>So my question is this... given that I'm intending to build my own world,
>that I'm not hack and slash in style, but I do still intend to include
>combat... what books would you recommend from the 3E system and why? Its
>been a long time since I've even been *buying* gaming equipment (hells, a
>long time since I've used rules that aren't Amber, which get mostly tossed
>out anyway). So I don't want to just start spending a ton of money, which
>I don't really have anyway between two kids and the house and the new car
>loan (*groans*).
Okay...IMO, of course.
You need the MM. It's got your basic monsters, along with some new ones, and
will give you enough to work off of to create new ones. Thats the only book
I think you _need_. Here's a list of some of the best and worst of the d20
system that I own and my feelings about them.
Forgotten Realms Campaign Setting: You don't _need_ it, particularly since
you're home brewing, but of the books you don't _need_, this one should be at
the top of the list. It's got new feats, prestige classes, and interesting
campaign information that you can easily lift and insert into your home brew.
I'm currently getting ready for a home-brew game and this is the book I
reference most often, aside from the core rules.
Magic of Faerun: Another FR supplement, this one about magic, spells and
those who use them. Chock full of neat-o ideas that can be used in any
campaign setting, as well as an interesting view on magic. Again, it's a
lift and use sort of thing.
Let me pause for a moment...I tend to like campaign-specific sourcebooks,
because they give me jumping off points to ideas and how they can integrate
into a campaign, not just a static rules-only description. With my schedule,
it's nice to have that sort of thing to rely on. The two mentioned above are
high-quality books, coming close to the campaign material they published back
in the 1st ed days for FR.
Psionics Handbook: A bit over-powered, don't bother unless you plan on making
psis really significant in your campaign world.
Sword and Fist/Defenders of the Faith/Tome and Blood: Not your dad's Complete
Handbook, that's for sure. These books contain interesting information about
various classes, including new spells, prestige classes, etc. A worthy buy,
but they shouldn't be high on the list.
Manual of the Planes: A bit boring for me, but at least they toned down the
tedious Planescape stuff they were getting into the latter days of 2nd ed.
Don't bother unless you plan on using the planes a lot, and even then I'd
consider just making up your own.
Creature Collection/Creature Collection II (by White Wolf for their D20
world): Interesting stuff, but a dearth of anything that's not icky and evil
(fairly typical White Wolf style...which doesn't fit well into a medeival
fantasy game, btw). Still, lots of neat monsters...if you have problems
coming up with unique and interesting creatures for them to deal with, pick
'em up. If you can get past the fact that the only good guys tend to be
fuzzy, intelligent critters, that is.
Oriental Adventures: Good rules, horrible campaign world (I've always had
issues with color-coded universes...reads like a bad WW game in some
parts)...don't bother unless you're going to have Oriental stuff in your
game. Worth a look-see to see how they created the classes, but nothing you
need to purchase the book for. Borrow it from a friend for ideas and go with
them.
Hero Builder's Guidebook: If you've been gaming for more than a year and
puberty is little more than a vague recollection of being uncomfortable for a
few years, don't bother. It's surprisingly low quality, low meat for 3rd
ed...reminded me very much of a 2nd edition product. If you have gamers that
are _very_ new to fantasy role playing, suggest they pick it up, but explain
that your world will be heavier on the drama than the book suggests.
Enemies and Allies: Better than I thought it'd be, but put it off until after
you've picked up the "class" books. Interesting ideas for secret societies,
parties and NPCs of various levels, but I'd bet you wouldn't have trouble
coming up with better ones.
Guess that's my 2 coppers (how droll...)
Lucifer >:}
Lucifer >:}
--
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Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1
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