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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

Sep 19
2004

20:01Z

Kalyr [OOC] GURPS 4th Edition?

Now I've got my hands on a copy of GURPS 4th Edition. 

For those that haven't been following GURPS message boards or the SJG
website, 4th Edition is a major overhaul of the rules; it takes the 18
year old 3rd Edition rules and all the additional rules accreted from
the 100+ supplements, and tries to streamline the whole thing and cut
out a lot of the cruft.

It's much bigger than the 3rd Edition Basic Set. The core rulebook now
covers not only mundane but alien and superhuman abilities, so you can
build non-humanoid characters like uplifted animals, really weird
aliens, giant robots and spandex-clad superheroes who wear the
underpants outside of their trousers.  Not that there will be any of
the last two in Kalyr!

Now I have to decide whether or not to convert Kalyr to 4e. Most of
it's quite straightforward; it's a matter of updating those skills and
abilities that have been repriced; character's point values will
change quite a bit (especially because they've repriced the
attributes!), but capabilities should stay much the same. 

The one big area of change is Psionics, which has a totally new system
in 4E. By the looks of it there's no way to do a like-for-like
conversion; the best way will be to go back to the character concept
and rebuild them from the ground up. This might well make any 4e
versions of Reylorna, Hollis, Duplar and Kir look a lot different from
their 3e version.

Looks like there are several options

* Keep on using 3rd edition 
* Do a 'quick and dirty' conversion to 4e 
* Retool the characters from the ground up and possibly revisiting the
concepts 
* Say "Oh sod it", and convert the whole lot to Fudge 
* Something else entirely
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/

LordVince
Vincent Tognarelli

Sun

Sep 19
2004

23:31Z

Kalyr [OOC] GURPS 4th Edition?

I'm all for the "De-Construction of Ryzar"!  ^_^
Especially since I don't have the 4E rules -- YOU do! -- so, for the most part, YOU will be doing most of the work ^_^
I'm all for that.

Vince/Ryzar

 --- On Sun 09/19, Tim < tim@kalyr.com > wrote:
From: Tim [mailto: tim@kalyr.com]
To: kalyr@phoenyx.net
Date: Sun, 19 Sep 2004 15:01:38 CDT
Subject: Kalyr [OOC] GURPS 4th Edition?

Now I've got my hands on a copy of GURPS 4th Edition. 

For those that haven't been following GURPS message boards or the SJG
website, 4th Edition is a major overhaul of the rules; it takes the 18
year old 3rd Edition rules and all the additional rules accreted from
the 100+ supplements, and tries to streamline the whole thing and cut
out a lot of the cruft.

It's much bigger than the 3rd Edition Basic Set. The core rulebook now
covers not only mundane but alien and superhuman abilities, so you can
build non-humanoid characters like uplifted animals, really weird
aliens, giant robots and spandex-clad superheroes who wear the
underpants outside of their trousers. Not that there will be any of
the last two in Kalyr!

Now I have to decide whether or not to convert Kalyr to 4e. Most of
it's quite straightforward; it's a matter of updating those skills and
abilities that have been repriced; character's point values will
change quite a bit (especially because they've repriced the
attributes!), but capabilities should stay much the same.

The one big area of change is Psionics, which has a totally new system
in 4E. By the looks of it there's no way to do a like-for-like
conversion; the best way will be to go back to the character concept
and rebuild them from the ground up. This might well make any 4e
versions of Reylorna, Hollis, Duplar and Kir look a lot different from
their 3e version.

Looks like there are several options

* Keep on using 3rd edition
* Do a 'quick and dirty' conversion to 4e
* Retool the characters from the ground up and possibly revisiting the
concepts
* Say "Oh sod it", and convert the whole lot to Fudge
* Something else entirely
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/
_______________________________________________ Join Excite! - http://www.excite.com The most personalized portal on the Web!
ShmuelUr
Shmuel Ur

Mon

Sep 20
2004

05:41Z

Kalyr [OOC] GURPS 4th Edition?

My two bits

Where the point cost change, and therefore the value of characters, I think
there is no problem.  If my character has 15 skill now it will have so in
the new edition and the point value of the character changes up or down.
Where it makes a difference is if the world changes as a result.  Even if
we ignore psionics for a moments it is possible that there will be impact
on NP-C.  If they are now different (for example the average soldier skill
is down or up) we should be aware of that.  You said that the value (and I
assume rareness) of stats changed.  If, for example, 14 dex is now more
common (or less) just let us know.

As to psionics, I assume that if you make the change there will be a major
impact on the NP-C.  This should be reflected in the world description so
that we can play appropriately.  For example if it become a common skill to
move things and an uncommon one to read mind (for NP-C) this could have a
major impact.

To conclude do what will be most fun to you.  As we do not use the rules as
much I think for us it is a secondary consideration.  If you decide to use
the new psionics rules, an interesting way to do it will be not as change
to the system but as a change to the world.  This may cause havoc at the
accademy of the mind, and put the untrained humans on more even ground and
may even ...  Who knows, Tanala death may have been the beginning of great
events, no one realize her scream had such an impact :)

Shmuel

PandeMonium
Pandemonium

Mon

Sep 20
2004

18:00Z

Kalyr [OOC] GURPS 4th Edition?

Though I have been very quiet because of waaaayyy too much work of late.  I
will toss in my thoughts.  The simple answer is do what is easiest and most
fun for you Tim.  That being said, I don't care if we stay with GURPS or
switch to Fudge.  Since I am only writing description and not rolling
anything, as long as you are happy with whatever it works for me.  My own
tendency in online gaming is the minimalist approach when it comes to rules,
so that I can spend more time on the description and enjoyment of the game.
So my vote is for Fudge if it doesn't matter.  But since it is really not a
big deal either way for us as players, whatever works.  Reylorna would
probably have to be rebuilt as she is mostly Psionics, so since I don't have
4th edition yet, I imagine as with Duplar you will be doing the work.  So
have at!
-Sean

-----Original Message-----
From: bounces@phoenyx.net [mailto:bounces@phoenyx.net]On Behalf Of Tim
Sent: Sunday, September 19, 2004 1:02 PM
To: kalyr@phoenyx.net
Subject: Kalyr [OOC] GURPS 4th Edition?


Now I've got my hands on a copy of GURPS 4th Edition.

For those that haven't been following GURPS message boards or the SJG
website, 4th Edition is a major overhaul of the rules; it takes the 18
year old 3rd Edition rules and all the additional rules accreted from
the 100+ supplements, and tries to streamline the whole thing and cut
out a lot of the cruft.

It's much bigger than the 3rd Edition Basic Set. The core rulebook now
covers not only mundane but alien and superhuman abilities, so you can
build non-humanoid characters like uplifted animals, really weird
aliens, giant robots and spandex-clad superheroes who wear the
underpants outside of their trousers.  Not that there will be any of
the last two in Kalyr!

Now I have to decide whether or not to convert Kalyr to 4e. Most of
it's quite straightforward; it's a matter of updating those skills and
abilities that have been repriced; character's point values will
change quite a bit (especially because they've repriced the
attributes!), but capabilities should stay much the same.

The one big area of change is Psionics, which has a totally new system
in 4E. By the looks of it there's no way to do a like-for-like
conversion; the best way will be to go back to the character concept
and rebuild them from the ground up. This might well make any 4e
versions of Reylorna, Hollis, Duplar and Kir look a lot different from
their 3e version.

Looks like there are several options

* Keep on using 3rd edition
* Do a 'quick and dirty' conversion to 4e
* Retool the characters from the ground up and possibly revisiting the
concepts
* Say "Oh sod it", and convert the whole lot to Fudge
* Something else entirely
--
Tim Hall
Weblog: http://www.kalyr.com/weblog
Photos: http://kalyr.fotopic.net/

MichaelOrton
Michael Orton

Thu

Oct 14
2004

08:27Z

Kalyr [OOC] GURPS 4th Edition?

Tim,

I haven't needed my 3rd edition GURPS for the game so far, so I'm not very
bothered about the underlying mechanics.   I don't really want to change
Duplar's abilities, so sticking with 3rd or moving to Fudge would probably
suit me better.

Rgds,
Michael.


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