Dharak spends the trip plying the newcomers with questions about their
home world -- countries, technologies, animals, religion. It seems he
wants to know everything. He happily answers any of their questions --
lacing his replies with scathing denunciations of Kandar society and
its enslavement of humans and other races. He also tries out a little
bit of the Old Tongue he knows on them. Based on the fragmentary
documents he learned it from, he thinks it's called Ladyn.
"The enslavement... is it something that can be bought-out of? Or is
it like a caste?", Hank asks.
"This man is exaggerating just a little", Jathren says, "By no means
all humans are slaves. I am no slave. Neither is Reylorna. We humans
cannot join the Kandar's noble caste, but we may rise to senior
positions in the guild. At least in the north. He says no more, but
the implication is that things are different elsewhere in Kalyr.
Hank replies as best he can, continuing to 'trade' answers for
questions of his own. As for any 'Old Tongue', he is only able to
recognize Latin, not speak it. Some of the phrases Dharak tries on him
sound vaguely Latin-like, but might equally be Portuguese or Italian.
"Roy and myself are from the United States of America...", Hank
outlines the nations as he knew them, at the time he left Hank is from
a region called something like Mishgin, while Roy is from someplace
else. Tek'hsis, or something- they are, it seems, far from each other.
He seems wistful, describing Earth. It sounds like he misses it a
lot...
He explains that, before his 'abduction', he was on some kind of
pilgrimage-he was, to use an odd phrase 'trying to find himself' by
hiking down an oddly-named, hundreds of miles-long trail. This
explains why he was in full pack and gear when he arrived on Kalyr.
Before the Mirror incident, Hank had recently finished a hitch with
something called the "Peace Corps", as a sort of
educator/engineer/agronomist, in aid of a country less-advanced than
his own. He is happy to talk shop... some of what he's describing
seems impossible, but he says it with total sincerity...
He asks some questions about Kalyrian technology. Mainly, they're
general questions about the level of advancement... he seems to be
trying to work something out.
The impression he gets from Jathren is that the basic level of
technology is quite low, with the possible exceptions of medicine and
agriculture, but items of a much more advanced nature are available in
restricted amounts. The principles by which many of them work don't
seem to be fully understood. Or it might just be that Jathren isn't
enough of a techie.
"I know some biology, and I rode horses a bit, but I think Roy would
be the guy to talk to about animals..."
"What's an 'aws'?", asks Jathren, "Some riding beast of Merka?".
Jathren tells him there are two riding beasts in Kalyr, these
zarandar, which are slow but reliable, and something called a 'yakka',
a bipedal creature that sounds from Jathren's description to resemble
something like a furry ostrich. "They run like the wind, but they can
be dangerous", Jathren warns him, "A kick from one can disembowel a
careless handler".
"Raised Lutheran, but I, um, dabbled in Zen a little, in college...".
Hank goes on to tell what he can about Earth religions... "You?"
"My own faith is a private matter", Jathren says, "I respect the power
of the Guardians, but do not choose worship them. They are for the
kandar".
Hank asks, here, about the types of religion on Kalyr; he seems
unclear about whether Guardians are some sort of high acolyte, or
supernatural beings...he also seems interested in how the faiths
relate to each other, how much tolerance between them.
Duplar answers at least some of his questions.
"Speaking from personal experience, I believe the Guardians do exist",
Duplar says, "When the guildmaster was taken very ill I had to use a
device which enabled my mind to contact another guildhouse. In doing
so I encountered a being which I presume was a Guardian. I know
nothing as to its nature, nor did the realm where I encountered it
make any sense to me. I realise this doesn't help much, but before
this I was never one for going to the temples and now I think they at
least started out with some real truth behind them".
Hank still has more questions.
"Soon after I got here, there was a kind of voice... in my head. Back
home, they'd say I was cracking up... was it some kind of psychic
thing?" (if so:"Is there any way to block it? I HATED it...")
"I know people who would say it is impossible for a human to receive a
telepathic message as you seem to be describing", Duplar answers,
"Apprentice Reylorna is proof that humans can have skills which are
the domain of the Academy. There are methods to block such, but none
are perfect. What did this voice say?"
"It was in the caves... it urged me- all of us, really, to go a
certain way, to safety", Hank says, 'Tactical withdrawal'- that's
it..."
Hank lowers his voice a little, and says: "What do we do, now? I must
admit, I'm with your party because you are all the people I _know_ on
this world... I heard something about some kind of Guild... do you
think I should, I dunno, register, or something?"
Jathren gives a puzzled look that suggests he hadn't even considered
this question.
"Just about everyone in the guild was an apprentice when young", he
says, "It is very rare for someone to join as an adult. But it is
even more rare for people to appear in Kalyr out of nowhere complete
with technical skills".
* * * *
"Ah, yes, but we were up in the mountains!", says Ryzar, "A wilderness
area, not at all what the Kandar would call 'Civilization'".
He looks again at the large vehicle, and shudders visibly, "Though I
can understand why only the Kandar would want to build and ride in
such contrivances. It seems unnatural, to my Human eye".
"Once there were many powerwagons and the fabricating of their engines
was considered quite natural", Duplar says, "But I do not remember a
new one engine being constructed. My guild has always fitted an engine
from elsewhere into a new body. We study, we hope to regain lost
techniques, but the more we learn the more dangers we find. This is
why the Guild keeps its secrets. Think! Would the world really be a
better place if everyone was trying to make their own flamelances? We
would have a lot of places burning down if they tried. It is safer for
everyone that people don't even know enough to try.
"Until recently, I reckoned Guild Security was actually a safer line
of work than being in the workshops".
"You exaggerate", Jathren says, "We have very few accidents in the
workshops. And we do lose field agents from time to time. I nearly
got myself burned to death once. And then there was the team that
manage to blow up the flour mill in Ford.
* * * *
They part company with the traders from the village, who greet another
group travellers who seem to have been expecting them. Jathren
explains they're group from Guild of Merchants from the city, who have
a trade agreement with the 'outsiders'.
Everyone climbs aboard the power waggon. Inside there are wooden
benches with leather padding; it's surprisingly comfortable until the
vehicle starts to move, at which point it becomes apparent that the
suspension is less than Rolls-Royce in quality. From the sound of the
motors, it appears to be electrically powered; there's certainly no
throb of any kind of internal combustion engine, or any hissing steam.
It trundles at modest speed along a road upon an elevated embankment
through farmland crisscrossed by irrigation channels. There is quite a
bit of other traffic on the road, but no other powered vehicles;
massive carts drawn by teams of six or even eight ox-like creatures
with shaggy red hair, humans and kandar riding zarandar, a large troop
of what look like soldiers on foot, and a man riding a bipedal
creature with golden-coloured fur.
The road eventually runs alongside what is clearly a major river. The
flat farmland gives way to rolling hills which soon crowd the river to
produce quite a narrow gorge, the sides quite heavily wooded.
Occasionally buildings can be glimpsed poking through the woods; some
look like rich mansions, others resemble ruined fortifications.
At a bend in the river, a massive stone wall completely cuts off a
side valley, it's top level with the top of the gorge. It's pierced by
three arches, two smaller ones for road traffic, and a massive central
one spanning the tributary, possibly for river traffic. Figures,
perhaps soldiers, stand guard on the top of the wall, and by the
arches. The scale of the construction makes them look like ants.
"The City of Calbeyn", Jathren says.
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/