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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

May 26
2002

19:25Z

Kalyr 73c - Fire-Fighting



Zul regards Rataxe for a split second, dropping any pretense of injury
or panic. She smiles tightly, bows again, then takes off after the
little man.

"So why didn't the boss send you in the first place instead of that
Borkugg dolt?" she asks the man as she trots alongside him.

"Din't sen' me", the little man replies, "'swas jus' there.  Bork's
good for bashin' 'eads an' breakin' arms an' follow'n orders.  Summ'n
else has t'do thinkin' fr'im!  Anyway, who're you?  Yer with Rataxe
s'well?".



Rotemdol continues in efforts to fight the fire.  The roof-patrol
doesn't seem to be working as successfully as he had hoped, so he
pitches in with the demolition work. Most of the buildings in this
area have brick lower floors and timber upper stories; in many case
three or four floors high.  It's dangerous work; the big shaven-headed
man is almost crushed by falling masonry, and Rotemdol himself is
forced to jump aside as another end wall comes crashing down.

The seem to have created one firebreak, but the fire is advancing on
more than one front now.

--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

TedKissell
Ted Kissell

Sun

May 26
2002

20:02Z

Kalyr 73c - Fire-Fighting

> "Din't sen' me", the little man replies, "'swas jus' there.  Bork's
> good for bashin' 'eads an' breakin' arms an' follow'n orders.  Summ'n
> else has t'do thinkin' fr'im!  Anyway, who're you?  Yer with Rataxe
> s'well?".

[Zul]
She smiles. "We got mutual friends -- at Mauve House, other cathouses,
places neither one of us wants torched. I've watched out for plenty o'
girls who put coin in Rataxe's pocket." She pauses. "Name's Zul. Yours?"

"You know how this started, anyway?" she asks after his reply.

ShmuelUr
Shmuel Ur

Mon

May 27
2002

05:44Z

Kalyr 73c - Fire-Fighting

[Rotemdol]

> Rotemdol continues in efforts to fight the fire.  The roof-patrol
> doesn't seem to be working as successfully as he had hoped, so he
> pitches in with the demolition work. Most of the buildings in this
> area have brick lower floors and timber upper stories; in many case
> three or four floors high.  It's dangerous work; the big shaven-headed
> man is almost crushed by falling masonry, and Rotemdol himself is
> forced to jump aside as another end wall comes crashing down.

> The seem to have created one firebreak, but the fire is advancing on
> more than one front now.

Well this seems to be working, at least a bit, Rotemdol thinks to himself.
However fighting fire is dangerous, and people are bound to get hurt.
Rotemdol will move around on the upper stories trying to keep people out of
trouble and raise the moral. [ooc: Rotemdol is in armor, keeps his scarf
wet, has night vision, is an excellent climber with equipment and is
unnaturally graceful. In addition he likes heights. All this should give
him some advantage]

TimHall
Tim Hall

Mon

May 27
2002

20:39Z

Kalyr 73d - Fire-Fighting



'Well this seems to be working, at least a bit', Rotemdol thinks to
himself. 'However fighting fire is dangerous, and people are bound to
get hurt'. 

Rotemdol moves around on the upper stories trying to keep people out
of trouble and raise the morale.  From this vantage point he sees one
team of men shifting timbers from the collapsed building out of reach
of the flames.

Across the street another team tackles a building on the other side,
already starting to burn, sledgehammers hammering into the masonry.
Then without warning, the entire building gives way, collapsing into
the street, burying at least three or four people in the rubble.



She smiles. "We got mutual friends -- at Mauve House, other cathouses,
places neither one of us wants torched. I've watched out for plenty
o'girls who put coin in Rataxe's pocket".

"Mauve 'ouse'll go unless we stop it", he says.

"Name's Zul. Yours?"

"Aldrand", he replies.

"You know how this started, anyway?" she asks.

"Started 'round Chadrad's tower", he replies.  Lots'a rough people
live there; might've been accident, might've been revenge".

Few people are in the streets at this early hour, but the eyes of
those who are about are drawn to the column of smoke rising from the
anthill.

They reach the doors of the Karazthan; a black-uniformed Karazthani
stands outside, staring at the smoke.
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

ShmuelUr
Shmuel Ur

Tue

May 28
2002

07:01Z

Kalyr 73d - Fire-Fighting

[Rotemdol]

> Across the street another team tackles a building on the other side,
> already starting to burn, sledgehammers hammering into the masonry.
> Then without warning, the entire building gives way, collapsing into
> the street, burying at least three or four people in the rubble.

Reminded again, as if he needs any reminding, of how dangerous playing with
fire can get. Rotemdol will check if he can help by hanging pulleys from
the best places to help remove the rubble. After that Rotemdol will returns
to the job at hand. He will try to secure people demolishing in high risk
buildings to other building close by. They will still fall if the building
collapse, or any other accident but not as far.

ShmuelUr
Shmuel Ur

Tue

Jun 4
2002

13:48Z

Kalyr 73d - Fire-Fighting

Shmuel

Cross posting from another game which I thought maybe interesting to some
of you

In that game we reached a place which the obvious intent was that no one
will enter. Warnings of different kind including a stop sign like picture
and detailed explanation in an old language (which we read), hard to enter,
secret doors, the locals think the area is tabu etc. We entered... (did not
get out yet).

======================================================================================================================

Posting from one of the lurkers

Considering this "forbidden" area that you are dealing with, I couldn't
help
be reminded of the following story:

http://www.salon.com/people/feature/2002/05/10/yucca_mountain/index.html

It describes a project whose aim is to create a warning sign that will keep
people away from nuclear waste burial areas, even in 10,000 years.

I doubt it will be successful. After all, the Egyptians did put warning
signs on their tombs saying that every conceivable horror will befall you
if
you enter them. Much good that did.

So, history tells us that if someone took all this trouble to warn people
away from somewhere - either there's a big treasure there, or there's a
*really* good reason why people shouldn't go there.

Take your pick :-)

Oren.

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