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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TedKissell
Ted Kissell

Mon

Jan 3
2000

18:22Z

Re[2]: Kalyr OOC - Feedback on combat?

     OOC:
     
     Y'know, it must be the firewall at work. I bet I'll find those missing 
     messages on my home computer -- once Sony fixes my damn monitor or 
     sends me new one.
     
     -- Ted


______________________________ Reply Separator _________________________________
Subject: Re: Kalyr OOC - Feedback on combat?
Author:  kalyr@phoenyx.net at Internet
Date:    01/03/2000 11:29 AM


Ted Kissell wrote:
     
>Two things. First, on a technical level, I don't seem to be receiving 
>     posts from anyone but Sean, Tim and Tom, which leaves me trying to 
>     infer what Ryzar, Duplar, and Jaldaric are up to based upon Tim's 
>     responses. Weird.
     
During or after the combat? 
     
While we were in combat I ran a strict turn sequence and waited until 
everyone had posted.  
     
Outside combat the're less need to run the game in a strict turn-based 
manner, so I've been responding as soon as anyone does anything that 
requires a GM response.  (I can't see why anyone would want to stop 
Duplar doing a object reading of the corpse, for instance).
Similarly, NPCs will respond when spoken to.
     
In the "Kalyr - 36 : It is dead!" thread, I've had posts from Ted, 
Michael, Hugh and Sean so far.
     
BTW, look in the SMTP headers for the line "X-Message-Sequence:".  The 
numbers should be consecutive; if they're not, your firewall has been 
eating messages.
     
--
Tim Hall, http://ourworld.compuserve.com/homepages/timjh
     
"The Very Big Stupid is a thing which breeds by eating The Future.  Have 
 you seen it?  It sometimes disguises itself as a good-looking quarterly 
 bottom line, derived by closing the R&D department"

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