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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

Jul 25
1999

17:06Z

Kalyr - 31a : Dharak

[Dharak]

The possibilities for attack and ambush are far too great; although
it's no longer a military establishment, it's still very much a
castle, designed for defence against intruders.  And Dharak is the
intruder here.

Dharak senses that the body has been dead for two or three days; again
he can sense echoes of a mental battle.  Someone has already rifled
the body, very recently, and this has muddied the echoes a little.  

>[OOC: Tim, what time of day is it? How's the weather? 
>Roughly how big is the courtyard? 

The place he's in is about 20' square; to his left is the doorway into
the keep, and a second doorway leading to another courtyard.  On his
right a 10' wide passageway leads to a much larger open area.

>Is the ground dirt, cobblestone, flagstone? 

The area he's in is hard-packed earth, with a few cobbles peeping
through.

>Dharak is no
>tracker, but are there any other obvious signs of a struggle here --
>besides the stiff, I mean?]

It doesn't look as though any kind of pitched battle has taken place

--
Tim Hall, timjh (at) csi.com
* http://ourworld.compuserve.com/homepages/timjh

"Divide by cucumber error: Please reinstall universe and reboot"


TedKissell
Ted Kissell

Sun

Jul 25
1999

19:53Z

Kalyr - 31a : Dharak

[Dharak]
To the keep, then. If there are any survivors, that's where they'll be. And
what will I tell them? Dharak wonders as he crosses to the doorway leading
into the keep. "Oh no, Mr. Wizard d'n Kandarpants, I'm not a bandit. I'm
just an armed human from the wilderness who had a bad dream."

As unsettling as this doomed fortress is, Dharak finds his own irrational
compulsion to search the place more than a little amusing.




>[Dharak]
>
>The possibilities for attack and ambush are far too great; although
>it's no longer a military establishment, it's still very much a
>castle, designed for defence against intruders.  And Dharak is the
>intruder here.
>
>Dharak senses that the body has been dead for two or three days; again
>he can sense echoes of a mental battle.  Someone has already rifled
>the body, very recently, and this has muddied the echoes a little.
>
>>[OOC: Tim, what time of day is it? How's the weather?
>>Roughly how big is the courtyard?
>
>The place he's in is about 20' square; to his left is the doorway into
>the keep, and a second doorway leading to another courtyard.  On his
>right a 10' wide passageway leads to a much larger open area.
>
>>Is the ground dirt, cobblestone, flagstone?
>
>The area he's in is hard-packed earth, with a few cobbles peeping
>through.
>
>>Dharak is no
>>tracker, but are there any other obvious signs of a struggle here --
>>besides the stiff, I mean?]
>
>It doesn't look as though any kind of pitched battle has taken place
>
>--
>Tim Hall, timjh (at) csi.com
>* http://ourworld.compuserve.com/homepages/timjh
>
>"Divide by cucumber error: Please reinstall universe and reboot"


TimHall
Tim Hall

Thu

Jul 29
1999

20:56Z

Kalyr - 31a : Dharak

[Dharak]

The doors have been forced, and very recently by the looks of it.  He
steps inside to find a scene of desctruction.  There has been a battle
in  the shattered great hall of the castle.   The great wooden table
is overturned, chairs shattered, tapestries and wall-hangings torn and
charred.  Two bodies lie on the floor, one of them badly burned.

--
Tim Hall, timjh (at) csi.com
* http://ourworld.compuserve.com/homepages/timjh

"Divide by cucumber error: Please reinstall universe and reboot"

TedKissell
Ted Kissell

Fri

Jul 30
1999

00:53Z

Kalyr - 31a : Dharak

[Dharak]
With all the stealth he can muster, Dharak steps through the hall, passing
close enough to the bodies to ascertain their race, gender, whether they
were armed -- without stopping to examine them closely. He scans the walls
for exits, especially stairs leading upward. That  tower he saw before
might give him a good vantage point to survey the whole castle.

He's trying to reconcile the clues he's seen so far. That corpse outside
was at least two days dead, and had been looted. The door to this hall had
been recently forced -- by the looters, he supposed. Bandits? If the human
band he'd been teaching wasn't doing the looting, then he didn't know who
else it might be, except perhaps some of the vordral he'd heard about.

But what were the chances that human or vordral brigands would be psionic?
Those echoes of mental combat were extremely fresh, fresher by far than the
dead kandar in the courtyard. And they'd locked minds in the gatehouse, the
first floor of which, at least, had been empty. So ... either the psionic
attackers had made a final push, mentally at the gatehouse and physically
here, busting through the door (which meant they might well still be
inside), or maybe the Academy of the Mind had sent a rescue mission that
had to fight its way *in*.

Dharak shakes his head. Either way, this could get ugly.




>[Dharak]
>
>The doors have been forced, and very recently by the looks of it.  He
>steps inside to find a scene of desctruction.  There has been a battle
>in  the shattered great hall of the castle.   The great wooden table
>is overturned, chairs shattered, tapestries and wall-hangings torn and
>charred.  Two bodies lie on the floor, one of them badly burned.
>
>--
>Tim Hall, timjh (at) csi.com
>* http://ourworld.compuserve.com/homepages/timjh
>
>"Divide by cucumber error: Please reinstall universe and reboot"

TimHall
Tim Hall

Sun

Aug 1
1999

19:47Z

Kalyr - 31a : Dharak

[Dharak]

Just like the outer door, the door into the tower has been forced.
Dharak can hear voices from somewhere higher up in the tower.

--
Tim Hall, timjh (at) csi.com
* http://ourworld.compuserve.com/homepages/timjh

"Divide by cucumber error: Please reinstall universe and reboot"

TedKissell
Ted Kissell

Mon

Aug 2
1999

02:08Z

Kalyr - 31a : Dharak

[Dharak]

Here we go, he thinks. Dharak picks his way through the door to the tower,
with the intention of sneaking close enough to the speakers to eavesdrop
upon them. Then he'll decide whether to hide, or to introduce himself. He's
beginning to like to "Academy of the  Mind rescue mission" scenario, but
that could be either good or bad. If they were Progressors, he might be
able to have a reasonable conversation with them. If he found himself
eyeball-to-eyeball with half a dozen of those Kasranth Sar sister-*&^@ers,
he'd be one dead Son of Man.

We'll find out soon enough. Onward and upward ... quietly.


>[Dharak]
>
>Just like the outer door, the door into the tower has been forced.
>Dharak can hear voices from somewhere higher up in the tower.
>
>--
>Tim Hall, timjh (at) csi.com
>* http://ourworld.compuserve.com/homepages/timjh
>
>"Divide by cucumber error: Please reinstall universe and reboot"

TimHall
Tim Hall

Tue

Aug 3
1999

22:21Z

Kalyr - 31a : Dharak

[Dharak]

[Dharak]

Dharak can hear at least three distinct voices.

--
Tim Hall, timjh (at) csi.com
* http://ourworld.compuserve.com/homepages/timjh/kalyr.htm

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