
Game Noir: The Construction of Virtual Subjectivity in Computer Gaming This essay will demonstrate the transposability of noir storytelling into the gaming medium. The first task is to identify the major characteristics of that noir storytelling and demonstrate its existence in the two games I have selected. Next it is necessary to elucidate the features of the gaming experience and distinguish those that are specific to the medium and not particularly germane to cinema. Finally, with these features in mind we will see what game noir truly is, and how it both conforms to and extends beyond the compositional elements and the goals of film noir. http://www.gamasutra.com/education/theses/20020821/davis_01.htm Just FYI. Author is talking about computer games, but still... Steve -- http://www.stevebarr.com "Take them both to Disneyland and buy them concession stand drinks! Save the cups to sample their DNA later and create a harem of beautiful Zoe-Oasis hybrid loveslave clones!" -- http://www.sluggy.com ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/