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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

Dec 21
2003

14:25Z

Kalyr: 89 - The Crash Site

There isn't much left of the crashed vehicle.  It's come down in a
dense patch of woodland and appears to have largely disintegrated on
impact.  A large piece of what was probably one of the wings is wedged
in the upper branches of a tree, while the surrounding area is covered
with bits of shredded metal.  Many parts are warm to the touch, and
there are several small fires.  Fortunately the woodland isn't dry
enough for a major conflagration to catch hold.

A sizable crater reveals a large blackened metal object with curious
pipes emerging from it; the surrounding trees are burned here,
suggesting this might have been the craft's engine.  Whatever it is,
it still gives off a lot of heat, and is too hot to touch.

Just a little further on is a large cylindrical section, the largest
surviving fragment.  It's twisted and bent, but it appears to be the
front part of the fuselage. Inside are the bodies of the two crew,
one kandar, the other looking vaguely human.  

Both are dead, killed in the impact. 
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/

TedKissell
Ted Kissell

Sun

Dec 21
2003

15:55Z

Kalyr: 89 - The Crash Site

[Dharak]
He touches the cylindrical part, and the bodies, to see what his psychic 
senses tell him. He also looks for any easily portable weapons, equipment, 
or further proof of the identity of these adversaries.


>From: Tim 
>Reply-To: kalyr+mission@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Kalyr: 89 - The Crash Site
>Date: Sun, 21 Dec 2003 08:25:47 CST
>
>There isn't much left of the crashed vehicle.  It's come down in a
>dense patch of woodland and appears to have largely disintegrated on
>impact.  A large piece of what was probably one of the wings is wedged
>in the upper branches of a tree, while the surrounding area is covered
>with bits of shredded metal.  Many parts are warm to the touch, and
>there are several small fires.  Fortunately the woodland isn't dry
>enough for a major conflagration to catch hold.
>
>A sizable crater reveals a large blackened metal object with curious
>pipes emerging from it; the surrounding trees are burned here,
>suggesting this might have been the craft's engine.  Whatever it is,
>it still gives off a lot of heat, and is too hot to touch.
>
>Just a little further on is a large cylindrical section, the largest
>surviving fragment.  It's twisted and bent, but it appears to be the
>front part of the fuselage. Inside are the bodies of the two crew,
>one kandar, the other looking vaguely human.
>
>Both are dead, killed in the impact.
>--
>Tim Hall
>Weblog: http://www.kalyr.com/weblog
>Photos: http://kalyr.fotopic.net/

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LordVince
Vincent Tognarelli

Mon

Dec 22
2003

03:50Z

Kalyr: 89 - The Crash Site

[OOC]

"...the other looking vaguely human..."

"Vaguely" how?  I mean, a Kandar looks "vaguely human" -- no offence Duplar ^_^  Hey!  I think Duplar may be the only Kandar PC left in this group!

So, anyway, just what are the "vague" differences between the passenger of the flying machine, and a "normal" human?  Or is the "vague"-ness due to injury/burns/bruises?

[Ryzar]

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TimHall
Tim Hall

Mon

Dec 22
2003

08:05Z

Kalyr: 89 - The Crash Site

Vincent Tognarelli wrote:

>So, anyway, just what are the "vague" differences between the passenger of the flying machine, and a "normal" human?  Or is the "vague"-ness due to injury/burns/bruises?

[Looks more human than kandar, but the facial features look a bit...
strange.  Looks a bit like the 'human' prisoner]
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/

PandeMonium
Pandemonium

Tue

Dec 23
2003

19:57Z

Kalyr: 89 - The Crash Site

[Reylorna]

The young apprentice moves from piece to piece examining as best she can the
wreckage.  As she moves the intense look on her face shows a more furrowed
brow.  Finally standing near the crew section she offers "well I had hoped
to find something that was useful, but I am not an expert in how to salvage
anything.  Other than having a dead body I don't think we have anything that
we can really take with us."  She shakes her head and defers to Duplar on
the actual items that might be salvageable, if any.

"I guess we have delayed long enough.  It will take us sometime to return
with our current wounded.  So once we are sure we have gotten what we can, I
suggest we make what time we can.  Now, the only thing we can do is carry
our information back to our leaders."

TimHall
Tim Hall

Sun

Jan 11
2004

18:37Z

Kalyr: 89 - The Crash Site

Dharak touches the cylindrical part, and the bodies, to see what his
psychic senses tell him. A very recent sensation of terror, probably
caused by the craft plunging towards the ground obliterates almost
everything else.  However, beneath it there's a vaguely alien,
twisting sensation, and a feeling of a vortex in space and time.
However, this sensation fades as soon as he tries to concentrate upon
it; the recent terror of the death-plunge drowns it out.

Then he also looks for any easily portable weapons, equipment, or
further proof of the identity of these adversaries.  He finds a couple
of hand weapons, smaller versions of the energy weapon captured from
the Quaan earlier. The control panel of the craft is labelled in two
languages, Konaic, and a language written in a script Dharak does not
recognise at all, and he recognises the scripts used in all common
Kandar, Human and Zughru languages.

Reylorna moves from piece to piece examining as best she can the
wreckage.  As she moves the intense look on her face shows a more
furrowed brow.  Finally standing near the crew section she offers
"well I had hoped to find something that was useful, but I am not an
expert in how to salvage anything.  Other than having a dead body I
don't think we have anything that we can really take with us."  

She shakes her head and defers to Duplar on the actual items that
might be salvageable, if any.

"Apart from the weapons Dharak has found, everything is too big and
too heavy to carry", Duplar replies, "I shall recommend a team be sent
out here upon our return, with recording equipment and pack animals". 

"I guess we have delayed long enough", says Reylorna, "It will take us
sometime to return with our current wounded.  So once we are sure we
have gotten what we can, I suggest we make what time we can.  Now, the
only thing we can do is carry our information back to our leaders".

"Aye", says the wounded Kylar, "We're wasting time.  There could be
others on our trail".

[Fade to next scene]
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/

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