technology is cheaper and/or better than the equivalent magic, that is
probably what will be used. The converse is also true. If magic can do
something cheaper and better than tech, magic is what people will
use. Whether people use a laser pistol or wand of magic missiles will
depend on which is more cost effective using this model. You could also
make a case for both being used, depending on what the user is looking
for. Perhaps the laser pistol does more damage and is less expensive,
while the wand of magic missiles is 100% accurate at all time, but is more
expensive. The person looking for a weapon would have to decide what they
wanted out of their personal weapon.
There are a couple of logical steps that will probably follow from
this. One is the use of magic to enhance the technology or the
manufacturing process, and the other is the reverse. Gurps, for example,
has technomagic rules for converting electricity and other forms of energy
into magical energy, and vice versa. If you use these rules you can get
magical factories which use electrical power to pump out minor magical
items, making them the equivalent of consumer appliances or
electronics. The reverse is also true, you can create power plants which
absorb magical energy and produce electricity. They will either absorb it
from the surrounding area, or perhaps from a specific magical energy
source, such as a sacrifice or powerstone of some kind.
The bottom line is this. In my opinion, if you use magic that always
produces a given effect from a given spell, this is effectively a
substitute for technology. If you introduce mundane technology to this
campaign, you won't necessarily destroy magic. Wherever magic is more cost
effective, magic will survive. If magic is a mysterious force that doesn't
necessarily replace technology, then technology won't supplant it because
they don't compete.
Hope this makes sense.
Regards,
Pookey
--
Michael W. Shaffer
PGP Key ID: 0x253E28F3
http://www.geocities.com/pookey_shaffer/pookey.html
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