
Hello. I am looking for any listservs that deal with the d20 system in
general.
if anyone knows of any, would you please email me about them?
thanks
CyberSavant
www.geocities.com/thorazbrynaziir a.k.a. Thoraz Brynaziir a.k.a. Thodan
cybersavantsmatrix.homestead.com/BetaComplex.html a.k.a. Comp-U-TOR
cybersavant.tripod.com/cybersavantsmatrix/ AIM: cybrsvnt
cybersavant.tripod.com/superspbem/ ICQ:
"Cooking is great. It's a socially acceptable excuse for playing with
knives and fire."
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Hello, Try here: http://www.opengamingfoundation.org/mailinglist.html Have Fun, Darren cybersavant@dlcwest.com wrote: >Hello. I am looking for any listservs that deal with the d20 system in >general. > >if anyone knows of any, would you please email me about them? >thanks > ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
I'm finished!!! Done!!! Never again!!! The campaign I've been running (Night Below, AD&D) for the past 3-4 years, is DONE!!! Fini! And I swear... NEVER AGAIN do I want to run a game. Has any gamemaster here (or former GM I should say) ever gotten *so* burnt out that they never wish to GM again? I swear, I almost don't want to game again. It was like a job that I wasn't paid for. I enjoyed it when the people cancelled out on me! I took any opportunity to skip and not run a game but go elsewhere! I mean... I enjoyed being with my friends. But I would have been happier watching a movie or playing cards or something. Running the game... it just was too much. Keeping track of HPs, doing die rolls, seeing if party members got hit or not, calculating if the best fighter (who never could figure out THAC0s after 10 years of gaming... thank the Goddess for 3rd edition which doesn't exactly have THAC0s nowadays) was hitting on a 2 or not... It was no fun. It was painful, just about. I'm glad it's finally over. Rob, a former GM ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
At 04:19 PM 10/11/2001 -0500, Robert A. Howard wrote: >It was no fun. It was painful, just about. > >I'm glad it's finally over. Okay, then I have to ask... why did you continue? *curious look* I've had slumps -- I'm in one right now due to my crew not following subplots and me being unable to get them together on a regular basis. But I've always said that when it comes down to being a duty, and a responsibility, and no fun anymore... then its time to say its over. Because at that point how can I be sure I'm making it fun for everyone else? And why torture myself? Personally, I'm not that altruistic. *smiles* So I'm curious... why did you continue if you weren't enjoying it? D. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
>Has any gamemaster here (or former GM I should say) ever gotten *so* burnt >out that they never wish to GM again? about every six months! honestly, after "the last time" I never thought I would GM again. it's not an addiction. I had to really think about the problems. 1) I didn't like my players. I liked them as friends but not the characters they ran, not the little totem-pole conflicts, not the feeling that as a GM I was somehow in charge of their social life. 2) I didn't like the game I was playing. It was a good idea, it ran for a long time, but I stopped feeling challenged by it. 3) I was trapped as GM. There was no one to take the slack for me if I wasn't up to snuff. my latest group is running better: we really don't see each other except at the game or game-related events. we have multiple GMs and a flexible schedule. I'm running something new and very challenging to my style, but with the reward of enjoying it. ...sugar and spice And Everything Naughtie. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Thu, 11 Oct 2001, A. E. Naughtie wrote:
> 1) I didn't like my players.
I've run into that.
> I liked them as friends but not the characters they ran,
My problem was, after gaming with them for about seven years, I realized
that I really didn't like to spend time with them anymore. My best friend
was kind of like your description here... I liked him, but I really
didn't like gaming with him. But after my favorite player left town, and
my best friend dropped out when his wife had a baby, I was left with a
hodge-podge of people who had no other friends outside the game, and I
didn't like them.
This hit me when we were playing card games or something, and my wife
wandered off to play on the computer instead of playing games with us.
(She was a regular gamer, roleplaying and otherwise, for years... but
lately she'd started avoiding playing games with the group.) I went into
the computer room to ask her why she wasn't spending time with our
friends. She replied, "They're not *my* friends." To which I replied,
"Well, they're not my friends *either*." And I realized that I meant it.
But it's hard to disband a group that's been together for years when they
have no real social life outside of the group. I eventually begged off
gaming in my senior year of college (in my very late twenties; I got laid
off from an aircraft job and decided to finish my degree) due to a busy
schedule and when I finally put together a new gaming group, I didn't
invite the not-friend players.
> we really don't see each other except at the game
> or game-related events.
I'm kind of bothered by groups like this... I want to game with people I
want to hang out with outside the game. I really had a problem with my
last game because two of the players practically *avoided* extra-game
contact. I really got the impression that they really didn't want to know
the rest of the group and were just "using" us for their gaming pleasure.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
Life is complex. You know - part real, part imaginary.
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I realize I'm resurrecting a dead thread here, but I got a month behind on E-mail, so.... > I'm kind of bothered by groups like this... I want to game with people I > want to hang out with outside the game. This was part of the reason my last gaming group fell apart. It was a great group. We were all playing GURPS, and all liked the game. I think we were having fun at it as well. However, one of the players dropped out, suddenly, without warning. I asked him about it, and he gave exactly this reason. It was true: our group was only getting together to game, although we did have some E-mail contact occasionally which wasn't game related. But this one guy wanted to game with people who were his friends as well as his "gamer friends." (Then I got busy getting ready to move across the country, and moved, and so far as I know the group has not gotten together again since.) I understand your point of view (and this other guy's), but my perspective is that so long as you enjoy spending time with these people, even if it is only for gaming, go for it. I do this in lots of ways. In times past I've done a whole lot of community theatre. I had friends there-- but I'd never see them outside of the context of a rehearsal, performance, or other theatre event. So it didn't seem terribly unnatural to have gamer friends I only saw when gaming. Yes, it would be great if they were friends I would just hang out with as well, but our hobby is so small that I was just happy to have found a good group of people I enjoyed hanging out with in the context of a game. Now, I don't have a live group at all.... I'm not sure I'd have time for it if I did. (Of course, that's what I said before this other group started up, which met about once a month.) I play a fair amount online, though, in one chat game and in a few PBEM games. I like to think that some of the people there are friends, although I've only met one of them face-to-face. -Rob ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
At 04:19 PM 10/11/2001 -0500, Robert A. Howard wrote: >It was no fun. It was painful, just about. > >I'm glad it's finally over. Okay, then I have to ask... why did you continue? *curious look* I've had slumps -- I'm in one right now due to my crew not following subplots and me being unable to get them together on a regular basis. But I've always said that when it comes down to being a duty, and a responsibility, and no fun anymore... then its time to say its over. Because at that point how can I be sure I'm making it fun for everyone else? And why torture myself? Personally, I'm not that altruistic. *smiles* ------------------ Because I've run over a half dozen games and not had them *end*. They just petered out and ceased running, due to RL interfering and the like. The group was complaining (well, the two members who've been with me since day 1) that I never end a game. So I *had* to finish this one. I had an obligation of sorts, and I also cut through bits that I felt could be done away with. And also things just started dragging on because the players sensed it with me and thus things became silly. And while the silly was fun... it didn't change things. And also one of those core players was an adamant Hack & Slasher (ironic as I know of few women gamers who stay in the H&S mindset) so I *couldn't* focus just on the silly. Perhaps if it had been a Diceless gaming system where I could wing it more... then things might have been different. I'm not sure. But then again I'd *still* have to keep track of a half dozen or more things (NPCs, enemies, some players...) ------------------ So I'm curious... why did you continue if you weren't enjoying it? ----------------- Because it was my responsibility to end it. Which I did. Thank the Goddess it's done. *sigh* ----------------- D. Rob ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
> ------------------ > So I'm curious... why did you continue if you weren't enjoying it? > ----------------- > > Because it was my responsibility to end it. Which I did. > Thank the Goddess it's done. *sigh* I would suggest you have an overdeveloped sense of responsibility. ;-) Ciao, Joseph R. Dietrich yikes@evansville.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
From: "Deb Atwood"> At 04:19 PM 10/11/2001 -0500, Robert A. Howard wrote: > > >It was no fun. It was painful, just about. > > > >I'm glad it's finally over. > > Okay, then I have to ask... why did you continue? *curious look* I've had (snip) > So I'm curious... why did you continue if you weren't enjoying it? > Well, speaking as a GM that used to finish many sessions with a pounding headache I think it's the same as running - it hurts for a while but when everything comes together there's this *rush*... Maybe it's just an addiction. Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Thu, 11 Oct 2001, Robert A. Howard wrote:
> Perhaps if it had been a Diceless gaming system where I could wing it
> more... then things might have been different. I'm not sure.
I don't think you needed diceless, but when most of the things you listed
as being annoying were related to running a very detailed combat system,
it sure crossed my mind that maybe you needed a simpler system.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
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Well if you aren't having fun, then by al means don't do it. I would never encourage some one to do some thing they don't; like, heck there have been days in the last 5 years where I have not felt like playing, so I have talked to my players and we have gone to a movie or us hung out, or one of the other Dm in our circle would pick up my week.but if you hated it that much, and you got no joy in it by all means don't; do it. Not everyone is happy wearing the mantle of Gm, in our little circle of friends we have maybe 2 or 3 other peel that might games master and we have that many that are only happy being players. I wont quite go so far as to say it is a calling, but there is a certain mentality that goes with being a GM and if you aren't having fun being a gm, especially on a consistent basis like you say, then take some time off and then see how you feel, we all can get a bit bummed out, depending upon time and our life ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "Robert A. Howard"To: Sent: Thursday, October 11, 2001 5:19 PM Subject: GM: Never again... > I'm finished!!! Done!!! Never again!!! > > The campaign I've been running (Night Below, AD&D) for the past 3-4 years, > is DONE!!! Fini! And I swear... NEVER AGAIN do I want to run a game. > > Has any gamemaster here (or former GM I should say) ever gotten *so* burnt > out that they never wish to GM again? I swear, I almost don't want to game > again. It was like a job that I wasn't paid for. I enjoyed it when the > people cancelled out on me! I took any opportunity to skip and not run a > game but go elsewhere! > > I mean... I enjoyed being with my friends. But I would have been happier > watching a movie or playing cards or something. Running the game... it just > was too much. Keeping track of HPs, doing die rolls, seeing if party members > got hit or not, calculating if the best fighter (who never could figure out > THAC0s after 10 years of gaming... thank the Goddess for 3rd edition which > doesn't exactly have THAC0s nowadays) was hitting on a 2 or not... > > It was no fun. It was painful, just about. > > I'm glad it's finally over. > > Rob, a former GM > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Yes that is a good question, I didn't; think about that fact but if you are just being the GM because you feel you have to, and have no real desire, then each session will be more and more a pain Ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "Deb Atwood"> Okay, then I have to ask... why did you continue? *curious look* I've had > slumps -- I'm in one right now due to my crew not following subplots and me > being unable to get them together on a regular basis. But I've always said > that when it comes down to being a duty, and a responsibility, and no fun > anymore... then its time to say its over. Because at that point how can I > be sure I'm making it fun for everyone else? And why torture > myself? Personally, I'm not that altruistic. *smiles* > > So I'm curious... why did you continue if you weren't enjoying it? > > D. > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Well if you where playing AD&D D&D etc there is plenty to wing it? I use those systems exclusively and I wing it all the time :) but never play just because you feel obligated, gaming is a lot like life, don't; force your self to do ting you don't; want, just because you aught to, for that is the path that leads to unhappiness. if you don't; feel like running then don't;, Also you can't please all you players so you have to please the majority at best or please your self. my players are not always happy with where I go with the story, and lord know s I am not all ways happy with what they do. and as for plot lien I have so far written, and or rewritten the major plot line over 10 times based upon the party and their actions. In my current campaign that has been going on a little over a year, the party sat down before we started and agreed that they would like to eventually have a water based campaign and would like to become pirates. they all started their characters off as rogues, and all have plans to multi class their was to what they wanted to be in the long run, one a warrior , one a wizard , one a sorcerer etc. well first off the party ended up with confecting personality, then they took various tern and such, and now I currently have a vampire/rogue/wizard who is engaged to a half demon but she doesn't know that he is half demon, and she become a vampire at the behest of her fiancés aunt. A former Lich halfling wizard/thief, who has been currently cured of his lichdom and has one year to free a devil from his trap, or else he dies, and a Rogue/ warrior, who was a vampire for a while but she has gotten better and is currently pursuing a set of magical armful that when all the pieces are put together will make her invincible. what a long strange trip it has been, but both I and my players seem to have fun so I run Ken now don't; get me started on the campaign I am a player in, that I can't stand to show up to, but feel obligated because the GM is a player in my campaign, and if I don't; show up my wife wont go, and if we don't; show up he wont have enough players to have him run Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "Robert A. Howard"To: Sent: Thursday, October 11, 2001 7:55 PM Subject: Re: GM: Never again... > At 04:19 PM 10/11/2001 -0500, Robert A. Howard wrote: > > >It was no fun. It was painful, just about. > > > >I'm glad it's finally over. > > Okay, then I have to ask... why did you continue? *curious look* I've had > slumps -- I'm in one right now due to my crew not following subplots and me > being unable to get them together on a regular basis. But I've always said > that when it comes down to being a duty, and a responsibility, and no fun > anymore... then its time to say its over. Because at that point how can I > be sure I'm making it fun for everyone else? And why torture > myself? Personally, I'm not that altruistic. *smiles* > ------------------ > > Because I've run over a half dozen games and not had them *end*. They just > petered out and ceased running, due to RL interfering and the like. The > group was complaining (well, the two members who've been with me since day > 1) that I never end a game. So I *had* to finish this one. > > I had an obligation of sorts, and I also cut through bits that I felt could > be done away with. And also things just started dragging on because the > players sensed it with me and thus things became silly. And while the silly > was fun... it didn't change things. And also one of those core players was > an adamant Hack & Slasher (ironic as I know of few women gamers who stay in > the H&S mindset) so I *couldn't* focus just on the silly. > > Perhaps if it had been a Diceless gaming system where I could wing it > more... then things might have been different. I'm not sure. > > But then again I'd *still* have to keep track of a half dozen or more things > (NPCs, enemies, some players...) > > ------------------ > So I'm curious... why did you continue if you weren't enjoying it? > ----------------- > > Because it was my responsibility to end it. Which I did. > Thank the Goddess it's done. *sigh* > > ----------------- > D. > > Rob > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ > ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Carl wrote:
>I'm kind of bothered by groups like this... I want to game with people I
>want to hang out with outside the game. I really had a problem with my
>last game because two of the players practically *avoided* extra-game
>contact. I really got the impression that they really didn't want to know
>the rest of the group and were just "using" us for their gaming pleasure.
As one of those two players, and the one who still lurks on this list (as
you've apparently forgotten), I'll say I'm sorry you felt that way about my
interaction with the group. It's funny that there are complaints on both
ends of the spectrum -- playing with people who have no social life outside
of the game, and those who have too much. You're talking about several
people who work close to 80 hours a week -- including teaching college
level classes that require a great deal of our free time grading,
preparing, etc. And people who have other social circles, including
significant others that need attention, and so on. I hope in the future
you are able to find a group that is less taxed for time, more able to be
social with you on *your* terms. And for whom you'll be better able to
disguise your personal distaste -- it would be easier to get people to
spend social time with you if you made them feel just a little welcome.
I've read that over, and while I don't want to temper it, I don't want this
to turn into a flame war. I'll say I'm sorry right now, if I've apparently
come out of the shadows to ambush you -- I haven't posted in a very long
time, and you had no reason to expect that I'd be here to take offense. I
do hope your new group fits your needs better.
-j
Carl D Cravens
cc:
Sent by: Subject: Re: GM: Never again...
gamers-error@p
hoenyx.net
10/11/2001
09:15 PM
Please respond
to gamers
On Thu, 11 Oct 2001, A. E. Naughtie wrote:
> 1) I didn't like my players.
I've run into that.
> I liked them as friends but not the characters they ran,
My problem was, after gaming with them for about seven years, I realized
that I really didn't like to spend time with them anymore. My best friend
was kind of like your description here... I liked him, but I really
didn't like gaming with him. But after my favorite player left town, and
my best friend dropped out when his wife had a baby, I was left with a
hodge-podge of people who had no other friends outside the game, and I
didn't like them.
This hit me when we were playing card games or something, and my wife
wandered off to play on the computer instead of playing games with us.
(She was a regular gamer, roleplaying and otherwise, for years... but
lately she'd started avoiding playing games with the group.) I went into
the computer room to ask her why she wasn't spending time with our
friends. She replied, "They're not *my* friends." To which I replied,
"Well, they're not my friends *either*." And I realized that I meant it.
But it's hard to disband a group that's been together for years when they
have no real social life outside of the group. I eventually begged off
gaming in my senior year of college (in my very late twenties; I got laid
off from an aircraft job and decided to finish my degree) due to a busy
schedule and when I finally put together a new gaming group, I didn't
invite the not-friend players.
> we really don't see each other except at the game
> or game-related events.
I'm kind of bothered by groups like this... I want to game with people I
want to hang out with outside the game. I really had a problem with my
last game because two of the players practically *avoided* extra-game
contact. I really got the impression that they really didn't want to know
the rest of the group and were just "using" us for their gaming pleasure.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
Life is complex. You know - part real, part imaginary.
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On Fri, 12 Oct 2001 John.Jones@wichita.edu wrote:
> As one of those two players, and the one who still lurks on this list (as
> you've apparently forgotten), I'll say I'm sorry you felt that way about my
> interaction with the group.
I was talking about Molly and Bryan. You had a busy schedule and after
the game was most of the weekend time you got with your girlfriend, but
you still managed to get out for lunch once in awhile. Molly & Bryan
didn't even return my email or phone calls.
> It's funny that there are complaints on both ends of the spectrum --
> playing with people who have no social life outside of the game, and
> those who have too much. You're talking about several people who work
> close to 80 hours a week
Working 80 hours a week isn't a social life.
> of our free time grading, preparing, etc. And people who have other
> social circles, including significant others that need attention, and
> so on.
I'm married with a kid... I've got more "significant other" than any of
you singles. And I've got a house to keep up, major church activities.
But I think you hit on it here... Molly and Bryan had all the friends they
wanted and didn't want any more. Which to me means they shouldn't be in
my gaming group... I want to game with people who use me only to satisfy
their gaming needs.
> And for whom you'll be better able to disguise your personal distaste
> -- it would be easier to get people to spend social time with you if
> you made them feel just a little welcome.
And in what way did I make Molly and Bryan feel unwelcome? I'm not the
one that refused to return phone calls or email.
> I've read that over, and while I don't want to temper it, I don't want this
> to turn into a flame war. I'll say I'm sorry right now, if I've apparently
> come out of the shadows to ambush you -- I haven't posted in a very long
> time, and you had no reason to expect that I'd be here to take offense. I
> do hope your new group fits your needs better.
I didn't expect you to assume that I was talking about you. You didn't
fit the description.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
He died to take away your sins, not your mind.
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Jumping in here-- FWIW, not everyone wants to be friends with the people they game with, although there is nothing wrong that that desire. Personally I don't mind having people in the group who only associate with me because of the game. It is not easy finding good players, and as long as I find they likeable and pleasant and fun to game with, I don't mind not "being friends" with them. It's not really any different than joining a basketball game with strangers at the local park, or going to a club and enjoying the lively ambience of a crowd you don't really know -- or, I suppose, playing in a game at a Con. Using implies "taking and not giving", but I feel that if the gaming is fun, then everyone got what they wanted and needn't feel used. I can appreciate and enjoy people without using them, and without requiring commitment from them. And in fact, I'd prefer that if they do come, they do so because they enjoy the game (and my GMing), and not just out of a sense of friendship. Of course, if we are going to laugh and jest during the session and then sit around afterwards and BS then there needs to be some commonality. I have asked people to "please not come back" before, either because I didn't like their gaming style or for personal reasons. I'm not criticizing you Carl, and I agree -- they shouldn't have been in *your* gaming group. It has a lot to do with relationships outside the game, and also each individual's interpersonal style. I personally prefer a small number of friends, and an even smaller number of intimate friends. In fact right now, my family pretty much satisfies my need for "deeper friendship" and I am content with very casual relationships outside the family. My wife OTOH would really like more close friends than she has; I don't take that personally, we're just different in that capacity. That changes with time and situation, and I have felt like you do at times. I have also had friends who required WAY too much time, and I eventually had to drop the relationship because it was draining me. Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
or in my case I have a player who drives down from Richmond every Saturday to game with us, a 90 mile trip, so if he doesn't do any thing but game with us, I don't; take it personal ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From:> FWIW, not everyone wants to be friends with the people they game > with, although there is nothing wrong that that desire. Personally I > don't mind having people in the group who only associate with me > because of the game. > > It is not easy finding good players, and as long as I find they > likeable and pleasant and fun to game with, I don't mind not "being > friends" with them. It's not really any different than joining a > basketball game with strangers at the local park, or going to a > club and enjoying the lively ambience of a crowd you don't really > know -- or, I suppose, playing in a game at a Con. > > Using implies "taking and not giving", but I feel that if the gaming > is fun, then everyone got what they wanted and needn't feel used. I > can appreciate and enjoy people without using them, and without > requiring commitment from them. And in fact, I'd prefer that if they > do come, they do so because they enjoy the game (and my GMing), and > not just out of a sense of friendship. > > ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
>I realized that I really didn't like to spend time with them anymore.
whoo-eee!
can't imagine how many relationships I've had like that.....
but learning is also a matter of
changing.
and sometimes when i've changed
the people i'd liked have remained the same.
> > we really don't see each other except at the game
> > or game-related events.
>I'm kind of bothered by groups like this... I want to game with people I
>want to hang out with outside the game.
oh, i like 'em fine!
but the gaming dynamic
is the top priority.
it keeps chatter to a manageable level
it means we're not "playing favorites" from outside obligations
and it gives us an opportunity to bring in new people
without all the pack-mentality hassle.
i like gaming with close friends
but if I kill their characters, will they punish me?
...sugar and spice And Everything Naughtie.
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Carl- I didn't mean to suggest that you were not busy. I know you have a wife and toddler and church duties that take up your time. That just makes it that much harder for me to understand your inability to not take offense when others also have full lives. I wasn't aware of phone calls that weren't being returned. And neither Molly nor Bryan spends much time or energy online at all, so emails from them have always been sporadic at best -- more so for Molly than Bryan. >And in what way did I make Molly and Bryan feel unwelcome? I just said i in my last post: your undisguised disdain for Molly made her feel unwelcome, and didn't help those of us who are friends with her. But I don't think it was intentional -- I don't think you were aware of the vibe you were giving off. And I should have said something -- I'm too ready to avoid conflict. Our group was far from a perfect match or personalities and ideas about gaming -- it was a rough mix before I brought Molly and Bryan in. I'm sorry it didn't work out better. But I do wish that you wouldn't say things like "using you for gaming" -- That's a profoundly negative way to characterize it, and I think it's unwarranted. If you were that unhappy, felling that use and abused, I wish that you'd left earlier. It's a shame you wasted so much time with us. -jpj ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Actually, all of the people in that gaming group are friends of mine (some better than others). In fact, four of them are married to each other (er, two married couples, not a four-way marriage). Perhaps it's just that it's a sometimes difficult gaming group. I've had both of the married guys run short games for various reasons during this 4 year campaign, and they both admit that they don't know how I deal with the constant interruptions (little girls, my dog when I bring her, Bill going off on tangents about previous games (he's gotten much better), etc.). I suppose I'm just used to it by now. Previously there was a few other people in the gaming group, one of whom I actively dislike. To the point she tried (and succeeded in) smothering one of my NPCs whom I was running partly to get information across when needed (NPC bards are *so* useful that way... *evil grin*). Another was an annoying git who was a food leech. After the game that they were in died, I never bothered letting them know the campaign had restarted elsewhere (with new characters). So I suppose I've not encountered some of the horror stories you've had. But... I'm still happy it's all over! Well, until I start playing a character, but at least I only have to keep track of my own character. *wry grin* Rob ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Fri, 12 Oct 2001 John.Jones@wichita.edu wrote:
> I just said i in my last post: your undisguised disdain for Molly made her
> feel unwelcome, and didn't help those of us who are friends with her. But
> I don't think it was intentional -- I don't think you were aware of the
> vibe you were giving off. And I should have said something -- I'm too
> ready to avoid conflict.
Maybe that vibe was really discomfort at her innuendoes concerning her sex
life.
I find it odd that you never brought this up in all the discussions we had
about the dynamics of the group. And hearing about "undisguised disdain"
kind of surprises me, because I don't think I ever felt disdain for her.
Annoyance, yes. But why would I feel disdain for somebody I want to get
to know better? I showed interest in her school work, career and
job-hunt. I even fetched her brownies. I'm not sure how this is
"disdain".
Now I *did* feel annoyance and probably some disdain toward her shallow,
gamist playing style. And I can't help it if I give off bad vibes when I
hear "Of course we have to go into the forest, that's where the plot is."
> things like "using you for gaming" -- That's a profoundly negative way to
> characterize it, and I think it's unwarranted. If you were that unhappy,
> felling that use and abused,
I didn't say abused... just used. And that's the way I felt about it.
They had no dedication to the game, they wouldn't put any effort into
their characters or learning the rules (which you complained about). They
expected us to entertain them without their putting out any effort on
their part beyond yelling "I hit him" and rolling dice.
Friendship goes a long ways toward smoothing these things over, but they
didn't want to put forth the effort for that, either.
> I wish that you'd left earlier. It's a shame you wasted so much time
> with us.
A guy that gets used for sex still having sex. Like I said before, if I
were suffering, I would have left earlier. I just wasn't getting all of
what I wanted out of it, but it was better than nothing.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
Contentsoftaglinemaysettleduringshipping.
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Carl (and the rest) - Sorry, I didn't mean for this to turn into a personal airing. This isn't the right forum for that kind of discussion. I took umbrage at the idea that we had been "using" you. I still balk at the idea that it was _your_ group -- Yes, you started it, you put the players together, but I'm used to thinking of that sort of gathering as belonging to each member as much as anyone else. At any rate, I'm going to drop this issue. I regret replying the first time -- I'm sure that everything you said was true from where you were sitting, and the fact that you were still uncomfortable in the group was a failing on my part to give you what you needed in the game. But more than anything I shouldn't have piped up here. Anyway, I'm sorry. I can't help but feel guilty that the group moved from your campaign and into mine: despite my feeling that the group belongs to itself, I can't escape the feeling that I stole something from you. I probably did. It was not my intention, and I wish I could give it back. -john ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Fri, 12 Oct 2001 gm@dsl-only.net wrote:
> friends" with them. It's not really any different than joining a
> basketball game with strangers at the local park, or going to a
> club and enjoying the lively ambience of a crowd you don't really
> know -- or, I suppose, playing in a game at a Con.
Ah... but I don't do these things. I hate crowds, wouldn't join in sports
with strangers except in unusual circumstances, and have rarely enjoyed
gaming at cons. (I used to play paintball, and I greatly preferred to
play with friends... strangers often had different assumptions about how
to play the game and there was no basis for negotiating a more enjoyable
style. They weren't our friends, and if they wanted to give us twenty
bruises in a game, they were going to or we could quit. But even then, I
was with a group of friends equal in number to the group of strangers. I
once played eight-ball with a total stranger because I was on a training
trip and had taken my pool cue to get some practice. But I'd have rather
been playing with someone I knew... too many regional variances in house
rules to make it comfortable. I won a game under national tournament
rules, lost it under Texas house rules.)
> Using implies "taking and not giving", but I feel that if the gaming
> is fun, then everyone got what they wanted and needn't feel used.
I didn't get what I wanted out of the game either, which is why I left
the group that I started.
> I can appreciate and enjoy people without using them, and without
> requiring commitment from them. And in fact, I'd prefer that if they
> do come, they do so because they enjoy the game (and my GMing), and
> not just out of a sense of friendship.
Same here... but I want to game with people who are my friends, not with
virtual strangers who won't even answer my email when I'm the GM and the
email is game-related.
> I'm not criticizing you Carl, and I agree -- they shouldn't have been
> in *your* gaming group.
How they got in my group is a long story.
> It has a lot to do with relationships outside the game, and also each
> individual's interpersonal style. I personally prefer a small number
> of friends, and an even smaller number of intimate friends.
I generally have only one or two intimate friends, and one of those is my
wife. I seem to prefer a small group of friends, which tends to mean I
don't like to divide my activities across multiple groups... the people I
game with are the ones I want to go to movies, out for pizza, play
paintball, study the Bible, etc with. I had a group that did these
things... but now days I have church friends that don't game. So part of
what I'm working on is getting my church friends into gaming. :)
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Fudge Factor, a Fudge zine -- http://www.fudgefactor.org/ ]
Hey, you work at McDonalds, you can afford it!
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