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GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
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KarenCravens
Karen Cravens

Sat

Dec 17
2005

04:00Z

Paradox three: dice

I'm a diceless roleplayer who likes dice.

... Yeah, I know.

But it's a problem.  I love the aesthetics of Fudge dice, but the 
mechanics don't work.  (9-point dice spread, 7-level adjective ladder, do 
the math.)  I love rolling tons of Champs six-siders.  I love polyhedral 
dice and I never play games that even *use* them.

More than that, though, when I run PBeM I almost never use dice.  Why?  I 
dunno.  I like the surprise in them, especially in PBeM where I can have a 
wacky result come up, go "Oh, wow," and then come back to the keyboard 24 
hours later with a whole slew of new ramifications to work with (as GM 
*or* player).

And yet... as I brought up in Carl's blog 
(http://raven.phoenyx.net/mutterings/), and in our as-yet-unpublished 
podcast, dice make for dysfunctional storytelling.  (Note absence of 
capitals; you'll just have to guess at what *I* think of as 
"storytelling.")  It's often possible, especially in PBeM, to wind the 
story around what the dice do... but sometimes it's not.  And in real-time 
play, you *really* have to think fast sometimes.  And I don't like 
thinking fast.  I like thinking hard.

But dice are cool.

-- 
Karen J. Cravens  silver@phoenyx.net

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

RogerBurtonWest
Roger Burton West

Mon

Dec 19
2005

14:49Z

Paradox three: dice

On Fri, Dec 16, 2005 at 10:00:20PM -0600, Karen J. Cravens wrote:

>And in real-time 
>play, you *really* have to think fast sometimes.  And I don't like 
>thinking fast.  I like thinking hard.

As a GM, I find dice suggest possibilities other than the most obvious
one; in other words, they help to keep my railroading tendencies in
check (whether or not the players would be happy to go along with that
particular railroad).

That said, I do tend to ignore them if I actively dislike a result.

>But dice are cool.

The haptic (or "tactile", if you prefer) qualities are a surprisingly
important part of the gaming experience, at least for me.

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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GAMERS Home Page:  http://www.phoenyx.net/gamers/

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