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SteveBarr
Steve Barr

Sat

Feb 2
2002

03:18Z

[FS] Handhelds in gaming

I was looking at playing around with this:
http://www.embedded.oti.com/
and was wondering how many of you had a Palm or a
WinCE/Pocket PC device...and what sort of game-related
programs you'd find useful.  A program to roll various
games' dice (FS, Vampire, FUDGE, etc.) was the first
to come to mind.

Thanks,

Steve
-- 
http://www.stevebarr.com

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

WattErs10
watters.10

Sat

Feb 2
2002

05:08Z

[FS] Handhelds in gaming

On 1 Feb 2002, at 21:18, Steve Barr wrote:

> I was looking at playing around with this:
> http://www.embedded.oti.com/
> and was wondering how many of you had a Palm or a
> WinCE/Pocket PC device...and what sort of game-related
> programs you'd find useful.  A program to roll various
> games' dice (FS, Vampire, FUDGE, etc.) was the first
> to come to mind.

I have a dice roller, just normal dice for the PALM.  Not quite as complex as 
my dated GMCALC which handled a lot of gaming systems, but ok.

http://www.geocities.com/TimesSquare/Realm/9565/dicepro.htm

The problem I am having with MOST dice rollers (and almost has driven me to 
update GMCALC) is Sanguine's IRONCLAW system, where you can have several 
different polyhedral dice for a given skill roll (for example), and the dice 
are arranged from highest to lowest, and compared to the dice for the action or 
opposing skill.  Dice are NOT added, individual dies are compared.  GMCALC can 
handle that now as a series of additive operations, but it's more work than 
tossing a handful of dice.

For a palm, it'd be nice if the dice results could be beamed via the IRDA to 
another palm.  That way, for an opposed roll, the GM and player could both 
"roll" then beam the results to each other's device.

As a GM, I'd like a resettable countdown timer, where I can give the players 10-
30 seconds to make a decision - like a chess clock.  But, I'd also like a 
device for counting "game time" which could track several events, and give 
alarms as needed - the GM would determine when a "time event (tick)" takes 
place - so we could resolve combat round 1, TICK the clock, which might 
decrease the time remaining on a spell, the amount of O2 left in the room, the 
timer on a bomb, etc.

I've been eyeing a handful of different Palm SDKs, but (not to start a holy 
war) with seeing the market share drifting towards the fatter WINce/Porkette 
Windows, thinking maybe I should develop that direction.




================================================================
-Coyt
"The Internet, billions of electrons with nothing better to do."
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

SteveBarr
Steve Barr

Sat

Feb 2
2002

11:07Z

[FS] Handhelds in gaming

Coyt D. Watters wrote:

> I have a dice roller, just normal dice for the PALM.  Not quite as complex as 
> my dated GMCALC which handled a lot of gaming systems, but ok.
> 
> http://www.geocities.com/TimesSquare/Realm/9565/dicepro.htm


You're the second person to point me to that, so clearly most rational
die rolling needs are met.

> The problem I am having with MOST dice rollers (and almost has driven me to 
> update GMCALC) is Sanguine's IRONCLAW system, where

[....]

Eek.

> For a palm, it'd be nice if the dice results could be beamed via the IRDA to 
> another palm.  That way, for an opposed roll, the GM and player could both 
> "roll" then beam the results to each other's device.


Picky/paranoid GMs might want a timestamp and a type of role
description. :-)

> As a GM, I'd like a resettable countdown timer, where I can give the players 10-
> 30 seconds to make a decision - like a chess clock.  But, I'd also like a 
> device for counting "game time" which could track several events, and give 
> alarms as needed - the GM would determine when a "time event (tick)" takes 
> place - so we could resolve combat round 1, TICK the clock, which might 
> decrease the time remaining on a spell, the amount of O2 left in the room, the 
> timer on a bomb, etc.


That is pretty cool.  I guess you could have some sort of geometric
increase or decrease option in addition to simple + or - an amount for
each event.

> I've been eyeing a handful of different Palm SDKs, but (not to start a holy 
> war) with seeing the market share drifting towards the fatter WINce/Porkette 
> Windows, thinking maybe I should develop that direction.


If you want market share, the answer is Java, surprisingly enough:
http://www.javamobiles.com/
Even the new iPaq 3800 series is shipping with a Java VM:
http://www.compaq.com/products/quickspecs/10977_na/10977_na.HTML

The Java used by some phones looks particularly promising as a lot
more people carry phones than PDAs.

Steve
-- 
http://www.stevebarr.com
I needed a drink, I needed a lot of life insurance, I needed a vacation,
I needed a home in the country.  What I had was a coat, a hat and a gun.
I put them on and went out of the room.
_Farewell, my Lovely_, Raymond Chandler


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GAMERS Home Page:  http://www.phoenyx.net/gamers/

WattErs10
watters.10

Sun

Feb 3
2002

05:14Z

[FS] Handhelds in gaming

On 2 Feb 2002, at 5:07, Steve Barr wrote:

> Coyt D. Watters wrote:

> > The problem I am having with MOST dice rollers (and almost has driven me to
> > update GMCALC) is Sanguine's IRONCLAW system, where
> 
> 
> Eek.

It's harder to explain than to use.  In use it's very elegant - I toss some 
dice, you toss some dice, and we compare from highest to lowest.  If my highest 
beats yours, then I win, if your is higher, you win.  If we tie on the high 
die, then the next die is compared.  Thus it's marginally possible for a 
character of low skill to get in a lucky blow and defeat a character of high 
skill.


> > For a palm, it'd be nice if the dice results could be beamed via the IRDA to
> > another palm.  That way, for an opposed roll, the GM and player could both
> > "roll" then beam the results to each other's device.
> 
> 
> Picky/paranoid GMs might want a timestamp and a type of role
> description. :-)

Well, if not a timestamp, at least hearing the Palm beep or something as the 
player taps the roll dice button... B^)  

> 
> > As a GM, I'd like a resettable countdown timer, where I can give the players
> > 10- 30 seconds to make a decision - like a chess clock.  But, I'd also like a
> > device for counting "game time" which could track several events, and give
> > alarms as needed - the GM would determine when a "time event (tick)" takes
> > place - so we could resolve combat round 1, TICK the clock, which might
> > decrease the time remaining on a spell, the amount of O2 left in the room, the
> > timer on a bomb, etc.
> 
> 
> That is pretty cool.  I guess you could have some sort of geometric
> increase or decrease option in addition to simple + or - an amount for
> each event.

Definitely, and if the items could cross-trigger or cascade (so one event could 
start another in motion) that would be even nicer.  It would also be nice if 
the events could also be set to self-reset if needed. (the searchlight comes 
around this way every 30 seconds - so have the event set itself to happen again 
in 30 seconds)

> 
> > I've been eyeing a handful of different Palm SDKs, but (not to start a holy
> > war) with seeing the market share drifting towards the fatter WINce/Porkette
> > Windows, thinking maybe I should develop that direction.
> 
> 
> If you want market share, the answer is Java, surprisingly enough:
> http://www.javamobiles.com/
> Even the new iPaq 3800 series is shipping with a Java VM:
> http://www.compaq.com/products/quickspecs/10977_na/10977_na.HTML
> 
> The Java used by some phones looks particularly promising as a lot
> more people carry phones than PDAs.
> 
> Steve



================================================================
-Coyt
"The Internet, billions of electrons with nothing better to do."
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

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