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TimHall
Tim Hall

Mon

Oct 24
2005

22:06Z

Call of Cthulhu scenario ideas wanted.

I've been playing in a online 'soap opera with supernatural elements' 
game, which spawned this:
http://www.kalyr.com/weblog/games/001343.shtml
Which is an edited version of of this:
http://www.dreamlyrics.co.uk/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=110;t=000135;p=7

So I get the stupid idea of turning it into a Call of Cthulhu convention 
game....

The premise is that the PCs are connected with a heavy metal band who's 
singer is into Things Man Was Not Meant To Know.  The plot revolves 
around his inclusion of passages of the Necronomicon in song lyrics, and 
worse still, getting audiences to chant "Ph'nglui Mglw'nfah Cthulhu 
R'lyeh Wgah'nagl Fhtagn!  Iä! Iä! Cthulhu Fthagn!", which causes dire 
and horrible things to happen.

Do you think this idea will work?  Will something like this actually 
make a good convention scenario?

I'm trying to work out who should be the PCs in the game. I think the 
singer would pretty much have to be an NPC, as he would either start the 
game insane, or go insane during the game.

I think some of the rest of the band *could* be PCs.  Other PCs might be 
the band's sleazy manager, a roadie, a music journalist and a groupie.

I'm not sure about pacing. I'm envisaging the game starting off as This 
Is Spinal Tap, the RPG, then shifting gears to horror half way through, 
as the chant makes horrible things happen.

Then there's the question of the nature of the horrible things.  Would 
the chant summon some Squamous and Rugose Mythos creature?  Or should 
the singer *become* the monster, as a sorcerer wielding unholy power?

I think I have the core of an idea, but it still needs a lot of work.


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KarenCravens
Karen Cravens

Mon

Oct 24
2005

23:36Z

Call of Cthulhu scenario ideas wanted.

On Mon, 24 Oct 2005, Tim Hall wrote:

TH>Then there's the question of the nature of the horrible things.  Would 
TH>the chant summon some Squamous and Rugose Mythos creature?  Or should 
TH>the singer *become* the monster, as a sorcerer wielding unholy power?

I'd expect it to start with something subtler:  concertgoers start doing 
horrible things.  You know, the sort of things people *expect* to blame on 
heavy metal music... only, that's sort of getting into cliche territory, 
so you'd have to come up with some way to make it interesting.

Maybe it summons Squamous and Rugose (I think those are trademarked) 
Mythos (that one's probably registered, even) creatures who don't appear 
until *after* the tour's moved on.

-- 
Karen J. Cravens  silver@phoenyx.net

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TimHall
Tim Hall

Tue

Oct 25
2005

22:45Z

Call of Cthulhu scenario ideas wanted.

Karen J. Cravens wrote:

> I'd expect it to start with something subtler:  concertgoers start doing 
> horrible things.  You know, the sort of things people *expect* to blame on 
> heavy metal music... only, that's sort of getting into cliche territory, 
> so you'd have to come up with some way to make it interesting.

A lot depends on the length of the game.  I'd envisaged the first couple 
of shows taking place before the album comes out (as often happens). 
The pace picks up once the album's released and fans know the song and 
sings along with it.

> Maybe it summons Squamous and Rugose (I think those are trademarked) 
> Mythos (that one's probably registered, even) creatures who don't appear 
> until *after* the tour's moved on.

That would work.  So they keep hearing on the news or read in the paper 
about the gruesome cult murders in the towns they played two or three 
nights ago.

So by the end of the tour there's a couple of dozen of the things loose, 
bodies piling up, and the only way to dispel them is to get a new 
version of the song with a reversed version of the ritual played on 
daytime radio.
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KarenCravens
Karen Cravens

Wed

Oct 26
2005

14:52Z

Call of Cthulhu scenario ideas wanted.

On Tue, 25 Oct 2005, Tim Hall wrote:

TH>So by the end of the tour there's a couple of dozen of the things loose, 
TH>bodies piling up, and the only way to dispel them is to get a new 
TH>version of the song with a reversed version of the ritual played on 
TH>daytime radio.

Or the PC's are the opening act and they have to figure out enough of the 
rituals to produce a counter-ritual, without being sucked into madness 
themselves.

-- 
Karen J. Cravens  silver@phoenyx.net

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SteveBarr
Steve Barr

Mon

Oct 24
2005

23:42Z

Call of Cthulhu scenario ideas wanted.

Tim Hall wrote:
> I think I have the core of an idea, but it still needs a lot of work.

Maybe this is the second time this has happened.  The last time,
at the Great White concert, someone had to set the place on fire
to stop the minions from escaping.

 > Other PCs might be the band's sleazy manager, a roadie, a
 > music journalist and a groupie.

You could make the characters concertgoers, buddies of the band
who have backstage passes, to skip having the characters off
separately doing work (unloading equipment, going over the books,
etc. etc.) instead of roleplaying together.  This would also
let you give them an interesting skill mix if you want.


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TimHall
Tim Hall

Tue

Oct 25
2005

22:30Z

Call of Cthulhu scenario ideas wanted.

Steve Barr wrote:

> Maybe this is the second time this has happened.  The last time,
> at the Great White concert, someone had to set the place on fire
> to stop the minions from escaping.

I would probably avoid using that tragedy in the game; it's too recent, 
and would be a bit too much like using 9/11 in a game.

> You could make the characters concertgoers, buddies of the band
> who have backstage passes, to skip having the characters off
> separately doing work (unloading equipment, going over the books,
> etc. etc.) instead of roleplaying together.  This would also
> let you give them an interesting skill mix if you want.

I realised early on that the skill mix of the band members might be too 
limiting.  I might base some PCs on characters in the online game; one 
of the fans is a Goth librarian, who seems a good choice.
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RogerBurtonWest
Roger Burton West

Tue

Oct 25
2005

10:10Z

Call of Cthulhu scenario ideas wanted.

On Mon, Oct 24, 2005 at 05:06:50PM -0500, Tim Hall wrote:

>Do you think this idea will work?  Will something like this actually 
>make a good convention scenario?

I've played in a game with this premise, though I don't know whether it
was a published Cthulhu adventure or something the GM made up. The only
problem was that we knew in advance it was _Call of Cthulhu_, so we were
_expecting_ eldritch nastiness.

>I'm trying to work out who should be the PCs in the game. I think the 
>singer would pretty much have to be an NPC, as he would either start the 
>game insane, or go insane during the game.
>I think some of the rest of the band *could* be PCs.  Other PCs might be 
>the band's sleazy manager, a roadie, a music journalist and a groupie.

If you've access to a copy of Misty Lackey's _Children of the Night_,
there's some decent group-dynamic in there as a band comes under the
influence of a dubious Svengali-figure. 

>Then there's the question of the nature of the horrible things.  Would 
>the chant summon some Squamous and Rugose Mythos creature?  Or should 
>the singer *become* the monster, as a sorcerer wielding unholy power?

In a longer-term game the audience would become cultists, going off and
starting their own... "fan clubs". :-)

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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TimHall
Tim Hall

Tue

Oct 25
2005

22:35Z

Call of Cthulhu scenario ideas wanted.

Roger Burton West wrote:

> I've played in a game with this premise, though I don't know whether it
> was a published Cthulhu adventure or something the GM made up. The only
> problem was that we knew in advance it was _Call of Cthulhu_, so we were
> _expecting_ eldritch nastiness.

That's the problem with a lot of horror games; you start acting paranoid 
when your characters have no reason to.  Definitely *not* specifically a 
CoC problem.

> If you've access to a copy of Misty Lackey's _Children of the Night_,
> there's some decent group-dynamic in there as a band comes under the
> influence of a dubious Svengali-figure. 

Never read any Lackey.  I've been put off her writing by her quote about 
cliches being useful shortcuts for readers...

I'd actually *like* to base the band on the characters in the online 
game, rather than just use the concept, because I may be running the 
game for some of the same players. (Which probably heightens the problem 
above).

> In a longer-term game the audience would become cultists, going off and
> starting their own... "fan clubs". :-)

This will probably be a one-shot rather than a campaign, but that's 
worth thinking about for a possible sequel.
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