
http://www.seraphimguard.com/kandk.php Neato. Or at least interesting-o; I haven't managed to imagine yet how the setting would translate to a roleplaying campaign. But as Monsieur Hopcroft is a member of GAMERS, he may enlighten us... -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Sun, 2004-01-11 at 21:18, Karen J. Cravens wrote: > http://www.seraphimguard.com/kandk.php > > Neato. Or at least interesting-o; I haven't managed to imagine yet how > the setting would translate to a roleplaying campaign. > Bunnies and Burrows of course (now where's my copy...) :-) > But as Monsieur Hopcroft is a member of GAMERS, he may enlighten us... Carl ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
I can but try.... -----Original Message----- From: Karen J. Cravens [mailto:silver@phoenyx.net] Sent: Sunday, January 11, 2004 6:19 PM To: gamers@phoenyx.net Subject: GM: Kevin & Kell roleplaying game http://www.seraphimguard.com/kandk.php Neato. Or at least interesting-o; I haven't managed to imagine yet how the setting would translate to a roleplaying campaign. * Domain actually comes across as quite a good RPG setting. Even herbivores who live in the city run the risk of being eaten by carnivores, both civilized and "wild". There is also political and corporate intrigue to deal with, people like rabbit's revenge who are trying to reshape the world to match their own agendas, and let's not forget the GBC (which, though they have retired, are still a force to be reckoned with). * Player-characters might find themselves dealing with the lethal office politics at HerdThinners Inc., facing all sorts of problems associated with daily life in a world in which predation is big business, or facing Domain's unique versions of cyber crime. Or they could just find themselves dealing with many of the same things the characters in the comic do -- relationship issues, identity crises (Lindesfarne is going through a doozy of an identity crisis in the strip at this particular moment) or the demands of growing up. Let em pout it this way -- in two years of reading the strip, mr. Holbrook constantly comes up with new ways to surprise me. * All in all it will be very interesting. I urge you all to visit the website for more information. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Mon, 12 Jan 2004, Michael Hopcroft wrote: MH>* Domain actually comes across as quite a good RPG setting. Even MH>herbivores who live in the city run the risk of being eaten by MH>carnivores, both civilized and "wild". There is also political and MH>corporate intrigue to deal with, people like rabbit's revenge who are MH>trying to reshape the world to match their own agendas, and let's not MH>forget the GBC (which, though they have retired, are still a force to be MH>reckoned with). That's where I think it'd get weird. Sentients eating sentients is a little odd in a comic strip, but I think it could get downright strange in an RPG. MH>* Player-characters might find themselves dealing with the lethal office MH>politics at HerdThinners Inc., facing all sorts of problems associated MH>with daily life in a world in which predation is big business, or facing MH>Domain's unique versions of cyber crime. Or they could just find MH>themselves dealing with many of the same things the characters in the MH>comic do -- relationship issues, identity crises (Lindesfarne is going MH>through a doozy of an identity crisis in the strip at this particular MH>moment) or the demands of growing up. Let em pout it this way -- in two MH>years of reading the strip, mr. Holbrook constantly comes up with new MH>ways to surprise me. That's the other problem I'd have: there is such a densely interwoven mesh of plotlines tying together there that I'd expect it to suffer greatly from continuity issues... I'd expect the strip to be continuously overwriting a decision I'd made as GM. It's a problem anytime you're licensing a work whose canon is still being added to, but K&K seems a particularly susceptible case. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
-----Original Message----- From: Karen J. Cravens [mailto:silver@phoenyx.net] Sent: Monday, January 12, 2004 8:46 AM To: gamers@phoenyx.net Subject: Re: GM: Kevin & Kell roleplaying game That's where I think it'd get weird. Sentients eating sentients is a little odd in a comic strip, but I think it could get downright strange in an RPG. * As long as they're not PCs, it's no stranger than slaying orcs. Predators gotta eat.... MH>* Player-characters might find themselves dealing with the lethal office MH>politics at HerdThinners Inc., facing all sorts of problems associated MH>with daily life in a world in which predation is big business, or facing MH>Domain's unique versions of cyber crime. Or they could just find MH>themselves dealing with many of the same things the characters in the MH>comic do -- relationship issues, identity crises (Lindesfarne is going MH>through a doozy of an identity crisis in the strip at this particular MH>moment) or the demands of growing up. Let em pout it this way -- in two MH>years of reading the strip, mr. Holbrook constantly comes up with new MH>ways to surprise me. That's the other problem I'd have: there is such a densely interwoven mesh of plotlines tying together there that I'd expect it to suffer greatly from continuity issues... I'd expect the strip to be continuously overwriting a decision I'd made as GM. It's a problem anytime you're licensing a work whose canon is still being added to, but K&K seems a particularly susceptible case. * Personally I'm not too worried about that. GMs can adapt if they feel they have to, but essentially they'll be running their own versions of Domain. And if the campaign uses entirely original characters it becomes less of a problem. They can read about the latest exploits of the Dewclaws 9art least the more newsworthy ones0 in the newspapers. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/
On Wed, 14 Jan 2004, Michael Hopcroft wrote: FWIW, weird quoting conventions make it really hard to read your messages in the web forum version. MH>* As long as they're not PCs, it's no stranger than slaying orcs. MH>Predators gotta eat.... On the contrary, it's *much* stranger. Well, depending on your motivation for slaying orcs... in which case two wrongs *still* don't make a right. The cognitive dissonance makes for some strange humor in the comic strip, and I've talked to people for whom it's entirely off-putting, and they won't read the strip because of it. MH>Personally I'm not too worried about that. GMs can adapt if they feel MH>they have to, but essentially they'll be running their own versions of MH>Domain. And if the campaign uses entirely original characters it becomes MH>less of a problem. They can read about the latest exploits of the MH>Dewclaws 9art least the more newsworthy ones0 in the newspapers. It's a problem in any adapted property, I think, other than one that's not currently being added to (and in this franchise-happy world, how many of *those* are there?) That's why while I sometimes buy adapted stuff, I seldom feel the inclination to run anything in it. It's interesting to read, but generally not worth the drawbacks, to me. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/