
Okay, the listowners/gamemasters of the Phoenyx have had two
months to work at this (see the forwarded message, below) and,
well, the best we've come up with is "The Phoenyx: We Suck at
Taglines."
There's a Phoenyx T-shirt in it for whoever comes up with a good
tagline ("good" being defined by "we decide to use it," of course).
Needs to be short, sum up what the Phoenyx does (online
roleplaying) without using gamer-exclusive jargon, without sounding
like an adult site, without sounding like an Everquest/Quake site,
and without sucking.
(The non-tagline-containing side of the shirt, probably (as you might
guess by the filename) the front, is
http://www.phoenyx.net/listowners/shirtfront.gif)
------- Forwarded message follows -------
Date sent: Sat, 2 Jun 2001 23:49:54 cst
From: "Karen Cravens"
Subject: LO: Tag line
To: listowners@phoenyx.net
Among other things, the Phoenyx needs a tag line.
Slashdot is "News For Nerds: Stuff That Matters," Heat.Net is
"Fast, free online gaming," Mplayer.net is "Come for the games,
stay for the party," Amazon is "Earth's biggest selection,"
Microsoft is "All your base are belong to us." (Well, okay, I made
the last one up.)
It's not *exactly* a slogan, more of a subtitle. We've sort of had
"internet roleplaying," but that's not really very catchy, and it's not
very consistent (sometimes it's been "online roleplaying"). I
suggested stealing SouthWind's unofficial "We suck less," but Carl
doesn't agree.
Suggestions?
------- End of forwarded message -------
--
Karen J. Cravens (silver@phoenyx.net)
----------------------------------------------------------------
GAMERS Home Page: http://www.phoenyx.net/gamers/
> Needs to be short, sum up what the Phoenyx does (online > roleplaying) without using gamer-exclusive jargon, without sounding > like an adult site, without sounding like an Everquest/Quake site, > and without sucking. I suck at taglines too, but here's a list that may amuse some with the raw wrongness of them: Doesn't really follow your exact criteria, but: Phoenyx.net Roleplaying: Now it gets good. Hmm. I'm running into the problem of "gamer-exclusive" jargon. "Roleplaying" is the only term I can come up with, and with all the CRPGs and MMRPGs out there, even that term loses it's meaning. Others: It's not a dragon. Really. Drugs may be illegal, but we aren't. Roleplaying for technophiles. Roleplayers Unite! (Okay, these are getting worse. That's enough for now) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
phoenyx.net Online Roleplaying: Your game's new home ---------------------------- Mike Jones Pariah--Coming soon from www.roguepublishing.com ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 1 Aug 2001, at 22:53, Brett Sanger wrote:
> Hmm. I'm running into the problem of "gamer-exclusive" jargon.
> "Roleplaying" is the only term I can come up with, and with all the
> CRPGs
> and MMRPGs out there, even that term loses it's meaning.
Yup. And with sim players, some of whom think they're not
roleplaying ("that's Dungeons and Dragons, right? No, we do Star
Trek"), we don't want to exclude that.
It's a conundrum. Especially since our domain name isn't exactly
descriptive, so there aren't any clues there.
--
Karen J. Cravens (silver@phoenyx.net)
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GAMERS Home Page: http://www.phoenyx.net/gamers/
. <---This is your brain (__) <--- This is your brain roleplaying on Phoenyx.net Yes, pretty bad... ================================================================ -Coyt "The Internet, billions of electrons with nothing better to do." ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
on 8/2/01 11:44 AM, Karen Cravens at silver@phoenyx.net wrote:
> Among other things, the Phoenyx needs a tag line.
> Suggestions?
"Phoenix.net:
"Risen from the minds of gamers"
"From the ashes to the internet"
"You've tried the rest, now try this"
"Only a step away from infinity"
"Real people, unreal adventure"
It appears it quite contagious, that the suggestions get worse as the list
grows. Hmmph.
Many Thanks,
Zealot
----------------------------------------------------------------
GAMERS Home Page: http://www.phoenyx.net/gamers/
At 10:53 PM 8/1/2001 -0500, you wrote: >Phoenyx.net >Roleplaying: Now it gets good. > > >It's not a dragon. Really. > >Drugs may be illegal, but we aren't. > >Roleplaying for technophiles. > >Roleplayers Unite! "Infinite worlds, itty-bitty server space." ? no. "Realms of Legend, just a click away." Maybe. "Discover strange new worlds, seek out new life and new civilizations, and blow them to smithereens." Too long. Ooo Ooo Ooo, got it: "Strange new worlds, just a click away." -Bill, "Free association is your friend." ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
The Phoenyx: The Gaming Ghost in the Machine. ...anybody out there think they _don't_ suck at taglines? ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Wed, 1 Aug 2001, Karen Cravens wrote:
> Okay, the listowners/gamemasters of the Phoenyx have had two months
> to work at this (see the forwarded message, below) and, well, the
> best we've come up with is "The Phoenyx: We Suck at Taglines."
This one still has my vote. But I think you already knew that.
> There's a Phoenyx T-shirt in it for whoever comes up with a good
> tagline ("good" being defined by "we decide to use it," of course).
> Needs to be short, sum up what the Phoenyx does (online roleplaying)
> without using gamer-exclusive jargon, without sounding like an adult
> site, without sounding like an Everquest/Quake site, and without
> sucking.
All I can say at this point is "Good Luck".
> (The non-tagline-containing side of the shirt, probably (as you
> might guess by the filename) the front, is
> http://www.phoenyx.net/listowners/shirtfront.gif)
Too bad CafePress doesn't do "on black" shirts.
--
Michael Feldhusen
mike_f@io.com
http://www.io.com/~mike_f/
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GAMERS Home Page: http://www.phoenyx.net/gamers/
Ok...This one just hit me...
The Phoenyx: THE best on-line games!
or
The Phoenyx: Great E-Mail Games, Great Fun!
> -----Original Message-----
> From: Michael Feldhusen [mailto:mike_f@io.com]
> Sent: Thursday, August 02, 2001 8:57 AM
> To: gamers@phoenyx.net
> Subject: Re: GM: Tag, you're it
>
>
> On Wed, 1 Aug 2001, Karen Cravens wrote:
>
> > Okay, the listowners/gamemasters of the Phoenyx have had two months
> > to work at this (see the forwarded message, below) and, well, the
> > best we've come up with is "The Phoenyx: We Suck at Taglines."
>
> This one still has my vote. But I think you already knew that.
>
> > There's a Phoenyx T-shirt in it for whoever comes up with a good
> > tagline ("good" being defined by "we decide to use it," of course).
> > Needs to be short, sum up what the Phoenyx does (online roleplaying)
> > without using gamer-exclusive jargon, without sounding like an adult
> > site, without sounding like an Everquest/Quake site, and without
> > sucking.
>
> All I can say at this point is "Good Luck".
>
> > (The non-tagline-containing side of the shirt, probably (as you
> > might guess by the filename) the front, is
> > http://www.phoenyx.net/listowners/shirtfront.gif)
>
> Too bad CafePress doesn't do "on black" shirts.
>
> --
> Michael Feldhusen
> mike_f@io.com
> http://www.io.com/~mike_f/
>
> ----------------------------------------------------------------
> GAMERS Home Page: http://www.phoenyx.net/gamers/
>
----------------------------------------------------------------
GAMERS Home Page: http://www.phoenyx.net/gamers/
On 2 Aug 2001, at 9:49, Hanley, Martin wrote: > The Phoenyx: THE best on-line games! Well, our "working" tagline has been "internet roleplaying at its best" (or possibly "online", although that implies MMORPG). But we're looking for something that "speaks" to the non-roleplayer too. But it's awfully hard to convey "Hey, you can do this thing that's sort of halfway between acting and screenwriting, with your favorite TV show or book or movie or something totally made up, and it's not childish OR kinky, but it doesn't involve graphics or anything" in a tagline. > The Phoenyx: Great E-Mail Games, Great Fun! We're not limiting this to email, though. Plus, generic "games" could be anything from chess to Quake to roulette, so that's awkward. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Just some quickies:
The Phoenyx.Net
"Your second imagination"
"Your digital imagination"
"Burn the bridges to reality"
"Better living through gaming"
"Take a vacation from yourself"
"Tools for the creative mind"
"Breaking the shackles of the mundane since 19__"
"Wings for your mind"
They're kind of 'touchy-feely', but that's because I'm at work, and
daydreaming of freedom : )
Mook
mook@themook.net
>On Wed, 1 Aug 2001, Karen Cravens wrote:
>
> > Okay, the listowners/gamemasters of the Phoenyx have had two months
> > to work at this (see the forwarded message, below) and, well, the
> > best we've come up with is "The Phoenyx: We Suck at Taglines."
>>
> > There's a Phoenyx T-shirt in it for whoever comes up with a good
> > tagline ("good" being defined by "we decide to use it," of course).
> > Needs to be short, sum up what the Phoenyx does (online roleplaying)
> > without using gamer-exclusive jargon, without sounding like an adult
> > site, without sounding like an Everquest/Quake site, and without
> > sucking.
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On 2 Aug 2001, at 9:49, Warren Wilson wrote: > The Phoenyx.Net > "Your second imagination" > "Your digital imagination" > "Burn the bridges to reality" > "Better living through gaming" > "Take a vacation from yourself" > "Tools for the creative mind" > "Breaking the shackles of the mundane since 19__" > "Wings for your mind" This is sort of the direction we want to go, I think. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 2 Aug 2001, at 8:56, Michael Feldhusen wrote:
> Too bad CafePress doesn't do "on black" shirts.
Actually, they do.
http://www.cafepress.com/cp/info/services/colors.aspx
But it costs more, and you have to pay up-front. $113 for 25 two-
color shirts (the minimum), which is a little over $4.50 extra a shirt.
We were figuring on making the price just a couple dollars over
CafePress' cost, which makes it about $20 for a shirt. Plus, like I
said, that'd be an up-front cost. And you pre-commit for sizes, of
course.
If it wasn't for the 25-shirt minimum, I'd say staff members got
black shirts, the public got white, but we'd need to add a lot more
staffers.
'Course, there's also the possibility of going to a more local source
for staff shirts. Heck, I can see, in one of the clear storage boxes
here in the computer/junk room, the original for the home-screened
shirts we did about ten years ago. ("The Old Phoenyx BBS 945-
1005") Single-pass, although IIRC we did a red-to-yellow blend. I
think we never actually did any shirts, either, just paper tests.
(Hmm. No, that wouldn't have been the Derby number, that would
have been the Meridian Street number, so it was more like six or
seven years ago. Anyway.)
Unfortunately, the people we know that owned a screen printing
shop sold it a couple years ago.
--
Karen J. Cravens (silver@phoenyx.net)
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GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 19:32, Darth Stomper wrote: > 4. Bigfoot And Nessie Are Members, You'll Fit Right In This also came up in the chat too; in our inclusive/exclusive discussions, the Identifying Quote "We don't want their kind here" became a running gag. So of course "The Phoenyx: We Don't Want Your Kind Here" got proposed. (Along with the less catchy, inclusionist-revised, "The Phoenyx: We've Got Your Kind Here.") -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 19:32, Darth Stomper wrote: > 7. We Rarely Have Flamewars (We Rarely Have Active Threads, Either) Oh, and that's the "GAMERS/GMAST"-specific tagline. The rest of the Phoenyx (excepting Worldmaking, which is undergoing a revival of sorts just because I *announced* the reorg) isn't quite so quiet as here tends to be. Though I hope to change that, once we start actively promoting this place. > 5. Alright, Who Gave The Munchkins Hotmail Accounts? And this one goes under "We Don't Want Your Kind Here"... > 2. Hey, At Least It Ain't A Newsgroup Actually, it is. Or could be; that's turned off right now. Installing a real news server is on Carl's list, just not very high. Now, "At Least It Ain't An Unmoderated/Alt Newsgroup," that might fly. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Internet/online Roleplaying is fine, but here goes... Looking at your site, is the impression correct that you tend to have more players wanting games than openings available? If so, you might want to focus on attracting GMs with your tagline, like the "Online Roleplaying: Your game's new home" Mike Jones suggested. Karen Cravens wrote: > Needs to be short, > sum up what the Phoenyx does (online roleplaying) > without using gamer-exclusive jargon, > without sounding like an adult site, > without sounding like an Everquest/Quake site, > and without sucking. 4 or 5 out of 6 ain't too bad...silly ones: Where chatting with someone playing a Dwarf in a dungeon isn't about kinky sex. Frodo, I have a feeling we're not in Kansas any more. Paper & Pencil Roleplaying for the new millenium. On the Internet, no one knows you're a gamer. Old School Online Roleplaying You've got Chainmail! --- Slightly more seriously: Free RPG hosting: Build your world and share it. Online Roleplaying: Bring Your Own World...or Visit One. Roleplayers in handy electronic form. Finally, enough players for that new roleplaying idea of yours. Internet Roleplaying for your mind, not your reflexes. Your global supplier of roleplayers. Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 2 Aug 2001, at 18:15, Steve Barr wrote: > Looking at your site, is the impression correct that you > tend to have more players wanting games than openings available? Typically. > If so, you might want to focus on attracting GMs with your > tagline, like the "Online Roleplaying: Your game's new home" I dunno about that. The viewpoint we want to cultivate is *not* that the Phoenyx is "for gamemasters." The Phoenyx is for players (and lurkers). The gamemasters are part of the "staff," not really the "customer." Now, granted, the Phoenyx obviously offers the gamemasters Cool Stuff like a list manager with roleplaying features built in, and a support community where we can all whine about not having enough to time to keep our web pages up to date, etc., etc., but at the moment, we've got a dozen or so gamemasters out of a thousand and some members. Same philosophy as the name change here... this group itself isn't really for "gamemasters" (and how it got that name pre-Phoenyx is really another story), so as long as we were forking the list, it made sense to change the name (of one of them, at least). -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Karen Cravens wrote: > I dunno about that. The viewpoint we want to cultivate is *not* that > the Phoenyx is "for gamemasters." The Phoenyx is for players > (and lurkers). The gamemasters are part of the "staff," not really > the "customer." Thanks for clarifying. Do you have a rough idea of your typical player? Is it someone who doesn't have enough time/local people for gaming? Tag lines II: For the too busy to game anymore crowd: "Roleplaying that fits your schedule." "The freedom to game again." "Now nothing can stop you from gaming." "Roleplaying across time and space." Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From: "Steve Barr"> Tag lines II: > > For the too busy to game anymore crowd: > "Roleplaying that fits your schedule." > "The freedom to game again." > "Now nothing can stop you from gaming." > "Roleplaying across time and space." > OK, I want to play too. The Phoenyx: Instant Gaming - just add players The Phoenyx: Some imagination required The Phoenyx: Games may explode without warning The Phoenyx: A plug for that hole in your head The Phoenyx: Games without scores The Phoenyx: Making it up as we go along The Phoenyx: Give the voices in your head a place to play The Phoenyx: The story is the game, the game is the players The Phoenyx: Come see the fire-breathing Karen This is fun. Can we play tomorrow too? Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 22:12, Chris Tutty wrote: > The Phoenyx: Give the voices in your head a place to play You know, I like this one, except. If we could somehow tweak it so instead of "voices in your head" it implied "all the characters in your imagination" (only shorter)... > The Phoenyx: Come see the fire-breathing Karen Heh. As a result of the typical interleaved conversations in the MOO, one of the proposed taglines ended up being "The Phoenyx: Karen, I'd Have To Agree." (It was either that or "The Phoenyx: Damn." Short, and to the point, I guess.) -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From: "Karen Cravens"> On 3 Aug 2001, at 22:12, Chris Tutty wrote: > > The Phoenyx: Give the voices in your head a place to play > > You know, I like this one, except. If we could somehow tweak it so > instead of "voices in your head" it implied "all the characters in > your imagination" (only shorter)... > I was mulling over stuff like The Phoenyx: Your imagination's playground but it gets a bit, hmm, soft? and the 'voices in your head' suggests a bit crazy, closer to the edge. But yes, 'voices in your head' makes anything it's added to too long. Hmm, "all the characters in your imagination"... The Phoenyx: All the people you think you are The Phoenyx: Be who you think you are The Phoenyx: Be who you want but it's starting to get vague. The Phoenyx: Who are you today? Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 23:43, Chris Tutty wrote: > The Phoenyx: Who are you today? "Who do you want to be today?" has been proposed, as a matter of fact, though not too seriously... -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From: "Karen Cravens"> On 3 Aug 2001, at 23:43, Chris Tutty wrote: > > > The Phoenyx: Who are you today? > > "Who do you want to be today?" has been proposed, as a matter > of fact, though not too seriously... > Yes, I noticed the similarity but then again I'm betting MS paid a fair amount for the marketing analysis behind their tagline and "Who are you today?" did seem to capture a more mass-market advertising feel, as opposed to the in-group game-geek sound of some of the other tag lines I liked. If you're trying to attract a completely new audience this might be a good thing. That's assuming you've got the time to hand-hold a thousand AOL simmers. Which is the other thing - it seemed to suggest both sim and rpg gaming but avoid game-specific language. Unfortunately it's generic enough that it slips towards the rpg->fantasy->porn spiral. But that just means having a prepared reply for people who arrive with "I'm a bad schoolboy, who's the headmistress?" Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 01, at 23:56, Karen Cravens wrote: > "Who do you want to be today?" has been proposed, as a matter > of fact, though not too seriously... If we're going to kipe other people's phrases, "Place to go, people to be" gets my vote. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Sun, 5 Aug 2001, Jason Knight wrote: > If we're going to kipe other people's phrases, "Place to go, people > to be" gets my vote. http://ptgptb.org/ An online roleplaying magazine. -- Carl Cravens (raven@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
> The Phoenyx: Give the voices in your head a place to play I like this one! ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
*********** REPLY SEPARATOR *********** On 8/6/01 at 11:58 AM Brett Sanger wrote: >> The Phoenyx: Give the voices in your head a place to play > >I like this one! > So do I, but not for Phoenyx. It gives the wrong impression of gamers, I think. -Ed **************************** Edward Wedig Graphic Designer - Web Designer - Gamemaster - Nice Guy www.edtheartist.com **************************** ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From:> On 8/6/01 at 11:58 AM Brett Sanger wrote: > >> The Phoenyx: Give the voices in your head a place to play > > > >I like this one! > > > So do I, but not for Phoenyx. It gives the wrong impression of gamers, I think. > Hmm. While that, in itself, doesn't concern me one of the things we're trying to capture is that the Phoenyx is a well run carefully managed home for gaming (yes?) and this is too far along the 'crazy fun' tangent to capture that aspect. And it's too long. So, while as someone that's never even lurked on a Phoenyx game I might be the wrong person to be doing this, on the professionalism tangent... The Phoenyx: Your game's invisible servant The Phoenyx: Sensible systems for crazy players The Phoenyx: GM haven, player heaven Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Mon, 6 Aug 2001 doc_brown@ameritech.net wrote: > On 8/6/01 at 11:58 AM Brett Sanger wrote: > >> The Phoenyx: Give the voices in your head a place to play > >I like this one! > So do I, but not for Phoenyx. It gives the wrong impression of > gamers, I think. You're just jealous because the voices talk to us and not to you. -- Michael Feldhusen mike_f@io.com http://www.io.com/~mike_f/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
People keep telling me I'm crazy, but the voices in my head tell me to ignore them...:) Darkechilde ----- Original Message ----- From: "Michael Feldhusen"To: Sent: Tuesday, August 07, 2001 10:45 AM Subject: Re: GM: Tag, you're it > On Mon, 6 Aug 2001 doc_brown@ameritech.net wrote: > > > > On 8/6/01 at 11:58 AM Brett Sanger wrote: > > > >> The Phoenyx: Give the voices in your head a place to play > > > >I like this one! > > > So do I, but not for Phoenyx. It gives the wrong impression of > > gamers, I think. > > You're just jealous because the voices talk to us and not to you. > > -- > Michael Feldhusen > mike_f@io.com > http://www.io.com/~mike_f/ > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ > ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Fri, 3 Aug 2001, Chris Tutty wrote: > The Phoenyx: Your imagination's playground I think "Playground of the Mind" was one that came up in chat earlier. > The Phoenyx: All the people you think you are > The Phoenyx: Be who you think you are Sounds like multiple-personality disorder. -- Carl Cravens (raven@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Chris Tutty wrote: > [....] but it gets a bit, hmm, soft? [....] Be what you want to be, one character at a time Be everyone you want to be Build character. Play character. Online. "I have many characters but only one Phoenyx account." Silly: "Be all that you can be, on the Phoenyx IRC..." (to the tune of the old Army/ROTC song) "The Internet's Hunter-Killer App" "Since you can't surf for porn at work, roleplay instead" Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
I'm trying not to read any so if it's a duplicate, apologies in advance. Phoenyx: The fires of imagination. Phoenyx: The Game Reborn Phoenyx: The Burning (and have some sort of angsty art...erm.) Not to be confused with "Phoenyx: The Burning Sensation." Um... Phoenyx GMs: Hot Critique, Cool Technique Not Phoenyx: Game Tricks for Kicks ..hrm. Just throwing in a few. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 18:35, Steve Barr wrote: > Thanks for clarifying. Do you have a rough idea of your typical player? > Is it someone who doesn't have enough time/local people for gaming? *Darn* good question, and one we're looking at taking a survey to find out. And not just the players, either... the typical Phoenyx game averages, um, I forget the exact figures. But there is at least a 3:1 lurker/player ratio. Me, it's a rare game that I want to just sit and watch... I've got too much to do to really follow one closely. But apparently it appeals to a lot of people, and we wanna know why. Are they just sitting around waiting for an opening, or are they really just wanting to spectate? -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From: "Karen Cravens"> game averages, um, I forget the exact figures. But there is at least > a 3:1 lurker/player ratio. Me, it's a rare game that I want to just sit > and watch... I've got too much to do to really follow one closely. > But apparently it appeals to a lot of people, and we wanna know > why. Are they just sitting around waiting for an opening, or are > they really just wanting to spectate? > I can answer this for one game I've lurked. I knew that if I got involved it'd start chewing up too much of my time and I'd get irritated at slow responders. Spectating was entertaining just to see what happened. Like reading a volatile story one page a day, but also seeing the characters side-chat inside the authors head. It's also true that if the players and the GM are meshing well that there can be a fear of messing up the balance by stepping in. I think there's also a tendency for people to pick one or two of the characters/players to identify with and to play the game via them ("Yeah, that's exactly what I would have done"). In a game with a good mix of player personalities perhaps people don't feel the need to add to what's being said and done. And some people are just more passive than others. Even in face-to-face I know that some players prefer to just be a part of the developing story and don't feel any need to speak in a session. Of course, that ain't me. Have opinions, will open mouth. :-) Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 23:22, Chris Tutty wrote:
> I think there's also a tendency for people to pick one or two of
> the characters/players to identify with and to play the game via
> them ("Yeah, that's exactly what I would have done"). In a game
> with a good mix of player personalities perhaps people don't
> feel the need to add to what's being said and done.
That's interesting. We've thought about adding "kibitzing"
subgroups and encouraging lurkers to speak up, but I'm not sure
how well that would fly. The players would be able to filter those
subgroups so as not to be distracted by them, but then again it
might be annoying knowing someone is talking "behind your back"
so they might not be willing to filter, yet listening to a peanut
gallery hollering suggestions might not exactly be conducive to
good play either.
> And some people are just more passive than others. Even in
> face-to-face I know that some players prefer to just be a part of
> the developing story and don't feel any need to speak in a session.
> Of course, that ain't me. Have opinions, will open mouth. :-)
That's definitely me, face-to-face. I tend to get lost in my own
thoughts on the game... I do the same thing when brainstorming
with someone (hello, Carl). Verbalizing stuff takes too long, I go
haring off on a mental chain of thoughts, which doesn't help the
brainstorming session along much.
--
Karen J. Cravens (silver@phoenyx.net)
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GAMERS Home Page: http://www.phoenyx.net/gamers/
> That's interesting. We've thought about adding "kibitzing" >subgroups and encouraging lurkers to speak up, but I'm not sure >how well that would fly. Most of the games I've been in (running or playing) recently have had an "OOC" chatter list associated that was open to lurkers and completely optional. They've worked out quite nicely. \\ Mb \\ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On 3 Aug 2001, at 23:41, Meera Barry wrote: > Most of the games I've been in (running or playing) recently have > had an "OOC" chatter list associated that was open to lurkers and > completely optional. They've worked out quite nicely. Yeah, nearly all the games have a +chat subtopic. But it's still sort of "player territory," in an unspoken sort of way. A kibitzing topic would be the same thing, just specifically set aside for lurkers, the gamemaster's "designer's notes," whatever. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
>Yeah, nearly all the games have a +chat subtopic. But it's still sort
>of "player territory," in an unspoken sort of way. A kibitzing topic
>would be the same thing, just specifically set aside for lurkers, the
>gamemaster's "designer's notes," whatever.
Gads. I don't think as a GM I'd be up to that much input,
but then again, who knows. I might like it.
["The Phoenyx: You Might Like It." Nah...]
\\ Mb \\
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GAMERS Home Page: http://www.phoenyx.net/gamers/
On Fri, 3 Aug 2001, Meera Barry wrote: [Karen Cravens wrote] > >That's interesting. We've thought about adding "kibitzing" > >subgroups and encouraging lurkers to speak up, but I'm not sure > >how well that would fly. > Most of the games I've been in (running or playing) recently have > had an "OOC" chatter list associated that was open to lurkers and > completely optional. They've worked out quite nicely. That's part of what "Chat" is for in _Rumors_, though if it gets too much use, I'll spawn a second topic for that sort of thing and use "Chat" for game-related Q&A (or vice-versa). -- Michael Feldhusen mike_f@io.com http://www.io.com/~mike_f/ ----