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KarenCravens
Karen Cravens

Fri

Jan 6
2006

15:45Z

What if Firefly was a roleplaying game?

Yes, I know there's a Serenity roleplaying game.  I don't have it, but 
I've looked through Bill's copy.

No, what I mean is, I've been writing up the sample turns for _Gavilan_, 
or rather thinking about doing so.  I haven't quite decided what game 
system I'm going to use (if any... PBeM is flexible that way).  From 
there, it went to "what game system will enable the kind of social 
conflict I want to have," and so it occurred to me that the scripts for 
all the Firefly episodes are conveniently available on the Firefly Wiki, 
and what if I pretended that instead of being a TV show, it was a 
roleplaying game.

Now, my imaginary gamemaster "Joss" is apparently juggling nine players 
(eight if you suppose that River is a Dependent NPC), so he's obviously a 
pretty good meeting facilitator (a whole 'nother thread), but what 
mechanics would enable/encourage the kind of interaction between 
characters (PCs, yet!) that we see in that (and by mechanics I may mean 
perhaps just character definition, q.v. my assertion that communicating 
your character to the GM and other players may well be the only "system" 
ever needed).

I'm trying to decide whether I want to grab a script and go line-by-line 
and turn it into a transcript of a roleplaying session or what.  Probably 
shouldn't inflict it on the list directly if I do, but I think I removed 
the GAMERS web from the wiki in the last cleanup...

-- 
Karen J. Cravens  silver@phoenyx.net

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

RogerBurtonWest
Roger Burton West

Mon

Jan 9
2006

14:49Z

What if Firefly was a roleplaying game?

On Fri, Jan 06, 2006 at 09:45:10AM -0600, Karen J. Cravens wrote:

>Now, my imaginary gamemaster "Joss" is apparently juggling nine players 
>(eight if you suppose that River is a Dependent NPC),

River's player doesn't show up most weeks, so she's in the General PC
Cloud of Vagueness during those times.

>what 
>mechanics would enable/encourage the kind of interaction between 
>characters (PCs, yet!) that we see in that (and by mechanics I may mean 
>perhaps just character definition, q.v. my assertion that communicating 
>your character to the GM and other players may well be the only "system" 
>ever needed).

That's the approach I tend to take. My _Tempt Not the Stars_ campaign
(written up on tekeli.li) is somewhat influenced by Firefly (among many
other sources); I'm running it under GURPS4, which is pretty much a
"conventional" RPG insofar as inter-PC relationships are concerned. I'm
quite happy with the amount of inter-character stuff that's gone on
there; they haven't let it override the main plot, which is fine because
after all we're all quite interested in the main plot, but there have
been some extended in-character discussions. (Most of these don't make
it into the writeup, alas; I tend to focus on what the PCs _do_.)

I can certainly see a Forgeite-style game that would produce similar
effects; Primetime Adventures (which I played for the first time
yesterday, and may well write about more in another post) would be a
pretty good match, with its system of screen presence (which
automatically builds episodes themed on particular characters) and
"conflicts" which end up being narrated by either the winner or the
loser.

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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GAMERS Home Page:  http://www.phoenyx.net/gamers/

KarenCravens
Karen Cravens

Wed

Jan 11
2006

02:45Z

What if Firefly was a roleplaying game?

On Mon, 9 Jan 2006, Roger Burton West wrote:

RBW>I can certainly see a Forgeite-style game that would produce similar
RBW>effects; Primetime Adventures (which I played for the first time
RBW>yesterday, and may well write about more in another post) would be a
RBW>pretty good match, with its system of screen presence (which
RBW>automatically builds episodes themed on particular characters) and
RBW>"conflicts" which end up being narrated by either the winner or the
RBW>loser.

I'd be interested in seeing a PTA... well, not so much "review" as 
"analysis."

-- 
Karen J. Cravens  silver@phoenyx.net

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GAMERS Home Page:  http://www.phoenyx.net/gamers/

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