Yeah, it did seem pretty cheap for a 2/3 parry weapon that won't break
easily. You need two hands for a quarterstaff, as well.
-- TK
>Ted Kissell wrote:
>
>>Your Website lists Narvork as a Physical/Hard skill. Since its parry is 1/2
>>skill used one-handed, and 2/3 skill used two-handed, the Narvork sounds an
>>awful lot like a Katana. On page 134 of Compendium I, Katana is listed as a
>>Physical/Average skill. I suppose the argument is that, since you need to
>>be at Light Encumbrance, and can't use a shield, the 2/3 parry isn't
>>unbalancing at the Physical/Average cost.
>
>2 reasons, I suppose. Firstly there was a lot (and I mean a *lot*) of
>discussion on GURPSNet-L about the Katana skill being unbalancing and
>a point crock, and nobody came up with a satisfactory justification
>for keeping it at M/A. I believe the new edition of GURPS Japan
>(which I don't have) has changed the Katana skill, what they've done I
>don't know.
>
>Secondly, it's a largely a Kandar fighting style, and kandar have an
>average DX of 12. It's not such a hard skill for them, only those
>clumsy humans.
>--
>Tim Hall, http://www.kalyr.com
>
>"It's a fine line between stupid and clever"
> - Spinal Tap