
Sorry for the crosspost. Please send replies via email to:
cybersavant@dlcwest.com
unless this is on topic for the particular list, thanks
On to the question:
has anyone used biotech [in any form] in a fantasy game/setting, and if
so, how? In my world i am working on a secret society [illuminati like]
that uses biotech and lives in harmony with the natural world. I am
trying to work out the logistics of this, and any help would be greatly
appreciated. thanks
CyberSavant
www.geocities.com/thorazbrynaziir a.k.a. Thoraz Brynaziir a.k.a. Thodan
cybersavantsmatrix.homestead.com/BetaComplex.html a.k.a. Comp-U-TOR
cybersavant.tripod.com/cybersavantsmatrix/ AIM: cybrsvnt
cybersavant.tripod.com/superspbem/ ICQ:
"Cooking is great. It's a socially acceptable excuse for playing with
knives and fire."
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I am guessing at what you mean by biotech. To my mind it brings up strange, moist, organic _things_ that do tasks that our current society would use a metal-and-plastic device for. In a game I once run that I called "Gamma Athas" (a combination of the Gamma World and Dark Sun settings from TSR, originally run with D&D but someday to be revisited with Fudge), plenty of Ancients devices were biotech in origin. In general, I treated all high-tech Ancient artifacts as magical items. Of the biotech items that existed, symbiotes were my favorite. These quasi-living tools had to be bonded with the character to be used. Sometimes they had aquired "psuedo-personalities" of their own, and these emotions and drives would infected the bearer of the item much like a standard magical cursed item would. As far as the logistics are concerned (if I understand your use of the term correctly), these items were rare or unique. The society that had created them had devastated themselves and the world thousands of years in the past, and only a few examples of their craft had survived through the ages. The only living societies that had biotech items in any number and used them sort of regularly were the Thri-Kreen (a race of insectoid sentients with an alien point of view) and the Halflings (cannibal pygmies that lived in remote, jungle-cloaked mountains). In these cases most of the items were poor copies of Ancient artifacts, made with the primitive tools (and magic) that were available to these races. It was a fun setting to run. Ciao, Joseph R. Dietrich yikes@evansville.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
*********** REPLY SEPARATOR *********** On 10/30/2001 at 1:00 PM cybersavant@dlcwest.com wrote: >Sorry for the crosspost. Please send replies via email to: > >cybersavant@dlcwest.com > >unless this is on topic for the particular list, thanks > >On to the question: >has anyone used biotech [in any form] in a fantasy game/setting, and if >so, how? In my world i am working on a secret society [illuminati like] >that uses biotech and lives in harmony with the natural world. I am >trying to work out the logistics of this, and any help would be greatly >appreciated. thanks > > Do you mean biotech like Tomas Easton's books? (Sparrowhawk, Seeds of Destiny, etc) But, less modern and more primative? Hmmm, I haven't seen it done, but it's a great idea for an upcomming sci-fantasy game I'm planning. Once, I had the PCs discover a crab-tank (an enormous crab with the shell enlarged and armored to form a control compartment). The players were playing PC versions of themselves, and it was lots of fun to see them try to figure out what it was. -Ed **************************** Edward Wedig Graphic Designer - Web Designer - Gamemaster - Nice Guy www.edtheartist.com **************************** ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
Hi all, Interesting topic. I've played in a game that featured some heavy bits of biotech. A old GM of my acquaintance had an excellent story of a aggressively biotech world but I'm guessing I would be breaking his copyright if I posted it (Which I'm not about to as he is a Lawyer and I am unable to contact him) The gist was that vegetable life was the dominant life force and animal species were a poor second. Wether the world was the product of magic or technology or a freak of nature we never knew but it was an ethically scary and interesting concept to have for a world. A space ship crashed while fleeing an enemy and the barely surviving occupant, with the help of the regenerative technology/magic of his ship combined with the unusual genetic influences of the world, changed the starfarer into something completely different - alien. He was now a hybrid, his skills and powers had changed, as had his allegiances. I have used components of this in my Sylfer world in the form of the Vegies, whom the players have as yet little contact with, and there is also a heavy use of genetic engineering in the distant past of the Sylfer world, though I will not elaborate more at this time as it would probably give away too much of the long range plot of the campaign. The old adage about magic and technology being indistinguishable at their most advanced development levels could well be used for biotechnology and it may be easier to present it as such to players, I do. my 2c Please excuse my vagaries as I am home sick from work... Steve Hancock At 01:00 PM 30/10/2001 -0600, cybersavant@dlcwest.com wrote: >Sorry for the crosspost. Please send replies via email to: > >cybersavant@dlcwest.com > >unless this is on topic for the particular list, thanks > >On to the question: >has anyone used biotech [in any form] in a fantasy game/setting, and if >so, how? In my world i am working on a secret society [illuminati like] >that uses biotech and lives in harmony with the natural world. I am >trying to work out the logistics of this, and any help would be greatly >appreciated. thanks > > > CyberSavant >www.geocities.com/thorazbrynaziir a.k.a. Thoraz Brynaziir a.k.a. Thodan >cybersavantsmatrix.homestead.com/BetaComplex.html a.k.a. Comp-U-TOR >cybersavant.tripod.com/cybersavantsmatrix/ AIM: cybrsvnt >cybersavant.tripod.com/superspbem/ ICQ: > >"Cooking is great. It's a socially acceptable excuse for playing with >knives and fire." >---------------------------------------------------------------- >GAMERS Home Page: http://www.phoenyx.net/gamers/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/