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RobertAHoward
Robert A. Howard

Thu

Sep 13
2001

14:13Z

Fw: America: The Good Neighbor

I was sent this from my mom. I thought it was worth sharing with all of you.

This, from a Canadian newspaper, is worth sharing.

 America: The Good Neighbor.
 Widespread but only partial news coverage was given recently to A
remarkable editorial broadcast from Toronto by Gordon Sinclair, a Canadian
television commentator. What follows is the full text of his trenchant
remarks as printed in the Congressional Record:
"This Canadian thinks it is time to speak up for the Americans as the most
generous and possibly the least appreciated people on all the earth.
Germany, Japan and, to a lesser extent, Britain and Italy were lifted out
of the debris of war by the Americans who poured in billions of dollars
and forgave other billions in debts. None of these countries is today
paying even the interest on its remaining debts to the United States.
When France was in danger of collapsing in 1956, it was the Americans who
propped it up, and their reward was to be insulted and swindled on the
streets of Paris. I was there. I saw it. When earthquakes hit distant
cities, it is the United States that hurries in to help. This spring, 59
American communities were flattened by tornadoes. Nobody helped.
The Marshall Plan and the Truman Policy pumped billions of dollars into
discouraged countries. Now newspapers in those countries are writing about
the decadent, warmongering Americans. I'd like to see just one of those
countries that is gloating over the erosion of the United States dollar
build its own airplane. Does any other country in the world have a plane
to equal the Boeing Jumbo Jet, the Lockheed Tri-Star, or the Douglas DC10?
If so, why don't they fly them? Why do all the International lines except
Russia fly American Planes?
Why does no other land on earth even consider putting a man or woman on
the moon? You talk about Japanese technocracy, and you get radios. You
talk about German technocracy, and you get automobiles. You talk about
American technocracy, and you find men on the moon - not once, but several
times - and safely home again.
You talk about scandals, and the Americans put theirs right in the store
window for everybody to look at. Even their draft-dodgers are not pursued
and hounded. They are here on our streets, and most of them, unless they
are breaking Canadian laws, are getting American dollars from ma and pa at
home to spend here.
When the railways of France, Germany and India were breaking down through
age, it was the Americans who rebuilt them. When the Pennsylvania Railroad
and the New York Central went broke, nobody loaned them an old caboose.
Both are still broke.
I can name you 5000 times when the Americans raced to the help of other
people in trouble. Can you name me even one time when someone else raced
to the Americans in trouble? I don't think there was outside help even
during the San Francisco earthquake.
Our neighbors have faced it alone, and I'm one Canadian who is damned
tired of hearing them get kicked around. They will come out of this thing
with their flag high. And when they do, they are entitled to thumb their
nose at the lands that are gloating over their present troubles. I hope
Canada is not one of those."
Stand proud, America!

This is one of the best editorials that I have ever read regarding the
United
States. It is nice that one man realizes it. I only wish that the rest of
the world would realize it. We are always blamed for everything, and never
even get a thank you for the things we do. I would hope that each of you
would send this to as many people as you can and emphasize that they
should send it to as many of their friends until this letter is sent to
every
person on the web. I am just a single American that has read this.




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GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Fri

Sep 14
2001

02:44Z

Fw: America: The Good Neighbor

On 13 Sep 2001, at 9:13, Robert A. Howard wrote:

> This, from a Canadian newspaper, is worth sharing.
> 
>  America: The Good Neighbor.
>  Widespread but only partial news coverage was given recently to A
> remarkable editorial broadcast from Toronto by Gordon Sinclair, a Canadian
> television commentator. What follows is the full text of his trenchant
> remarks as printed in the Congressional Record:

Actually, this is a slightly edited version.  The original came from 
the 1970's.

Hopefully, we're still a good neighbor, though.


-- 
Karen J. Cravens (silver@phoenyx.net)
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GAMERS Home Page:  http://www.phoenyx.net/gamers/

RobertAHoward
Robert A. Howard

Fri

Sep 21
2001

00:58Z

Making a Game System

I was recently looking through some of the stuff for Battlefleet Gothic and
I realized how unbalanced many of the ships are for the points. I then found
out that what the game designers do is go with "gut feelings" which explains
why some races are so nasty and others are not.

So I decided to try and revamp the system for building the ships with a
point base comparison. And ran into a snag immediately.

When building a game system, how do you go about about make sure things are
balanced for different classes/ships/races? What are some things you would
do to keep that balance?

I don't really need to rewrite the entire game. Just come up with a template
for building the ships (escorts, cruisers, and battleships).

Do you have any suggestions or advice?

Rob Howard


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GAMERS Home Page:  http://www.phoenyx.net/gamers/

DarkeChilde
Bill Hein

Fri

Sep 21
2001

03:29Z

Making a Game System

wing it.  Really.  What do you want to play with, without being beardy...and
the best way to ask yourself if something is overpowered, is whether you'd
be upset if someone else played it against you.


Darkechilde
darkchil@rea-alp.com
ICQ#12901136
MSMessenger Darkechilde13@hotmail.com
AOLIM Darkechilde2001@aol.com
www.bill-hein.com

> -----Original Message-----
> From: gamers-error@phoenyx.net [mailto:gamers-error@phoenyx.net]On
> Behalf Of Robert A. Howard
> Sent: Thursday, September 20, 2001 7:58 PM
> To: gamers@phoenyx.net
> Subject: GM: Making a Game System
>
>
> I was recently looking through some of the stuff for Battlefleet
> Gothic and
> I realized how unbalanced many of the ships are for the points. I
> then found
> out that what the game designers do is go with "gut feelings"
> which explains
> why some races are so nasty and others are not.
>
> So I decided to try and revamp the system for building the ships with a
> point base comparison. And ran into a snag immediately.
>
> When building a game system, how do you go about about make sure
> things are
> balanced for different classes/ships/races? What are some things you would
> do to keep that balance?
>
> I don't really need to rewrite the entire game. Just come up with
> a template
> for building the ships (escorts, cruisers, and battleships).
>
> Do you have any suggestions or advice?
>
> Rob Howard
>
>
> ----------------------------------------------------------------
> GAMERS Home Page:  http://www.phoenyx.net/gamers/
>

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

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