Home | Forum | Unread | Sign in | Sign in | Beta? | Planet | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
CyberSavant
CyberSavant

Tue

Oct 30
2001

19:00Z

Crosspost - biotech and fantasy - possibly OT

Sorry for the crosspost.  Please send replies via email to:

cybersavant@dlcwest.com

unless this is on topic for the particular list,  thanks

On to the question:
has anyone used biotech [in any form] in a fantasy game/setting, and if 
so, how?  In my world i am working on a secret society [illuminati like] 
that uses biotech and lives in harmony with the natural world.  I am 
trying to work out the logistics of this, and any help would be greatly 
appreciated.  thanks


     CyberSavant
www.geocities.com/thorazbrynaziir  a.k.a. Thoraz Brynaziir  a.k.a. Thodan
cybersavantsmatrix.homestead.com/BetaComplex.html   a.k.a. Comp-U-TOR
cybersavant.tripod.com/cybersavantsmatrix/    AIM: cybrsvnt
cybersavant.tripod.com/superspbem/            ICQ: 

"Cooking is great. It's a socially acceptable excuse for playing with 
knives and fire."
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

JosephRDietrich
Joseph R. Dietrich

Wed

Oct 31
2001

04:21Z

Crosspost - biotech and fantasy - possibly OT

I am guessing at what you mean by biotech. To my mind it brings up
strange, moist, organic _things_ that do tasks that our current society
would use a metal-and-plastic device for.

In a game I once run that I called "Gamma Athas" (a combination of the
Gamma World and Dark Sun settings from TSR, originally run with D&D but
someday to be revisited with Fudge), plenty of Ancients devices were
biotech in origin.

In general, I treated all high-tech Ancient artifacts as magical items.
Of the biotech items that existed, symbiotes were my favorite. These
quasi-living tools had to be bonded with the character to be used.
Sometimes they had aquired "psuedo-personalities" of their own, and
these emotions and drives would infected the bearer of the item much
like a standard magical cursed item would.

As far as the logistics are concerned (if I understand your use of the
term correctly), these items were rare or unique. The society that had
created them had devastated themselves and the world thousands of years
in the past, and only a few examples of their craft had survived through
the ages.

The only living societies that had biotech items in any number and used
them sort of regularly were the Thri-Kreen (a race of insectoid
sentients with an alien point of view) and the Halflings (cannibal
pygmies that lived in remote, jungle-cloaked mountains). In these cases
most of the items were poor copies of Ancient artifacts, made with the
primitive tools (and magic) that were available to these races.

It was a fun setting to run.

Ciao,

Joseph R. Dietrich
yikes@evansville.net

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

DocbRown
doc_brown

Thu

Nov 1
2001

00:12Z

Crosspost - biotech and fantasy - possibly OT

*********** REPLY SEPARATOR  ***********

On 10/30/2001 at 1:00 PM cybersavant@dlcwest.com wrote:

>Sorry for the crosspost.  Please send replies via email to:
>
>cybersavant@dlcwest.com
>
>unless this is on topic for the particular list,  thanks
>
>On to the question:
>has anyone used biotech [in any form] in a fantasy game/setting, and if 
>so, how?  In my world i am working on a secret society [illuminati like] 
>that uses biotech and lives in harmony with the natural world.  I am 
>trying to work out the logistics of this, and any help would be greatly 
>appreciated.  thanks
>
>

Do you mean biotech like Tomas Easton's books? (Sparrowhawk, Seeds of Destiny, etc) But, less modern and more primative? Hmmm, I haven't seen it done, but it's a great idea for an upcomming sci-fantasy game I'm planning.

Once, I had the PCs discover a crab-tank (an enormous crab with the shell enlarged and armored to form a control compartment). The players were playing PC versions of themselves, and it was lots of fun to see them try to figure out what it was. 

-Ed


****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com
****************************

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

TheHancocks
The Hancocks

Tue

Nov 6
2001

03:13Z

Crosspost - biotech and fantasy - possibly OT

Hi all,

Interesting topic.

I've played in a game that featured some heavy bits of biotech. A old GM of 
my acquaintance had an excellent story of a aggressively biotech world but 
I'm guessing I would be breaking his copyright if I posted it (Which I'm 
not about to as he is a Lawyer and I am unable to contact him)

The gist was that vegetable life was the dominant life force and animal 
species were a poor second. Wether the world was the product of magic or 
technology or a freak of nature we never knew but it was an ethically scary 
and interesting concept to have for a world. A space ship crashed while 
fleeing an enemy and the barely surviving occupant, with the help of the 
regenerative technology/magic of his ship combined with the unusual genetic 
influences of the world, changed the starfarer into something completely 
different - alien.  He was now a hybrid, his skills and powers had changed, 
as had his allegiances.

I have used components of this in my Sylfer world in the form of the 
Vegies, whom the players have as yet little contact with, and there is also 
a heavy use of genetic engineering in the distant past of the Sylfer world, 
though I will not elaborate more at this time as it would probably give 
away too much of the long range plot of the campaign.

The old adage about magic and technology being indistinguishable at their 
most advanced development levels could well be used for biotechnology and 
it may be easier to present it as such to players, I do.

my 2c
Please excuse my vagaries as I am home sick from work...
Steve Hancock

At 01:00 PM 30/10/2001 -0600, cybersavant@dlcwest.com wrote:
>Sorry for the crosspost.  Please send replies via email to:
>
>cybersavant@dlcwest.com
>
>unless this is on topic for the particular list,  thanks
>
>On to the question:
>has anyone used biotech [in any form] in a fantasy game/setting, and if
>so, how?  In my world i am working on a secret society [illuminati like]
>that uses biotech and lives in harmony with the natural world.  I am
>trying to work out the logistics of this, and any help would be greatly
>appreciated.  thanks
>
>
>      CyberSavant
>www.geocities.com/thorazbrynaziir  a.k.a. Thoraz Brynaziir  a.k.a. Thodan
>cybersavantsmatrix.homestead.com/BetaComplex.html   a.k.a. Comp-U-TOR
>cybersavant.tripod.com/cybersavantsmatrix/    AIM: cybrsvnt
>cybersavant.tripod.com/superspbem/            ICQ:
>
>"Cooking is great. It's a socially acceptable excuse for playing with
>knives and fire."
>----------------------------------------------------------------
>GAMERS Home Page:  http://www.phoenyx.net/gamers/


----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

Subject (required)




 
Refresh