Though I have been very quiet because of waaaayyy too much work of late. I
will toss in my thoughts. The simple answer is do what is easiest and most
fun for you Tim. That being said, I don't care if we stay with GURPS or
switch to Fudge. Since I am only writing description and not rolling
anything, as long as you are happy with whatever it works for me. My own
tendency in online gaming is the minimalist approach when it comes to rules,
so that I can spend more time on the description and enjoyment of the game.
So my vote is for Fudge if it doesn't matter. But since it is really not a
big deal either way for us as players, whatever works. Reylorna would
probably have to be rebuilt as she is mostly Psionics, so since I don't have
4th edition yet, I imagine as with Duplar you will be doing the work. So
have at!
-Sean
-----Original Message-----
From: bounces@phoenyx.net [mailto:bounces@phoenyx.net]On Behalf Of Tim
Sent: Sunday, September 19, 2004 1:02 PM
To: kalyr@phoenyx.net
Subject: Kalyr [OOC] GURPS 4th Edition?
Now I've got my hands on a copy of GURPS 4th Edition.
For those that haven't been following GURPS message boards or the SJG
website, 4th Edition is a major overhaul of the rules; it takes the 18
year old 3rd Edition rules and all the additional rules accreted from
the 100+ supplements, and tries to streamline the whole thing and cut
out a lot of the cruft.
It's much bigger than the 3rd Edition Basic Set. The core rulebook now
covers not only mundane but alien and superhuman abilities, so you can
build non-humanoid characters like uplifted animals, really weird
aliens, giant robots and spandex-clad superheroes who wear the
underpants outside of their trousers. Not that there will be any of
the last two in Kalyr!
Now I have to decide whether or not to convert Kalyr to 4e. Most of
it's quite straightforward; it's a matter of updating those skills and
abilities that have been repriced; character's point values will
change quite a bit (especially because they've repriced the
attributes!), but capabilities should stay much the same.
The one big area of change is Psionics, which has a totally new system
in 4E. By the looks of it there's no way to do a like-for-like
conversion; the best way will be to go back to the character concept
and rebuild them from the ground up. This might well make any 4e
versions of Reylorna, Hollis, Duplar and Kir look a lot different from
their 3e version.
Looks like there are several options
* Keep on using 3rd edition
* Do a 'quick and dirty' conversion to 4e
* Retool the characters from the ground up and possibly revisiting the
concepts
* Say "Oh sod it", and convert the whole lot to Fudge
* Something else entirely
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/