Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > kalyr > main

Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
Subscribe | Unread | Recent | Group options | Topic options | Post
TimHall
Tim Hall

Tue

Aug 7
2001

21:06Z

Kalyr Attention all lurkers!

I'm recruiting some new players!  While the existing party try to get
some sense out of that vordral, and hopefully solve the mystery of the
towers, I'm looking to start off some new PCs back at the city of
Calbeyn.   I've already got one PC just about ready to go, and could
do with a few more.

See www.phoenyx.net/kalyr for more information about the game, and
www.kalyr.com/charact.htm for information on character generation.

Just about any character type for a city-based game will be
appropriate. 
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

KennethKramke
Kenneth Kramke

Wed

Aug 8
2001

19:46Z

Kalyr Attention all lurkers!

Here is the character I've created:

Name: Talgrath
Race: Human
Apperance: 6'1" Brown eyes, black hair with a heavy,
muscular build.  Has many scars and one particularly
large one on the middle of his back.
Age:29
Occupation: Mercenary
Points: 120 Unspent Points: 0

ST: 12
DX: 12
IQ: 10
HT: 12
Basic speed: 6
Move: 5
Basic Damage:
Thrust:1d-1
Swing:12+2

Passive Defense:2
Active Defenses:
Dodge: 5
Parry: 7
DR: 2

Advantages and Disadvantages:
-5 Code of Honor: Mercenary's code
-10 Overconfident
10 High Pain Threshold
5 Literate
5 Reputation +2 among mercenaries
10 Comfortable wealth level
-1 Quirk: Distrusts magic users

Skills            PTS. Level
Brawling          2    13
Camouflage        2    11
First Aid         4    12
Two Handed Sword  8    15
Bow               8    13
Riding(horse)     4    13
Shadowing         4    11
Stealth           4    14
Thrown Weapon     2    13
Tracking          4    11
Traps             4    11

Weapons and Possessions:
Greatsword
Regular Bow
Quiver with 20 arrows
Heavy Leather Armor

Total Weight: 30 lbs.
Money left: 700

Character Story:
Talgrath's parents were named Gath and Sola.  Gath,
his father, had the gift of magic.  Gath was as strong
with it as many of the more tutored Kandar, many of
the masters at the academy viewed him as a threat, so
instead of risking assasination, he left.

He traveled about the wilderness, never staying
anywhere too long, that is, until he met Sola.  Her
bright blonde hair and deep green eyes entranced him,
and he fell in love.  He stayed in the village for two
years, courting her, before they were finally wed. 
They decided to start a small farm just a few miles
from Calbeyn.

Talgrath was their first child.  He was born at dusk,
just as the stars were coming out.  He quickly grew,
and it was obvious he wasn't built like his father,
who was tall, but thin.  At age five, his parents had
another child, who they named Krysta.

As the family adjusted, Gath decided to try and teach
Talgrath magic.  As Gath showed him some of the things
magic could do, then asked Talgrath to try.  Talgrath
tried and though he could do a few minor things with
real concentration, it was obvious he didn't have the
strength of mind.

His father also taught him how to read and write,
which Talgrath excelled at, to the delight of both
mother and father.

As he grew, he began to help out on the farm more and
more and by age 16 he outweighed his father and was
taller than him in fact.  Stringy muscles covered his
frame.  However, things were about to take a turn for
the worse.

One night, as Talgrath was out and about in the
wilderness, trying to hunt down some extra meat, there
was a knock at the door of the cottage.  His father
opened it to see a small group of Kandar mages at his
door.

"Well well well," said one, "I believe we have found
our rogue human magician, and his family."

"I...I..," was all that Gath could stutter.

"You shouldn't have run human. And you shouldn't have
moved so close, we've let you be all these years
because the council deemed you no threat. But that has
changed," said another

"You've been teaching your children magic have you
not?" questioned the third.

"Yes, but they didn't understand it," Gath said with
terror.

"Oh, but the little girl there has caught on, though
you don't realize it," said the third.

"No....no please!" Gath shouted.

"Too late now fool!  Die now, and your family as
well!" shouted the first.

With this the Kandar began to cast, finishing with a
florish, bringing bright balls of fire to their hands.

Then tossing them into the cottage.

A mere hour later, Talgrath returned to find his home
destroyed, burnt to cinders.  Among it he found the
bones of his parents and his young sister.

"This is not the work of nature," he said with a
whisper, "only magicians could have done this."

With nothing left for him, he decided to head to
Calbeyn, with only his bow and a determination to make
something of himself, and if possible, to avenge his
slain parents.

In the years since, he has become a well known
mercenary.  He's had many adventures and has become
somewhat skilled in many things, but has never really
mastered anything except combat with the use of bow or
large swords.

He's known among mercenaries to stick to the job, he
never wavers once hired, truly following the code of
the mercenary.  He doesn't have many friends, and in
truth, doesn't desire any.  However if he is asked to
help someone, more often than not he will.

His reputation has also made him confident in his
abilities to the point where he believes he is almost
infallible.  Years of fighting has toughened him, so
that he rarely feels pain, though he has many scars. 
In particular is a large slash scar across his back,
from being attacked by an assasin trying to kill a
Kandar noble he was guarding.

Though he rarely remembers his family much anymore, he
still has a burning desire to find and kill whoever it
was that slew his family and destroyed his home.

TimHall
Tim Hall

Wed

Aug 8
2001

20:29Z

Kalyr Attention all lurkers!

Kenneth Kramke wrote:

>Here is the character I've created:

(It's a good idea not to post character sheets to the list where
everyone can see them )
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

TimHall
Tim Hall

Sun

Aug 12
2001

10:03Z

Kalyr New Characters (and old ones)

Quick note for those interested in sending me new characters, please
send them to tim@kalyr.com - It would also help me if you put the word
'Kalyr' in the subject line somewhere.

After I have approved the character, you may post a 'public' version
to the list, minus game statistics and dark secrets.


Also, can we have a roll-call of players in the existing thread; I
know it's August and people are away on holiday, but things have got
awfully quiet.....
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

ShmuelUr
Shmuel Ur

Sun

Aug 12
2001

18:17Z

LordVince
Vincent Tognarelli

Sun

Aug 12
2001

23:10Z

Kalyr New Characters (and old ones)

On Sun, 12 Aug 2001 05:03:18 CDT, kalyr@phoenyx.net wrote:

>  Quick note for those interested in sending me new characters, please
>  send them to tim@kalyr.com - It would also help me if you put the word
>  'Kalyr' in the subject line somewhere.
>  
>  After I have approved the character, you may post a 'public' version
>  to the list, minus game statistics and dark secrets.
>  
>  
>  Also, can we have a roll-call of players in the existing thread; I
>  know it's August and people are away on holiday, but things have got
>  awfully quiet.....
>  --
>  Tim Hall, http://www.kalyr.com
>  
>  "It's a fine line between stupid and clever"
>   - Spinal Tap


Heyo!

     Vince, a.k.a. Ryzar of Lormt, reporting in!
     It MAY be folks off on vacation, there, Tim, but I think it's mostly
that we're all waiting for the Vordral to accept or reject our offer for him
to join us and act as guide, if we'll "remove" his enemies.  At least, I
know that that is what I'VE been waiting on ^_^





_______________________________________________________
Send a cool gift with your E-Card
http://www.bluemountain.com/giftcenter/

JefWilson
JefWilson

Mon

Aug 13
2001

00:26Z

Kalyr New Character

OK, here's the character.  I wasn't sure whether you would allow the full 60 
points for the enemy.  If you will allow the full value, the character will 
have 20 points available for improvements.

     Name:     Jathren
     Race:     Human
   Player:     Jeff Wilson (JefWilson@aol.com)

Attributes
----------
         9     ST
        12     DX
        13     IQ
        10     HT
        13     Will
         9     Fatigue
        10     Hit Points
       5.5     Speed
         5     Move
         5     Dodge
        13     Vision
        13     Hearing
        13     Taste/Smell

Description
-----------
A scrawny young human with sandy brown hair. Dressed in cast-offs he
appears to be around 15.


Advantages
----------
        10    Literacy (TL4 and below)
        15    Luck
        10    Unusual Background (psi)

Powers
------
         4    Astral Projection (+5), Focus: Mirror and Diagram (-25%), No 
Signature (+20%), Preparation Required (One hour) (-50%), Takes Recharge (15 
seconds) (-20%)
         4    Astral Projection (+5), Must be free to move and speak (-15%), 
No Signature (+20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 
seconds) (-20%)
         4    Astral Projection (+5), Costs Fatigue (-5%), Fickle (8 or less 
to work) (-30%), Limited Use (3 or 4 per day) (-20%), No Signature (+20%), 
Takes Extra Time (+2) (-20%), Unreliable (11 or less to work) (-20%)
         4    Astral Projection (+5), No Signature (+20%), Preparation 
Required (One minute) (-20%), Takes Extra Time (+6) (-60%), Takes Recharge 
(15 seconds) (-20%)
         4    ESP (+5), No Signature (+20%), Preparation Required (One 
minute) (-20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 seconds) 
(-20%)
         4    ESP (+5), Costs Fatigue (-5%), Fickle (11 or less to work) 
(-20%), Mirror required (-15%), No Signature (+20%), Takes Extra Time (+4) 
(-40%), Takes Recharge (5 seconds) (-10%), Unreliable (11 or less to work) 
(-20%)
         4    ESP (+5), Must be free to move and speak (-15%), Must use 
mirror (-15%), No Signature (+20%), Preparation Required (One minute) (-20%), 
Takes Extra Time (+3) (-30%), Takes Recharge (15 seconds) (-20%)
         5    Telepathy (Mind Shield only) (+3), Always On (-5%)
         4    Teleportation (+3), Costs Fatigue (-5%), Emergencies Only 
(-30%), Limited Use (1 per day) (-40%)
         4    Teleportation (+3), No Signature (+20%), Preparation Required 
(One minute) (-20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 
seconds) (-20%)
         4    Teleportation (+3), "Magic Circle" at destination (-50%), No 
Signature (+20%), Takes Extra Time (+4) (-40%), Takes Recharge (5 seconds) 
(-10%)
         4    Teleportation (+3), Costs Fatigue (-5%), No Signature (+20%), 
Preparation Required (One hour) (-50%), Takes Extra Time (+2) (-20%), 
Unreliable (11 or less to work) (-20%)
         4    Teleportation (+3), Must be free to move and speak (-15%), No 
Signature (+20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 seconds) 
(-20%)

Disadvantages
-------------
       -60    Enemy, Frequency: Quite often (12 or less) (*2), Size: Large 
Group(20 to 1000) (-30)

Quirks
------
        -1    Distrusts those in power
        -1    Exceedingly polite to Kandar
        -1    Suspicious
        -1    Talks about food all the time
        -1    Talks to animals

Skills
------
        15     4.0    Area Knowledge (Anthill)
        12     0.5    Area Knowledge (Calbeyn)
        12     2.0    Astral Projection
        12     2.0    Autoteleport
        10     1.0    Body Sense
        11     0.5    Brawling
        10     0.5    Clairaudience
        10     0.5    Clairvoyance
        12     2.0    Climbing
        12     0.5    Cooking
        10     0.5    Detect Lies
        10     1.0    Escape
        12     1.0    Exoteleport, Only With Autoteleport (-40%)
        12     1.0    Fast-Talk
        11     0.5    Holdout
        12     1.0    Knife
        11     0.5    Language (Filgan)
        13     0.0    Language (Mannish)
        12     1.0    Lockpicking
        11     0.5    Merchant
        12     2.0    Mind Shield
        11     0.5    Performance
         9     0.5    Psionics
        10     0.5    Psychometry
        15     4.0    Scrounging
        10     0.5    Seekersense
        13     4.0    Stealth
        13     2.0    Streetwise
        10     0.5    Symbol Drawing
        12     1.0    Traps

Points
------
        40    Attributes
        35    Advantages
        53    Powers
       -60    Disadvantages
        -5    Quirks
        36    Skills
        99    Total

Notes
-----
Jathren was raised in the Anthill of Calbeyn by a woman who claimed to
be his aunt. "Aunt Vorya" was a strange woman, quite likely insane,
who saw that Jathren leaned to distrust all kandar and wizards, but
also taught him to read and write.

When Jathren was about 12 he teleported about 18" to escape a pot of
boiling water which was about to fall on him. Aunt Vorya proceeded to
get him all the works of wizardry she could find. Though mostly
written for the gullible, Jathren used the techniques to develop his
abilities along extremely idiosyncratic lines.  Using his talents, he
became a highly effective thief.

Not too long ago one of the criminal guilds in Calbeyn learned of
Jathren's abilities.  They tried to persuade Jathren to work for them,
and when that failed ended up killing his aunt and destroying his
home.

Jathren is now on the run, trying to find a new position for himself.

LordVince
Vincent Tognarelli

Mon

Aug 13
2001

19:38Z

Kalyr New Character

On Sun, 12 Aug 2001 19:26:27 CDT, kalyr@phoenyx.net wrote:

>  OK, here's the character.  I wasn't sure whether you would allow the full
60 
>  points for the enemy.  If you will allow the full value, the character
will 
>  have 20 points available for improvements.
>  
>       Name:     Jathren
>       Race:     Human
>     Player:     Jeff Wilson (JefWilson@aol.com)
>  
>  Attributes
>  ----------
>           9     ST
>          12     DX
>          13     IQ
>          10     HT
>          13     Will
>           9     Fatigue
>          10     Hit Points
>         5.5     Speed
>           5     Move
>           5     Dodge
>          13     Vision
>          13     Hearing
>          13     Taste/Smell
>  
>  Description
>  -----------
>  A scrawny young human with sandy brown hair. Dressed in cast-offs he
>  appears to be around 15.
>  
>  
>  Advantages
>  ----------
>          10    Literacy (TL4 and below)
>          15    Luck
>          10    Unusual Background (psi)
>  
>  Powers
>  ------
>           4    Astral Projection (+5), Focus: Mirror and Diagram (-25%),
No 
>  Signature (+20%), Preparation Required (One hour) (-50%), Takes Recharge
(15 
>  seconds) (-20%)
>           4    Astral Projection (+5), Must be free to move and speak
(-15%), 
>  No Signature (+20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 
>  seconds) (-20%)
>           4    Astral Projection (+5), Costs Fatigue (-5%), Fickle (8 or
less 
>  to work) (-30%), Limited Use (3 or 4 per day) (-20%), No Signature
(+20%), 
>  Takes Extra Time (+2) (-20%), Unreliable (11 or less to work) (-20%)
>           4    Astral Projection (+5), No Signature (+20%), Preparation 
>  Required (One minute) (-20%), Takes Extra Time (+6) (-60%), Takes
Recharge 
>  (15 seconds) (-20%)
>           4    ESP (+5), No Signature (+20%), Preparation Required (One 
>  minute) (-20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 seconds)

>  (-20%)
>           4    ESP (+5), Costs Fatigue (-5%), Fickle (11 or less to work) 
>  (-20%), Mirror required (-15%), No Signature (+20%), Takes Extra Time
(+4) 
>  (-40%), Takes Recharge (5 seconds) (-10%), Unreliable (11 or less to
work) 
>  (-20%)
>           4    ESP (+5), Must be free to move and speak (-15%), Must use 
>  mirror (-15%), No Signature (+20%), Preparation Required (One minute)
(-20%), 
>  Takes Extra Time (+3) (-30%), Takes Recharge (15 seconds) (-20%)
>           5    Telepathy (Mind Shield only) (+3), Always On (-5%)
>           4    Teleportation (+3), Costs Fatigue (-5%), Emergencies Only 
>  (-30%), Limited Use (1 per day) (-40%)
>           4    Teleportation (+3), No Signature (+20%), Preparation
Required 
>  (One minute) (-20%), Takes Extra Time (+6) (-60%), Takes Recharge (15 
>  seconds) (-20%)
>           4    Teleportation (+3), "Magic Circle" at destination (-50%),
No 
>  Signature (+20%), Takes Extra Time (+4) (-40%), Takes Recharge (5
seconds) 
>  (-10%)
>           4    Teleportation (+3), Costs Fatigue (-5%), No Signature
(+20%), 
>  Preparation Required (One hour) (-50%), Takes Extra Time (+2) (-20%), 
>  Unreliable (11 or less to work) (-20%)
>           4    Teleportation (+3), Must be free to move and speak (-15%),
No 
>  Signature (+20%), Takes Extra Time (+6) (-60%), Takes Recharge (15
seconds) 
>  (-20%)
>  
>  Disadvantages
>  -------------
>         -60    Enemy, Frequency: Quite often (12 or less) (*2), Size:
Large 
>  Group(20 to 1000) (-30)
>  
>  Quirks
>  ------
>          -1    Distrusts those in power
>          -1    Exceedingly polite to Kandar
>          -1    Suspicious
>          -1    Talks about food all the time
>          -1    Talks to animals
>  
>  Skills
>  ------
>          15     4.0    Area Knowledge (Anthill)
>          12     0.5    Area Knowledge (Calbeyn)
>          12     2.0    Astral Projection
>          12     2.0    Autoteleport
>          10     1.0    Body Sense
>          11     0.5    Brawling
>          10     0.5    Clairaudience
>          10     0.5    Clairvoyance
>          12     2.0    Climbing
>          12     0.5    Cooking
>          10     0.5    Detect Lies
>          10     1.0    Escape
>          12     1.0    Exoteleport, Only With Autoteleport (-40%)
>          12     1.0    Fast-Talk
>          11     0.5    Holdout
>          12     1.0    Knife
>          11     0.5    Language (Filgan)
>          13     0.0    Language (Mannish)
>          12     1.0    Lockpicking
>          11     0.5    Merchant
>          12     2.0    Mind Shield
>          11     0.5    Performance
>           9     0.5    Psionics
>          10     0.5    Psychometry
>          15     4.0    Scrounging
>          10     0.5    Seekersense
>          13     4.0    Stealth
>          13     2.0    Streetwise
>          10     0.5    Symbol Drawing
>          12     1.0    Traps
>  
>  Points
>  ------
>          40    Attributes
>          35    Advantages
>          53    Powers
>         -60    Disadvantages
>          -5    Quirks
>          36    Skills
>          99    Total
>  
>  Notes
>  -----
>  Jathren was raised in the Anthill of Calbeyn by a woman who claimed to
>  be his aunt. "Aunt Vorya" was a strange woman, quite likely insane,
>  who saw that Jathren leaned to distrust all kandar and wizards, but
>  also taught him to read and write.
>  
>  When Jathren was about 12 he teleported about 18" to escape a pot of
>  boiling water which was about to fall on him. Aunt Vorya proceeded to
>  get him all the works of wizardry she could find. Though mostly
>  written for the gullible, Jathren used the techniques to develop his
>  abilities along extremely idiosyncratic lines.  Using his talents, he
>  became a highly effective thief.
>  
>  Not too long ago one of the criminal guilds in Calbeyn learned of
>  Jathren's abilities.  They tried to persuade Jathren to work for them,
>  and when that failed ended up killing his aunt and destroying his
>  home.
>  
>  Jathren is now on the run, trying to find a new position for himself.


     Two points come immediately to my mind, here....

     1. I thought we already HAD someone named Jathren with us?  Is this the
same person/character?

     2. Why the hell am I getting to see all this?  I could have sworn that
Tim sent out a general email that Characters should be sent to HIM,
directly, and not to the general Kalyr mail-server!
     Good thing I'm not a Karazthani(sp?) -- I'd want to dissect this Human,
to see where all his wonderful Powers come from......





_______________________________________________________
Send a cool gift with your E-Card
http://www.bluemountain.com/giftcenter/

JefWilson
JefWilson

Tue

Aug 14
2001

00:55Z

Kalyr New Character

In a message dated 8/13/2001 1:39:08 PM Mountain Daylight Time, 
LordVince_@excite.com writes:

>       2. Why the hell am I getting to see all this?  I could have sworn that
>  Tim sent out a general email that Characters should be sent to HIM,
>  directly, and not to the general Kalyr mail-server!

I screwed up.  I checked who the email from "From:" without noticing the 
"Reply-to:"  My apologies.  Please ignore the mail.  It won't happen again.

Jeff Wilson

LordVince
Vincent Tognarelli

Tue

Aug 14
2001

05:06Z

Kalyr New Character

On Mon, 13 Aug 2001 19:55:45 CDT, kalyr@phoenyx.net wrote:

>  In a message dated 8/13/2001 1:39:08 PM Mountain Daylight Time, 
>  LordVince_@excite.com writes:
>  
>  >       2. Why the hell am I getting to see all this?  I could have sworn
that
>  >  Tim sent out a general email that Characters should be sent to HIM,
>  >  directly, and not to the general Kalyr mail-server!
>  
>  I screwed up.  I checked who the email from "From:" without noticing the 
>  "Reply-to:"  My apologies.  Please ignore the mail.  It won't happen
again.
>  
>  Jeff Wilson

Not a problem, Jeff.  It's just like Tim says -- now we know all your
"secrets" ^_^





_______________________________________________________
Send a cool gift with your E-Card
http://www.bluemountain.com/giftcenter/

TedKissell
Ted Kissell

Mon

Aug 13
2001

13:30Z

Kalyr New Characters (and old ones)

[Dharak]

As present as I'll ever be.

____________________Reply Separator____________________
Subject:    Kalyr New Characters (and old ones)
Author: Tim 
Date:       08/12/2001 5:03 AM

Quick note for those interested in sending me new characters, please
send them to tim@kalyr.com - It would also help me if you put the word
'Kalyr' in the subject line somewhere.

After I have approved the character, you may post a 'public' version
to the list, minus game statistics and dark secrets.


Also, can we have a roll-call of players in the existing thread; I
know it's August and people are away on holiday, but things have got
awfully quiet.....
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

MichaelOrton
Michael Orton

Thu

Aug 16
2001

23:59Z

Kalyr New Characters (and old ones)

Actually I've been clearing my backlog following an unplanned rebuild of my
hardware.

Rgds,
Michael.

----- Original Message -----
From: Vincent Tognarelli 
To: 
Sent: Monday, August 13, 2001 12:10 AM
Subject: Re: Kalyr New Characters (and old ones)


> Heyo!
>
>      Vince, a.k.a. Ryzar of Lormt, reporting in!
>      It MAY be folks off on vacation, there, Tim, but I think it's mostly
> that we're all waiting for the Vordral to accept or reject our offer for
him
> to join us and act as guide, if we'll "remove" his enemies.  At least, I
> know that that is what I'VE been waiting on ^_^

TimHall
Tim Hall

Tue

Aug 14
2001

21:08Z

Kalyr New Characters (and old ones)

Shmuel Ur wrote:

>When do we start?
>Shmuel

Probably next week - Next few days I'm either seeing relatives or
having relatives visiting for the weekend. 
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

ShmuelUr
Shmuel Ur

Wed

Aug 15
2001

06:16Z

Kalyr New Characters (and old ones)

Hi
I am on vacation from the 19'th till the 29'th. So either you will start my
character or I will join when I come back the following week.
Shmuel


                                                                                                              
                    Tim                                                                                       
                                        cc:                                                                  
                    Sent by:             Subject:     Re: Kalyr New Characters (and old ones)                 
                    kalyr-error@ph                                                                            
                    oenyx.net                                                                                 
                                                                                                              
                                                                                                              
                    15/08/01 00:08                                                                            
                    Please respond                                                                            
                    to kalyr                                                                                  
                                                                                                              
                                                                                                              




Shmuel Ur wrote:

>When do we start?
>Shmuel

Probably next week - Next few days I'm either seeing relatives or
having relatives visiting for the weekend.
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

HughfOster
hughfoster

Tue

Aug 14
2001

14:04Z

Kalyr New Characters (and old ones)

On Sun, 12 Aug 2001 05:03:18 CDT, Tim wrote:

> Also, can we have a roll-call of players in the existing thread; I
> know it's August and people are away on holiday, but things have got
> awfully quiet.....
>

I'm here, though snowed under at the moment... and like Vince, I was 
waiting for uh-oh-Jungo to make a decision :)

--

Hugh Foster 
hugh@ace-dog.com
http://www.ace-dog.com
Tue, 14 Aug 2001 15:06 +0100
"Piece out our imperfections with your thoughts"

Subject (required)




 
Refresh