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KarenCravens
Karen Cravens

Thu

Aug 2
2001

03:44Z

Tag, you're it

Okay, the listowners/gamemasters of the Phoenyx have had two 
months to work at this (see the forwarded message, below) and, 
well, the best we've come up with is "The Phoenyx:  We Suck at 
Taglines."

There's a Phoenyx T-shirt in it for whoever comes up with a good 
tagline ("good" being defined by "we decide to use it," of course).  
Needs to be short, sum up what the Phoenyx does (online 
roleplaying) without using gamer-exclusive jargon, without sounding 
like an adult site, without sounding like an Everquest/Quake site, 
and without sucking.

(The non-tagline-containing side of the shirt, probably (as you might 
guess by the filename) the front, is 
http://www.phoenyx.net/listowners/shirtfront.gif)

------- Forwarded message follows -------
Date sent:      	Sat,  2 Jun 2001 23:49:54 cst
From:           	"Karen Cravens" 
Subject:        	LO: Tag line
To:             	listowners@phoenyx.net

Among other things, the Phoenyx needs a tag line.

Slashdot is "News For Nerds: Stuff That Matters," Heat.Net is 
"Fast, free online gaming," Mplayer.net is "Come for the games, 
stay for the party," Amazon is "Earth's biggest selection," 
Microsoft is "All your base are belong to us." (Well, okay, I made 
the last one up.)

It's not *exactly* a slogan, more of a subtitle. We've sort of had 
"internet roleplaying," but that's not really very catchy, and it's not 
very consistent (sometimes it's been "online roleplaying"). I 
suggested stealing SouthWind's unofficial "We suck less," but Carl 
doesn't agree.

Suggestions?

------- End of forwarded message -------
-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

BrettRitter
Brett Ritter

Thu

Aug 2
2001

03:53Z

Tag, you're it

> Needs to be short, sum up what the Phoenyx does (online
> roleplaying) without using gamer-exclusive jargon, without sounding
> like an adult site, without sounding like an Everquest/Quake site,
> and without sucking.

I suck at taglines too, but here's a list that may amuse some with the raw
wrongness of them:

Doesn't really follow your exact criteria, but:

Phoenyx.net
Roleplaying: Now it gets good.

Hmm.  I'm running into the problem of "gamer-exclusive" jargon.
"Roleplaying" is the only term I can come up with, and with all the CRPGs
and MMRPGs out there, even that term loses it's meaning.

Others:

It's not a dragon.  Really.

Drugs may be illegal, but we aren't.

Roleplaying for technophiles.

Roleplayers Unite!

(Okay, these are getting worse.  That's enough for now)


----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

MikeJones
Mike Jones

Thu

Aug 2
2001

05:02Z

Tag, you're it

phoenyx.net
Online Roleplaying: Your game's new home


----------------------------
Mike Jones
Pariah--Coming soon
from www.roguepublishing.com


----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Aug 3
2001

01:00Z

Tag, you're it

On 1 Aug 2001, at 22:53, Brett Sanger wrote:

> Hmm.  I'm running into the problem of "gamer-exclusive" jargon.
> "Roleplaying" is the only term I can come up with, and with all the
> CRPGs
> and MMRPGs out there, even that term loses it's meaning.

Yup.  And with sim players, some of whom think they're not 
roleplaying ("that's Dungeons and Dragons, right?  No, we do Star 
Trek"), we don't want to exclude that.

It's a conundrum.  Especially since our domain name isn't exactly 
descriptive, so there aren't any clues there.


-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

WattErs10
watters.10

Thu

Aug 2
2001

04:54Z

Tag, you're it

.  <---This is your brain    (__)  <--- This is your brain roleplaying on 
Phoenyx.net

Yes, pretty bad...


================================================================
-Coyt
"The Internet, billions of electrons with nothing better to do."
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

AG
a & g

Thu

Aug 2
2001

05:02Z

Tag, you're it

on 8/2/01 11:44 AM, Karen Cravens at silver@phoenyx.net wrote:
 
> Among other things, the Phoenyx needs a tag line.
 
> Suggestions?

"Phoenix.net: 

"Risen from the minds of gamers"

"From the ashes to the internet"

"You've tried the rest, now try this"

"Only a step away from infinity"

"Real people, unreal adventure"

  It appears it quite contagious, that the suggestions get worse as the list
grows. Hmmph.

    Many Thanks,

    Zealot




----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

BillHamilton
Bill Hamilton

Thu

Aug 2
2001

05:05Z

Tag, you're it

At 10:53 PM 8/1/2001 -0500, you wrote:

>Phoenyx.net
>Roleplaying: Now it gets good.
>
>
>It's not a dragon.  Really.
>
>Drugs may be illegal, but we aren't.
>
>Roleplaying for technophiles.
>
>Roleplayers Unite!

"Infinite worlds, itty-bitty server space."
?
no.

"Realms of Legend, just a click away."
Maybe.

"Discover strange new worlds, seek out new life and new civilizations, and 
blow them to smithereens."
Too long.

Ooo Ooo Ooo, got it:
"Strange new worlds, just a click away."

-Bill, "Free association is your friend."

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

AlanLauderdale
Alan Lauderdale

Thu

Aug 2
2001

11:52Z

Tag, you're it

The Phoenyx:  The Gaming Ghost in the Machine.

	...anybody out there think they _don't_ suck at taglines?
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

MikeF
Mike Feldhusen

Thu

Aug 2
2001

13:56Z

Tag, you're it

On Wed, 1 Aug 2001, Karen Cravens wrote:

> Okay, the listowners/gamemasters of the Phoenyx have had two months
> to work at this (see the forwarded message, below) and, well, the
> best we've come up with is "The Phoenyx: We Suck at Taglines."

This one still has my vote.  But I think you already knew that.

> There's a Phoenyx T-shirt in it for whoever comes up with a good
> tagline ("good" being defined by "we decide to use it," of course).
> Needs to be short, sum up what the Phoenyx does (online roleplaying)
> without using gamer-exclusive jargon, without sounding like an adult
> site, without sounding like an Everquest/Quake site, and without
> sucking.

All I can say at this point is "Good Luck".

> (The non-tagline-containing side of the shirt, probably (as you
> might guess by the filename) the front, is
> http://www.phoenyx.net/listowners/shirtfront.gif)

Too bad CafePress doesn't do "on black" shirts.

-- 
Michael Feldhusen
mike_f@io.com
http://www.io.com/~mike_f/

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

HanleyMartin
Hanley, Martin

Thu

Aug 2
2001

14:49Z

Tag, you're it

Ok...This one just hit me...

The Phoenyx: THE best on-line games!
or
The Phoenyx: Great E-Mail Games, Great Fun!

> -----Original Message-----
> From: Michael Feldhusen [mailto:mike_f@io.com]
> Sent: Thursday, August 02, 2001 8:57 AM
> To: gamers@phoenyx.net
> Subject: Re: GM: Tag, you're it
> 
> 
> On Wed, 1 Aug 2001, Karen Cravens wrote:
> 
> > Okay, the listowners/gamemasters of the Phoenyx have had two months
> > to work at this (see the forwarded message, below) and, well, the
> > best we've come up with is "The Phoenyx: We Suck at Taglines."
> 
> This one still has my vote.  But I think you already knew that.
> 
> > There's a Phoenyx T-shirt in it for whoever comes up with a good
> > tagline ("good" being defined by "we decide to use it," of course).
> > Needs to be short, sum up what the Phoenyx does (online roleplaying)
> > without using gamer-exclusive jargon, without sounding like an adult
> > site, without sounding like an Everquest/Quake site, and without
> > sucking.
> 
> All I can say at this point is "Good Luck".
> 
> > (The non-tagline-containing side of the shirt, probably (as you
> > might guess by the filename) the front, is
> > http://www.phoenyx.net/listowners/shirtfront.gif)
> 
> Too bad CafePress doesn't do "on black" shirts.
> 
> -- 
> Michael Feldhusen
> mike_f@io.com
> http://www.io.com/~mike_f/
> 
> ----------------------------------------------------------------
> GAMERS Home Page:  http://www.phoenyx.net/gamers/
> 
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Aug 3
2001

00:05Z

Tag, you're it

On 2 Aug 2001, at 9:49, Hanley, Martin wrote:

> The Phoenyx: THE best on-line games!

Well, our "working" tagline has been "internet roleplaying at its 
best" (or possibly "online", although that implies MMORPG).  But 
we're looking for something that "speaks" to the non-roleplayer too. 
 But it's awfully hard to convey "Hey, you can do this thing that's 
sort of halfway between acting and screenwriting, with your favorite 
TV show or book or movie or something totally made up, and it's 
not childish OR kinky, but it doesn't involve graphics or anything" in 
a tagline.

> The Phoenyx: Great E-Mail Games, Great Fun!

We're not limiting this to email, though.  Plus, generic "games" 
could be anything from chess to Quake to roulette, so that's 
awkward.

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

WarrenWilson
Warren Wilson

Thu

Aug 2
2001

14:49Z

Tag, you're it

Just some quickies:

The Phoenyx.Net
"Your second imagination"
"Your digital imagination"
"Burn the bridges to reality"
"Better living through gaming"
"Take a vacation from yourself"
"Tools for the creative mind"
"Breaking the shackles of the mundane since 19__"
"Wings for your mind"

	They're kind of 'touchy-feely', but that's because I'm at work, and
daydreaming of freedom  : )

Mook
mook@themook.net

>On Wed, 1 Aug 2001, Karen Cravens wrote:
>
> > Okay, the listowners/gamemasters of the Phoenyx have had two months
> > to work at this (see the forwarded message, below) and, well, the
> > best we've come up with is "The Phoenyx: We Suck at Taglines."
>>
> > There's a Phoenyx T-shirt in it for whoever comes up with a good
> > tagline ("good" being defined by "we decide to use it," of course).
> > Needs to be short, sum up what the Phoenyx does (online roleplaying)
> > without using gamer-exclusive jargon, without sounding like an adult
> > site, without sounding like an Everquest/Quake site, and without
> > sucking.



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GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Aug 3
2001

00:06Z

Tag, you're it

On 2 Aug 2001, at 9:49, Warren Wilson wrote:

> The Phoenyx.Net
> "Your second imagination"
> "Your digital imagination"
> "Burn the bridges to reality"
> "Better living through gaming"
> "Take a vacation from yourself"
> "Tools for the creative mind"
> "Breaking the shackles of the mundane since 19__"
> "Wings for your mind"

This is sort of the direction we want to go, I think.

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Aug 3
2001

15:51Z

Tag, you're it

On 2 Aug 2001, at 8:56, Michael Feldhusen wrote:

> Too bad CafePress doesn't do "on black" shirts.

Actually, they do.  
http://www.cafepress.com/cp/info/services/colors.aspx

But it costs more, and you have to pay up-front.  $113 for 25 two-
color shirts (the minimum), which is a little over $4.50 extra a shirt. 
 We were figuring on making the price just a couple dollars over 
CafePress' cost, which makes it about $20 for a shirt.  Plus, like I 
said, that'd be an up-front cost.  And you pre-commit for sizes, of 
course.

If it wasn't for the 25-shirt minimum, I'd say staff members got 
black shirts, the public got white, but we'd need to add a lot more 
staffers.

'Course, there's also the possibility of going to a more local source 
for staff shirts.  Heck, I can see, in one of the clear storage boxes 
here in the computer/junk room, the original for the home-screened 
shirts we did about ten years ago.  ("The Old Phoenyx BBS 945-
1005")  Single-pass, although IIRC we did a red-to-yellow blend.  I 
think we never actually did any shirts, either, just paper tests.  
(Hmm.  No, that wouldn't have been the Derby number, that would 
have been the Meridian Street number, so it was more like six or 
seven years ago.  Anyway.)

Unfortunately, the people we know that owned a screen printing 
shop sold it a couple years ago.

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

DOc
Darth Stomper

Sat

Aug 4
2001

00:32Z

Tag, you're it




Tonight, from the home office in [NOT AVAILABLE AT YOUR SECURITY CLEARANCE]

        *****Top Ten Taglines Guaranteed To Get Rejected*****

10.  Where Funny Dice Meet Gummed-Up Mice
9.  Hey!  Where Are All The Scantily Clad Elf Chicks?
8.  Code Red Worm?  I Thought That Was Out In Third Edition
7.  We Rarely Have Flamewars (We Rarely Have Active Threads, Either)
6.  At Least AOL Time Warner Hasn't Bought A Major RPG Publisher Yet
5.  Alright, Who Gave The Munchkins Hotmail Accounts?
4.  Bigfoot And Nessie Are Members, You'll Fit Right In
3.  Home Of The Gygax - Rein*Hagen West Mordor Steel Cage Death Match
2.  Hey, At Least It Ain't A Newsgroup

And, the number one tagline guaranteed to be rejected...

    We Don't Need No Steenkin' Taglines!  Now, Where's That .sig File...




   ---Darth Stomper--
Dark Chairman, Stomper Institute for
  Thaumaturgy and Heronism (S.I.T.H)
GURPS fan - GMAST-L Old One (once banished)
Philosopher - Alternate Historian - General Crank
email: bravado@mindspring.com

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Sat

Aug 4
2001

03:54Z

Tag, you're it

On 3 Aug 2001, at 19:32, Darth Stomper wrote:

> 4.  Bigfoot And Nessie Are Members, You'll Fit Right In

This also came up in the chat too; in our inclusive/exclusive 
discussions, the Identifying Quote "We don't want their kind here" 
became a running gag.  So of course "The Phoenyx:  We Don't 
Want Your Kind Here" got proposed.  (Along with the less catchy, 
inclusionist-revised, "The Phoenyx:  We've Got Your Kind Here.")

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Sat

Aug 4
2001

03:57Z

Tag, you're it

On 3 Aug 2001, at 19:32, Darth Stomper wrote:

> 7.  We Rarely Have Flamewars (We Rarely Have Active Threads, Either)

Oh, and that's the "GAMERS/GMAST"-specific tagline.  The rest of 
the Phoenyx (excepting Worldmaking, which is undergoing a revival 
of sorts just because I *announced* the reorg) isn't quite so quiet 
as here tends to be.

Though I hope to change that, once we start actively promoting this 
place.

> 5.  Alright, Who Gave The Munchkins Hotmail Accounts?

And this one goes under "We Don't Want Your Kind Here"...

> 2.  Hey, At Least It Ain't A Newsgroup

Actually, it is.  Or could be; that's turned off right now.  Installing a 
real news server is on Carl's list, just not very high.  Now, "At Least 
It Ain't An Unmoderated/Alt Newsgroup," that might fly.

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

SteveBarr
Steve Barr

Thu

Aug 2
2001

23:15Z

Tag, you're it

Internet/online Roleplaying is fine, but here goes...

Looking at your site, is the impression correct that you 
tend to have more players wanting games than openings available?
If so, you might want to focus on attracting GMs with your 
tagline, like the "Online Roleplaying: Your game's new home"
Mike Jones suggested. 

Karen Cravens wrote:
> Needs to be short, 
> sum up what the Phoenyx does (online roleplaying) 
> without using gamer-exclusive jargon, 
> without sounding like an adult site, 
> without sounding like an Everquest/Quake site,
> and without sucking.

4 or 5 out of 6 ain't too bad...silly ones:

Where chatting with someone playing a Dwarf in a dungeon 
isn't about kinky sex.

Frodo, I have a feeling we're not in Kansas any more.

Paper & Pencil Roleplaying for the new millenium.

On the Internet, no one knows you're a gamer.

Old School Online Roleplaying

You've got Chainmail!

---

Slightly more seriously:

Free RPG hosting: Build your world and share it.

Online Roleplaying: Bring Your Own World...or Visit One.

Roleplayers in handy electronic form.

Finally, enough players for that new roleplaying idea of yours.

Internet Roleplaying for your mind, not your reflexes.

Your global supplier of roleplayers.

Steve
-- 
http://www.stevebarr.com
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Aug 3
2001

00:57Z

Tag, you're it

On 2 Aug 2001, at 18:15, Steve Barr wrote:

> Looking at your site, is the impression correct that you 
> tend to have more players wanting games than openings available?

Typically.

> If so, you might want to focus on attracting GMs with your 
> tagline, like the "Online Roleplaying: Your game's new home"

I dunno about that.  The viewpoint we want to cultivate is *not* that 
the Phoenyx is "for gamemasters."  The Phoenyx is for players 
(and lurkers).  The gamemasters are part of the "staff," not really 
the "customer."

Now, granted, the Phoenyx obviously offers the gamemasters Cool 
Stuff like a list manager with roleplaying features built in, and a 
support community where we can all whine about not having 
enough to time to keep our web pages up to date, etc., etc., but at 
the moment, we've got a dozen or so gamemasters out of a 
thousand and some members.  Same philosophy as the name 
change here... this group itself isn't really for "gamemasters" (and 
how it got that name pre-Phoenyx is really another story), so as 
long as we were forking the list, it made sense to change the name 
(of one of them, at least).

-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

SteveBarr
Steve Barr

Fri

Aug 3
2001

23:35Z

Tag, you're it

Karen Cravens wrote:
> I dunno about that.  The viewpoint we want to cultivate is *not* that
> the Phoenyx is "for gamemasters."  The Phoenyx is for players
> (and lurkers).  The gamemasters are part of the "staff," not really
> the "customer."

Thanks for clarifying.  Do you have a rough idea of your typical player?
Is it someone who doesn't have enough time/local people for gaming?

Tag lines II:

For the too busy to game anymore crowd: 
  "Roleplaying that fits your schedule."
  "The freedom to game again."
  "Now nothing can stop you from gaming."
  "Roleplaying across time and space."

Steve
-- 
http://www.stevebarr.com
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

ChrisTutty
Chris Tutty

Sat

Aug 4
2001

03:12Z

Tag, you're it

From: "Steve Barr" 
> Tag lines II:
> 
> For the too busy to game anymore crowd: 
>   "Roleplaying that fits your schedule."
>   "The freedom to game again."
>   "Now nothing can stop you from gaming."
>   "Roleplaying across time and space."
> 
OK, I want to play too.

The Phoenyx:  Instant Gaming - just add players
The Phoenyx:  Some imagination required
The Phoenyx:  Games may explode without warning
The Phoenyx:  A plug for that hole in your head
The Phoenyx:  Games without scores
The Phoenyx:  Making it up as we go along
The Phoenyx:  Give the voices in your head a place to play
The Phoenyx:  The story is the game, the game is the players
The Phoenyx:  Come see the fire-breathing Karen

This is fun. Can we play tomorrow too?

Chris Tutty


----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Sat

Aug 4
2001

03:51Z

Tag, you're it

On 3 Aug 2001, at 22:12, Chris Tutty wrote:

> The Phoenyx:  Give the voices in your head a place to play

You know, I like this one, except.  If we could somehow tweak it so 
instead of "voices in your head" it implied "all the characters in 
your imagination" (only shorter)...

> The Phoenyx:  Come see the fire-breathing Karen

Heh.  As a result of the typical interleaved conversations in the 
MOO, one of the proposed taglines ended up being "The Phoenyx:  
Karen, I'd Have To Agree."  (It was either that or "The Phoenyx:  
Damn."  Short, and to the point, I guess.)


-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

ChrisTutty
Chris Tutty

Sat

Aug 4
2001

04:43Z

Tag, you're it

From: "Karen Cravens" 
> On 3 Aug 2001, at 22:12, Chris Tutty wrote:
> > The Phoenyx:  Give the voices in your head a place to play
> 
> You know, I like this one, except.  If we could somehow tweak it so 
> instead of "voices in your head" it implied "all the characters in 
> your imagination" (only shorter)...
> 
I was mulling over stuff like

The Phoenyx:  Your imagination's playground

but it gets a bit, hmm, soft? and the 'voices in your head' suggests
a bit crazy, closer to the edge.  But yes, 'voices in your head' makes
anything it's added to too long.

Hmm, "all the characters in your imagination"...

The Phoenyx:  All the people you think you are
The Phoenyx:  Be who you think you are
The Phoenyx:  Be who you want

but it's starting to get vague.

The Phoenyx:  Who are you today?

Chris Tutty

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Sat

Aug 4
2001

04:56Z

Tag, you're it

On 3 Aug 2001, at 23:43, Chris Tutty wrote:

> The Phoenyx:  Who are you today?

"Who do you want to be today?" has been proposed, as a matter 
of fact, though not too seriously...
-- 
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

ChrisTutty
Chris Tutty

Sat

Aug 4
2001

05:37Z

Tag, you're it

From: "Karen Cravens" 
> On 3 Aug 2001, at 23:43, Chris Tutty wrote:
> 
> > The Phoenyx:  Who are you today?
> 
> "Who do you want to be today?" has been proposed, as a matter 
> of fact, though not too seriously...
>
Yes, I noticed the similarity but then again I'm betting
MS paid a fair amount for the marketing analysis behind
their tagline and "Who are you today?" did seem to 
capture a more mass-market advertising feel, as opposed
to the in-group game-geek sound of some of the other 
tag lines I liked.  If you're trying to attract a completely 
new audience this might be a good thing.  That's assuming
you've got the time to hand-hold a thousand AOL simmers.

Which is the other thing - it seemed to suggest both sim and
rpg gaming but avoid game-specific language.  Unfortunately 
it's generic enough that it slips towards the rpg->fantasy->porn
spiral.  But that just means having a prepared reply for people
who arrive with "I'm a bad schoolboy, who's the headmistress?"

Chris Tutty

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

MJasonKnight
M. Jason Knight

Mon

Aug 6
2001

03:37Z

Tag, you're it

On 3 Aug 01, at 23:56, Karen Cravens wrote:

> "Who do you want to be today?" has been proposed, as a matter 
> of fact, though not too seriously...

If we're going to kipe other people's phrases, "Place to go, people 
to be" gets my vote.

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

CarlCravens
Carl D Cravens

Mon

Aug 6
2001

13:29Z

Tag, you're it

On Sun, 5 Aug 2001, Jason Knight wrote:

> If we're going to kipe other people's phrases, "Place to go, people
> to be" gets my vote.

http://ptgptb.org/

An online roleplaying magazine.

--
Carl Cravens (raven@phoenyx.net)

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

BrettRitter
Brett Ritter

Mon

Aug 6
2001

16:58Z

Tag, you're it

> The Phoenyx:  Give the voices in your head a place to play

I like this one!

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

DocbRown
doc_brown

Tue

Aug 7
2001

00:54Z

Tag, you're it

*********** REPLY SEPARATOR  ***********

On 8/6/01 at 11:58 AM Brett Sanger wrote:

>> The Phoenyx:  Give the voices in your head a place to play
>
>I like this one!
>

So do I, but not for Phoenyx. It gives the wrong impression of gamers, I think.

-Ed


****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com
****************************

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

ChrisTutty
Chris Tutty

Tue

Aug 7
2001

03:47Z

Tag, you're it

From: 
> On 8/6/01 at 11:58 AM Brett Sanger wrote:
> >> The Phoenyx:  Give the voices in your head a place to play
> >
> >I like this one!
> >
> So do I, but not for Phoenyx. It gives the wrong impression of gamers, I
think.
>
Hmm.  While that, in itself, doesn't concern me one of the
things we're trying to capture is that the Phoenyx is a well
run carefully managed home for gaming (yes?) and this is
too far along the 'crazy fun' tangent to capture that aspect.

And it's too long.

So, while as someone that's never even lurked on a Phoenyx
game I might be the wrong person to be doing this, on the
professionalism tangent...

The Phoenyx:  Your game's invisible servant
The Phoenyx:  Sensible systems for crazy players
The Phoenyx:  GM haven, player heaven

Chris Tutty

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

MikeF
Mike Feldhusen

Tue

Aug 7
2001

15:45Z

Tag, you're it

On Mon, 6 Aug 2001 doc_brown@ameritech.net wrote:


> On 8/6/01 at 11:58 AM Brett Sanger wrote:

> >> The Phoenyx:  Give the voices in your head a place to play

> >I like this one!

> So do I, but not for Phoenyx. It gives the wrong impression of
> gamers, I think.

You're just jealous because the voices talk to us and not to you.

-- 
Michael Feldhusen
mike_f@io.com
http://www.io.com/~mike_f/

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

DarkeChilde
Bill Hein

Tue

Aug 7
2001

19:29Z

Tag, you're it

People keep telling me I'm crazy, but the voices in my head tell me to
ignore them...:)

Darkechilde

----- Original Message -----
From: "Michael Feldhusen" 
To: 
Sent: Tuesday, August 07, 2001 10:45 AM
Subject: Re: GM: Tag, you're it


> On Mon, 6 Aug 2001 doc_brown@ameritech.net wrote:
>
>
> > On 8/6/01 at 11:58 AM Brett Sanger wrote:
>
> > >> The Phoenyx:  Give the voices in your head a place to play
>
> > >I like this one!
>
> > So do I, but not for Phoenyx. It gives the wrong impression of
> > gamers, I think.
>
> You're just jealous because the voices talk to us and not to you.
>
> --
> Michael Feldhusen
> mike_f@io.com
> http://www.io.com/~mike_f/
>
> ----------------------------------------------------------------
> GAMERS Home Page:  http://www.phoenyx.net/gamers/
>

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

CarlCravens
Carl D Cravens

Sat

Aug 4
2001

12:28Z

Tag, you're it

On Fri, 3 Aug 2001, Chris Tutty wrote:

> The Phoenyx:  Your imagination's playground

I think "Playground of the Mind" was one that came up in chat earlier.

> The Phoenyx:  All the people you think you are
> The Phoenyx:  Be who you think you are

Sounds like multiple-personality disorder.

--
Carl Cravens (raven@phoenyx.net)

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

SteveBarr
Steve Barr

Sat

Aug 4
2001

23:53Z

Tag, you're it

Chris Tutty wrote:
> [....] but it gets a bit, hmm, soft? [....]

Be what you want to be, one character at a time
Be everyone you want to be
Build character.  Play character.  Online.
"I have many characters but only one Phoenyx account."

Silly:
"Be all that you can be, on the Phoenyx IRC..." 
  (to the tune of the old Army/ROTC song)
"The Internet's Hunter-Killer App"
"Since you can't surf for porn at work, roleplay instead"

Steve
-- 
http://www.stevebarr.com
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MeeraBarry
Meera Barry

Sun

Aug 5
2001

06:04Z

Tag, you're it

I'm trying not to read any so if it's a duplicate, apologies in advance.

Phoenyx: The fires of imagination.
Phoenyx: The Game Reborn
Phoenyx: The Burning (and have some sort of angsty art...erm.)
Not to be confused with "Phoenyx: The Burning Sensation."

Um...
Phoenyx GMs: Hot Critique, Cool Technique

Not
Phoenyx: Game Tricks for Kicks

..hrm.

Just throwing in a few.




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KarenCravens
Karen Cravens

Sat

Aug 4
2001

03:59Z

Tag, you're it

On 3 Aug 2001, at 18:35, Steve Barr wrote:

> Thanks for clarifying.  Do you have a rough idea of your typical player?
> Is it someone who doesn't have enough time/local people for gaming?

*Darn* good question, and one we're looking at taking a survey to 
find out.  And not just the players, either... the typical Phoenyx 
game averages, um, I forget the exact figures.  But there is at least 
a 3:1 lurker/player ratio.  Me, it's a rare game that I want to just sit 
and watch... I've got too much to do to really follow one closely.  
But apparently it appeals to a lot of people, and we wanna know 
why.  Are they just sitting around waiting for an opening, or are 
they really just wanting to spectate?
 

-- 
Karen J. Cravens (silver@phoenyx.net)
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ChrisTutty
Chris Tutty

Sat

Aug 4
2001

04:22Z

Tag, you're it

From: "Karen Cravens" 
> game averages, um, I forget the exact figures.  But there is at least 
> a 3:1 lurker/player ratio.  Me, it's a rare game that I want to just sit 
> and watch... I've got too much to do to really follow one closely.  
> But apparently it appeals to a lot of people, and we wanna know 
> why.  Are they just sitting around waiting for an opening, or are 
> they really just wanting to spectate?
>  
I can answer this for one game I've lurked.  I knew that if I got 
involved it'd start chewing up too much of my time and I'd get 
irritated at slow responders.  Spectating was entertaining just 
to see what happened.  Like reading a volatile story one page 
a day, but also seeing the characters side-chat inside the authors 
head.  It's also true that if the players and the GM are meshing 
well that there can be a fear of messing up the balance by stepping
in.

I think there's also a tendency for people to pick one or two of
the characters/players to identify with and to play the game via
them ("Yeah, that's exactly what I would have done").  In a game
with a good mix of player personalities perhaps people don't 
feel the need to add to what's being said and done.  

And some people are just more passive than others.  Even in 
face-to-face I know that some players prefer to just be a part of 
the developing story and don't feel any need to speak in a session.
Of course, that ain't me.  Have opinions, will open mouth.   :-)

Chris Tutty

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KarenCravens
Karen Cravens

Sat

Aug 4
2001

04:32Z

Tag, you're it

On 3 Aug 2001, at 23:22, Chris Tutty wrote:

> I think there's also a tendency for people to pick one or two of
> the characters/players to identify with and to play the game via
> them ("Yeah, that's exactly what I would have done").  In a game
> with a good mix of player personalities perhaps people don't 
> feel the need to add to what's being said and done.  

That's interesting.  We've thought about adding "kibitzing" 
subgroups and encouraging lurkers to speak up, but I'm not sure 
how well that would fly.  The players would be able to filter those 
subgroups so as not to be distracted by them, but then again it 
might be annoying knowing someone is talking "behind your back" 
so they might not be willing to filter, yet listening to a peanut 
gallery hollering suggestions might not exactly be conducive to 
good play either.
 
> And some people are just more passive than others.  Even in 
> face-to-face I know that some players prefer to just be a part of 
> the developing story and don't feel any need to speak in a session.
> Of course, that ain't me.  Have opinions, will open mouth.   :-)

That's definitely me, face-to-face.  I tend to get lost in my own 
thoughts on the game... I do the same thing when brainstorming 
with someone (hello, Carl).  Verbalizing stuff takes too long, I go 
haring off on a mental chain of thoughts, which doesn't help the 
brainstorming session along much.

-- 
Karen J. Cravens (silver@phoenyx.net)
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MeeraBarry
Meera Barry

Sat

Aug 4
2001

04:41Z

Tag, you're it

 > That's interesting.  We've thought about adding "kibitzing"
>subgroups and encouraging lurkers to speak up, but I'm not sure
>how well that would fly.

Most of the games I've been in (running or playing) recently have
had an "OOC" chatter list associated that was open to lurkers and
completely optional.  They've worked out quite nicely.

\\ Mb  \\

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KarenCravens
Karen Cravens

Sat

Aug 4
2001

04:55Z

Tag, you're it

On 3 Aug 2001, at 23:41, Meera Barry wrote:

> Most of the games I've been in (running or playing) recently have
> had an "OOC" chatter list associated that was open to lurkers and
> completely optional.  They've worked out quite nicely.

Yeah, nearly all the games have a +chat subtopic.  But it's still sort 
of "player territory," in an unspoken sort of way.  A kibitzing topic 
would be the same thing, just specifically set aside for lurkers, the 
gamemaster's "designer's notes," whatever.
-- 
Karen J. Cravens (silver@phoenyx.net)
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MeeraBarry
Meera Barry

Sat

Aug 4
2001

05:29Z

Tag, you're it

>Yeah, nearly all the games have a +chat subtopic.  But it's still sort
>of "player territory," in an unspoken sort of way.  A kibitzing topic
>would be the same thing, just specifically set aside for lurkers, the
>gamemaster's "designer's notes," whatever.

         Gads.  I don't think as a GM I'd be up to that much input,
         but then again, who knows.  I might like it.

["The Phoenyx: You Might Like It."  Nah...]

\\ Mb \\

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

MikeF
Mike Feldhusen

Sun

Aug 5
2001

15:46Z

Tag, you're it

On Fri, 3 Aug 2001, Meera Barry wrote:

[Karen Cravens wrote]
> >That's interesting.  We've thought about adding "kibitzing"
> >subgroups and encouraging lurkers to speak up, but I'm not sure
> >how well that would fly.

> Most of the games I've been in (running or playing) recently have
> had an "OOC" chatter list associated that was open to lurkers and
> completely optional.  They've worked out quite nicely.

That's part of what "Chat" is for in _Rumors_, though if it gets too
much use, I'll spawn a second topic for that sort of thing and use
"Chat" for game-related Q&A (or vice-versa).

-- 
Michael Feldhusen
mike_f@io.com
http://www.io.com/~mike_f/

----