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KarenCravens
Karen Cravens

Mon

Jan 12
2004

02:18Z

Kevin & Kell roleplaying game

http://www.seraphimguard.com/kandk.php

Neato.  Or at least interesting-o; I haven't managed to imagine yet how
the setting would translate to a roleplaying campaign.

But as Monsieur Hopcroft is a member of GAMERS, he may enlighten us...

-- 
Karen J. Cravens  silver@phoenyx.net

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

CarlSchelin
Carl Schelin

Mon

Jan 12
2004

15:13Z

Kevin & Kell roleplaying game

On Sun, 2004-01-11 at 21:18, Karen J. Cravens wrote:
> http://www.seraphimguard.com/kandk.php
> 
> Neato.  Or at least interesting-o; I haven't managed to imagine yet how
> the setting would translate to a roleplaying campaign.
> 

Bunnies and Burrows of course (now where's my copy...) :-)

> But as Monsieur Hopcroft is a member of GAMERS, he may enlighten us...

Carl

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

MichaelPHopcroft
Michael P Hopcroft

Mon

Jan 12
2004

15:51Z

Kevin & Kell roleplaying game

I can but try....

-----Original Message-----
From: Karen J. Cravens [mailto:silver@phoenyx.net] 
Sent: Sunday, January 11, 2004 6:19 PM
To: gamers@phoenyx.net
Subject: GM: Kevin & Kell roleplaying game

http://www.seraphimguard.com/kandk.php

Neato.  Or at least interesting-o; I haven't managed to imagine yet how
the setting would translate to a roleplaying campaign.

* Domain actually comes across as quite a good RPG setting. Even
herbivores who live in the city run the risk of being eaten by
carnivores, both civilized and "wild". There is also political and
corporate intrigue to deal with, people like rabbit's revenge who are
trying to reshape the world to match their own agendas, and let's not
forget the GBC (which, though they have retired, are still a force to be
reckoned with).

* Player-characters might find themselves dealing with the lethal office
politics at HerdThinners Inc., facing all sorts of problems associated
with daily life in a world in which predation is big business, or facing
Domain's unique versions of cyber crime. Or they could just find
themselves dealing with many of the same things the characters in the
comic do -- relationship issues, identity crises (Lindesfarne is going
through a doozy of an identity crisis in the strip at this particular
moment) or the demands of growing up. Let em pout it this way -- in two
years of reading the strip, mr. Holbrook constantly comes up with new
ways to surprise me.

* All in all it will be very interesting. I urge you all to visit the
website for more information.


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GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Mon

Jan 12
2004

16:45Z

Kevin & Kell roleplaying game

On Mon, 12 Jan 2004, Michael Hopcroft wrote:

MH>* Domain actually comes across as quite a good RPG setting. Even
MH>herbivores who live in the city run the risk of being eaten by
MH>carnivores, both civilized and "wild". There is also political and
MH>corporate intrigue to deal with, people like rabbit's revenge who are
MH>trying to reshape the world to match their own agendas, and let's not
MH>forget the GBC (which, though they have retired, are still a force to be
MH>reckoned with).

That's where I think it'd get weird.  Sentients eating sentients is a
little odd in a comic strip, but I think it could get downright strange in
an RPG.

MH>* Player-characters might find themselves dealing with the lethal office
MH>politics at HerdThinners Inc., facing all sorts of problems associated
MH>with daily life in a world in which predation is big business, or facing
MH>Domain's unique versions of cyber crime. Or they could just find
MH>themselves dealing with many of the same things the characters in the
MH>comic do -- relationship issues, identity crises (Lindesfarne is going
MH>through a doozy of an identity crisis in the strip at this particular
MH>moment) or the demands of growing up. Let em pout it this way -- in two
MH>years of reading the strip, mr. Holbrook constantly comes up with new
MH>ways to surprise me.

That's the other problem I'd have:  there is such a densely interwoven
mesh of plotlines tying together there that I'd expect it to suffer
greatly from continuity issues... I'd expect the strip to be continuously
overwriting a decision I'd made as GM.  It's a problem anytime you're
licensing a work whose canon is still being added to, but K&K seems a
particularly susceptible case.

-- 
Karen J. Cravens  silver@phoenyx.net

----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

MichaelPHopcroft
Michael P Hopcroft

Wed

Jan 14
2004

07:02Z

Kevin & Kell roleplaying game

-----Original Message-----
From: Karen J. Cravens [mailto:silver@phoenyx.net] 
Sent: Monday, January 12, 2004 8:46 AM
To: gamers@phoenyx.net
Subject: Re: GM: Kevin & Kell roleplaying game


That's where I think it'd get weird.  Sentients eating sentients is a
little odd in a comic strip, but I think it could get downright strange
in
an RPG.

* As long as they're not PCs, it's no stranger than slaying orcs.
Predators gotta eat....

MH>* Player-characters might find themselves dealing with the lethal
office
MH>politics at HerdThinners Inc., facing all sorts of problems
associated
MH>with daily life in a world in which predation is big business, or
facing
MH>Domain's unique versions of cyber crime. Or they could just find
MH>themselves dealing with many of the same things the characters in the
MH>comic do -- relationship issues, identity crises (Lindesfarne is
going
MH>through a doozy of an identity crisis in the strip at this particular
MH>moment) or the demands of growing up. Let em pout it this way -- in
two
MH>years of reading the strip, mr. Holbrook constantly comes up with new
MH>ways to surprise me.

That's the other problem I'd have:  there is such a densely interwoven
mesh of plotlines tying together there that I'd expect it to suffer
greatly from continuity issues... I'd expect the strip to be
continuously
overwriting a decision I'd made as GM.  It's a problem anytime you're
licensing a work whose canon is still being added to, but K&K seems a
particularly susceptible case.

* Personally I'm not too worried about that. GMs can adapt if they feel
they have to, but essentially they'll be running their own versions of
Domain. And if the campaign uses entirely original characters it becomes
less of a problem. They can read about the latest exploits of the
Dewclaws 9art least the more newsworthy ones0 in the newspapers.



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GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Wed

Jan 14
2004

20:21Z

Kevin & Kell roleplaying game

On Wed, 14 Jan 2004, Michael Hopcroft wrote:

FWIW, weird quoting conventions make it really hard to read your messages
in the web forum version.

MH>* As long as they're not PCs, it's no stranger than slaying orcs.
MH>Predators gotta eat....

On the contrary, it's *much* stranger.  Well, depending on your motivation
for slaying orcs... in which case two wrongs *still* don't make a right.
The cognitive dissonance makes for some strange humor in the comic strip,
and I've talked to people for whom it's entirely off-putting, and they
won't read the strip because of it.

MH>Personally I'm not too worried about that. GMs can adapt if they feel
MH>they have to, but essentially they'll be running their own versions of
MH>Domain. And if the campaign uses entirely original characters it becomes
MH>less of a problem. They can read about the latest exploits of the
MH>Dewclaws 9art least the more newsworthy ones0 in the newspapers.

It's a problem in any adapted property, I think, other than one that's not
currently being added to (and in this franchise-happy world, how many of
*those* are there?)

That's why while I sometimes buy adapted stuff, I seldom feel the
inclination to run anything in it.  It's interesting to read, but
generally not worth the drawbacks, to me.

-- 
Karen J. Cravens  silver@phoenyx.net

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