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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Wed

Jul 9
2003

20:48Z

Kalyr: 85 - The Streets of Calbeyn (Zul)

Zul walks towards the docks to see if she can meet up with the gimp
who works for Rataxe.  As she makes her way downhill it dawns on her
just who the older girl in the tavern was.  She was one of the
'working girls', one of the few kandar to take up that occupation on
the streets.  Clearly an amateur, she'd disappeared after a few weeks.

She approaches Waterfall Bridge, the literal centre of the city, when
she finds her way barred by four men. None are armed, but they look
the kind that know how to fight effectively with their bare hands.

"We've been expecting you", says one, stepping forward, an ugly fellow
with a squashed nose that's been broken and badly set, and several
missing teeth.
--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

TedKissell
Ted Kissell

Fri

Jul 11
2003

18:57Z

Kalyr: 85 - The Streets of Calbeyn (Zul)

(Zul)
She shrugs, a blank look on her face. "Can't say I'm surprised to see you 
either, cute stuff." She appears outwardly bored, but she scans the 
surrounding street for other people -- friends of these four, bystanders -- 
and for routes of escape, sniper positions, etc.

"You got a message to deliver, or you just wanna give us a kiss?" She winks 
at him. *At least four. *.* She thinks. *I just might have to cut these 
guys.*


>From: Tim Hall 
>Reply-To: kalyr+calbeyn@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Kalyr: 85 - The Streets of Calbeyn (Zul)
>Date: Wed,  9 Jul 2003 15:48:09 CDT
>
>Zul walks towards the docks to see if she can meet up with the gimp
>who works for Rataxe.  As she makes her way downhill it dawns on her
>just who the older girl in the tavern was.  She was one of the
>'working girls', one of the few kandar to take up that occupation on
>the streets.  Clearly an amateur, she'd disappeared after a few weeks.
>
>She approaches Waterfall Bridge, the literal centre of the city, when
>she finds her way barred by four men. None are armed, but they look
>the kind that know how to fight effectively with their bare hands.
>
>"We've been expecting you", says one, stepping forward, an ugly fellow
>with a squashed nose that's been broken and badly set, and several
>missing teeth.
>--
>Tim Hall, http://www.kalyr.com
>Read my blog!  http://www.kalyr.com/weblog

TimHall
Tim Hall

Sun

Jul 13
2003

18:30Z

Kalyr: 85a - The Streets of Calbeyn (Zul)

Zul shrugs, a blank look on her face.

"Can't say I'm surprised to see you either, cute stuff" 

She appears outwardly bored, but she scans the surrounding street for
other people; friends of these four, bystanders -- and for routes of
escape, sniper positions, and the like.

No obvious confederates of these guys.  If there are any snipers,
they're well hidden. Perhaps there's someone hiding behind the parapet
of the great pink viaduct behind her, the most significant landmark of
the upper part of the city.

There's not much traffic, a few passers-by on the other side of the
river, and a wagon making slow progress on 'her' side; at the speed
it's travelling, any fight will be over before it reaches the bridge.

Six routes converge on the bridge itself, the roads at this level on
either side of the gorge, and two flights of stone steps leading up on
either side.  Unfortunately the goons are blocking her way to the
bridge; her only escape route is back the way she came.  There are no
further steps or bridges until right back by the inn.  The only other
option of escape would be to run into the temple of Valarna, which she
passed on route.

"You got a message to deliver, or you just wanna give us a kiss?" She
winks at him.

"I want a bit more than just a kiss", says the leader, with an
unpleasant leer.

*At least four* She thinks. *I just might have to cut these guys*.

Ugly and two of his fellows step forward.


--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

TedKissell
Ted Kissell

Mon

Jul 14
2003

18:45Z

Kalyr: 85a - The Streets of Calbeyn (Zul)

(Zul)
(OOC: Since these guys haven't really pissed her off, Zul is considering two 
options: One, run like hell and meet up with Rotemdol early. Two, try to 
convince the guys that she has information about the fire that Rataxe might 
want to know -- the fat knight whose name escapes me at the moment -- while 
leaving option one open for as long as possible. But if her Streetwise sense 
tells her that there´s no point talking to these goons, she'll just make a 
run for it. Oh, and is she sure they work for Rataxe, or perhaps for 
Klarrash directly?)


>From: Tim Hall 
>Reply-To: kalyr+calbeyn@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Kalyr: 85a - The Streets of Calbeyn (Zul)
>Date: Sun, 13 Jul 2003 13:30:38 CDT
>
>Zul shrugs, a blank look on her face.
>
>"Can't say I'm surprised to see you either, cute stuff"
>
>She appears outwardly bored, but she scans the surrounding street for
>other people; friends of these four, bystanders -- and for routes of
>escape, sniper positions, and the like.
>
>No obvious confederates of these guys.  If there are any snipers,
>they're well hidden. Perhaps there's someone hiding behind the parapet
>of the great pink viaduct behind her, the most significant landmark of
>the upper part of the city.
>
>There's not much traffic, a few passers-by on the other side of the
>river, and a wagon making slow progress on 'her' side; at the speed
>it's travelling, any fight will be over before it reaches the bridge.
>
>Six routes converge on the bridge itself, the roads at this level on
>either side of the gorge, and two flights of stone steps leading up on
>either side.  Unfortunately the goons are blocking her way to the
>bridge; her only escape route is back the way she came.  There are no
>further steps or bridges until right back by the inn.  The only other
>option of escape would be to run into the temple of Valarna, which she
>passed on route.
>
>"You got a message to deliver, or you just wanna give us a kiss?" She
>winks at him.
>
>"I want a bit more than just a kiss", says the leader, with an
>unpleasant leer.
>
>*At least four* She thinks. *I just might have to cut these guys*.
>
>Ugly and two of his fellows step forward.
>
>
>--
>Tim Hall, http://www.kalyr.com
>Read my blog!  http://www.kalyr.com/weblog

TimHall
Tim Hall

Sun

Jul 20
2003

11:31Z

Kalyr: 85a - The Streets of Calbeyn (Zul)

Ted Kissell wrote:

>(OOC: Since these guys haven't really pissed her off, Zul is considering two 
>options: One, run like hell and meet up with Rotemdol early. Two, try to 
>convince the guys that she has information about the fire that Rataxe might 
>want to know -- the fat knight whose name escapes me at the moment -- while 
>leaving option one open for as long as possible. But if her Streetwise sense 
>tells her that there´s no point talking to these goons, she'll just make a 
>run for it. Oh, and is she sure they work for Rataxe, or perhaps for 
>Klarrash directly?)

[Her streetwise sense tells her they're not particularly strong in the
brain department, and might fall for a good enough story.  She's not
sure they all work for Rataxe, but she's seen at least two of them in
the company of people that do]
--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

TedKissell
Ted Kissell

Fri

Jul 25
2003

02:14Z

Kalyr: 85a - The Streets of Calbeyn (Zul)

[Zul]

"Four guys," she muses, shaking her head. "Four flippin' guys. Nope, nope, 
too easy. Frankly, I'm insulted. But anyway, no hard feelings. Give your 
boss my best." With that, she bolts back the way she came, weaving through 
whatever people, animals, and pushcarts present themselves, looking for an 
opportune -- but not easily predicted or blocked -- route back to Banjo's 
training ground in the Anthill. If she needs to climb a wall to shake her 
pursuers, she'll do so.

>From: Tim Hall 
>Reply-To: kalyr+calbeyn@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr: 85a - The Streets of Calbeyn (Zul)
>Date: Sun, 20 Jul 2003 06:31:15 CDT
>
>Ted Kissell wrote:
>
> >(OOC: Since these guys haven't really pissed her off, Zul is considering 
>two
> >options: One, run like hell and meet up with Rotemdol early. Two, try to
> >convince the guys that she has information about the fire that Rataxe 
>might
> >want to know -- the fat knight whose name escapes me at the moment -- 
>while
> >leaving option one open for as long as possible. But if her Streetwise 
>sense
> >tells her that there´s no point talking to these goons, she'll just make 
>a
> >run for it. Oh, and is she sure they work for Rataxe, or perhaps for
> >Klarrash directly?)
>
>[Her streetwise sense tells her they're not particularly strong in the
>brain department, and might fall for a good enough story.  She's not
>sure they all work for Rataxe, but she's seen at least two of them in
>the company of people that do]
>--
>Tim Hall, http://www.kalyr.com
>Read my blog!  http://www.kalyr.com/weblog

TimHall
Tim Hall

Sun

Jul 27
2003

17:33Z

Kalyr: 85c - The Streets of Calbeyn (Zul)

"Four guys," Zuk muses, shaking her head. "Four flippin' guys. Nope,
nope,  too easy. Frankly, I'm insulted. But anyway, no hard feelings.
Give your boss my best." 

With that, she bolts back the way she came.

"After her", cries the lead goon.  

At first, Zul increases the gap, dodging past an empty handcart.  One
of her pursuers ploughs into the thing, overturning it across the road
and sending it's driver sprawling.  Unfortunately one other goon had
already passed it.

Zul spots that two of them are racing up the road on the opposite side
of the river, and are both outpacing her. They will reach Aldor
Square, where the Ford Inn and The Dragon stand, before her, cutting
off the direct route to the Anthill.

She considers her options.

There are several possible routes out of Aldor Square.  The quickest
way to the Anthill would be up the stairs leading Kalan Bridge, the
stone viaduct across the Vasd, the side valley that marks the northern
edge of the Anthill.  Then across the viaduct, past the Temple of
Kardak, and she's safe.  Unfortunately the other two goons will
probably block this entrance if they can beat her to the square.
Likewise the narrow street running alongside the Vasd, which also
leads to the Anthill.

The steps past The Ford would also get her up to the next level, but
then the goons could use the first set to cut her off from the
Anthill.

There's the broad stone stairs on the left immediately before the
bridge leading up to the road at the next level.  From there she could
double back, cross the Great Viaduct, that ancient structure faced in
pink marble, which leads her straight to the foot of the steps leading
up the the Vordral's Head.

Zul dodges past a pair of portly gentlemen taking up more than their
fair share of the road, almost stumbling as she does.  This allows the
lead goon to close the gap, now just a few paces behind.  And as she
reaches the decision point, she notices the two on the other side of
the river have reached the square ahead of her.

The square is quite busy with people, including a sausage-vendor.  The
smell of sizzling sausages wafts down the gorge.
--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

TimHall
Tim Hall

Sun

Jul 27
2003

17:42Z

Kalyr: 85c - The Streets of Calbeyn (Zul)

[OOC]

You may wish to refer to the map of Calbeyn, at

http://www.kalyr.com/calbeyn.htm

--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

TedKissell
Ted Kissell

Tue

Jul 29
2003

22:17Z

Kalyr: 85c - The Streets of Calbeyn (Zul)

[Zul]
She decides to head up the stairs towards Akis, then double back on the 
higher level towards the Great Viaduct. If her nearest pursuer appears about 
to overtake her on the stairs, she'll pretend to stumble forward [OOC: 
Intended as a Step and Wait] then spin onto her back to face him and either 
thrust-kick him in the chest or sweep his legs out from under him, depending 
upon his position -- intending to send him tumbling down the stairs. If, 
once she reaches the Great Viaduct, she's once again cut off, she'll try to 
duck into the Temple of Valarna.


>From: Tim Hall 
>Reply-To: kalyr+calbeyn@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Kalyr: 85c - The Streets of Calbeyn (Zul)
>Date: Sun, 27 Jul 2003 12:33:35 CDT
>
>"Four guys," Zuk muses, shaking her head. "Four flippin' guys. Nope,
>nope,  too easy. Frankly, I'm insulted. But anyway, no hard feelings.
>Give your boss my best."
>
>With that, she bolts back the way she came.
>
>"After her", cries the lead goon.
>
>At first, Zul increases the gap, dodging past an empty handcart.  One
>of her pursuers ploughs into the thing, overturning it across the road
>and sending it's driver sprawling.  Unfortunately one other goon had
>already passed it.
>
>Zul spots that two of them are racing up the road on the opposite side
>of the river, and are both outpacing her. They will reach Aldor
>Square, where the Ford Inn and The Dragon stand, before her, cutting
>off the direct route to the Anthill.
>
>She considers her options.
>
>There are several possible routes out of Aldor Square.  The quickest
>way to the Anthill would be up the stairs leading Kalan Bridge, the
>stone viaduct across the Vasd, the side valley that marks the northern
>edge of the Anthill.  Then across the viaduct, past the Temple of
>Kardak, and she's safe.  Unfortunately the other two goons will
>probably block this entrance if they can beat her to the square.
>Likewise the narrow street running alongside the Vasd, which also
>leads to the Anthill.
>
>The steps past The Ford would also get her up to the next level, but
>then the goons could use the first set to cut her off from the
>Anthill.
>
>There's the broad stone stairs on the left immediately before the
>bridge leading up to the road at the next level.  From there she could
>double back, cross the Great Viaduct, that ancient structure faced in
>pink marble, which leads her straight to the foot of the steps leading
>up the the Vordral's Head.
>
>Zul dodges past a pair of portly gentlemen taking up more than their
>fair share of the road, almost stumbling as she does.  This allows the
>lead goon to close the gap, now just a few paces behind.  And as she
>reaches the decision point, she notices the two on the other side of
>the river have reached the square ahead of her.
>
>The square is quite busy with people, including a sausage-vendor.  The
>smell of sizzling sausages wafts down the gorge.
>--
>Tim Hall, http://www.kalyr.com
>Read my blog!  http://www.kalyr.com/weblog

TimHall
Tim Hall

Sun

Aug 17
2003

15:10Z

Kalyr: 85d - The Streets of Calbeyn (Zul)

Zul decides to head up the stairs towards Akis, then double back on
the higher level towards the Great Viaduct. As she leaps up with first
broad flight of stone steps her fastest pursuer reaches her.  Zul
pretends to stumble, then spins on her back to face him, attempting to
thrust-kick him in the chest.  She doesn't quite time it right, and
the goon, although knocked back, manages to retain his footing, and
doesn't go tumbling down the steps as she'd intended.  However, it's
enough to give her the chance to sprint up the steps and into the next
street.  At the top of the steps she dodges past a power-waggon
grinding uphill, which then has to brake and swerve to avoid running
down the lead goon.

With a sufficient lead on them, she makes it to Rotemdol's training
ground unhindered.

--
Tim Hall, http://www.kalyr.com
Read my blog!  http://www.kalyr.com/weblog

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